mirror of
https://github.com/mpv-player/mpv
synced 2024-12-29 10:32:15 +00:00
77fd4dd681
This was speculatively added 2 years ago in preparation for something that apparently never happened. The D3D code was added as an "example", but this too was never used/finished. No reason to keep this.
275 lines
7.8 KiB
C
275 lines
7.8 KiB
C
/*
|
|
* This file is part of mpv.
|
|
*
|
|
* mpv is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* mpv is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <pthread.h>
|
|
|
|
#include "config.h"
|
|
|
|
#include <libavcodec/avcodec.h>
|
|
|
|
#include <libavutil/hwcontext.h>
|
|
#include <libavutil/hwcontext_d3d11va.h>
|
|
|
|
#if HAVE_D3D9_HWACCEL
|
|
#include <libavutil/hwcontext_dxva2.h>
|
|
#endif
|
|
|
|
#include "common/common.h"
|
|
#include "common/av_common.h"
|
|
#include "video/fmt-conversion.h"
|
|
#include "video/hwdec.h"
|
|
#include "video/mp_image.h"
|
|
#include "video/mp_image_pool.h"
|
|
#include "osdep/windows_utils.h"
|
|
|
|
#include "d3d.h"
|
|
|
|
HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
|
|
PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice;
|
|
|
|
static pthread_once_t d3d_load_once = PTHREAD_ONCE_INIT;
|
|
|
|
#if !HAVE_UWP
|
|
static void d3d_do_load(void)
|
|
{
|
|
d3d11_dll = LoadLibrary(L"d3d11.dll");
|
|
d3d9_dll = LoadLibrary(L"d3d9.dll");
|
|
dxva2_dll = LoadLibrary(L"dxva2.dll");
|
|
|
|
if (d3d11_dll) {
|
|
d3d11_D3D11CreateDevice =
|
|
(void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice");
|
|
}
|
|
}
|
|
#else
|
|
static void d3d_do_load(void)
|
|
{
|
|
|
|
d3d11_D3D11CreateDevice = D3D11CreateDevice;
|
|
}
|
|
#endif
|
|
|
|
void d3d_load_dlls(void)
|
|
{
|
|
pthread_once(&d3d_load_once, d3d_do_load);
|
|
}
|
|
|
|
// Test if Direct3D11 can be used by us. Basically, this prevents trying to use
|
|
// D3D11 on Win7, and then failing somewhere in the process.
|
|
bool d3d11_check_decoding(ID3D11Device *dev)
|
|
{
|
|
HRESULT hr;
|
|
// We assume that NV12 is always supported, if hw decoding is supported at
|
|
// all.
|
|
UINT supported = 0;
|
|
hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
|
|
return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
|
|
}
|
|
|
|
static void d3d11_refine_hwframes(AVBufferRef *hw_frames_ctx)
|
|
{
|
|
AVHWFramesContext *fctx = (void *)hw_frames_ctx->data;
|
|
|
|
if (fctx->format == AV_PIX_FMT_D3D11) {
|
|
AVD3D11VAFramesContext *hwctx = fctx->hwctx;
|
|
|
|
// According to hwcontex_d3d11va.h, yuv420p means DXGI_FORMAT_420_OPAQUE,
|
|
// which has no shader support.
|
|
if (fctx->sw_format != AV_PIX_FMT_YUV420P)
|
|
hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
|
|
}
|
|
}
|
|
|
|
AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device)
|
|
{
|
|
AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA);
|
|
if (!device_ref)
|
|
return NULL;
|
|
|
|
AVHWDeviceContext *ctx = (void *)device_ref->data;
|
|
AVD3D11VADeviceContext *hwctx = ctx->hwctx;
|
|
|
|
ID3D11Device_AddRef(device);
|
|
hwctx->device = device;
|
|
|
|
if (av_hwdevice_ctx_init(device_ref) < 0)
|
|
av_buffer_unref(&device_ref);
|
|
|
|
return device_ref;
|
|
}
|
|
|
|
static struct AVBufferRef *d3d11_create_standalone(struct mpv_global *global,
|
|
struct mp_log *plog, struct hwcontext_create_dev_params *params)
|
|
{
|
|
ID3D11Device *device = NULL;
|
|
HRESULT hr;
|
|
|
|
d3d_load_dlls();
|
|
if (!d3d11_D3D11CreateDevice) {
|
|
mp_err(plog, "Failed to load D3D11 library\n");
|
|
return NULL;
|
|
}
|
|
|
|
hr = d3d11_D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
|
|
D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0,
|
|
D3D11_SDK_VERSION, &device, NULL, NULL);
|
|
if (FAILED(hr)) {
|
|
mp_err(plog, "Failed to create D3D11 Device: %s\n",
|
|
mp_HRESULT_to_str(hr));
|
|
return NULL;
|
|
}
|
|
|
|
AVBufferRef *avref = d3d11_wrap_device_ref(device);
|
|
ID3D11Device_Release(device);
|
|
if (!avref)
|
|
mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
|
|
|
|
return avref;
|
|
}
|
|
|
|
const struct hwcontext_fns hwcontext_fns_d3d11 = {
|
|
.av_hwdevice_type = AV_HWDEVICE_TYPE_D3D11VA,
|
|
.refine_hwframes = d3d11_refine_hwframes,
|
|
.create_dev = d3d11_create_standalone,
|
|
};
|
|
|
|
#if HAVE_D3D9_HWACCEL
|
|
|
|
#define DXVA2API_USE_BITFIELDS
|
|
#include <libavutil/common.h>
|
|
|
|
#include <libavutil/hwcontext_dxva2.h>
|
|
|
|
static void d3d9_free_av_device_ref(AVHWDeviceContext *ctx)
|
|
{
|
|
AVDXVA2DeviceContext *hwctx = ctx->hwctx;
|
|
|
|
if (hwctx->devmgr)
|
|
IDirect3DDeviceManager9_Release(hwctx->devmgr);
|
|
}
|
|
|
|
AVBufferRef *d3d9_wrap_device_ref(IDirect3DDevice9 *device)
|
|
{
|
|
HRESULT hr;
|
|
|
|
d3d_load_dlls();
|
|
if (!dxva2_dll)
|
|
return NULL;
|
|
|
|
HRESULT (WINAPI *DXVA2CreateDirect3DDeviceManager9)(UINT *, IDirect3DDeviceManager9 **) =
|
|
(void *)GetProcAddress(dxva2_dll, "DXVA2CreateDirect3DDeviceManager9");
|
|
if (!DXVA2CreateDirect3DDeviceManager9)
|
|
return NULL;
|
|
|
|
AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_DXVA2);
|
|
if (!device_ref)
|
|
return NULL;
|
|
|
|
AVHWDeviceContext *ctx = (void *)device_ref->data;
|
|
AVDXVA2DeviceContext *hwctx = ctx->hwctx;
|
|
|
|
UINT reset_token = 0;
|
|
hr = DXVA2CreateDirect3DDeviceManager9(&reset_token, &hwctx->devmgr);
|
|
if (FAILED(hr))
|
|
goto fail;
|
|
|
|
IDirect3DDeviceManager9_ResetDevice(hwctx->devmgr, device, reset_token);
|
|
if (FAILED(hr))
|
|
goto fail;
|
|
|
|
ctx->free = d3d9_free_av_device_ref;
|
|
|
|
if (av_hwdevice_ctx_init(device_ref) < 0)
|
|
goto fail;
|
|
|
|
return device_ref;
|
|
|
|
fail:
|
|
d3d9_free_av_device_ref(ctx);
|
|
av_buffer_unref(&device_ref);
|
|
return NULL;
|
|
}
|
|
|
|
static struct AVBufferRef *d3d9_create_standalone(struct mpv_global *global,
|
|
struct mp_log *plog, struct hwcontext_create_dev_params *params)
|
|
{
|
|
d3d_load_dlls();
|
|
if (!d3d9_dll || !dxva2_dll) {
|
|
mp_err(plog, "Failed to load D3D9 library\n");
|
|
return NULL;
|
|
}
|
|
|
|
HRESULT (WINAPI *Direct3DCreate9Ex)(UINT, IDirect3D9Ex **) =
|
|
(void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
|
|
if (!Direct3DCreate9Ex) {
|
|
mp_err(plog, "Failed to locate Direct3DCreate9Ex\n");
|
|
return NULL;
|
|
}
|
|
|
|
IDirect3D9Ex *d3d9ex = NULL;
|
|
HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
|
|
if (FAILED(hr)) {
|
|
mp_err(plog, "Failed to create IDirect3D9Ex object\n");
|
|
return NULL;
|
|
}
|
|
|
|
UINT adapter = D3DADAPTER_DEFAULT;
|
|
D3DDISPLAYMODEEX modeex = {0};
|
|
IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL);
|
|
|
|
D3DPRESENT_PARAMETERS present_params = {
|
|
.Windowed = TRUE,
|
|
.BackBufferWidth = 640,
|
|
.BackBufferHeight = 480,
|
|
.BackBufferCount = 0,
|
|
.BackBufferFormat = modeex.Format,
|
|
.SwapEffect = D3DSWAPEFFECT_DISCARD,
|
|
.Flags = D3DPRESENTFLAG_VIDEO,
|
|
};
|
|
|
|
IDirect3DDevice9Ex *exdev = NULL;
|
|
hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter,
|
|
D3DDEVTYPE_HAL,
|
|
GetShellWindow(),
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING |
|
|
D3DCREATE_MULTITHREADED |
|
|
D3DCREATE_FPU_PRESERVE,
|
|
&present_params,
|
|
NULL,
|
|
&exdev);
|
|
IDirect3D9_Release(d3d9ex);
|
|
if (FAILED(hr)) {
|
|
mp_err(plog, "Failed to create Direct3D device: %s\n",
|
|
mp_HRESULT_to_str(hr));
|
|
return NULL;
|
|
}
|
|
|
|
AVBufferRef *avref = d3d9_wrap_device_ref((IDirect3DDevice9 *)exdev);
|
|
IDirect3DDevice9Ex_Release(exdev);
|
|
if (!avref)
|
|
mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
|
|
|
|
return avref;
|
|
}
|
|
|
|
const struct hwcontext_fns hwcontext_fns_dxva2 = {
|
|
.av_hwdevice_type = AV_HWDEVICE_TYPE_DXVA2,
|
|
.create_dev = d3d9_create_standalone,
|
|
};
|
|
|
|
#endif /* HAVE_D3D9_HWACCEL */
|