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mpv/video/out/vo_opengl.c
wm4 0739cfc209 vo: change internal API for drawing frames
draw_image_timed is renamed to draw_frame. struct frame_timing is
renamed to vo_frame. flip_page_timed is merged into draw_frame (the
additional parameters are part of struct vo_frame). draw_frame also
deprecates VOCTRL_REDRAW_FRAME, and replaces it with a method that
works for both VOs which can cache the current frame, and VOs which
need to redraw it anyway.

This is preparation to making the interpolation and (work in progress)
display sync code saner.

Lots of other refactoring, and also some simplifications.
2015-07-01 22:38:02 +02:00

502 lines
14 KiB
C

/*
* Based on vo_gl.c by Reimar Doeffinger.
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*
* You can alternatively redistribute this file and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
#include <assert.h>
#include <libavutil/common.h>
#include "config.h"
#include "talloc.h"
#include "common/common.h"
#include "misc/bstr.h"
#include "common/msg.h"
#include "options/m_config.h"
#include "vo.h"
#include "video/mp_image.h"
#include "sub/osd.h"
#include "gl_common.h"
#include "gl_utils.h"
#include "gl_hwdec.h"
#include "gl_osd.h"
#include "filter_kernels.h"
#include "video/hwdec.h"
#include "gl_video.h"
#include "gl_lcms.h"
struct gl_priv {
struct vo *vo;
struct mp_log *log;
MPGLContext *glctx;
GL *gl;
struct gl_video *renderer;
struct gl_lcms *cms;
struct gl_hwdec *hwdec;
struct mp_hwdec_info hwdec_info;
// Options
struct gl_video_opts *renderer_opts;
struct mp_icc_opts *icc_opts;
int use_glFinish;
int waitvsync;
int use_gl_debug;
int allow_sw;
int swap_interval;
int current_swap_interval;
int dwm_flush;
char *backend;
int es;
bool frame_started;
int frames_rendered;
unsigned int prev_sgi_sync_count;
// check-pattern sub-option; for testing/debugging
int opt_pattern[2];
int last_pattern;
int matches, mismatches;
};
static void resize(struct gl_priv *p)
{
struct vo *vo = p->vo;
MP_VERBOSE(vo, "Resize: %dx%d\n", vo->dwidth, vo->dheight);
struct mp_rect src, dst;
struct mp_osd_res osd;
vo_get_src_dst_rects(vo, &src, &dst, &osd);
gl_video_resize(p->renderer, vo->dwidth, -vo->dheight, &src, &dst, &osd);
vo->want_redraw = true;
}
static void check_pattern(struct vo *vo, int item)
{
struct gl_priv *p = vo->priv;
int expected = p->opt_pattern[p->last_pattern];
if (item == expected) {
p->last_pattern++;
if (p->last_pattern >= 2)
p->last_pattern = 0;
p->matches++;
} else {
p->mismatches++;
MP_WARN(vo, "wrong pattern, expected %d got %d (hit: %d, mis: %d)\n",
expected, item, p->matches, p->mismatches);
}
}
static void flip_page(struct vo *vo)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
if (!p->frame_started) {
vo_increment_drop_count(vo, 1);
return;
}
p->frame_started = false;
mpgl_swap_buffers(p->glctx);
p->frames_rendered++;
if (p->frames_rendered > 5 && !p->use_gl_debug)
gl_video_set_debug(p->renderer, false);
if (p->use_glFinish)
gl->Finish();
if (p->waitvsync || p->opt_pattern[0]) {
if (gl->GetVideoSync) {
unsigned int n1 = 0, n2 = 0;
gl->GetVideoSync(&n1);
if (p->waitvsync)
gl->WaitVideoSync(2, (n1 + 1) % 2, &n2);
int step = n1 - p->prev_sgi_sync_count;
p->prev_sgi_sync_count = n1;
MP_DBG(vo, "Flip counts: %u->%u, step=%d\n", n1, n2, step);
if (p->opt_pattern[0])
check_pattern(vo, step);
} else {
MP_WARN(vo, "GLX_SGI_video_sync not available, disabling.\n");
p->waitvsync = 0;
p->opt_pattern[0] = 0;
}
}
if (p->glctx->DwmFlush) {
p->current_swap_interval = p->glctx->DwmFlush(p->glctx, p->dwm_flush,
p->swap_interval,
p->current_swap_interval);
}
}
static void draw_frame(struct vo *vo, struct vo_frame *frame)
{
struct gl_priv *p = vo->priv;
GL *gl = p->gl;
if (p->glctx->start_frame && !p->glctx->start_frame(p->glctx))
return;
p->frame_started = true;
gl_video_render_frame(p->renderer, frame, 0);
// The playloop calls this last before waiting some time until it decides
// to call flip_page(). Tell OpenGL to start execution of the GPU commands
// while we sleep (this happens asynchronously).
gl->Flush();
if (p->use_glFinish)
gl->Finish();
}
static int query_format(struct vo *vo, int format)
{
struct gl_priv *p = vo->priv;
if (!gl_video_check_format(p->renderer, format))
return 0;
return 1;
}
static int reconfig(struct vo *vo, struct mp_image_params *params, int flags)
{
struct gl_priv *p = vo->priv;
if (!mpgl_reconfig_window(p->glctx, flags))
return -1;
resize(p);
gl_video_config(p->renderer, params);
return 0;
}
static void request_hwdec_api(struct gl_priv *p, const char *api_name)
{
if (p->hwdec)
return;
p->hwdec = gl_hwdec_load_api(p->vo->log, p->gl, api_name);
gl_video_set_hwdec(p->renderer, p->hwdec);
if (p->hwdec)
p->hwdec_info.hwctx = p->hwdec->hwctx;
}
static void call_request_hwdec_api(struct mp_hwdec_info *info,
const char *api_name)
{
struct vo *vo = info->load_api_ctx;
assert(&((struct gl_priv *)vo->priv)->hwdec_info == info);
// Roundabout way to run hwdec loading on the VO thread.
// Redirects to request_hwdec_api().
vo_control(vo, VOCTRL_LOAD_HWDEC_API, (void *)api_name);
}
static bool get_and_update_icc_profile(struct gl_priv *p, int *events)
{
bool has_profile = p->icc_opts->profile && p->icc_opts->profile[0];
if (p->icc_opts->profile_auto && !has_profile) {
MP_VERBOSE(p, "Querying ICC profile...\n");
bstr icc = bstr0(NULL);
int r = mpgl_control(p->glctx, events, VOCTRL_GET_ICC_PROFILE, &icc);
if (r != VO_NOTAVAIL) {
if (r == VO_FALSE) {
MP_WARN(p, "Could not retrieve an ICC profile.\n");
} else if (r == VO_NOTIMPL) {
MP_ERR(p, "icc-profile-auto not implemented on this platform.\n");
}
gl_lcms_set_memory_profile(p->cms, &icc);
}
}
struct lut3d *lut3d = NULL;
if (!gl_lcms_has_changed(p->cms))
return true;
if (gl_lcms_get_lut3d(p->cms, &lut3d) && !lut3d)
return false;
gl_video_set_lut3d(p->renderer, lut3d);
talloc_free(lut3d);
return true;
}
static void get_and_update_ambient_lighting(struct gl_priv *p, int *events)
{
int lux;
int r = p->glctx->vo_control(p->vo, events, VOCTRL_GET_AMBIENT_LUX, &lux);
if (r == VO_TRUE) {
gl_video_set_ambient_lux(p->renderer, lux);
}
if (r != VO_TRUE && p->renderer_opts->gamma_auto) {
MP_ERR(p, "gamma_auto option provided, but querying for ambient"
" lighting is not supported on this platform\n");
}
}
static bool reparse_cmdline(struct gl_priv *p, char *args)
{
struct m_config *cfg = NULL;
struct gl_priv *opts = NULL;
int r = 0;
// list of options which can be changed at runtime
#define OPT_BASE_STRUCT struct gl_priv
static const struct m_option change_otps[] = {
OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
{0}
};
#undef OPT_BASE_STRUCT
if (strcmp(args, "-") == 0) {
opts = p;
} else {
const struct gl_priv *vodef = p->vo->driver->priv_defaults;
cfg = m_config_new(NULL, p->vo->log, sizeof(*opts), vodef, change_otps);
opts = cfg->optstruct;
r = m_config_parse_suboptions(cfg, "opengl", args);
}
if (r >= 0) {
int queue = 1;
gl_video_set_options(p->renderer, opts->renderer_opts, &queue);
vo_set_queue_params(p->vo, 0, opts->renderer_opts->interpolation, queue);
p->vo->want_redraw = true;
}
talloc_free(cfg);
return r >= 0;
}
static int control(struct vo *vo, uint32_t request, void *data)
{
struct gl_priv *p = vo->priv;
switch (request) {
case VOCTRL_GET_PANSCAN:
return VO_TRUE;
case VOCTRL_SET_PANSCAN:
resize(p);
return VO_TRUE;
case VOCTRL_GET_EQUALIZER: {
struct voctrl_get_equalizer_args *args = data;
struct mp_csp_equalizer *eq = gl_video_eq_ptr(p->renderer);
bool r = mp_csp_equalizer_get(eq, args->name, args->valueptr) >= 0;
return r ? VO_TRUE : VO_NOTIMPL;
}
case VOCTRL_SET_EQUALIZER: {
struct voctrl_set_equalizer_args *args = data;
struct mp_csp_equalizer *eq = gl_video_eq_ptr(p->renderer);
if (mp_csp_equalizer_set(eq, args->name, args->value) >= 0) {
gl_video_eq_update(p->renderer);
vo->want_redraw = true;
return VO_TRUE;
}
return VO_NOTIMPL;
}
case VOCTRL_SCREENSHOT_WIN: {
struct mp_image *screen = glGetWindowScreenshot(p->gl);
// set image parameters according to the display, if possible
if (screen) {
screen->params.primaries = p->renderer_opts->target_prim;
screen->params.gamma = p->renderer_opts->target_trc;
}
*(struct mp_image **)data = screen;
return true;
}
case VOCTRL_GET_HWDEC_INFO: {
struct mp_hwdec_info **arg = data;
*arg = &p->hwdec_info;
return true;
}
case VOCTRL_LOAD_HWDEC_API:
request_hwdec_api(p, data);
return true;
case VOCTRL_SET_COMMAND_LINE: {
char *arg = data;
return reparse_cmdline(p, arg);
}
case VOCTRL_RESET:
gl_video_reset(p->renderer);
return true;
case VOCTRL_PAUSE:
if (gl_video_showing_interpolated_frame(p->renderer))
vo->want_redraw = true;
return true;
}
int events = 0;
int r = mpgl_control(p->glctx, &events, request, data);
if (events & VO_EVENT_ICC_PROFILE_CHANGED) {
get_and_update_icc_profile(p, &events);
vo->want_redraw = true;
}
if (events & VO_EVENT_AMBIENT_LIGHTING_CHANGED) {
get_and_update_ambient_lighting(p, &events);
vo->want_redraw = true;
}
if (events & VO_EVENT_RESIZE)
resize(p);
if (events & VO_EVENT_EXPOSE)
vo->want_redraw = true;
vo_event(vo, events);
return r;
}
static void uninit(struct vo *vo)
{
struct gl_priv *p = vo->priv;
gl_video_uninit(p->renderer);
gl_hwdec_uninit(p->hwdec);
mpgl_uninit(p->glctx);
}
static int preinit(struct vo *vo)
{
struct gl_priv *p = vo->priv;
p->vo = vo;
p->log = vo->log;
int vo_flags = 0;
if (p->renderer_opts->alpha_mode == 1)
vo_flags |= VOFLAG_ALPHA;
if (p->use_gl_debug)
vo_flags |= VOFLAG_GL_DEBUG;
if (p->es)
vo_flags |= VOFLAG_GLES;
if (p->allow_sw)
vo->probing = false;
p->glctx = mpgl_init(vo, p->backend, vo_flags);
if (!p->glctx)
goto err_out;
p->gl = p->glctx->gl;
if (p->gl->SwapInterval) {
p->gl->SwapInterval(p->swap_interval);
} else {
MP_VERBOSE(vo, "swap_control extension missing.\n");
}
p->current_swap_interval = p->swap_interval;
p->renderer = gl_video_init(p->gl, vo->log, vo->global);
if (!p->renderer)
goto err_out;
gl_video_set_osd_source(p->renderer, vo->osd);
gl_video_set_output_depth(p->renderer, p->glctx->depth_r, p->glctx->depth_g,
p->glctx->depth_b);
int queue = 0;
gl_video_set_options(p->renderer, p->renderer_opts, &queue);
vo_set_queue_params(p->vo, 0, p->renderer_opts->interpolation, queue);
p->cms = gl_lcms_init(p, vo->log, vo->global);
if (!p->cms)
goto err_out;
gl_lcms_set_options(p->cms, p->icc_opts);
if (!get_and_update_icc_profile(p, &(int){0}))
goto err_out;
p->hwdec_info.load_api = call_request_hwdec_api;
p->hwdec_info.load_api_ctx = vo;
return 0;
err_out:
uninit(vo);
return -1;
}
#define OPT_BASE_STRUCT struct gl_priv
static const struct m_option options[] = {
OPT_FLAG("glfinish", use_glFinish, 0),
OPT_FLAG("waitvsync", waitvsync, 0),
OPT_INT("swapinterval", swap_interval, 0, OPTDEF_INT(1)),
OPT_CHOICE("dwmflush", dwm_flush, 0,
({"no", 0}, {"windowed", 1}, {"yes", 2})),
OPT_FLAG("debug", use_gl_debug, 0),
OPT_STRING_VALIDATE("backend", backend, 0, mpgl_validate_backend_opt),
OPT_FLAG("sw", allow_sw, 0),
OPT_FLAG("es", es, 0),
OPT_INTPAIR("check-pattern", opt_pattern, 0),
OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
OPT_SUBSTRUCT("", icc_opts, mp_icc_conf, 0),
{0},
};
#define CAPS VO_CAP_ROTATE90
const struct vo_driver video_out_opengl = {
.description = "Extended OpenGL Renderer",
.name = "opengl",
.caps = CAPS,
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.draw_frame = draw_frame,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(struct gl_priv),
.options = options,
};
const struct vo_driver video_out_opengl_hq = {
.description = "Extended OpenGL Renderer (high quality rendering preset)",
.name = "opengl-hq",
.caps = CAPS,
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.draw_frame = draw_frame,
.flip_page = flip_page,
.uninit = uninit,
.priv_size = sizeof(struct gl_priv),
.priv_defaults = &(const struct gl_priv){
.renderer_opts = (struct gl_video_opts *)&gl_video_opts_hq_def,
},
.options = options,
};