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mpv/video/out/vo.h
Kacper Michajłow 37127276cc win32: quantize taskbar playback position into uint8 range
Also, if the position is valid, set it to 1 / INF. Windows interprets 0
as non-progress.

Progress is quantized into uint8 range, it is good enough for this
use-case. This avoids unnecessary vo_control and
ITaskbarList3::SetProgressValue calls and should be visually
indistinguishable in practice.

Fixes #14282
2024-06-03 19:16:35 +02:00

567 lines
21 KiB
C

/*
* Copyright (C) Aaron Holtzman - Aug 1999
*
* Strongly modified, most parts rewritten: A'rpi/ESP-team - 2000-2001
* (C) MPlayer developers
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_VIDEO_OUT_H
#define MPLAYER_VIDEO_OUT_H
#include <inttypes.h>
#include <stdbool.h>
#include "video/img_format.h"
#include "common/common.h"
#include "options/options.h"
#include "osdep/threads.h"
enum {
// VO needs to redraw
VO_EVENT_EXPOSE = 1 << 0,
// VO needs to update state to a new window size
VO_EVENT_RESIZE = 1 << 1,
// The ICC profile needs to be reloaded
VO_EVENT_ICC_PROFILE_CHANGED = 1 << 2,
// Some other window state changed (position, window state, fps)
VO_EVENT_WIN_STATE = 1 << 3,
// The ambient light conditions changed and need to be reloaded
VO_EVENT_AMBIENT_LIGHTING_CHANGED = 1 << 4,
// Special mechanism for making resizing with Cocoa react faster
VO_EVENT_LIVE_RESIZING = 1 << 5,
// For VOCTRL_GET_HIDPI_SCALE changes.
VO_EVENT_DPI = 1 << 6,
// Special thing for encode mode (vo_driver.initially_blocked).
// Part of VO_EVENTS_USER to make vo_is_ready_for_frame() work properly.
VO_EVENT_INITIAL_UNBLOCK = 1 << 7,
VO_EVENT_FOCUS = 1 << 8,
// Set of events the player core may be interested in.
VO_EVENTS_USER = VO_EVENT_RESIZE | VO_EVENT_WIN_STATE | VO_EVENT_DPI |
VO_EVENT_INITIAL_UNBLOCK | VO_EVENT_FOCUS,
};
enum mp_voctrl {
/* signal a device reset seek */
VOCTRL_RESET = 1,
/* Handle input and redraw events, called by vo_check_events() */
VOCTRL_CHECK_EVENTS,
/* signal a device pause */
VOCTRL_PAUSE,
/* start/resume playback */
VOCTRL_RESUME,
VOCTRL_SET_PANSCAN,
// Triggered by any change to mp_vo_opts. This is for convenience. In theory,
// you could install your own listener.
VOCTRL_VO_OPTS_CHANGED,
/* private to vo_gpu */
VOCTRL_LOAD_HWDEC_API,
// Only used internally in vo_libmpv
VOCTRL_PREINIT,
VOCTRL_UNINIT,
VOCTRL_RECONFIG,
VOCTRL_UPDATE_WINDOW_TITLE, // char*
VOCTRL_UPDATE_PLAYBACK_STATE, // struct voctrl_playback_state*
VOCTRL_PERFORMANCE_DATA, // struct voctrl_performance_data*
VOCTRL_SET_CURSOR_VISIBILITY, // bool*
VOCTRL_CONTENT_TYPE, // enum mp_content_type*
VOCTRL_KILL_SCREENSAVER,
VOCTRL_RESTORE_SCREENSAVER,
// Return or set window size (not-fullscreen mode only - if fullscreened,
// these must access the not-fullscreened window size only).
VOCTRL_GET_UNFS_WINDOW_SIZE, // int[2] (w/h)
VOCTRL_SET_UNFS_WINDOW_SIZE, // int[2] (w/h)
VOCTRL_GET_FOCUSED, // bool*
// char *** (NULL terminated array compatible with CONF_TYPE_STRING_LIST)
// names for displays the window is on
VOCTRL_GET_DISPLAY_NAMES,
// Retrieve window contents. (Normal screenshots use vo_get_current_frame().)
// Deprecated for VOCTRL_SCREENSHOT with corresponding flags.
VOCTRL_SCREENSHOT_WIN, // struct mp_image**
// A normal screenshot - VOs can react to this if vo_get_current_frame() is
// not sufficient.
VOCTRL_SCREENSHOT, // struct voctrl_screenshot*
VOCTRL_UPDATE_RENDER_OPTS,
VOCTRL_GET_ICC_PROFILE, // bstr*
VOCTRL_GET_AMBIENT_LUX, // int*
VOCTRL_GET_DISPLAY_FPS, // double*
VOCTRL_GET_HIDPI_SCALE, // double*
VOCTRL_GET_DISPLAY_RES, // int[2]
VOCTRL_GET_WINDOW_ID, // int64_t*
/* private to vo_gpu and vo_gpu_next */
VOCTRL_EXTERNAL_RESIZE,
// Begin VO dragging.
VOCTRL_BEGIN_DRAGGING,
// Native context menu
VOCTRL_SHOW_MENU,
VOCTRL_UPDATE_MENU,
};
// Helper to expose what kind of content is currently playing to the VO.
enum mp_content_type {
MP_CONTENT_NONE, // used for force-window
MP_CONTENT_IMAGE,
MP_CONTENT_VIDEO,
};
#define VO_TRUE true
#define VO_FALSE false
#define VO_ERROR -1
#define VO_NOTAVAIL -2
#define VO_NOTIMPL -3
// VOCTRL_UPDATE_PLAYBACK_STATE
struct voctrl_playback_state {
bool taskbar_progress;
bool playing;
bool paused;
uint8_t position;
};
// VOCTRL_PERFORMANCE_DATA
#define VO_PERF_SAMPLE_COUNT 256
struct mp_pass_perf {
// times are all in nanoseconds
uint64_t last, avg, peak;
uint64_t samples[VO_PERF_SAMPLE_COUNT];
uint64_t count;
};
#define VO_PASS_PERF_MAX 64
#define VO_PASS_DESC_MAX_LEN 128
struct mp_frame_perf {
int count;
struct mp_pass_perf perf[VO_PASS_PERF_MAX];
char desc[VO_PASS_PERF_MAX][VO_PASS_DESC_MAX_LEN];
};
struct voctrl_performance_data {
struct mp_frame_perf fresh, redraw;
};
struct voctrl_screenshot {
bool scaled, subs, osd, high_bit_depth, native_csp;
struct mp_image *res;
};
enum {
// VO does handle mp_image_params.rotate in 90 degree steps
VO_CAP_ROTATE90 = 1 << 0,
// VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop.
VO_CAP_FRAMEDROP = 1 << 1,
// VO does not allow frames to be retained (vo_mediacodec_embed).
VO_CAP_NORETAIN = 1 << 2,
// VO supports applying film grain
VO_CAP_FILM_GRAIN = 1 << 3,
};
enum {
// Require DR buffers to be host-cached (i.e. fast readback)
VO_DR_FLAG_HOST_CACHED = 1 << 0,
};
#define VO_MAX_REQ_FRAMES 10
#define VO_MAX_SWAPCHAIN_DEPTH 8
struct vo;
struct osd_state;
struct mp_image;
struct mp_image_params;
struct vo_extra {
struct input_ctx *input_ctx;
struct osd_state *osd;
struct encode_lavc_context *encode_lavc_ctx;
void (*wakeup_cb)(void *ctx);
void *wakeup_ctx;
};
struct vo_frame {
// If > 0, realtime when frame should be shown, in mp_time_ns() units.
// If 0, present immediately.
int64_t pts;
// Approximate frame duration, in ns.
double duration;
// Realtime of estimated distance between 2 vsync events.
double vsync_interval;
// "ideal" display time within the vsync
double vsync_offset;
// "ideal" frame duration (can be different from num_vsyncs*vsync_interval
// up to a vsync) - valid for the entire frame, i.e. not changed for repeats
double ideal_frame_duration;
// "ideal" frame vsync point relative to the pts
double ideal_frame_vsync;
// "ideal" frame duration relative to the pts
double ideal_frame_vsync_duration;
// how often the frame will be repeated (does not include OSD redraws)
int num_vsyncs;
// Set if the current frame is repeated from the previous. It's guaranteed
// that the current is the same as the previous one, even if the image
// pointer is different.
// The repeat flag is set if exactly the same frame should be rendered
// again (and the OSD does not need to be redrawn).
// A repeat frame can be redrawn, in which case repeat==redraw==true, and
// OSD should be updated.
bool redraw, repeat;
// The frame is not in movement - e.g. redrawing while paused.
bool still;
// Frames are output as fast as possible, with implied vsync blocking.
bool display_synced;
// Dropping the frame is allowed if the VO is behind.
bool can_drop;
// The current frame to be drawn.
// Warning: When OSD should be redrawn in --force-window --idle mode, this
// can be NULL. The VO should draw a black background, OSD on top.
struct mp_image *current;
// List of future images, starting with the current one. This does not
// care about repeated frames - it simply contains the next real frames.
// vo_set_queue_params() sets how many future frames this should include.
// The actual number of frames delivered to the VO can be lower.
// frames[0] is current, frames[1] is the next frame.
// Note that some future frames may never be sent as current frame to the
// VO if frames are dropped.
int num_frames;
struct mp_image *frames[VO_MAX_REQ_FRAMES];
// Speed unadjusted, approximate frame duration inferred from past frames
double approx_duration;
// ID for frames[0] (== current). If current==NULL, the number is
// meaningless. Otherwise, it's an unique ID for the frame. The ID for
// a frame is guaranteed not to change (instant redraws will use the same
// ID). frames[n] has the ID frame_id+n, with the guarantee that frame
// drops or reconfigs will keep the guarantee.
// The ID is never 0 (unless num_frames==0). IDs are strictly monotonous.
uint64_t frame_id;
};
// Presentation feedback. See get_vsync() for how backends should fill this
// struct.
struct vo_vsync_info {
// mp_time_ns() timestamp at which the last queued frame will likely be
// displayed (this is in the future, unless the frame is instantly output).
// 0 or lower if unset or unsupported.
// This implies the latency of the output.
int64_t last_queue_display_time;
// Time between 2 vsync events in nanoseconds. The difference should be the
// from 2 times sampled from the same reference point (it should not be the
// difference between e.g. the end of scanout and the start of the next one;
// it must be continuous).
// -1 if unsupported.
// 0 if supported, but no value available yet. It is assumed that the value
// becomes available after enough swap_buffers() calls were done.
// >0 values are taken for granted. Very bad things will happen if it's
// inaccurate.
int64_t vsync_duration;
// Number of skipped physical vsyncs at some point in time. Typically, this
// value is some time in the past by an offset that equals to the latency.
// This value is reset and newly sampled at every swap_buffers() call.
// This can be used to detect delayed frames iff you try to call
// swap_buffers() for every physical vsync.
// -1 if unset or unsupported.
int64_t skipped_vsyncs;
};
struct vo_driver {
// Encoding functionality, which can be invoked via --o only.
bool encode;
// This requires waiting for a VO_EVENT_INITIAL_UNBLOCK event before the
// first frame can be sent. Doing vo_reconfig*() calls is allowed though.
// Encode mode uses this, the core uses vo_is_ready_for_frame() to
// implicitly check for this.
bool initially_blocked;
// VO_CAP_* bits
int caps;
// Disable video timing, push frames as quickly as possible, never redraw.
bool untimed;
// The VO is responsible for freeing frames.
bool frame_owner;
const char *name;
const char *description;
/*
* returns: zero on successful initialization, non-zero on error.
*/
int (*preinit)(struct vo *vo);
/*
* Whether the given image format is supported and config() will succeed.
* format: one of IMGFMT_*
* returns: 0 on not supported, otherwise 1
*/
int (*query_format)(struct vo *vo, int format);
/*
* Initialize or reconfigure the display driver.
* params: video parameters, like pixel format and frame size
* returns: < 0 on error, >= 0 on success
*/
int (*reconfig)(struct vo *vo, struct mp_image_params *params);
/*
* Like reconfig(), but provides the whole mp_image for which the change is
* required. (The image doesn't have to have real data.)
*/
int (*reconfig2)(struct vo *vo, struct mp_image *img);
/*
* Control interface
*/
int (*control)(struct vo *vo, uint32_t request, void *data);
/*
* lavc callback for direct rendering
*
* Optional. To make implementation easier, the callback is always run on
* the VO thread. The returned mp_image's destructor callback is also called
* on the VO thread, even if it's actually unref'ed from another thread.
*
* It is guaranteed that the last reference to an image is destroyed before
* ->uninit is called (except it's not - libmpv screenshots can hold the
* reference longer, fuck).
*
* The allocated image - or a part of it, can be passed to draw_frame(). The
* point of this mechanism is that the decoder directly renders to GPU
* staging memory, to avoid a memcpy on frame upload. But this is not a
* guarantee. A filter could change the data pointers or return a newly
* allocated image. It's even possible that only 1 plane uses the buffer
* allocated by the get_image function. The VO has to check for this.
*
* stride_align is always a value >=1. The stride values of the returned
* image must be divisible by this value. This may be a non power of two.
*
* flags is a combination of VO_DR_FLAG_* flags.
*
* Currently, the returned image must have exactly 1 AVBufferRef set, for
* internal implementation simplicity.
*
* returns: an allocated, refcounted image; if NULL is returned, the caller
* will silently fallback to a default allocator
*/
struct mp_image *(*get_image)(struct vo *vo, int imgfmt, int w, int h,
int stride_align, int flags);
/*
* Thread-safe variant of get_image. Set at most one of these callbacks.
* This excludes _all_ synchronization magic. The only guarantee is that
* vo_driver.uninit is not called before this function returns.
*/
struct mp_image *(*get_image_ts)(struct vo *vo, int imgfmt, int w, int h,
int stride_align, int flags);
/* Render the given frame. Note that this is also called when repeating
* or redrawing frames.
*
* frame is freed by the caller if the callee did not assume ownership
* of the frames, but in any case the callee can still modify the
* contained data and references.
*/
void (*draw_frame)(struct vo *vo, struct vo_frame *frame);
/*
* Blit/Flip buffer to the screen. Must be called after each frame!
*/
void (*flip_page)(struct vo *vo);
/*
* Return presentation feedback. The implementation should not touch fields
* it doesn't support; the info fields are preinitialized to neutral values.
* Usually called once after flip_page(), but can be called any time.
* The values returned by this are always relative to the last flip_page()
* call.
*/
void (*get_vsync)(struct vo *vo, struct vo_vsync_info *info);
/* These optional callbacks can be provided if the GUI framework used by
* the VO requires entering a message loop for receiving events and does
* not call vo_wakeup() from a separate thread when there are new events.
*
* wait_events() will wait for new events, until the timeout expires, or the
* function is interrupted. wakeup() is used to possibly interrupt the
* event loop (wakeup() itself must be thread-safe, and not call any other
* VO functions; it's the only vo_driver function with this requirement).
* wakeup() should behave like a binary semaphore; if wait_events() is not
* being called while wakeup() is, the next wait_events() call should exit
* immediately.
*/
void (*wakeup)(struct vo *vo);
void (*wait_events)(struct vo *vo, int64_t until_time_ns);
/*
* Closes driver. Should restore the original state of the system.
*/
void (*uninit)(struct vo *vo);
// Size of private struct for automatic allocation (0 doesn't allocate)
int priv_size;
// If not NULL, it's copied into the newly allocated private struct.
const void *priv_defaults;
// List of options to parse into priv struct (requires priv_size to be set)
// This will register them as global options (with options_prefix), and
// copy the current value at VO creation time to the priv struct.
const struct m_option *options;
// All options in the above array are prefixed with this string. (It's just
// for convenience and makes no difference in semantics.)
const char *options_prefix;
// Registers global options that go to a separate options struct.
const struct m_sub_options *global_opts;
};
struct vo {
const struct vo_driver *driver;
struct mp_log *log; // Using e.g. "[vo/vdpau]" as prefix
void *priv;
struct mpv_global *global;
struct vo_x11_state *x11;
struct vo_w32_state *w32;
struct vo_wayland_state *wl;
struct vo_android_state *android;
struct vo_drm_state *drm;
struct mp_hwdec_devices *hwdec_devs;
struct input_ctx *input_ctx;
struct osd_state *osd;
struct encode_lavc_context *encode_lavc_ctx;
struct vo_internal *in;
struct vo_extra extra;
// --- The following fields are generally only changed during initialization.
bool probing;
// --- The following fields are only changed with vo_reconfig(), and can
// be accessed unsynchronized (read-only).
int config_ok; // Last config call was successful?
// --- The following fields are synchronized by params_mutex, most of
// the params are set only in the vo_reconfig and safe to read
// unsynchronized. Some of the parameters are updated in draw_frame,
// which are still safe to read in the play loop, but for correctness
// generic getter is protected by params_mutex.
mp_mutex params_mutex;
// Configured parameters (changed in vo_reconfig)
struct mp_image_params *params;
// Target display parameters (VO is responsible for re-/setting)
struct mp_image_params *target_params;
// --- The following fields can be accessed only by the VO thread, or from
// anywhere _if_ the VO thread is suspended (use vo->dispatch).
struct m_config_cache *opts_cache; // cache for ->opts
struct mp_vo_opts *opts;
struct m_config_cache *gl_opts_cache;
struct m_config_cache *eq_opts_cache;
bool want_redraw; // redraw as soon as possible
// current window state
int dwidth;
int dheight;
float monitor_par;
// current GPU context (--vo=gpu and --vo=gpu-next only)
const char *context_name;
};
struct mpv_global;
struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex);
int vo_reconfig(struct vo *vo, struct mp_image_params *p);
int vo_reconfig2(struct vo *vo, struct mp_image *img);
int vo_control(struct vo *vo, int request, void *data);
void vo_control_async(struct vo *vo, int request, void *data);
bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
void vo_queue_frame(struct vo *vo, struct vo_frame *frame);
void vo_wait_frame(struct vo *vo);
bool vo_still_displaying(struct vo *vo);
void vo_request_wakeup_on_done(struct vo *vo);
bool vo_has_frame(struct vo *vo);
void vo_redraw(struct vo *vo);
bool vo_want_redraw(struct vo *vo);
void vo_seek_reset(struct vo *vo);
void vo_destroy(struct vo *vo);
void vo_set_paused(struct vo *vo, bool paused);
int64_t vo_get_drop_count(struct vo *vo);
void vo_increment_drop_count(struct vo *vo, int64_t n);
int64_t vo_get_delayed_count(struct vo *vo);
void vo_query_formats(struct vo *vo, uint8_t *list);
void vo_event(struct vo *vo, int event);
int vo_query_and_reset_events(struct vo *vo, int events);
struct mp_image *vo_get_current_frame(struct vo *vo);
void vo_set_queue_params(struct vo *vo, int64_t offset_ns, int num_req_frames);
int vo_get_num_req_frames(struct vo *vo);
double vo_get_vsync_interval(struct vo *vo);
double vo_get_estimated_vsync_interval(struct vo *vo);
double vo_get_estimated_vsync_jitter(struct vo *vo);
double vo_get_display_fps(struct vo *vo);
double vo_get_delay(struct vo *vo);
void vo_discard_timing_info(struct vo *vo);
struct vo_frame *vo_get_current_vo_frame(struct vo *vo);
struct mp_image *vo_get_image(struct vo *vo, int imgfmt, int w, int h,
int stride_align, int flags);
void vo_wakeup(struct vo *vo);
void vo_wait_default(struct vo *vo, int64_t until_time);
struct mp_keymap {
int from;
int to;
};
int lookup_keymap_table(const struct mp_keymap *map, int key);
struct mp_osd_res;
void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
struct mp_rect *out_dst, struct mp_osd_res *out_osd);
struct vo_frame *vo_frame_ref(struct vo_frame *frame);
struct mp_image_params vo_get_current_params(struct vo *vo);
struct mp_image_params vo_get_target_params(struct vo *vo);
#endif /* MPLAYER_VIDEO_OUT_H */