mirror of
https://github.com/mpv-player/mpv
synced 2024-12-22 23:02:37 +00:00
78d43740f5
add support for vulkan through metal and a translation layer like MoltenVK. also add the possibility to use different render timing modes for testing. i still consider this experimental atm.
44 lines
1.3 KiB
Swift
44 lines
1.3 KiB
Swift
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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import Cocoa
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class MetalLayer: CAMetalLayer {
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unowned var common: MacCommon
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init(common com: MacCommon) {
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common = com
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super.init()
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pixelFormat = .rgba16Float
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backgroundColor = NSColor.black.cgColor
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}
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// necessary for when the layer containing window changes the screen
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override init(layer: Any) {
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guard let oldLayer = layer as? MetalLayer else {
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fatalError("init(layer: Any) passed an invalid layer")
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}
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common = oldLayer.common
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super.init()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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}
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