/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see .
*/
#include
#include
#include
#include
#include "common/common.h"
#include "stream/stream.h"
#include "osdep/timer.h"
#include "mpv_talloc.h"
#include "options/m_config.h"
#include "options/options.h"
#include "common/global.h"
#include "common/msg.h"
#include "common/stats.h"
#include "player/client.h"
#include "player/command.h"
#include "osd.h"
#include "osd_state.h"
#include "dec_sub.h"
#include "img_convert.h"
#include "draw_bmp.h"
#include "video/mp_image.h"
#include "video/mp_image_pool.h"
#define OPT_BASE_STRUCT struct osd_style_opts
static const m_option_t style_opts[] = {
{"font", OPT_STRING(font)},
{"font-size", OPT_FLOAT(font_size), M_RANGE(1, 9000)},
{"color", OPT_COLOR(color)},
{"outline-color", OPT_COLOR(outline_color)},
{"back-color", OPT_COLOR(back_color)},
{"outline-size", OPT_FLOAT(outline_size)},
{"border-color", OPT_ALIAS("outline-color"), .alias_use_prefix = true},
{"shadow-color", OPT_ALIAS("back-color"), .alias_use_prefix = true},
{"border-style", OPT_CHOICE(border_style,
{"outline-and-shadow", 1}, {"opaque-box", 3}, {"background-box", 4})},
{"border-size", OPT_ALIAS("outline-size"), .alias_use_prefix = true},
{"shadow-offset", OPT_FLOAT(shadow_offset)},
{"spacing", OPT_FLOAT(spacing), M_RANGE(-10, 10)},
{"margin-x", OPT_INT(margin_x), M_RANGE(0, 300)},
{"margin-y", OPT_INT(margin_y), M_RANGE(0, 600)},
{"align-x", OPT_CHOICE(align_x,
{"left", -1}, {"center", 0}, {"right", +1})},
{"align-y", OPT_CHOICE(align_y,
{"top", -1}, {"center", 0}, {"bottom", +1})},
{"blur", OPT_FLOAT(blur), M_RANGE(0, 20)},
{"bold", OPT_BOOL(bold)},
{"italic", OPT_BOOL(italic)},
{"justify", OPT_CHOICE(justify,
{"auto", 0}, {"left", 1}, {"center", 2}, {"right", 3})},
{"font-provider", OPT_CHOICE(font_provider,
{"auto", 0}, {"none", 1}, {"fontconfig", 2}), .flags = UPDATE_SUB_HARD},
{"fonts-dir", OPT_STRING(fonts_dir),
.flags = M_OPT_FILE | UPDATE_SUB_HARD},
{0}
};
const struct m_sub_options osd_style_conf = {
.opts = style_opts,
.size = sizeof(struct osd_style_opts),
.defaults = &(const struct osd_style_opts){
.font = "sans-serif",
.font_size = 30,
.color = {255, 255, 255, 255},
.outline_color = {0, 0, 0, 255},
.back_color = {240, 240, 240, 128},
.border_style = 1,
.outline_size = 1.65,
.shadow_offset = 0,
.margin_x = 15,
.margin_y = 15,
.align_x = -1,
.align_y = -1,
},
.change_flags = UPDATE_OSD,
};
const struct m_sub_options sub_style_conf = {
.opts = style_opts,
.size = sizeof(struct osd_style_opts),
.defaults = &(const struct osd_style_opts){
.font = "sans-serif",
.font_size = 38,
.color = {255, 255, 255, 255},
.outline_color = {0, 0, 0, 255},
.back_color = {240, 240, 240, 128},
.border_style = 1,
.outline_size = 1.65,
.shadow_offset = 0,
.margin_x = 19,
.margin_y = 34,
.align_x = 0,
.align_y = 1,
},
.change_flags = UPDATE_OSD,
};
bool osd_res_equals(struct mp_osd_res a, struct mp_osd_res b)
{
return a.w == b.w && a.h == b.h && a.ml == b.ml && a.mt == b.mt
&& a.mr == b.mr && a.mb == b.mb
&& a.display_par == b.display_par;
}
struct osd_state *osd_create(struct mpv_global *global)
{
static_assert(MAX_OSD_PARTS >= OSDTYPE_COUNT, "");
struct osd_state *osd = talloc_zero(NULL, struct osd_state);
*osd = (struct osd_state) {
.opts_cache = m_config_cache_alloc(osd, global, &mp_osd_render_sub_opts),
.global = global,
.log = mp_log_new(osd, global->log, "osd"),
.force_video_pts = MP_NOPTS_VALUE,
.stats = stats_ctx_create(osd, global, "osd"),
};
mp_mutex_init(&osd->lock);
osd->opts = osd->opts_cache->opts;
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct osd_object *obj = talloc(osd, struct osd_object);
*obj = (struct osd_object) {
.type = n,
.text = talloc_strdup(obj, ""),
.progbar_state = {.type = -1},
.vo_change_id = 1,
};
osd->objs[n] = obj;
}
osd->objs[OSDTYPE_SUB]->is_sub = true;
osd->objs[OSDTYPE_SUB2]->is_sub = true;
return osd;
}
void osd_free(struct osd_state *osd)
{
if (!osd)
return;
osd_destroy_backend(osd);
talloc_free(osd->objs[OSDTYPE_EXTERNAL2]->external2);
mp_mutex_destroy(&osd->lock);
talloc_free(osd);
}
void osd_set_text(struct osd_state *osd, const char *text)
{
mp_mutex_lock(&osd->lock);
struct osd_object *osd_obj = osd->objs[OSDTYPE_OSD];
if (!text)
text = "";
if (strcmp(osd_obj->text, text) != 0) {
talloc_free(osd_obj->text);
osd_obj->text = talloc_strdup(osd_obj, text);
osd_obj->osd_changed = true;
osd->want_redraw_notification = true;
}
mp_mutex_unlock(&osd->lock);
}
void osd_set_sub(struct osd_state *osd, int index, struct dec_sub *dec_sub)
{
mp_mutex_lock(&osd->lock);
if (index >= 0 && index < 2) {
struct osd_object *obj = osd->objs[OSDTYPE_SUB + index];
obj->sub = dec_sub;
obj->vo_change_id += 1;
}
osd->want_redraw_notification = true;
mp_mutex_unlock(&osd->lock);
}
bool osd_get_render_subs_in_filter(struct osd_state *osd)
{
mp_mutex_lock(&osd->lock);
bool r = osd->render_subs_in_filter;
mp_mutex_unlock(&osd->lock);
return r;
}
void osd_set_render_subs_in_filter(struct osd_state *osd, bool s)
{
mp_mutex_lock(&osd->lock);
if (osd->render_subs_in_filter != s) {
osd->render_subs_in_filter = s;
int change_id = 0;
for (int n = 0; n < MAX_OSD_PARTS; n++)
change_id = MPMAX(change_id, osd->objs[n]->vo_change_id);
for (int n = 0; n < MAX_OSD_PARTS; n++)
osd->objs[n]->vo_change_id = change_id + 1;
}
mp_mutex_unlock(&osd->lock);
}
void osd_set_force_video_pts(struct osd_state *osd, double video_pts)
{
atomic_store(&osd->force_video_pts, video_pts);
}
double osd_get_force_video_pts(struct osd_state *osd)
{
return atomic_load(&osd->force_video_pts);
}
void osd_set_progbar(struct osd_state *osd, struct osd_progbar_state *s)
{
mp_mutex_lock(&osd->lock);
struct osd_object *osd_obj = osd->objs[OSDTYPE_OSD];
osd_obj->progbar_state.type = s->type;
osd_obj->progbar_state.value = s->value;
osd_obj->progbar_state.num_stops = s->num_stops;
MP_TARRAY_GROW(osd_obj, osd_obj->progbar_state.stops, s->num_stops);
if (s->num_stops) {
memcpy(osd_obj->progbar_state.stops, s->stops,
sizeof(osd_obj->progbar_state.stops[0]) * s->num_stops);
}
osd_obj->osd_changed = true;
osd->want_redraw_notification = true;
mp_mutex_unlock(&osd->lock);
}
void osd_set_external2(struct osd_state *osd, struct sub_bitmaps *imgs)
{
mp_mutex_lock(&osd->lock);
struct osd_object *obj = osd->objs[OSDTYPE_EXTERNAL2];
talloc_free(obj->external2);
obj->external2 = sub_bitmaps_copy(NULL, imgs);
obj->vo_change_id += 1;
osd->want_redraw_notification = true;
mp_mutex_unlock(&osd->lock);
}
static void check_obj_resize(struct osd_state *osd, struct mp_osd_res res,
struct osd_object *obj)
{
if (!osd_res_equals(res, obj->vo_res)) {
obj->vo_res = res;
obj->osd_changed = true;
mp_client_broadcast_event_external(osd->global->client_api,
MP_EVENT_WIN_RESIZE, NULL);
}
}
// Optional. Can be called for faster reaction of OSD-generating scripts like
// osc.lua. This can achieve that the resize happens first, so that the OSD is
// generated at the correct resolution the first time the resized frame is
// rendered. Since the OSD doesn't (and can't) wait for the script, this
// increases the time in which the script can react, and also gets rid of the
// unavoidable redraw delay (though it will still be racy).
// Unnecessary for anything else.
void osd_resize(struct osd_state *osd, struct mp_osd_res res)
{
mp_mutex_lock(&osd->lock);
int types[] = {OSDTYPE_OSD, OSDTYPE_EXTERNAL, OSDTYPE_EXTERNAL2, -1};
for (int n = 0; types[n] >= 0; n++)
check_obj_resize(osd, res, osd->objs[types[n]]);
mp_mutex_unlock(&osd->lock);
}
static struct sub_bitmaps *render_object(struct osd_state *osd,
struct osd_object *obj,
struct mp_osd_res osdres, double video_pts,
const bool sub_formats[SUBBITMAP_COUNT])
{
int format = SUBBITMAP_LIBASS;
if (!sub_formats[format] || osd->opts->force_rgba_osd)
format = SUBBITMAP_BGRA;
struct sub_bitmaps *res = NULL;
check_obj_resize(osd, osdres, obj);
if (obj->type == OSDTYPE_SUB) {
if (obj->sub && sub_is_primary_visible(obj->sub))
res = sub_get_bitmaps(obj->sub, obj->vo_res, format, video_pts);
} else if (obj->type == OSDTYPE_SUB2) {
if (obj->sub && sub_is_secondary_visible(obj->sub))
res = sub_get_bitmaps(obj->sub, obj->vo_res, format, video_pts);
} else if (obj->type == OSDTYPE_EXTERNAL2) {
if (obj->external2 && obj->external2->format) {
res = sub_bitmaps_copy(NULL, obj->external2); // need to be owner
obj->external2->change_id = 0;
}
} else {
res = osd_object_get_bitmaps(osd, obj, format);
}
if (obj->vo_had_output != !!res) {
obj->vo_had_output = !!res;
obj->vo_change_id += 1;
}
if (res) {
obj->vo_change_id += res->change_id;
res->render_index = obj->type;
res->change_id = obj->vo_change_id;
}
return res;
}
// Render OSD to a list of bitmap and return it. The returned object is
// refcounted. Typically you should hold it only for a short time, and then
// release it.
// draw_flags is a bit field of OSD_DRAW_* constants
struct sub_bitmap_list *osd_render(struct osd_state *osd, struct mp_osd_res res,
double video_pts, int draw_flags,
const bool formats[SUBBITMAP_COUNT])
{
mp_mutex_lock(&osd->lock);
int64_t start_time = mp_time_ns();
struct sub_bitmap_list *list = talloc_zero(NULL, struct sub_bitmap_list);
list->change_id = 1;
list->w = res.w;
list->h = res.h;
double force_video_pts = atomic_load(&osd->force_video_pts);
if (force_video_pts != MP_NOPTS_VALUE)
video_pts = force_video_pts;
if (draw_flags & OSD_DRAW_SUB_FILTER)
draw_flags |= OSD_DRAW_SUB_ONLY;
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct osd_object *obj = osd->objs[n];
// Object is drawn into the video frame itself; don't draw twice
if (osd->render_subs_in_filter && obj->is_sub &&
!(draw_flags & OSD_DRAW_SUB_FILTER))
continue;
if ((draw_flags & OSD_DRAW_SUB_ONLY) && !obj->is_sub)
continue;
if ((draw_flags & OSD_DRAW_OSD_ONLY) && obj->is_sub)
continue;
char *stat_type_render = obj->is_sub ? "sub-render" : "osd-render";
stats_time_start(osd->stats, stat_type_render);
struct sub_bitmaps *imgs =
render_object(osd, obj, res, video_pts, formats);
stats_time_end(osd->stats, stat_type_render);
if (imgs && imgs->num_parts > 0) {
if (formats[imgs->format]) {
talloc_steal(list, imgs);
MP_TARRAY_APPEND(list, list->items, list->num_items, imgs);
imgs = NULL;
} else {
MP_ERR(osd, "Can't render OSD part %d (format %d).\n",
obj->type, imgs->format);
}
}
list->change_id += obj->vo_change_id;
talloc_free(imgs);
}
// If this is called with OSD_DRAW_SUB_ONLY or OSD_DRAW_OSD_ONLY set, assume
// it will always draw the complete OSD by doing multiple osd_draw() calls.
// OSD_DRAW_SUB_FILTER on the other hand is an evil special-case, and we
// must not reset the flag when it happens.
if (!(draw_flags & OSD_DRAW_SUB_FILTER))
osd->want_redraw_notification = false;
double elapsed = MP_TIME_NS_TO_MS(mp_time_ns() - start_time);
bool slow = elapsed > 5;
mp_msg(osd->log, slow ? MSGL_DEBUG : MSGL_TRACE, "Spent %.3f ms in %s%s\n",
elapsed, __func__, slow ? " (slow!)" : "");
mp_mutex_unlock(&osd->lock);
return list;
}
// Warning: this function should be considered legacy. Use osd_render() instead.
void osd_draw(struct osd_state *osd, struct mp_osd_res res,
double video_pts, int draw_flags,
const bool formats[SUBBITMAP_COUNT],
void (*cb)(void *ctx, struct sub_bitmaps *imgs), void *cb_ctx)
{
struct sub_bitmap_list *list =
osd_render(osd, res, video_pts, draw_flags, formats);
stats_time_start(osd->stats, "draw");
for (int n = 0; n < list->num_items; n++)
cb(cb_ctx, list->items[n]);
stats_time_end(osd->stats, "draw");
talloc_free(list);
}
// Calls mp_image_make_writeable() on the dest image if something is drawn.
// draw_flags as in osd_render().
void osd_draw_on_image(struct osd_state *osd, struct mp_osd_res res,
double video_pts, int draw_flags, struct mp_image *dest)
{
osd_draw_on_image_p(osd, res, video_pts, draw_flags, NULL, dest);
}
// Like osd_draw_on_image(), but if dest needs to be copied to make it
// writeable, allocate images from the given pool. (This is a minor
// optimization to reduce "real" image sized memory allocations.)
void osd_draw_on_image_p(struct osd_state *osd, struct mp_osd_res res,
double video_pts, int draw_flags,
struct mp_image_pool *pool, struct mp_image *dest)
{
struct sub_bitmap_list *list =
osd_render(osd, res, video_pts, draw_flags, mp_draw_sub_formats);
if (!list->num_items) {
talloc_free(list);
return;
}
if (!mp_image_pool_make_writeable(pool, dest))
return; // on OOM, skip
// Need to lock for the dumb osd->draw_cache thing.
mp_mutex_lock(&osd->lock);
if (!osd->draw_cache)
osd->draw_cache = mp_draw_sub_alloc(osd, osd->global);
stats_time_start(osd->stats, "draw-bmp");
if (!mp_draw_sub_bitmaps(osd->draw_cache, dest, list))
MP_WARN(osd, "Failed rendering OSD.\n");
talloc_steal(osd, osd->draw_cache);
stats_time_end(osd->stats, "draw-bmp");
mp_mutex_unlock(&osd->lock);
talloc_free(list);
}
// Setup the OSD resolution to render into an image with the given parameters.
// The interesting part about this is that OSD has to compensate the aspect
// ratio if the image does not have a 1:1 pixel aspect ratio.
struct mp_osd_res osd_res_from_image_params(const struct mp_image_params *p)
{
return (struct mp_osd_res) {
.w = p->w,
.h = p->h,
.display_par = p->p_h / (double)p->p_w,
};
}
// Typically called to react to OSD style changes.
void osd_changed(struct osd_state *osd)
{
mp_mutex_lock(&osd->lock);
osd->objs[OSDTYPE_OSD]->osd_changed = true;
osd->want_redraw_notification = true;
// Done here for a lack of a better place.
m_config_cache_update(osd->opts_cache);
mp_mutex_unlock(&osd->lock);
}
bool osd_query_and_reset_want_redraw(struct osd_state *osd)
{
mp_mutex_lock(&osd->lock);
bool r = osd->want_redraw_notification;
osd->want_redraw_notification = false;
mp_mutex_unlock(&osd->lock);
return r;
}
struct mp_osd_res osd_get_vo_res(struct osd_state *osd)
{
mp_mutex_lock(&osd->lock);
// Any OSDTYPE is fine; but it mustn't be a subtitle one (can have lower res.)
struct mp_osd_res res = osd->objs[OSDTYPE_OSD]->vo_res;
mp_mutex_unlock(&osd->lock);
return res;
}
// Position the subbitmaps in imgs on the screen. Basically, this fits the
// subtitle canvas (of size frame_w x frame_h) onto the screen, such that it
// fills the whole video area (especially if the video is magnified, e.g. on
// fullscreen). If compensate_par is >0, adjust the way the subtitles are
// "stretched" on the screen, and letter-box the result. If compensate_par
// is <0, strictly letter-box the subtitles. If it is 0, stretch them.
void osd_rescale_bitmaps(struct sub_bitmaps *imgs, int frame_w, int frame_h,
struct mp_osd_res res, double compensate_par)
{
int vidw = res.w - res.ml - res.mr;
int vidh = res.h - res.mt - res.mb;
double xscale = (double)vidw / frame_w;
double yscale = (double)vidh / frame_h;
if (compensate_par < 0) {
assert(res.display_par);
compensate_par = xscale / yscale / res.display_par;
}
if (compensate_par > 0)
xscale /= compensate_par;
int cx = vidw / 2 - (int)(frame_w * xscale) / 2;
int cy = vidh / 2 - (int)(frame_h * yscale) / 2;
for (int i = 0; i < imgs->num_parts; i++) {
struct sub_bitmap *bi = &imgs->parts[i];
struct mp_rect rc = {
.x0 = lrint(bi->x * xscale),
.y0 = lrint(bi->y * yscale),
.x1 = lrint((bi->x + bi->w) * xscale),
.y1 = lrint((bi->y + bi->h) * yscale),
};
bi->x = rc.x0 + cx + res.ml;
bi->y = rc.y0 + cy + res.mt;
bi->dw = mp_rect_w(rc);
bi->dh = mp_rect_h(rc);
}
}
// Copy *in and return a new allocation of it. Free with talloc_free(). This
// will contain a refcounted copy of the image data.
//
// in->packed must be set and must be a refcounted image, unless there is no
// data (num_parts==0).
//
// p_cache: if not NULL, then this points to a struct sub_bitmap_copy_cache*
// variable. The function may set this to an allocation and may later
// read it. You have to free it with talloc_free() when done.
// in: valid struct, or NULL (in this case it also returns NULL)
// returns: new copy, or NULL if there was no data in the input
struct sub_bitmaps *sub_bitmaps_copy(struct sub_bitmap_copy_cache **p_cache,
struct sub_bitmaps *in)
{
if (!in || !in->num_parts)
return NULL;
struct sub_bitmaps *res = talloc(NULL, struct sub_bitmaps);
*res = *in;
// Note: the p_cache thing is a lie and unused.
// The bitmaps being refcounted is essential for performance, and for
// not invalidating in->parts[*].bitmap pointers.
assert(in->packed && in->packed->bufs[0]);
res->packed = mp_image_new_ref(res->packed);
talloc_steal(res, res->packed);
res->parts = NULL;
MP_RESIZE_ARRAY(res, res->parts, res->num_parts);
memcpy(res->parts, in->parts, sizeof(res->parts[0]) * res->num_parts);
return res;
}