mirror of https://github.com/mpv-player/mpv
773 lines
20 KiB
Lua
773 lines
20 KiB
Lua
-- Compatibility shim for lua 5.2/5.3
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unpack = unpack or table.unpack
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-- these are used internally by lua.c
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mp.UNKNOWN_TYPE.info = "this value is inserted if the C type is not supported"
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mp.UNKNOWN_TYPE.type = "UNKNOWN_TYPE"
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mp.ARRAY.info = "native array"
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mp.ARRAY.type = "ARRAY"
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mp.MAP.info = "native map"
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mp.MAP.type = "MAP"
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function mp.get_script_name()
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return mp.script_name
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end
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function mp.get_opt(key, def)
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local opts = mp.get_property_native("options/script-opts")
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local val = opts[key]
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if val == nil then
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val = def
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end
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return val
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end
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function mp.input_define_section(section, contents, flags)
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if flags == nil or flags == "" then
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flags = "default"
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end
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mp.commandv("define-section", section, contents, flags)
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end
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function mp.input_enable_section(section, flags)
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if flags == nil then
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flags = ""
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end
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mp.commandv("enable-section", section, flags)
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end
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function mp.input_disable_section(section)
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mp.commandv("disable-section", section)
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end
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-- For dispatching script-binding. This is sent as:
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-- script-message-to $script_name $binding_name $keystate
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-- The array is indexed by $binding_name, and has functions like this as value:
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-- fn($binding_name, $keystate)
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local dispatch_key_bindings = {}
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local message_id = 0
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local function reserve_binding()
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message_id = message_id + 1
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return "__keybinding" .. tostring(message_id)
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end
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local function dispatch_key_binding(name, state, key_name, key_text)
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local fn = dispatch_key_bindings[name]
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if fn then
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fn(name, state, key_name, key_text)
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end
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end
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-- "Old", deprecated API
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-- each script has its own section, so that they don't conflict
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local default_section = "input_dispatch_" .. mp.script_name
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-- Set the list of key bindings. These will override the user's bindings, so
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-- you should use this sparingly.
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-- A call to this function will remove all bindings previously set with this
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-- function. For example, set_key_bindings({}) would remove all script defined
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-- key bindings.
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-- Note: the bindings are not active by default. Use enable_key_bindings().
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--
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-- list is an array of key bindings, where each entry is an array as follow:
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-- {key, callback_press, callback_down, callback_up}
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-- key is the key string as used in input.conf, like "ctrl+a"
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--
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-- callback can be a string too, in which case the following will be added like
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-- an input.conf line: key .. " " .. callback
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-- (And callback_down is ignored.)
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function mp.set_key_bindings(list, section, flags)
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local cfg = ""
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for i = 1, #list do
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local entry = list[i]
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local key = entry[1]
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local cb = entry[2]
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local cb_down = entry[3]
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local cb_up = entry[4]
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if type(cb) ~= "string" then
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local mangle = reserve_binding()
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dispatch_key_bindings[mangle] = function(name, state)
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local event = state:sub(1, 1)
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local is_mouse = state:sub(2, 2) == "m"
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local def = (is_mouse and "u") or "d"
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if event == "r" then
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return
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end
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if event == "p" and cb then
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cb()
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elseif event == "d" and cb_down then
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cb_down()
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elseif event == "u" and cb_up then
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cb_up()
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elseif event == def and cb then
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cb()
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end
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end
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cfg = cfg .. key .. " script-binding " ..
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mp.script_name .. "/" .. mangle .. "\n"
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else
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cfg = cfg .. key .. " " .. cb .. "\n"
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end
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end
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mp.input_define_section(section or default_section, cfg, flags)
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end
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function mp.enable_key_bindings(section, flags)
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mp.input_enable_section(section or default_section, flags)
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end
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function mp.disable_key_bindings(section)
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mp.input_disable_section(section or default_section)
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end
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function mp.set_mouse_area(x0, y0, x1, y1, section)
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mp.input_set_section_mouse_area(section or default_section, x0, y0, x1, y1)
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end
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-- "Newer" and more convenient API
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local key_bindings = {}
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local key_binding_counter = 0
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local key_bindings_dirty = false
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function mp.flush_keybindings()
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if not key_bindings_dirty then
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return
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end
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key_bindings_dirty = false
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for i = 1, 2 do
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local section, flags
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local def = i == 1
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if def then
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section = "input_" .. mp.script_name
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flags = "default"
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else
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section = "input_forced_" .. mp.script_name
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flags = "force"
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end
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local bindings = {}
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for k, v in pairs(key_bindings) do
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if v.bind and v.forced ~= def then
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bindings[#bindings + 1] = v
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end
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end
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table.sort(bindings, function(a, b)
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return a.priority < b.priority
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end)
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local cfg = ""
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for _, v in ipairs(bindings) do
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cfg = cfg .. v.bind .. "\n"
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end
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mp.input_define_section(section, cfg, flags)
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-- TODO: remove the section if the script is stopped
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mp.input_enable_section(section, "allow-hide-cursor+allow-vo-dragging")
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end
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end
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local function add_binding(attrs, key, name, fn, rp)
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if (type(name) ~= "string") and (name ~= nil) then
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rp = fn
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fn = name
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name = nil
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end
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rp = rp or ""
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if name == nil then
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name = reserve_binding()
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end
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local repeatable = rp == "repeatable" or rp["repeatable"]
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if rp["forced"] then
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attrs.forced = true
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end
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local key_cb, msg_cb
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if not fn then
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fn = function() end
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end
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if rp["complex"] then
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local key_states = {
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["u"] = "up",
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["d"] = "down",
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["r"] = "repeat",
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["p"] = "press",
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}
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key_cb = function(name, state, key_name, key_text)
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if key_text == "" then
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key_text = nil
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end
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fn({
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event = key_states[state:sub(1, 1)] or "unknown",
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is_mouse = state:sub(2, 2) == "m",
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key_name = key_name,
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key_text = key_text,
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})
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end
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msg_cb = function()
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fn({event = "press", is_mouse = false})
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end
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else
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key_cb = function(name, state)
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-- Emulate the same semantics as input.c uses for most bindings:
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-- For keyboard, "down" runs the command, "up" does nothing;
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-- for mouse, "down" does nothing, "up" runs the command.
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-- Also, key repeat triggers the binding again.
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local event = state:sub(1, 1)
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local is_mouse = state:sub(2, 2) == "m"
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if event == "r" and not repeatable then
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return
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end
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if is_mouse and (event == "u" or event == "p") then
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fn()
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elseif (not is_mouse) and (event == "d" or event == "r" or event == "p") then
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fn()
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end
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end
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msg_cb = fn
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end
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if key and #key > 0 then
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attrs.bind = key .. " script-binding " .. mp.script_name .. "/" .. name
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end
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attrs.name = name
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-- new bindings override old ones (but do not overwrite them)
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key_binding_counter = key_binding_counter + 1
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attrs.priority = key_binding_counter
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key_bindings[name] = attrs
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key_bindings_dirty = true
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dispatch_key_bindings[name] = key_cb
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mp.register_script_message(name, msg_cb)
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end
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function mp.add_key_binding(...)
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add_binding({forced=false}, ...)
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end
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function mp.add_forced_key_binding(...)
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add_binding({forced=true}, ...)
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end
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function mp.remove_key_binding(name)
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key_bindings[name] = nil
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dispatch_key_bindings[name] = nil
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key_bindings_dirty = true
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mp.unregister_script_message(name)
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end
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local timers = {}
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local timer_mt = {}
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timer_mt.__index = timer_mt
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function mp.add_timeout(seconds, cb)
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local t = mp.add_periodic_timer(seconds, cb)
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t.oneshot = true
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return t
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end
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function mp.add_periodic_timer(seconds, cb)
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local t = {
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timeout = seconds,
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cb = cb,
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oneshot = false,
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}
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setmetatable(t, timer_mt)
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t:resume()
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return t
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end
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function timer_mt.stop(t)
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if timers[t] then
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timers[t] = nil
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t.next_deadline = t.next_deadline - mp.get_time()
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end
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end
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function timer_mt.kill(t)
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timers[t] = nil
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t.next_deadline = nil
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end
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mp.cancel_timer = timer_mt.kill
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function timer_mt.resume(t)
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if not timers[t] then
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local timeout = t.next_deadline
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if timeout == nil then
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timeout = t.timeout
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end
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t.next_deadline = mp.get_time() + timeout
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timers[t] = t
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end
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end
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function timer_mt.is_enabled(t)
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return timers[t] ~= nil
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end
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-- Return the timer that expires next.
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local function get_next_timer()
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local best = nil
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for t, _ in pairs(timers) do
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if (best == nil) or (t.next_deadline < best.next_deadline) then
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best = t
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end
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end
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return best
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end
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function mp.get_next_timeout()
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local timer = get_next_timer()
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if not timer then
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return
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end
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local now = mp.get_time()
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return timer.next_deadline - now
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end
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-- Run timers that have met their deadline.
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-- Return: next absolute time a timer expires as number, or nil if no timers
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local function process_timers()
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while true do
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local timer = get_next_timer()
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if not timer then
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return
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end
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local now = mp.get_time()
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local wait = timer.next_deadline - now
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if wait > 0 then
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return wait
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else
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if timer.oneshot then
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timer:kill()
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else
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timer.next_deadline = now + timer.timeout
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end
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timer.cb()
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end
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end
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end
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local messages = {}
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function mp.register_script_message(name, fn)
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messages[name] = fn
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end
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function mp.unregister_script_message(name)
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messages[name] = nil
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end
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local function message_dispatch(ev)
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if #ev.args > 0 then
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local handler = messages[ev.args[1]]
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if handler then
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handler(unpack(ev.args, 2))
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end
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end
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end
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local property_id = 0
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local properties = {}
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function mp.observe_property(name, t, cb)
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local id = property_id + 1
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property_id = id
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properties[id] = cb
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mp.raw_observe_property(id, name, t)
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end
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function mp.unobserve_property(cb)
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for prop_id, prop_cb in pairs(properties) do
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if cb == prop_cb then
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properties[prop_id] = nil
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mp.raw_unobserve_property(prop_id)
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end
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end
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end
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local function property_change(ev)
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local prop = properties[ev.id]
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if prop then
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prop(ev.name, ev.data)
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end
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end
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-- used by default event loop (mp_event_loop()) to decide when to quit
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mp.keep_running = true
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local event_handlers = {}
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function mp.register_event(name, cb)
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local list = event_handlers[name]
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if not list then
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list = {}
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event_handlers[name] = list
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end
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list[#list + 1] = cb
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return mp.request_event(name, true)
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end
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function mp.unregister_event(cb)
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for name, sub in pairs(event_handlers) do
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local found = false
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for i, e in ipairs(sub) do
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if e == cb then
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found = true
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break
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end
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end
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if found then
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-- create a new array, just in case this function was called
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-- from an event handler
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local new = {}
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for i = 1, #sub do
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if sub[i] ~= cb then
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new[#new + 1] = sub[i]
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end
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end
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event_handlers[name] = new
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if #new == 0 then
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mp.request_event(name, false)
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end
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end
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end
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end
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-- default handlers
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mp.register_event("shutdown", function() mp.keep_running = false end)
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mp.register_event("client-message", message_dispatch)
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mp.register_event("property-change", property_change)
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-- called before the event loop goes back to sleep
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local idle_handlers = {}
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function mp.register_idle(cb)
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idle_handlers[#idle_handlers + 1] = cb
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end
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function mp.unregister_idle(cb)
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local new = {}
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for _, handler in ipairs(idle_handlers) do
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if handler ~= cb then
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new[#new + 1] = handler
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end
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end
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idle_handlers = new
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end
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-- sent by "script-binding"
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mp.register_script_message("key-binding", dispatch_key_binding)
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mp.msg = {
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log = mp.log,
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fatal = function(...) return mp.log("fatal", ...) end,
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error = function(...) return mp.log("error", ...) end,
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warn = function(...) return mp.log("warn", ...) end,
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info = function(...) return mp.log("info", ...) end,
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verbose = function(...) return mp.log("v", ...) end,
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debug = function(...) return mp.log("debug", ...) end,
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trace = function(...) return mp.log("trace", ...) end,
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}
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_G.print = mp.msg.info
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package.loaded["mp"] = mp
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package.loaded["mp.msg"] = mp.msg
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_G.mp_event_loop = function()
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mp.dispatch_events(true)
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end
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local function call_event_handlers(e)
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local handlers = event_handlers[e.event]
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if handlers then
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for _, handler in ipairs(handlers) do
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handler(e)
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end
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end
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end
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mp.use_suspend = false
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local suspend_warned = false
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function mp.dispatch_events(allow_wait)
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local more_events = true
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if mp.use_suspend then
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if not suspend_warned then
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mp.msg.error("mp.use_suspend is now ignored.")
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suspend_warned = true
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end
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end
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while mp.keep_running do
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local wait = 0
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if not more_events then
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wait = process_timers() or 1e20 -- infinity for all practical purposes
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for _, handler in ipairs(idle_handlers) do
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handler()
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end
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-- Resume playloop - important especially if an error happened while
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-- suspended, and the error was handled, but no resume was done.
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mp.resume_all()
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if allow_wait ~= true then
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return
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end
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end
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local e = mp.wait_event(wait)
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more_events = false
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if e.event ~= "none" then
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call_event_handlers(e)
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more_events = true
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end
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end
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end
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mp.register_idle(mp.flush_keybindings)
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-- additional helpers
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function mp.osd_message(text, duration)
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if not duration then
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duration = "-1"
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else
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duration = tostring(math.floor(duration * 1000))
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end
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mp.commandv("show-text", text, duration)
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end
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local hook_table = {}
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mp.register_event("hook", function(ev)
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local fn = hook_table[tonumber(ev.id)]
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if fn then
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fn()
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end
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mp.raw_hook_continue(ev.hook_id)
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end)
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function mp.add_hook(name, pri, cb)
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local id = #hook_table + 1
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hook_table[id] = cb
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-- The C API suggests using 0 for a neutral priority, but lua.rst suggests
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-- 50 (?), so whatever.
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mp.raw_hook_add(id, name, pri - 50)
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end
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local async_call_table = {}
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local async_next_id = 1
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function mp.command_native_async(node, cb)
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local id = async_next_id
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async_next_id = async_next_id + 1
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local res, err = mp.raw_command_native_async(id, node)
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if not res then
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cb(false, nil, err)
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return res, err
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end
|
|
local t = {cb = cb, id = id}
|
|
async_call_table[id] = t
|
|
return t
|
|
end
|
|
|
|
mp.register_event("command-reply", function(ev)
|
|
local id = tonumber(ev.id)
|
|
local t = async_call_table[id]
|
|
local cb = t.cb
|
|
t.id = nil
|
|
async_call_table[id] = nil
|
|
if ev.error then
|
|
cb(false, nil, ev.error)
|
|
else
|
|
cb(true, ev.result, nil)
|
|
end
|
|
end)
|
|
|
|
function mp.abort_async_command(t)
|
|
if t.id ~= nil then
|
|
mp.raw_abort_async_command(t.id)
|
|
end
|
|
end
|
|
|
|
local overlay_mt = {}
|
|
overlay_mt.__index = overlay_mt
|
|
local overlay_new_id = 0
|
|
|
|
function mp.create_osd_overlay(format)
|
|
overlay_new_id = overlay_new_id + 1
|
|
local overlay = {
|
|
format = format,
|
|
id = overlay_new_id,
|
|
data = "",
|
|
res_x = 0,
|
|
res_y = 720,
|
|
}
|
|
setmetatable(overlay, overlay_mt)
|
|
return overlay
|
|
end
|
|
|
|
function overlay_mt.update(ov)
|
|
local cmd = {}
|
|
for k, v in pairs(ov) do
|
|
cmd[k] = v
|
|
end
|
|
cmd.name = "osd-overlay"
|
|
cmd.res_x = math.floor(cmd.res_x)
|
|
cmd.res_y = math.floor(cmd.res_y)
|
|
mp.command_native(cmd)
|
|
end
|
|
|
|
function overlay_mt.remove(ov)
|
|
mp.command_native {
|
|
name = "osd-overlay",
|
|
id = ov.id,
|
|
format = "none",
|
|
data = "",
|
|
}
|
|
end
|
|
|
|
-- legacy API
|
|
function mp.set_osd_ass(res_x, res_y, data)
|
|
if not mp._legacy_overlay then
|
|
mp._legacy_overlay = mp.create_osd_overlay("ass-events")
|
|
end
|
|
mp._legacy_overlay.res_x = res_x
|
|
mp._legacy_overlay.res_y = res_y
|
|
mp._legacy_overlay.data = data
|
|
mp._legacy_overlay:update()
|
|
end
|
|
|
|
function mp.get_osd_size()
|
|
local w = mp.get_property_number("osd-width", 0)
|
|
local h = mp.get_property_number("osd-height", 0)
|
|
local par = mp.get_property_number("osd-par", 0)
|
|
if par == 0 then
|
|
par = 1
|
|
end
|
|
|
|
local aspect = 1.0 * w / math.max(h, 1.0) / par
|
|
return w, h, aspect
|
|
end
|
|
|
|
|
|
local mp_utils = package.loaded["mp.utils"]
|
|
|
|
function mp_utils.format_table(t, set)
|
|
if not set then
|
|
set = { [t] = true }
|
|
end
|
|
local res = "{"
|
|
-- pretty expensive but simple way to distinguish array and map parts of t
|
|
local keys = {}
|
|
local vals = {}
|
|
local arr = 0
|
|
for i = 1, #t do
|
|
if t[i] == nil then
|
|
break
|
|
end
|
|
keys[i] = i
|
|
vals[i] = t[i]
|
|
arr = i
|
|
end
|
|
for k, v in pairs(t) do
|
|
if not (type(k) == "number" and k >= 1 and k <= arr and keys[k]) then
|
|
keys[#keys + 1] = k
|
|
vals[#keys] = v
|
|
end
|
|
end
|
|
for i = 1, #keys do
|
|
if #res > 1 then
|
|
res = res .. ", "
|
|
end
|
|
if i > arr then
|
|
res = res .. mp_utils.to_string(keys[i], set) .. " = "
|
|
end
|
|
res = res .. mp_utils.to_string(vals[i], set)
|
|
end
|
|
res = res .. "}"
|
|
return res
|
|
end
|
|
|
|
function mp_utils.to_string(v, set)
|
|
if type(v) == "string" then
|
|
return "\"" .. v .. "\""
|
|
elseif type(v) == "table" then
|
|
if set then
|
|
if set[v] then
|
|
return "[cycle]"
|
|
end
|
|
set[v] = true
|
|
end
|
|
return mp_utils.format_table(v, set)
|
|
else
|
|
return tostring(v)
|
|
end
|
|
end
|
|
|
|
function mp_utils.getcwd()
|
|
return mp.get_property("working-directory")
|
|
end
|
|
|
|
function mp_utils.format_bytes_humanized(b)
|
|
local d = {"Bytes", "KiB", "MiB", "GiB", "TiB", "PiB"}
|
|
local i = 1
|
|
while b >= 1024 do
|
|
b = b / 1024
|
|
i = i + 1
|
|
end
|
|
return string.format("%0.2f %s", b, d[i] and d[i] or "*1024^" .. (i-1))
|
|
end
|
|
|
|
function mp_utils.subprocess(t)
|
|
local cmd = {}
|
|
cmd.name = "subprocess"
|
|
cmd.capture_stdout = true
|
|
for k, v in pairs(t) do
|
|
if k == "cancellable" then
|
|
k = "playback_only"
|
|
elseif k == "max_size" then
|
|
k = "capture_size"
|
|
end
|
|
cmd[k] = v
|
|
end
|
|
local res, err = mp.command_native(cmd)
|
|
if res == nil then
|
|
-- an error usually happens only if parsing failed (or no args passed)
|
|
res = {error_string = err, status = -1}
|
|
end
|
|
if res.error_string ~= "" then
|
|
res.error = res.error_string
|
|
end
|
|
return res
|
|
end
|
|
|
|
function mp_utils.subprocess_detached(t)
|
|
mp.commandv("run", unpack(t.args))
|
|
end
|
|
|
|
function mp_utils.shared_script_property_set(name, value)
|
|
if value ~= nil then
|
|
-- no such thing as change-list with mpv_node, so build a string value
|
|
mp.commandv("change-list", "shared-script-properties", "append",
|
|
name .. "=" .. value)
|
|
else
|
|
mp.commandv("change-list", "shared-script-properties", "remove", name)
|
|
end
|
|
end
|
|
|
|
function mp_utils.shared_script_property_get(name)
|
|
local map = mp.get_property_native("shared-script-properties")
|
|
return map and map[name]
|
|
end
|
|
|
|
-- cb(name, value) on change and on init
|
|
function mp_utils.shared_script_property_observe(name, cb)
|
|
-- it's _very_ wasteful to observe the mpv core "super" property for every
|
|
-- shared sub-property, but then again you shouldn't use this
|
|
mp.observe_property("shared-script-properties", "native", function(_, val)
|
|
cb(name, val and val[name])
|
|
end)
|
|
end
|
|
|
|
return {}
|