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mpv/video/out/mac/metal_layer.swift
der richter 78d43740f5 vo_gpu/vo_gpu_next: add vulkan support for macOS
add support for vulkan through metal and a translation layer like
MoltenVK. also add the possibility to use different render timing modes
for testing.

i still consider this experimental atm.
2023-10-14 18:39:56 +02:00

44 lines
1.3 KiB
Swift

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
import Cocoa
class MetalLayer: CAMetalLayer {
unowned var common: MacCommon
init(common com: MacCommon) {
common = com
super.init()
pixelFormat = .rgba16Float
backgroundColor = NSColor.black.cgColor
}
// necessary for when the layer containing window changes the screen
override init(layer: Any) {
guard let oldLayer = layer as? MetalLayer else {
fatalError("init(layer: Any) passed an invalid layer")
}
common = oldLayer.common
super.init()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}