/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #ifndef MPLAYER_KEYCODES_H #define MPLAYER_KEYCODES_H // Keys in the range [0, MP_KEY_BASE) follow unicode. // Special keys come after this. #define MP_KEY_BASE (1<<21) // printable, and valid unicode range (we don't care too much about whether // certain sub-ranges are reserved and disallowed, like surrogate pairs) #define MP_KEY_IS_UNICODE(key) ((key) >= 32 && (key) <= 0x10FFFF) #define MP_KEY_ENTER 13 #define MP_KEY_TAB 9 /* Control keys */ #define MP_KEY_BACKSPACE (MP_KEY_BASE+0) #define MP_KEY_DELETE (MP_KEY_BASE+1) #define MP_KEY_INSERT (MP_KEY_BASE+2) #define MP_KEY_HOME (MP_KEY_BASE+3) #define MP_KEY_END (MP_KEY_BASE+4) #define MP_KEY_PAGE_UP (MP_KEY_BASE+5) #define MP_KEY_PAGE_DOWN (MP_KEY_BASE+6) #define MP_KEY_ESC (MP_KEY_BASE+7) #define MP_KEY_PRINT (MP_KEY_BASE+8) /* Control keys short name */ #define MP_KEY_BS MP_KEY_BACKSPACE #define MP_KEY_DEL MP_KEY_DELETE #define MP_KEY_INS MP_KEY_INSERT #define MP_KEY_PGUP MP_KEY_PAGE_UP #define MP_KEY_PGDOWN MP_KEY_PAGE_DOWN #define MP_KEY_PGDWN MP_KEY_PAGE_DOWN /* Cursor movement */ #define MP_KEY_CRSR (MP_KEY_BASE+0x10) #define MP_KEY_RIGHT (MP_KEY_CRSR+0) #define MP_KEY_LEFT (MP_KEY_CRSR+1) #define MP_KEY_DOWN (MP_KEY_CRSR+2) #define MP_KEY_UP (MP_KEY_CRSR+3) /* Multimedia/internet keyboard/remote keys */ #define MP_KEY_MM_BASE (MP_KEY_BASE+0x20) #define MP_KEY_POWER (MP_KEY_MM_BASE+0) #define MP_KEY_MENU (MP_KEY_MM_BASE+1) #define MP_KEY_PLAY (MP_KEY_MM_BASE+2) #define MP_KEY_PAUSE (MP_KEY_MM_BASE+3) #define MP_KEY_PLAYPAUSE (MP_KEY_MM_BASE+4) #define MP_KEY_STOP (MP_KEY_MM_BASE+5) #define MP_KEY_FORWARD (MP_KEY_MM_BASE+6) #define MP_KEY_REWIND (MP_KEY_MM_BASE+7) #define MP_KEY_NEXT (MP_KEY_MM_BASE+8) #define MP_KEY_PREV (MP_KEY_MM_BASE+9) #define MP_KEY_VOLUME_UP (MP_KEY_MM_BASE+10) #define MP_KEY_VOLUME_DOWN (MP_KEY_MM_BASE+11) #define MP_KEY_MUTE (MP_KEY_MM_BASE+12) #define MP_KEY_HOMEPAGE (MP_KEY_MM_BASE+13) #define MP_KEY_WWW (MP_KEY_MM_BASE+14) #define MP_KEY_MAIL (MP_KEY_MM_BASE+15) #define MP_KEY_FAVORITES (MP_KEY_MM_BASE+16) #define MP_KEY_SEARCH (MP_KEY_MM_BASE+17) #define MP_KEY_SLEEP (MP_KEY_MM_BASE+18) #define MP_KEY_CANCEL (MP_KEY_MM_BASE+19) #define MP_KEY_RECORD (MP_KEY_MM_BASE+20) #define MP_KEY_CHANNEL_UP (MP_KEY_MM_BASE+21) #define MP_KEY_CHANNEL_DOWN (MP_KEY_MM_BASE+22) #define MP_KEY_PLAYONLY (MP_KEY_MM_BASE+23) #define MP_KEY_PAUSEONLY (MP_KEY_MM_BASE+24) #define MP_KEY_GO_BACK (MP_KEY_MM_BASE+25) #define MP_KEY_GO_FORWARD (MP_KEY_MM_BASE+26) #define MP_KEY_TOOLS (MP_KEY_MM_BASE+27) #define MP_KEY_ZOOMIN (MP_KEY_MM_BASE+28) #define MP_KEY_ZOOMOUT (MP_KEY_MM_BASE+29) /* Function keys */ #define MP_KEY_F (MP_KEY_BASE+0x40) /* Keypad keys */ #define MP_KEY_KEYPAD (MP_KEY_BASE+0x60) #define MP_KEY_KP0 (MP_KEY_KEYPAD+0) #define MP_KEY_KP1 (MP_KEY_KEYPAD+1) #define MP_KEY_KP2 (MP_KEY_KEYPAD+2) #define MP_KEY_KP3 (MP_KEY_KEYPAD+3) #define MP_KEY_KP4 (MP_KEY_KEYPAD+4) #define MP_KEY_KP5 (MP_KEY_KEYPAD+5) #define MP_KEY_KP6 (MP_KEY_KEYPAD+6) #define MP_KEY_KP7 (MP_KEY_KEYPAD+7) #define MP_KEY_KP8 (MP_KEY_KEYPAD+8) #define MP_KEY_KP9 (MP_KEY_KEYPAD+9) #define MP_KEY_KPDEC (MP_KEY_KEYPAD+10) #define MP_KEY_KPINS (MP_KEY_KEYPAD+11) #define MP_KEY_KPDEL (MP_KEY_KEYPAD+12) #define MP_KEY_KPENTER (MP_KEY_KEYPAD+13) #define MP_KEY_KPHOME (MP_KEY_KEYPAD+14) #define MP_KEY_KPEND (MP_KEY_KEYPAD+15) #define MP_KEY_KPPGUP (MP_KEY_KEYPAD+16) #define MP_KEY_KPPGDOWN (MP_KEY_KEYPAD+17) #define MP_KEY_KPRIGHT (MP_KEY_KEYPAD+18) #define MP_KEY_KPLEFT (MP_KEY_KEYPAD+19) #define MP_KEY_KPDOWN (MP_KEY_KEYPAD+20) #define MP_KEY_KPUP (MP_KEY_KEYPAD+21) #define MP_KEY_KPBEGIN (MP_KEY_KEYPAD+22) // Mouse events from VOs #define MP_MBTN_BASE ((MP_KEY_BASE+0xA0)|MP_NO_REPEAT_KEY|MP_KEY_EMIT_ON_UP) #define MP_MBTN_LEFT (MP_MBTN_BASE+0) #define MP_MBTN_MID (MP_MBTN_BASE+1) #define MP_MBTN_RIGHT (MP_MBTN_BASE+2) #define MP_WHEEL_UP (MP_MBTN_BASE+3) #define MP_WHEEL_DOWN (MP_MBTN_BASE+4) #define MP_WHEEL_LEFT (MP_MBTN_BASE+5) #define MP_WHEEL_RIGHT (MP_MBTN_BASE+6) #define MP_MBTN_BACK (MP_MBTN_BASE+7) #define MP_MBTN_FORWARD (MP_MBTN_BASE+8) #define MP_MBTN9 (MP_MBTN_BASE+9) #define MP_MBTN10 (MP_MBTN_BASE+10) #define MP_MBTN11 (MP_MBTN_BASE+11) #define MP_MBTN12 (MP_MBTN_BASE+12) #define MP_MBTN13 (MP_MBTN_BASE+13) #define MP_MBTN14 (MP_MBTN_BASE+14) #define MP_MBTN15 (MP_MBTN_BASE+15) #define MP_MBTN16 (MP_MBTN_BASE+16) #define MP_MBTN17 (MP_MBTN_BASE+17) #define MP_MBTN18 (MP_MBTN_BASE+18) #define MP_MBTN19 (MP_MBTN_BASE+19) #define MP_MBTN_END (MP_MBTN_BASE+20) #define MP_KEY_IS_MOUSE_BTN_SINGLE(code) \ ((code) >= MP_MBTN_BASE && (code) < MP_MBTN_END) #define MP_KEY_IS_WHEEL(code) \ ((code) >= MP_WHEEL_UP && (code) <= MP_WHEEL_RIGHT) #define MP_MBTN_DBL_BASE ((MP_KEY_BASE+0xC0)|MP_NO_REPEAT_KEY) #define MP_MBTN_LEFT_DBL (MP_MBTN_DBL_BASE+0) #define MP_MBTN_MID_DBL (MP_MBTN_DBL_BASE+1) #define MP_MBTN_RIGHT_DBL (MP_MBTN_DBL_BASE+2) #define MP_MBTN_DBL_END (MP_MBTN_DBL_BASE+20) #define MP_KEY_IS_MOUSE_BTN_DBL(code) \ ((code) >= MP_MBTN_DBL_BASE && (code) < MP_MBTN_DBL_END) #define MP_KEY_MOUSE_BTN_COUNT (MP_MBTN_END - MP_MBTN_BASE) /* game controller keys */ #define MP_KEY_GAMEPAD (MP_KEY_BASE+0xF0) #define MP_KEY_GAMEPAD_ACTION_DOWN (MP_KEY_GAMEPAD+0) #define MP_KEY_GAMEPAD_ACTION_RIGHT (MP_KEY_GAMEPAD+1) #define MP_KEY_GAMEPAD_ACTION_LEFT (MP_KEY_GAMEPAD+2) #define MP_KEY_GAMEPAD_ACTION_UP (MP_KEY_GAMEPAD+3) #define MP_KEY_GAMEPAD_BACK (MP_KEY_GAMEPAD+4) #define MP_KEY_GAMEPAD_MENU (MP_KEY_GAMEPAD+5) #define MP_KEY_GAMEPAD_START (MP_KEY_GAMEPAD+6) #define MP_KEY_GAMEPAD_LEFT_SHOULDER (MP_KEY_GAMEPAD+7) #define MP_KEY_GAMEPAD_RIGHT_SHOULDER (MP_KEY_GAMEPAD+8) #define MP_KEY_GAMEPAD_LEFT_TRIGGER (MP_KEY_GAMEPAD+9) #define MP_KEY_GAMEPAD_RIGHT_TRIGGER (MP_KEY_GAMEPAD+10) #define MP_KEY_GAMEPAD_LEFT_STICK (MP_KEY_GAMEPAD+11) #define MP_KEY_GAMEPAD_RIGHT_STICK (MP_KEY_GAMEPAD+12) #define MP_KEY_GAMEPAD_DPAD_UP (MP_KEY_GAMEPAD+13) #define MP_KEY_GAMEPAD_DPAD_DOWN (MP_KEY_GAMEPAD+14) #define MP_KEY_GAMEPAD_DPAD_LEFT (MP_KEY_GAMEPAD+15) #define MP_KEY_GAMEPAD_DPAD_RIGHT (MP_KEY_GAMEPAD+16) #define MP_KEY_GAMEPAD_LEFT_STICK_UP (MP_KEY_GAMEPAD+17) #define MP_KEY_GAMEPAD_LEFT_STICK_DOWN (MP_KEY_GAMEPAD+18) #define MP_KEY_GAMEPAD_LEFT_STICK_LEFT (MP_KEY_GAMEPAD+19) #define MP_KEY_GAMEPAD_LEFT_STICK_RIGHT (MP_KEY_GAMEPAD+20) #define MP_KEY_GAMEPAD_RIGHT_STICK_UP (MP_KEY_GAMEPAD+21) #define MP_KEY_GAMEPAD_RIGHT_STICK_DOWN (MP_KEY_GAMEPAD+22) #define MP_KEY_GAMEPAD_RIGHT_STICK_LEFT (MP_KEY_GAMEPAD+23) #define MP_KEY_GAMEPAD_RIGHT_STICK_RIGHT (MP_KEY_GAMEPAD+24) // Reserved area. Can be used for keys that have no explicit names assigned, // but should be mappable by the user anyway. #define MP_KEY_UNKNOWN_RESERVED_START (MP_KEY_BASE+0x10000) #define MP_KEY_UNKNOWN_RESERVED_LAST (MP_KEY_BASE+0x20000-1) /* Special keys */ #define MP_KEY_INTERN (MP_KEY_BASE+0x20000) #define MP_KEY_CLOSE_WIN (MP_KEY_INTERN+0) // Generated by input.c (VOs use mp_input_set_mouse_pos()) #define MP_KEY_MOUSE_MOVE ((MP_KEY_INTERN+1)|MP_NO_REPEAT_KEY) #define MP_KEY_MOUSE_LEAVE ((MP_KEY_INTERN+2)|MP_NO_REPEAT_KEY) #define MP_KEY_MOUSE_ENTER ((MP_KEY_INTERN+3)|MP_NO_REPEAT_KEY) #define MP_KEY_IS_MOUSE_CLICK(code) \ (MP_KEY_IS_MOUSE_BTN_SINGLE(code) || MP_KEY_IS_MOUSE_BTN_DBL(code)) #define MP_KEY_IS_MOUSE_MOVE(code) \ ((code) == MP_KEY_MOUSE_MOVE || (code) == MP_KEY_MOUSE_ENTER || \ (code) == MP_KEY_MOUSE_LEAVE) // Whether to dispatch the key binding by current mouse position. #define MP_KEY_DEPENDS_ON_MOUSE_POS(code) \ (MP_KEY_IS_MOUSE_CLICK(code) || (code) == MP_KEY_MOUSE_MOVE) #define MP_KEY_IS_MOUSE(code) \ (MP_KEY_IS_MOUSE_CLICK(code) || MP_KEY_IS_MOUSE_MOVE(code)) // No input source should generate this. #define MP_KEY_UNMAPPED (MP_KEY_INTERN+4) #define MP_KEY_ANY_UNICODE (MP_KEY_INTERN+5) // For mp_input_put_key(): release all keys that are down. #define MP_INPUT_RELEASE_ALL (MP_KEY_INTERN+6) // For mp_input_put_key(): release all touch points. #define MP_TOUCH_RELEASE_ALL (MP_KEY_INTERN+7) // Emit a command even on key-up (normally key-up is ignored). This means by // default they binding will be triggered on key-up instead of key-down. // This is a fixed part of the keycode, not a modifier than can change. #define MP_KEY_EMIT_ON_UP (1u<<22) // Use this when the key shouldn't be auto-repeated (like mouse buttons) // Also means both key-down key-up events produce emit bound commands. // This is a fixed part of the keycode, not a modifier than can change. #define MP_NO_REPEAT_KEY (1u<<23) /* Modifiers added to individual keys */ #define MP_KEY_MODIFIER_SHIFT (1u<<24) #define MP_KEY_MODIFIER_CTRL (1u<<25) #define MP_KEY_MODIFIER_ALT (1u<<26) #define MP_KEY_MODIFIER_META (1u<<27) // Flag for key events. Multiple down events are idempotent. Release keys by // sending the key code with KEY_STATE_UP set, or by sending // MP_INPUT_RELEASE_ALL as key code. #define MP_KEY_STATE_DOWN (1u<<28) // Flag for key events. Releases a key previously held down with // MP_KEY_STATE_DOWN. Do not send redundant UP events and do not forget to // release keys at all with UP. If input is unreliable, use MP_INPUT_RELEASE_ALL // or don't use MP_KEY_STATE_DOWN in the first place. #define MP_KEY_STATE_UP (1u<<29) #define MP_KEY_MODIFIER_MASK (MP_KEY_MODIFIER_SHIFT | MP_KEY_MODIFIER_CTRL | \ MP_KEY_MODIFIER_ALT | MP_KEY_MODIFIER_META | \ MP_KEY_STATE_DOWN | MP_KEY_STATE_UP) // Makes adjustments like turning "shift+z" into "Z" int mp_normalize_keycode(int keycode); // Get input key from its name. int mp_input_get_key_from_name(const char *name); // Return given key (plus modifiers) as talloc'ed name. char *mp_input_get_key_name(int key); // Combination of multiple keys to string. char *mp_input_get_key_combo_name(const int *keys, int max); // String containing combination of multiple string to keys. int mp_input_get_keys_from_string(char *str, int max_num_keys, int *out_num_keys, int *keys); struct mp_log; void mp_print_key_list(struct mp_log *out); char **mp_get_key_list(void); #endif /* MPLAYER_KEYCODES_H */