mirror of
https://github.com/mpv-player/mpv
synced 2025-03-02 04:11:03 +00:00
The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or documented where not), which makes the whole thing saner and cleaner. In particular, thread-safety rules become less subtle and more obvious. The new internal API makes it easier to support multiple OpenGL interop backends. (Although this is not done yet, and it's not clear whether it ever will.) This also removes all the API-specific fields from mp_hwdec_ctx and replaces them with a "ctx" field. For d3d in particular, we drop the mp_d3d_ctx struct completely, and pass the interfaces directly. Remove the emulation checks from vaapi.c and vdpau.c; they are pointless, and the checks that matter are done on the VO layer. The d3d hardware decoders might slightly change behavior: dxva2-copy will not use the VO device anymore if the VO supports proper interop. This pretty much assumes that any in such cases the VO will not use any form of exclusive mode, which makes using the VO device in copy mode unnecessary. This is a big refactor. Some things may be untested and could be broken.
206 lines
5.8 KiB
C
206 lines
5.8 KiB
C
/*
|
|
* This file is part of mpv.
|
|
*
|
|
* Parts based on the MPlayer VA-API patch (see vo_vaapi.c).
|
|
*
|
|
* mpv is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* mpv is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with mpv. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <stddef.h>
|
|
#include <string.h>
|
|
#include <assert.h>
|
|
|
|
#include <GL/glx.h>
|
|
#include <va/va_x11.h>
|
|
|
|
#include "video/out/x11_common.h"
|
|
#include "hwdec.h"
|
|
#include "video/vaapi.h"
|
|
|
|
struct priv {
|
|
struct mp_log *log;
|
|
struct mp_vaapi_ctx *ctx;
|
|
VADisplay *display;
|
|
Display *xdisplay;
|
|
GLuint gl_texture;
|
|
GLXFBConfig fbc;
|
|
Pixmap pixmap;
|
|
GLXPixmap glxpixmap;
|
|
void (*glXBindTexImage)(Display *dpy, GLXDrawable draw, int buffer, int *a);
|
|
void (*glXReleaseTexImage)(Display *dpy, GLXDrawable draw, int buffer);
|
|
};
|
|
|
|
static void destroy_texture(struct gl_hwdec *hw)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
GL *gl = hw->gl;
|
|
|
|
if (p->glxpixmap) {
|
|
p->glXReleaseTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT);
|
|
glXDestroyPixmap(p->xdisplay, p->glxpixmap);
|
|
}
|
|
p->glxpixmap = 0;
|
|
|
|
if (p->pixmap)
|
|
XFreePixmap(p->xdisplay, p->pixmap);
|
|
p->pixmap = 0;
|
|
|
|
gl->DeleteTextures(1, &p->gl_texture);
|
|
p->gl_texture = 0;
|
|
}
|
|
|
|
static void destroy(struct gl_hwdec *hw)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
destroy_texture(hw);
|
|
if (p->ctx)
|
|
hwdec_devices_remove(hw->devs, &p->ctx->hwctx);
|
|
va_destroy(p->ctx);
|
|
}
|
|
|
|
static int create(struct gl_hwdec *hw)
|
|
{
|
|
Display *x11disp = glXGetCurrentDisplay();
|
|
if (!x11disp)
|
|
return -1;
|
|
if (hw->probing) {
|
|
MP_VERBOSE(hw, "Not using this by default.\n");
|
|
return -1;
|
|
}
|
|
int x11scr = DefaultScreen(x11disp);
|
|
struct priv *p = talloc_zero(hw, struct priv);
|
|
hw->priv = p;
|
|
p->log = hw->log;
|
|
p->xdisplay = x11disp;
|
|
const char *glxext = glXQueryExtensionsString(x11disp, x11scr);
|
|
if (!glxext || !strstr(glxext, "GLX_EXT_texture_from_pixmap"))
|
|
return -1;
|
|
p->glXBindTexImage =
|
|
(void*)glXGetProcAddressARB((void*)"glXBindTexImageEXT");
|
|
p->glXReleaseTexImage =
|
|
(void*)glXGetProcAddressARB((void*)"glXReleaseTexImageEXT");
|
|
if (!p->glXBindTexImage || !p->glXReleaseTexImage)
|
|
return -1;
|
|
p->display = vaGetDisplay(x11disp);
|
|
if (!p->display)
|
|
return -1;
|
|
p->ctx = va_initialize(p->display, p->log, true);
|
|
if (!p->ctx) {
|
|
vaTerminate(p->display);
|
|
return -1;
|
|
}
|
|
|
|
int attribs[] = {
|
|
GLX_BIND_TO_TEXTURE_RGBA_EXT, True,
|
|
GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
|
|
GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
|
|
GLX_Y_INVERTED_EXT, True,
|
|
GLX_DOUBLEBUFFER, False,
|
|
GLX_RED_SIZE, 8,
|
|
GLX_GREEN_SIZE, 8,
|
|
GLX_BLUE_SIZE, 8,
|
|
GLX_ALPHA_SIZE, 0,
|
|
None
|
|
};
|
|
|
|
int fbcount;
|
|
GLXFBConfig *fbc = glXChooseFBConfig(x11disp, x11scr, attribs, &fbcount);
|
|
if (fbcount)
|
|
p->fbc = fbc[0];
|
|
if (fbc)
|
|
XFree(fbc);
|
|
if (!fbcount) {
|
|
MP_VERBOSE(p, "No texture-from-pixmap support.\n");
|
|
destroy(hw);
|
|
return -1;
|
|
}
|
|
|
|
p->ctx->hwctx.driver_name = hw->driver->name;
|
|
hwdec_devices_add(hw->devs, &p->ctx->hwctx);
|
|
hw->converted_imgfmt = IMGFMT_RGB0;
|
|
return 0;
|
|
}
|
|
|
|
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
GL *gl = hw->gl;
|
|
|
|
destroy_texture(hw);
|
|
|
|
assert(params->imgfmt == hw->driver->imgfmt);
|
|
|
|
gl->GenTextures(1, &p->gl_texture);
|
|
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
gl->BindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
p->pixmap = XCreatePixmap(p->xdisplay,
|
|
RootWindow(p->xdisplay, DefaultScreen(p->xdisplay)),
|
|
params->w, params->h, 24);
|
|
if (!p->pixmap) {
|
|
MP_FATAL(hw, "could not create pixmap\n");
|
|
return -1;
|
|
}
|
|
|
|
int attribs[] = {
|
|
GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
|
|
GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
|
|
GLX_MIPMAP_TEXTURE_EXT, False,
|
|
None,
|
|
};
|
|
p->glxpixmap = glXCreatePixmap(p->xdisplay, p->fbc, p->pixmap, attribs);
|
|
|
|
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
|
|
p->glXBindTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT, NULL);
|
|
gl->BindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
|
|
GLuint *out_textures)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
VAStatus status;
|
|
|
|
if (!p->pixmap)
|
|
return -1;
|
|
|
|
va_lock(p->ctx);
|
|
status = vaPutSurface(p->display, va_surface_id(hw_image), p->pixmap,
|
|
0, 0, hw_image->w, hw_image->h,
|
|
0, 0, hw_image->w, hw_image->h,
|
|
NULL, 0,
|
|
va_get_colorspace_flag(hw_image->params.colorspace));
|
|
CHECK_VA_STATUS(p, "vaPutSurface()");
|
|
va_unlock(p->ctx);
|
|
|
|
out_textures[0] = p->gl_texture;
|
|
return 0;
|
|
}
|
|
|
|
const struct gl_hwdec_driver gl_hwdec_vaglx = {
|
|
.name = "vaapi-glx",
|
|
.api = HWDEC_VAAPI,
|
|
.imgfmt = IMGFMT_VAAPI,
|
|
.create = create,
|
|
.reinit = reinit,
|
|
.map_image = map_image,
|
|
.destroy = destroy,
|
|
};
|