/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include #include #include #include "common/common.h" #include "stream/stream.h" #include "osdep/timer.h" #include "mpv_talloc.h" #include "options/m_config.h" #include "options/options.h" #include "common/global.h" #include "common/msg.h" #include "common/stats.h" #include "player/client.h" #include "player/command.h" #include "osd.h" #include "osd_state.h" #include "dec_sub.h" #include "img_convert.h" #include "draw_bmp.h" #include "video/mp_image.h" #include "video/mp_image_pool.h" #define OPT_BASE_STRUCT struct osd_style_opts static const m_option_t style_opts[] = { {"font", OPT_STRING(font)}, {"font-size", OPT_FLOAT(font_size), M_RANGE(1, 9000)}, {"color", OPT_COLOR(color)}, {"outline-color", OPT_COLOR(outline_color)}, {"back-color", OPT_COLOR(back_color)}, {"outline-size", OPT_FLOAT(outline_size)}, {"border-color", OPT_ALIAS("outline-color"), .alias_use_prefix = true}, {"shadow-color", OPT_ALIAS("back-color"), .alias_use_prefix = true}, {"border-style", OPT_CHOICE(border_style, {"outline-and-shadow", 1}, {"opaque-box", 3}, {"background-box", 4})}, {"border-size", OPT_ALIAS("outline-size"), .alias_use_prefix = true}, {"shadow-offset", OPT_FLOAT(shadow_offset)}, {"spacing", OPT_FLOAT(spacing), M_RANGE(-10, 10)}, {"margin-x", OPT_INT(margin_x), M_RANGE(0, 300)}, {"margin-y", OPT_INT(margin_y), M_RANGE(0, 600)}, {"align-x", OPT_CHOICE(align_x, {"left", -1}, {"center", 0}, {"right", +1})}, {"align-y", OPT_CHOICE(align_y, {"top", -1}, {"center", 0}, {"bottom", +1})}, {"blur", OPT_FLOAT(blur), M_RANGE(0, 20)}, {"bold", OPT_BOOL(bold)}, {"italic", OPT_BOOL(italic)}, {"justify", OPT_CHOICE(justify, {"auto", 0}, {"left", 1}, {"center", 2}, {"right", 3})}, {"font-provider", OPT_CHOICE(font_provider, {"auto", 0}, {"none", 1}, {"fontconfig", 2}), .flags = UPDATE_SUB_HARD}, {"fonts-dir", OPT_STRING(fonts_dir), .flags = M_OPT_FILE | UPDATE_SUB_HARD}, {0} }; const struct m_sub_options osd_style_conf = { .opts = style_opts, .size = sizeof(struct osd_style_opts), .defaults = &(const struct osd_style_opts){ .font = "sans-serif", .font_size = 30, .color = {255, 255, 255, 255}, .outline_color = {0, 0, 0, 255}, .back_color = {240, 240, 240, 128}, .border_style = 1, .outline_size = 1.65, .shadow_offset = 0, .margin_x = 15, .margin_y = 15, .align_x = -1, .align_y = -1, }, .change_flags = UPDATE_OSD, }; const struct m_sub_options sub_style_conf = { .opts = style_opts, .size = sizeof(struct osd_style_opts), .defaults = &(const struct osd_style_opts){ .font = "sans-serif", .font_size = 38, .color = {255, 255, 255, 255}, .outline_color = {0, 0, 0, 255}, .back_color = {240, 240, 240, 128}, .border_style = 1, .outline_size = 1.65, .shadow_offset = 0, .margin_x = 19, .margin_y = 34, .align_x = 0, .align_y = 1, }, .change_flags = UPDATE_OSD, }; bool osd_res_equals(struct mp_osd_res a, struct mp_osd_res b) { return a.w == b.w && a.h == b.h && a.ml == b.ml && a.mt == b.mt && a.mr == b.mr && a.mb == b.mb && a.display_par == b.display_par; } struct osd_state *osd_create(struct mpv_global *global) { static_assert(MAX_OSD_PARTS >= OSDTYPE_COUNT, ""); struct osd_state *osd = talloc_zero(NULL, struct osd_state); *osd = (struct osd_state) { .opts_cache = m_config_cache_alloc(osd, global, &mp_osd_render_sub_opts), .global = global, .log = mp_log_new(osd, global->log, "osd"), .force_video_pts = MP_NOPTS_VALUE, .stats = stats_ctx_create(osd, global, "osd"), }; mp_mutex_init(&osd->lock); osd->opts = osd->opts_cache->opts; for (int n = 0; n < MAX_OSD_PARTS; n++) { struct osd_object *obj = talloc(osd, struct osd_object); *obj = (struct osd_object) { .type = n, .text = talloc_strdup(obj, ""), .progbar_state = {.type = -1}, .vo_change_id = 1, }; osd->objs[n] = obj; } osd->objs[OSDTYPE_SUB]->is_sub = true; osd->objs[OSDTYPE_SUB2]->is_sub = true; return osd; } void osd_free(struct osd_state *osd) { if (!osd) return; osd_destroy_backend(osd); talloc_free(osd->objs[OSDTYPE_EXTERNAL2]->external2); mp_mutex_destroy(&osd->lock); talloc_free(osd); } void osd_set_text(struct osd_state *osd, const char *text) { mp_mutex_lock(&osd->lock); struct osd_object *osd_obj = osd->objs[OSDTYPE_OSD]; if (!text) text = ""; if (strcmp(osd_obj->text, text) != 0) { talloc_free(osd_obj->text); osd_obj->text = talloc_strdup(osd_obj, text); osd_obj->osd_changed = true; osd->want_redraw_notification = true; } mp_mutex_unlock(&osd->lock); } void osd_set_sub(struct osd_state *osd, int index, struct dec_sub *dec_sub) { mp_mutex_lock(&osd->lock); if (index >= 0 && index < 2) { struct osd_object *obj = osd->objs[OSDTYPE_SUB + index]; obj->sub = dec_sub; obj->vo_change_id += 1; } osd->want_redraw_notification = true; mp_mutex_unlock(&osd->lock); } bool osd_get_render_subs_in_filter(struct osd_state *osd) { mp_mutex_lock(&osd->lock); bool r = osd->render_subs_in_filter; mp_mutex_unlock(&osd->lock); return r; } void osd_set_render_subs_in_filter(struct osd_state *osd, bool s) { mp_mutex_lock(&osd->lock); if (osd->render_subs_in_filter != s) { osd->render_subs_in_filter = s; int change_id = 0; for (int n = 0; n < MAX_OSD_PARTS; n++) change_id = MPMAX(change_id, osd->objs[n]->vo_change_id); for (int n = 0; n < MAX_OSD_PARTS; n++) osd->objs[n]->vo_change_id = change_id + 1; } mp_mutex_unlock(&osd->lock); } void osd_set_force_video_pts(struct osd_state *osd, double video_pts) { atomic_store(&osd->force_video_pts, video_pts); } double osd_get_force_video_pts(struct osd_state *osd) { return atomic_load(&osd->force_video_pts); } void osd_set_progbar(struct osd_state *osd, struct osd_progbar_state *s) { mp_mutex_lock(&osd->lock); struct osd_object *osd_obj = osd->objs[OSDTYPE_OSD]; osd_obj->progbar_state.type = s->type; osd_obj->progbar_state.value = s->value; osd_obj->progbar_state.num_stops = s->num_stops; MP_TARRAY_GROW(osd_obj, osd_obj->progbar_state.stops, s->num_stops); if (s->num_stops) { memcpy(osd_obj->progbar_state.stops, s->stops, sizeof(osd_obj->progbar_state.stops[0]) * s->num_stops); } osd_obj->osd_changed = true; osd->want_redraw_notification = true; mp_mutex_unlock(&osd->lock); } void osd_set_external2(struct osd_state *osd, struct sub_bitmaps *imgs) { mp_mutex_lock(&osd->lock); struct osd_object *obj = osd->objs[OSDTYPE_EXTERNAL2]; talloc_free(obj->external2); obj->external2 = sub_bitmaps_copy(NULL, imgs); obj->vo_change_id += 1; osd->want_redraw_notification = true; mp_mutex_unlock(&osd->lock); } static void check_obj_resize(struct osd_state *osd, struct mp_osd_res res, struct osd_object *obj) { if (!osd_res_equals(res, obj->vo_res)) { obj->vo_res = res; obj->osd_changed = true; mp_client_broadcast_event_external(osd->global->client_api, MP_EVENT_WIN_RESIZE, NULL); } } // Optional. Can be called for faster reaction of OSD-generating scripts like // osc.lua. This can achieve that the resize happens first, so that the OSD is // generated at the correct resolution the first time the resized frame is // rendered. Since the OSD doesn't (and can't) wait for the script, this // increases the time in which the script can react, and also gets rid of the // unavoidable redraw delay (though it will still be racy). // Unnecessary for anything else. void osd_resize(struct osd_state *osd, struct mp_osd_res res) { mp_mutex_lock(&osd->lock); int types[] = {OSDTYPE_OSD, OSDTYPE_EXTERNAL, OSDTYPE_EXTERNAL2, -1}; for (int n = 0; types[n] >= 0; n++) check_obj_resize(osd, res, osd->objs[types[n]]); mp_mutex_unlock(&osd->lock); } static struct sub_bitmaps *render_object(struct osd_state *osd, struct osd_object *obj, struct mp_osd_res osdres, double video_pts, const bool sub_formats[SUBBITMAP_COUNT]) { int format = SUBBITMAP_LIBASS; if (!sub_formats[format] || osd->opts->force_rgba_osd) format = SUBBITMAP_BGRA; struct sub_bitmaps *res = NULL; check_obj_resize(osd, osdres, obj); if (obj->type == OSDTYPE_SUB) { if (obj->sub && sub_is_primary_visible(obj->sub)) res = sub_get_bitmaps(obj->sub, obj->vo_res, format, video_pts); } else if (obj->type == OSDTYPE_SUB2) { if (obj->sub && sub_is_secondary_visible(obj->sub)) res = sub_get_bitmaps(obj->sub, obj->vo_res, format, video_pts); } else if (obj->type == OSDTYPE_EXTERNAL2) { if (obj->external2 && obj->external2->format) { res = sub_bitmaps_copy(NULL, obj->external2); // need to be owner obj->external2->change_id = 0; } } else { res = osd_object_get_bitmaps(osd, obj, format); } if (obj->vo_had_output != !!res) { obj->vo_had_output = !!res; obj->vo_change_id += 1; } if (res) { obj->vo_change_id += res->change_id; res->render_index = obj->type; res->change_id = obj->vo_change_id; } return res; } // Render OSD to a list of bitmap and return it. The returned object is // refcounted. Typically you should hold it only for a short time, and then // release it. // draw_flags is a bit field of OSD_DRAW_* constants struct sub_bitmap_list *osd_render(struct osd_state *osd, struct mp_osd_res res, double video_pts, int draw_flags, const bool formats[SUBBITMAP_COUNT]) { mp_mutex_lock(&osd->lock); int64_t start_time = mp_time_ns(); struct sub_bitmap_list *list = talloc_zero(NULL, struct sub_bitmap_list); list->change_id = 1; list->w = res.w; list->h = res.h; double force_video_pts = atomic_load(&osd->force_video_pts); if (force_video_pts != MP_NOPTS_VALUE) video_pts = force_video_pts; if (draw_flags & OSD_DRAW_SUB_FILTER) draw_flags |= OSD_DRAW_SUB_ONLY; for (int n = 0; n < MAX_OSD_PARTS; n++) { struct osd_object *obj = osd->objs[n]; // Object is drawn into the video frame itself; don't draw twice if (osd->render_subs_in_filter && obj->is_sub && !(draw_flags & OSD_DRAW_SUB_FILTER)) continue; if ((draw_flags & OSD_DRAW_SUB_ONLY) && !obj->is_sub) continue; if ((draw_flags & OSD_DRAW_OSD_ONLY) && obj->is_sub) continue; char *stat_type_render = obj->is_sub ? "sub-render" : "osd-render"; stats_time_start(osd->stats, stat_type_render); struct sub_bitmaps *imgs = render_object(osd, obj, res, video_pts, formats); stats_time_end(osd->stats, stat_type_render); if (imgs && imgs->num_parts > 0) { if (formats[imgs->format]) { talloc_steal(list, imgs); MP_TARRAY_APPEND(list, list->items, list->num_items, imgs); imgs = NULL; } else { MP_ERR(osd, "Can't render OSD part %d (format %d).\n", obj->type, imgs->format); } } list->change_id += obj->vo_change_id; talloc_free(imgs); } // If this is called with OSD_DRAW_SUB_ONLY or OSD_DRAW_OSD_ONLY set, assume // it will always draw the complete OSD by doing multiple osd_draw() calls. // OSD_DRAW_SUB_FILTER on the other hand is an evil special-case, and we // must not reset the flag when it happens. if (!(draw_flags & OSD_DRAW_SUB_FILTER)) osd->want_redraw_notification = false; double elapsed = MP_TIME_NS_TO_MS(mp_time_ns() - start_time); bool slow = elapsed > 5; mp_msg(osd->log, slow ? MSGL_DEBUG : MSGL_TRACE, "Spent %.3f ms in %s%s\n", elapsed, __func__, slow ? " (slow!)" : ""); mp_mutex_unlock(&osd->lock); return list; } // Warning: this function should be considered legacy. Use osd_render() instead. void osd_draw(struct osd_state *osd, struct mp_osd_res res, double video_pts, int draw_flags, const bool formats[SUBBITMAP_COUNT], void (*cb)(void *ctx, struct sub_bitmaps *imgs), void *cb_ctx) { struct sub_bitmap_list *list = osd_render(osd, res, video_pts, draw_flags, formats); stats_time_start(osd->stats, "draw"); for (int n = 0; n < list->num_items; n++) cb(cb_ctx, list->items[n]); stats_time_end(osd->stats, "draw"); talloc_free(list); } // Calls mp_image_make_writeable() on the dest image if something is drawn. // draw_flags as in osd_render(). void osd_draw_on_image(struct osd_state *osd, struct mp_osd_res res, double video_pts, int draw_flags, struct mp_image *dest) { osd_draw_on_image_p(osd, res, video_pts, draw_flags, NULL, dest); } // Like osd_draw_on_image(), but if dest needs to be copied to make it // writeable, allocate images from the given pool. (This is a minor // optimization to reduce "real" image sized memory allocations.) void osd_draw_on_image_p(struct osd_state *osd, struct mp_osd_res res, double video_pts, int draw_flags, struct mp_image_pool *pool, struct mp_image *dest) { struct sub_bitmap_list *list = osd_render(osd, res, video_pts, draw_flags, mp_draw_sub_formats); if (!list->num_items) { talloc_free(list); return; } if (!mp_image_pool_make_writeable(pool, dest)) return; // on OOM, skip // Need to lock for the dumb osd->draw_cache thing. mp_mutex_lock(&osd->lock); if (!osd->draw_cache) osd->draw_cache = mp_draw_sub_alloc(osd, osd->global); stats_time_start(osd->stats, "draw-bmp"); if (!mp_draw_sub_bitmaps(osd->draw_cache, dest, list)) MP_WARN(osd, "Failed rendering OSD.\n"); talloc_steal(osd, osd->draw_cache); stats_time_end(osd->stats, "draw-bmp"); mp_mutex_unlock(&osd->lock); talloc_free(list); } // Setup the OSD resolution to render into an image with the given parameters. // The interesting part about this is that OSD has to compensate the aspect // ratio if the image does not have a 1:1 pixel aspect ratio. struct mp_osd_res osd_res_from_image_params(const struct mp_image_params *p) { return (struct mp_osd_res) { .w = p->w, .h = p->h, .display_par = p->p_h / (double)p->p_w, }; } // Typically called to react to OSD style changes. void osd_changed(struct osd_state *osd) { mp_mutex_lock(&osd->lock); osd->objs[OSDTYPE_OSD]->osd_changed = true; osd->want_redraw_notification = true; // Done here for a lack of a better place. m_config_cache_update(osd->opts_cache); mp_mutex_unlock(&osd->lock); } bool osd_query_and_reset_want_redraw(struct osd_state *osd) { mp_mutex_lock(&osd->lock); bool r = osd->want_redraw_notification; osd->want_redraw_notification = false; mp_mutex_unlock(&osd->lock); return r; } struct mp_osd_res osd_get_vo_res(struct osd_state *osd) { mp_mutex_lock(&osd->lock); // Any OSDTYPE is fine; but it mustn't be a subtitle one (can have lower res.) struct mp_osd_res res = osd->objs[OSDTYPE_OSD]->vo_res; mp_mutex_unlock(&osd->lock); return res; } // Position the subbitmaps in imgs on the screen. Basically, this fits the // subtitle canvas (of size frame_w x frame_h) onto the screen, such that it // fills the whole video area (especially if the video is magnified, e.g. on // fullscreen). If compensate_par is >0, adjust the way the subtitles are // "stretched" on the screen, and letter-box the result. If compensate_par // is <0, strictly letter-box the subtitles. If it is 0, stretch them. void osd_rescale_bitmaps(struct sub_bitmaps *imgs, int frame_w, int frame_h, struct mp_osd_res res, double compensate_par) { int vidw = res.w - res.ml - res.mr; int vidh = res.h - res.mt - res.mb; double xscale = (double)vidw / frame_w; double yscale = (double)vidh / frame_h; if (compensate_par < 0) { assert(res.display_par); compensate_par = xscale / yscale / res.display_par; } if (compensate_par > 0) xscale /= compensate_par; int cx = vidw / 2 - (int)(frame_w * xscale) / 2; int cy = vidh / 2 - (int)(frame_h * yscale) / 2; for (int i = 0; i < imgs->num_parts; i++) { struct sub_bitmap *bi = &imgs->parts[i]; struct mp_rect rc = { .x0 = lrint(bi->x * xscale), .y0 = lrint(bi->y * yscale), .x1 = lrint((bi->x + bi->w) * xscale), .y1 = lrint((bi->y + bi->h) * yscale), }; bi->x = rc.x0 + cx + res.ml; bi->y = rc.y0 + cy + res.mt; bi->dw = mp_rect_w(rc); bi->dh = mp_rect_h(rc); } } // Copy *in and return a new allocation of it. Free with talloc_free(). This // will contain a refcounted copy of the image data. // // in->packed must be set and must be a refcounted image, unless there is no // data (num_parts==0). // // p_cache: if not NULL, then this points to a struct sub_bitmap_copy_cache* // variable. The function may set this to an allocation and may later // read it. You have to free it with talloc_free() when done. // in: valid struct, or NULL (in this case it also returns NULL) // returns: new copy, or NULL if there was no data in the input struct sub_bitmaps *sub_bitmaps_copy(struct sub_bitmap_copy_cache **p_cache, struct sub_bitmaps *in) { if (!in || !in->num_parts) return NULL; struct sub_bitmaps *res = talloc(NULL, struct sub_bitmaps); *res = *in; // Note: the p_cache thing is a lie and unused. // The bitmaps being refcounted is essential for performance, and for // not invalidating in->parts[*].bitmap pointers. assert(in->packed && in->packed->bufs[0]); res->packed = mp_image_new_ref(res->packed); talloc_steal(res, res->packed); res->parts = NULL; MP_RESIZE_ARRAY(res, res->parts, res->num_parts); memcpy(res->parts, in->parts, sizeof(res->parts[0]) * res->num_parts); return res; }