JAVASCRIPT ========== JavaScript support in mpv is near identical to its Lua support. Use this section as reference on differences and availability of APIs, but otherwise you should refer to the Lua documentation for API details and general scripting in mpv. Example ------- JavaScript code which leaves fullscreen mode when the player is paused: :: function on_pause_change(name, value) { if (value == true) mp.set_property("fullscreen", "no"); } mp.observe_property("pause", "bool", on_pause_change); Similarities with Lua --------------------- mpv tries to load a script file as JavaScript if it has a ``.js`` extension, but otherwise, the documented Lua options, script directories, loading, etc apply to JavaScript files too. Script initialization and lifecycle is the same as with Lua, and most of the Lua functions at the modules ``mp``, ``mp.utils``, ``mp.msg`` and ``mp.options`` are available to JavaScript with identical APIs - including running commands, getting/setting properties, registering events/key-bindings/hooks, etc. Differences from Lua -------------------- No need to load modules. ``mp``, ``mp.utils``, ``mp.msg`` and ``mp.options`` are preloaded, and you can use e.g. ``var cwd = mp.utils.getcwd();`` without prior setup. Errors are slightly different. Where the Lua APIs return ``nil`` for error, the JavaScript ones return ``undefined``. Where Lua returns ``something, error`` JavaScript returns only ``something`` - and makes ``error`` available via ``mp.last_error()``. Note that only some of the functions have this additional ``error`` value - typically the same ones which have it in Lua. Standard APIs are preferred. For instance ``setTimeout`` and ``JSON.stringify`` are available, but ``mp.add_timeout`` and ``mp.utils.format_json`` are not. No standard library. This means that interaction with anything outside of mpv is limited to the available APIs, typically via ``mp.utils``. However, some file functions were added, and CommonJS ``require`` is available too - where the loaded modules have the same privileges as normal scripts. Language features - ECMAScript 5 -------------------------------- The scripting backend which mpv currently uses is MuJS - a compatible minimal ES5 interpreter. As such, ``String.substring`` is implemented for instance, while the common but non-standard ``String.substr`` is not. Please consult the MuJS pages on language features and platform support - http://mujs.com . Unsupported Lua APIs and their JS alternatives ---------------------------------------------- ``mp.add_timeout(seconds, fn)`` JS: ``id = setTimeout(fn, ms)`` ``mp.add_periodic_timer(seconds, fn)`` JS: ``id = setInterval(fn, ms)`` ``utils.parse_json(str [, trail])`` JS: ``JSON.parse(str)`` ``utils.format_json(v)`` JS: ``JSON.stringify(v)`` ``utils.to_string(v)`` see ``dump`` below. ``mp.suspend()`` JS: none (deprecated). ``mp.resume()`` JS: none (deprecated). ``mp.resume_all()`` JS: none (deprecated). ``mp.get_next_timeout()`` see event loop below. ``mp.dispatch_events([allow_wait])`` see event loop below. Scripting APIs - identical to Lua --------------------------------- (LE) - Last-Error, indicates that ``mp.last_error()`` can be used after the call to test for success (empty string) or failure (non empty reason string). Otherwise, where the Lua APIs return ``nil`` on error, JS returns ``undefined``. ``mp.command(string)`` (LE) ``mp.commandv(arg1, arg2, ...)`` (LE) ``mp.command_native(table [,def])`` (LE) ``mp.get_property(name [,def])`` (LE) ``mp.get_property_osd(name [,def])`` (LE) ``mp.get_property_bool(name [,def])`` (LE) ``mp.get_property_number(name [,def])`` (LE) ``mp.get_property_native(name [,def])`` (LE) ``mp.set_property(name, value)`` (LE) ``mp.set_property_bool(name, value)`` (LE) ``mp.set_property_number(name, value)`` (LE) ``mp.set_property_native(name, value)`` (LE) ``mp.get_time()`` ``mp.add_key_binding(key, name|fn [,fn [,flags]])`` ``mp.add_forced_key_binding(...)`` ``mp.remove_key_binding(name)`` ``mp.register_event(name, fn)`` ``mp.unregister_event(fn)`` ``mp.observe_property(name, type, fn)`` ``mp.unobserve_property(fn)`` ``mp.get_opt(key)`` ``mp.get_script_name()`` ``mp.osd_message(text [,duration])`` ``mp.get_wakeup_pipe()`` ``mp.register_idle(fn)`` ``mp.unregister_idle(fn)`` ``mp.enable_messages(level)`` ``mp.register_script_message(name, fn)`` ``mp.unregister_script_message(name)`` ``mp.msg.log(level, ...)`` ``mp.msg.fatal(...)`` ``mp.msg.error(...)`` ``mp.msg.warn(...)`` ``mp.msg.info(...)`` ``mp.msg.verbose(...)`` ``mp.msg.debug(...)`` ``mp.msg.trace(...)`` ``mp.utils.getcwd()`` (LE) ``mp.utils.readdir(path [, filter])`` (LE) ``mp.utils.file_info(path)`` (LE) ``mp.utils.split_path(path)`` ``mp.utils.join_path(p1, p2)`` ``mp.utils.subprocess(t)`` ``mp.utils.subprocess_detached(t)`` ``mp.utils.getpid()`` (LE) ``mp.add_hook(type, priority, fn)`` ``mp.options.read_options(obj [, identifier])`` (types: string/boolean/number) Additional utilities -------------------- ``mp.last_error()`` If used after an API call which updates last error, returns an empty string if the API call succeeded, or a non-empty error reason string otherwise. ``Error.stack`` (string) When using ``try { ... } catch(e) { ... }``, then ``e.stack`` is the stack trace of the error - if it was created using the ``Error(...)`` constructor. ``print`` (global) A convenient alias to ``mp.msg.info``. ``dump`` (global) Like ``print`` but also expands objects and arrays recursively. ``mp.utils.getenv(name)`` Returns the value of the host environment variable ``name``, or ``undefined`` if the variable is not defined. ``mp.utils.get_user_path(path)`` Expands (mpv) meta paths like ``~/x``, ``~~/y``, ``~~desktop/z`` etc. ``read_file``, ``write_file`` and ``require`` already use this internaly. ``mp.utils.read_file(fname [,max])`` Returns the content of file ``fname`` as string. If ``max`` is provided and not negative, limit the read to ``max`` bytes. ``mp.utils.write_file(fname, str)`` (Over)write file ``fname`` with text content ``str``. ``fname`` must be prefixed with ``file://`` as simple protection against accidental arguments switch, e.g. ``mp.utils.write_file("file://~/abc.txt", "hello world")``. Note: ``read_file`` and ``write_file`` throw on errors, allow text content only. ``mp.get_time_ms()`` Same as ``mp.get_time()`` but in ms instead of seconds. ``mp.get_script_file()`` Returns the file name of the current script. ``exit()`` (global) Make the script exit at the end of the current event loop iteration. Note: please remove added key bindings before calling ``exit()``. ``mp.utils.compile_js(fname, content_str)`` Compiles the JS code ``content_str`` as file name ``fname`` (without loading anything from the filesystem), and returns it as a function. Very similar to a ``Function`` constructor, but shows at stack traces as ``fname``. Timers (global) --------------- The standard HTML/node.js timers are available: ``id = setTimeout(fn [,duration [,arg1 [,arg2...]]])`` ``id = setTimeout(code_string [,duration])`` ``clearTimeout(id)`` ``id = setInterval(fn [,duration [,arg1 [,arg2...]]])`` ``id = setInterval(code_string [,duration])`` ``clearInterval(id)`` ``setTimeout`` and ``setInterval`` return id, and later call ``fn`` (or execute ``code_string``) after ``duration`` ms. Interval also repeat every ``duration``. ``duration`` has a minimum and default value of 0, ``code_string`` is a plain string which is evaluated as JS code, and ``[,arg1 [,arg2..]]`` are used as arguments (if provided) when calling back ``fn``. The ``clear...(id)`` functions cancel timer ``id``, and are irreversible. Note: timers always call back asynchronously, e.g. ``setTimeout(fn)`` will never call ``fn`` before returning. ``fn`` will be called either at the end of this event loop iteration or at a later event loop iteration. This is true also for intervals - which also never call back twice at the same event loop iteration. Additionally, timers are processed after the event queue is empty, so it's valid to use ``setTimeout(fn)`` as a one-time idle observer. CommonJS modules and ``require(id)`` ------------------------------------ CommonJS Modules are a standard system where scripts can export common functions for use by other scripts. A module is a script which adds properties (functions, etc) to its invisible ``exports`` object, which another script can access by loading it with ``require(module-id)`` - which returns that ``exports`` object. Modules and ``require`` are supported, standard compliant, and generally similar to node.js. However, most node.js modules won't run due to missing modules such as ``fs``, ``process``, etc, but some node.js modules with minimal dependencies do work. In general, this is for mpv modules and not a node.js replacement. A ``.js`` file extension is always added to ``id``, e.g. ``require("./foo")`` will load the file ``./foo.js`` and return its ``exports`` object. An id is relative (to the script which ``require``'d it) if it starts with ``./`` or ``../``. Otherwise, it's considered a "top-level id" (CommonJS term). Top level id is evaluated as absolute filesystem path if possible (e.g. ``/x/y`` or ``~/x``). Otherwise, it's searched at ``scripts/modules.js/`` in mpv config dirs - in normal config search order. E.g. ``require("x")`` is searched as file ``x.js`` at those dirs, and id ``foo/x`` is searched as file ``foo/x.js``. No ``global`` variable, but a module's ``this`` at its top lexical scope is the global object - also in strict mode. If you have a module which needs ``global`` as the global object, you could do ``this.global = this;`` before ``require``. Functions and variables declared at a module don't pollute the global object. The event loop -------------- The event loop poll/dispatch mpv events as long as the queue is not empty, then processes the timers, then waits for the next event, and repeats this forever. You could put this code at your script to replace the built-in event loop, and also print every event which mpv sends to your script: :: function mp_event_loop() { var wait = 0; do { var e = mp.wait_event(wait); dump(e); // there could be a lot of prints... if (e.event != "none") { mp.dispatch_event(e); wait = 0; } else { wait = mp.process_timers() / 1000; if (wait != 0) { mp.notify_idle_observers(); wait = mp.peek_timers_wait() / 1000; } } } while (mp.keep_running); } ``mp_event_loop`` is a name which mpv tries to call after the script loads. The internal implementation is similar to this (without ``dump`` though..). ``e = mp.wait_event(wait)`` returns when the next mpv event arrives, or after ``wait`` seconds if positive and no mpv events arrived. ``wait`` value of 0 returns immediately (with ``e.event == "none"`` if the queue is empty). ``mp.dispatch_event(e)`` calls back the handlers registered for ``e.event``, if there are such (event handlers, property observers, script messages, etc). ``mp.process_timers()`` calls back the already-added, non-canceled due timers, and returns the duration in ms till the next due timer (possibly 0), or -1 if there are no pending timers. Must not be called recursively. ``mp.notify_idle_observers()`` calls back the idle observers, which we do when we're about to sleep (wait != 0), but the observers may add timers or take non-negligible duration to complete, so we re-calculate ``wait`` afterwards. ``mp.peek_timers_wait()`` returns the same values as ``mp.process_timers()`` but without doing anything. Invalid result if called from a timer callback. Note: ``exit()`` is also registered for the ``shutdown`` event, and its implementation is a simple ``mp.keep_running = false``.