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The first set iterates through all standard FFmpeg layouts and checks that those which fit MP_NUM_CHANNELS succeed. The second set iterates through built-in named channel layouts, and attempts to convert them to AVChannelLayouts. |
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.. | ||
ref | ||
chmap.c | ||
gl_video.c | ||
img_format.c | ||
input-gamepad.conf | ||
json.c | ||
linked_list.c | ||
paths.c | ||
repack.c | ||
scale_sws.c | ||
scale_test.c | ||
scale_test.h | ||
scale_zimg.c | ||
subtimes.js | ||
tests.c | ||
tests.h |