/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include #include #include #include #include "ao.h" #include "internal.h" #include "audio/aframe.h" #include "audio/format.h" #include "common/msg.h" #include "common/common.h" #include "filters/f_async_queue.h" #include "filters/filter_internal.h" #include "osdep/timer.h" #include "osdep/threads.h" struct buffer_state { // Buffer and AO mp_mutex lock; mp_cond wakeup; // AO thread sleep mp_mutex pt_lock; mp_cond pt_wakeup; // Access from AO driver's thread only. char *convert_buffer; // Immutable. struct mp_async_queue *queue; // --- protected by lock struct mp_filter *filter_root; struct mp_filter *input; // connected to queue struct mp_aframe *pending; // last, not fully consumed output bool streaming; // AO streaming active bool playing; // logically playing audio from buffer bool paused; // logically paused bool hw_paused; // driver->set_pause() was used successfully int64_t end_time_ns; // absolute output time of last played sample int64_t queued_time_ns; // duration of samples that have been queued to // the device but have not been played. // This field is only set in ao_set_paused(), // and is considered as a temporary solution; // DO NOT USE IT IN OTHER PLACES. bool initial_unblocked; // "Push" AOs only (AOs with driver->write). bool recover_pause; // non-hw_paused: needs to recover delay struct mp_pcm_state prepause_state; mp_thread thread; // thread shoveling data to AO bool thread_valid; // thread is running struct mp_aframe *temp_buf; // --- protected by pt_lock bool need_wakeup; bool terminate; // exit thread }; static MP_THREAD_VOID ao_thread(void *arg); void ao_wakeup(struct ao *ao) { struct buffer_state *p = ao->buffer_state; mp_mutex_lock(&p->pt_lock); p->need_wakeup = true; mp_cond_broadcast(&p->pt_wakeup); mp_mutex_unlock(&p->pt_lock); } // called locked static void get_dev_state(struct ao *ao, struct mp_pcm_state *state) { struct buffer_state *p = ao->buffer_state; if (p->paused && p->playing && !ao->stream_silence) { *state = p->prepause_state; return; } *state = (struct mp_pcm_state){ .free_samples = -1, .queued_samples = -1, .delay = -1, }; ao->driver->get_state(ao, state); } struct mp_async_queue *ao_get_queue(struct ao *ao) { struct buffer_state *p = ao->buffer_state; return p->queue; } // Special behavior with data==NULL: caller uses p->pending. static int read_buffer(struct ao *ao, void **data, int samples, bool *eof, bool pad_silence) { struct buffer_state *p = ao->buffer_state; int pos = 0; *eof = false; while (p->playing && !p->paused && pos < samples) { if (!p->pending || !mp_aframe_get_size(p->pending)) { TA_FREEP(&p->pending); struct mp_frame frame = mp_pin_out_read(p->input->pins[0]); if (!frame.type) break; // we can't/don't want to block if (frame.type != MP_FRAME_AUDIO) { if (frame.type == MP_FRAME_EOF) *eof = true; mp_frame_unref(&frame); continue; } p->pending = frame.data; } if (!data) break; int copy = mp_aframe_get_size(p->pending); uint8_t **fdata = mp_aframe_get_data_ro(p->pending); copy = MPMIN(copy, samples - pos); for (int n = 0; n < ao->num_planes; n++) { memcpy((char *)data[n] + pos * ao->sstride, fdata[n], copy * ao->sstride); } mp_aframe_skip_samples(p->pending, copy); pos += copy; *eof = false; } if (!data) { if (!p->pending) return 0; void **pd = (void *)mp_aframe_get_data_rw(p->pending); if (pd) ao_post_process_data(ao, pd, mp_aframe_get_size(p->pending)); return 1; } // pad with silence (underflow/paused/eof) if (pad_silence) { for (int n = 0; n < ao->num_planes; n++) { af_fill_silence((char *)data[n] + pos * ao->sstride, (samples - pos) * ao->sstride, ao->format); } } ao_post_process_data(ao, data, pos); return pos; } static int ao_read_data_locked(struct ao *ao, void **data, int samples, int64_t out_time_ns, bool *eof, bool pad_silence) { struct buffer_state *p = ao->buffer_state; assert(!ao->driver->write); int pos = read_buffer(ao, data, samples, eof, pad_silence); if (pos > 0) p->end_time_ns = out_time_ns; if (pos < samples && p->playing && !p->paused) { p->playing = false; ao->wakeup_cb(ao->wakeup_ctx); // For ao_drain(). mp_cond_broadcast(&p->wakeup); } return pos; } // Read the given amount of samples in the user-provided data buffer. Returns // the number of samples copied. If there is not enough data (buffer underrun // or EOF), return the number of samples that could be copied, and fill the // rest of the user-provided buffer with silence. // This basically assumes that the audio device doesn't care about underruns. // If this is called in paused mode, it will always return 0. // The caller should set out_time_ns to the expected delay until the last sample // reaches the speakers, in nanoseconds, using mp_time_ns() as reference. int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_ns, bool *eof, bool pad_silence, bool blocking) { struct buffer_state *p = ao->buffer_state; if (blocking) { mp_mutex_lock(&p->lock); } else if (mp_mutex_trylock(&p->lock)) { return 0; } bool eof_buf; if (eof == NULL) { // This is a public API. We want to reduce the cognitive burden of the caller. eof = &eof_buf; } int pos = ao_read_data_locked(ao, data, samples, out_time_ns, eof, pad_silence); mp_mutex_unlock(&p->lock); return pos; } // Same as ao_read_data(), but convert data according to *fmt. // fmt->src_fmt and fmt->channels must be the same as the AO parameters. int ao_read_data_converted(struct ao *ao, struct ao_convert_fmt *fmt, void **data, int samples, int64_t out_time_ns) { struct buffer_state *p = ao->buffer_state; void *ndata[MP_NUM_CHANNELS] = {0}; if (!ao_need_conversion(fmt)) return ao_read_data(ao, data, samples, out_time_ns, NULL, true, true); assert(ao->format == fmt->src_fmt); assert(ao->channels.num == fmt->channels); bool planar = af_fmt_is_planar(fmt->src_fmt); int planes = planar ? fmt->channels : 1; int plane_samples = samples * (planar ? 1: fmt->channels); int src_plane_size = plane_samples * af_fmt_to_bytes(fmt->src_fmt); int dst_plane_size = plane_samples * fmt->dst_bits / 8; int needed = src_plane_size * planes; if (needed > talloc_get_size(p->convert_buffer) || !p->convert_buffer) { talloc_free(p->convert_buffer); p->convert_buffer = talloc_size(NULL, needed); } for (int n = 0; n < planes; n++) ndata[n] = p->convert_buffer + n * src_plane_size; int res = ao_read_data(ao, ndata, samples, out_time_ns, NULL, true, true); ao_convert_inplace(fmt, ndata, samples); for (int n = 0; n < planes; n++) memcpy(data[n], ndata[n], dst_plane_size); return res; } // Called by pull-based AO to indicate the AO has stopped requesting more data, // usually when EOF is got from ao_read_data(). // After this function is called, the core will call ao->driver->start() again // when more audio data after EOF arrives. void ao_stop_streaming(struct ao *ao) { struct buffer_state *p = ao->buffer_state; p->streaming = false; } int ao_control(struct ao *ao, enum aocontrol cmd, void *arg) { struct buffer_state *p = ao->buffer_state; int r = CONTROL_UNKNOWN; if (ao->driver->control) { // Only need to lock in push mode. if (ao->driver->write) mp_mutex_lock(&p->lock); r = ao->driver->control(ao, cmd, arg); if (ao->driver->write) mp_mutex_unlock(&p->lock); } return r; } double ao_get_delay(struct ao *ao) { struct buffer_state *p = ao->buffer_state; mp_mutex_lock(&p->lock); double driver_delay; if (ao->driver->write) { struct mp_pcm_state state; get_dev_state(ao, &state); driver_delay = state.delay; } else { int64_t end = p->end_time_ns; int64_t now = mp_time_ns(); driver_delay = MPMAX(0, MP_TIME_NS_TO_S(end - now)); } int64_t pending = mp_async_queue_get_samples(p->queue); if (p->pending) pending += mp_aframe_get_size(p->pending); mp_mutex_unlock(&p->lock); return driver_delay + pending / (double)ao->samplerate; } // Fully stop playback; clear buffers, including queue. void ao_reset(struct ao *ao) { struct buffer_state *p = ao->buffer_state; bool wakeup = false; bool do_reset = false; mp_mutex_lock(&p->lock); TA_FREEP(&p->pending); mp_async_queue_reset(p->queue); mp_filter_reset(p->filter_root); mp_async_queue_resume_reading(p->queue); if (!ao->stream_silence && ao->driver->reset) { if (ao->driver->write) { ao->driver->reset(ao); } else { // Pull AOs may wait for ao_read_data() to return. // That would deadlock if called from within the lock. do_reset = true; } p->streaming = false; } wakeup = p->playing; p->playing = false; p->recover_pause = false; p->hw_paused = false; p->end_time_ns = 0; mp_mutex_unlock(&p->lock); if (do_reset) ao->driver->reset(ao); if (wakeup) ao_wakeup(ao); } // Initiate playback. This moves from the stop/underrun state to actually // playing (orthogonally taking the paused state into account). Plays all // data in the queue, and goes into underrun state if no more data available. // No-op if already running. void ao_start(struct ao *ao) { struct buffer_state *p = ao->buffer_state; bool do_start = false; mp_mutex_lock(&p->lock); p->playing = true; if (!ao->driver->write && !p->paused && !p->streaming) { p->streaming = true; do_start = true; } mp_mutex_unlock(&p->lock); // Pull AOs might call ao_read_data() so do this outside the lock. if (do_start) ao->driver->start(ao); ao_wakeup(ao); } void ao_set_paused(struct ao *ao, bool paused, bool eof) { struct buffer_state *p = ao->buffer_state; bool wakeup = false; bool do_change_state = false; bool is_hw_paused; // If we are going to pause on eof and ao is still playing, // be sure to drain the ao first for gapless. if (eof && paused && ao_is_playing(ao)) ao_drain(ao); mp_mutex_lock(&p->lock); if ((p->playing || !ao->driver->write) && !p->paused && paused) { if (p->streaming && !ao->stream_silence) { if (ao->driver->write) { if (!p->recover_pause) get_dev_state(ao, &p->prepause_state); if (ao->driver->set_pause && ao->driver->set_pause(ao, true)) { p->hw_paused = true; } else { ao->driver->reset(ao); p->streaming = false; p->recover_pause = !ao->untimed; } } else if (ao->driver->reset || ao->driver->set_pause) { // See ao_reset() why this is done outside of the lock. do_change_state = true; p->streaming = false; is_hw_paused = p->hw_paused = !!ao->driver->set_pause; } } wakeup = true; } else if (p->playing && p->paused && !paused) { if (ao->driver->write) { if (p->hw_paused) ao->driver->set_pause(ao, false); p->hw_paused = false; } else { if (!p->streaming) do_change_state = true; p->streaming = true; is_hw_paused = p->hw_paused; p->hw_paused = false; } wakeup = true; } p->paused = paused; mp_mutex_unlock(&p->lock); if (do_change_state) { if (is_hw_paused) { if (paused) { ao->driver->set_pause(ao, true); p->queued_time_ns = p->end_time_ns - mp_time_ns(); } else { p->end_time_ns = p->queued_time_ns + mp_time_ns(); ao->driver->set_pause(ao, false); } } else { if (paused) ao->driver->reset(ao); else ao->driver->start(ao); } } if (wakeup) ao_wakeup(ao); } // Whether audio is playing. This means that there is still data in the buffers, // and ao_start() was called. This returns true even if playback was logically // paused. On false, EOF was reached, or an underrun happened, or ao_reset() // was called. bool ao_is_playing(struct ao *ao) { struct buffer_state *p = ao->buffer_state; mp_mutex_lock(&p->lock); bool playing = p->playing; mp_mutex_unlock(&p->lock); return playing; } // Block until the current audio buffer has played completely. void ao_drain(struct ao *ao) { struct buffer_state *p = ao->buffer_state; mp_mutex_lock(&p->lock); while (!p->paused && p->playing) { mp_mutex_unlock(&p->lock); double delay = ao_get_delay(ao); mp_mutex_lock(&p->lock); // Wait for buffer + arbitrary ~250ms for EOF signal from AO. if (mp_cond_timedwait(&p->wakeup, &p->lock, MP_TIME_S_TO_NS(MPMAX(delay, 0) + 0.25))) { MP_VERBOSE(ao, "drain timeout\n"); break; } if (!p->playing && mp_async_queue_get_samples(p->queue)) { MP_WARN(ao, "underrun during draining\n"); mp_mutex_unlock(&p->lock); ao_start(ao); mp_mutex_lock(&p->lock); } } mp_mutex_unlock(&p->lock); ao_reset(ao); } static void wakeup_filters(void *ctx) { struct ao *ao = ctx; ao_wakeup(ao); } void ao_uninit(struct ao *ao) { struct buffer_state *p = ao->buffer_state; if (p && p->thread_valid) { mp_mutex_lock(&p->pt_lock); p->terminate = true; mp_cond_broadcast(&p->pt_wakeup); mp_mutex_unlock(&p->pt_lock); mp_thread_join(p->thread); p->thread_valid = false; } if (ao->driver_initialized) ao->driver->uninit(ao); if (p) { talloc_free(p->filter_root); talloc_free(p->queue); talloc_free(p->pending); talloc_free(p->convert_buffer); talloc_free(p->temp_buf); mp_cond_destroy(&p->wakeup); mp_mutex_destroy(&p->lock); mp_cond_destroy(&p->pt_wakeup); mp_mutex_destroy(&p->pt_lock); } talloc_free(ao); } void init_buffer_pre(struct ao *ao) { ao->buffer_state = talloc_zero(ao, struct buffer_state); } bool init_buffer_post(struct ao *ao) { struct buffer_state *p = ao->buffer_state; assert(ao->driver->start); if (ao->driver->write) { assert(ao->driver->reset); assert(ao->driver->get_state); } mp_mutex_init(&p->lock); mp_cond_init(&p->wakeup); mp_mutex_init(&p->pt_lock); mp_cond_init(&p->pt_wakeup); p->queue = mp_async_queue_create(); p->filter_root = mp_filter_create_root(ao->global); p->input = mp_async_queue_create_filter(p->filter_root, MP_PIN_OUT, p->queue); mp_async_queue_resume_reading(p->queue); struct mp_async_queue_config cfg = { .sample_unit = AQUEUE_UNIT_SAMPLES, .max_samples = ao->buffer, .max_bytes = INT64_MAX, }; mp_async_queue_set_config(p->queue, cfg); if (ao->driver->write) { mp_filter_graph_set_wakeup_cb(p->filter_root, wakeup_filters, ao); p->thread_valid = true; if (mp_thread_create(&p->thread, ao_thread, ao)) { p->thread_valid = false; return false; } } else { if (ao->stream_silence) { ao->driver->start(ao); p->streaming = true; } } if (ao->stream_silence) { MP_WARN(ao, "The --audio-stream-silence option is set. This will break " "certain player behavior.\n"); } return true; } static bool realloc_buf(struct ao *ao, int samples) { struct buffer_state *p = ao->buffer_state; samples = MPMAX(1, samples); if (!p->temp_buf || samples > mp_aframe_get_size(p->temp_buf)) { TA_FREEP(&p->temp_buf); p->temp_buf = mp_aframe_create(); if (!mp_aframe_set_format(p->temp_buf, ao->format) || !mp_aframe_set_chmap(p->temp_buf, &ao->channels) || !mp_aframe_set_rate(p->temp_buf, ao->samplerate) || !mp_aframe_alloc_data(p->temp_buf, samples)) { TA_FREEP(&p->temp_buf); return false; } } return true; } // called locked static bool ao_play_data(struct ao *ao) { struct buffer_state *p = ao->buffer_state; if ((!p->playing || p->paused) && !ao->stream_silence) return false; struct mp_pcm_state state; get_dev_state(ao, &state); if (p->streaming && !state.playing && !ao->untimed) goto eof; void **planes = NULL; int space = state.free_samples; if (!space) return false; assert(space >= 0); int samples = 0; bool got_eof = false; if (ao->driver->write_frames) { TA_FREEP(&p->pending); samples = read_buffer(ao, NULL, 1, &got_eof, false); planes = (void **)&p->pending; } else { if (!realloc_buf(ao, space)) { MP_ERR(ao, "Failed to allocate buffer.\n"); return false; } planes = (void **)mp_aframe_get_data_rw(p->temp_buf); assert(planes); if (p->recover_pause) { samples = MPCLAMP(p->prepause_state.delay * ao->samplerate, 0, space); p->recover_pause = false; mp_aframe_set_silence(p->temp_buf, 0, space); } if (!samples) { samples = read_buffer(ao, planes, space, &got_eof, true); if (p->paused || (ao->stream_silence && !p->playing)) samples = space; // read_buffer() sets remainder to silent } } if (samples) { MP_STATS(ao, "start ao fill"); if (!ao->driver->write(ao, planes, samples)) MP_ERR(ao, "Error writing audio to device.\n"); MP_STATS(ao, "end ao fill"); if (!p->streaming) { MP_VERBOSE(ao, "starting AO\n"); ao->driver->start(ao); p->streaming = true; state.playing = true; } } MP_TRACE(ao, "in=%d space=%d(%d) pl=%d, eof=%d\n", samples, space, state.free_samples, p->playing, got_eof); if (got_eof) goto eof; return samples > 0 && (samples < space || ao->untimed); eof: MP_VERBOSE(ao, "audio end or underrun\n"); // Normal AOs signal EOF on underrun, untimed AOs never signal underruns. if (ao->untimed || !state.playing || ao->stream_silence) { p->streaming = state.playing && !ao->untimed; p->playing = false; } ao->wakeup_cb(ao->wakeup_ctx); // For ao_drain(). mp_cond_broadcast(&p->wakeup); return true; } static MP_THREAD_VOID ao_thread(void *arg) { struct ao *ao = arg; struct buffer_state *p = ao->buffer_state; mp_thread_set_name("ao"); while (1) { mp_mutex_lock(&p->lock); bool retry = false; if (!ao->driver->initially_blocked || p->initial_unblocked) retry = ao_play_data(ao); // Wait until the device wants us to write more data to it. // Fallback to guessing. int64_t timeout = INT64_MAX; if (p->streaming && !retry && (!p->paused || ao->stream_silence)) { // Wake up again if half of the audio buffer has been played. // Since audio could play at a faster or slower pace, wake up twice // as often as ideally needed. timeout = MP_TIME_S_TO_NS(ao->device_buffer / (double)ao->samplerate * 0.25); } mp_mutex_unlock(&p->lock); mp_mutex_lock(&p->pt_lock); if (p->terminate) { mp_mutex_unlock(&p->pt_lock); break; } if (!p->need_wakeup && !retry) { MP_STATS(ao, "start audio wait"); mp_cond_timedwait(&p->pt_wakeup, &p->pt_lock, timeout); MP_STATS(ao, "end audio wait"); } p->need_wakeup = false; mp_mutex_unlock(&p->pt_lock); } MP_THREAD_RETURN(); } void ao_unblock(struct ao *ao) { if (ao->driver->write) { struct buffer_state *p = ao->buffer_state; mp_mutex_lock(&p->lock); p->initial_unblocked = true; mp_mutex_unlock(&p->lock); ao_wakeup(ao); } }