#pragma once #include "video/out/vo.h" #include "video/csputils.h" #include "ra.h" struct ra_ctx_opts { bool allow_sw; // allow software renderers bool want_alpha; // create an alpha framebuffer if possible bool debug; // enable debugging layers/callbacks etc. bool probing; // the backend was auto-probed struct m_obj_settings *context_list; // list of `ra_ctx_fns.name` to probe struct m_obj_settings *context_type_list; // list of `ra_ctx_fns.type` to probe }; extern const struct m_sub_options ra_ctx_conf; struct ra_ctx { struct vo *vo; struct ra *ra; struct mpv_global *global; struct mp_log *log; struct ra_ctx_opts opts; const struct ra_ctx_fns *fns; struct ra_swapchain *swapchain; struct spirv_compiler *spirv; void *priv; }; // The functions that make up a ra_ctx. struct ra_ctx_fns { const char *type; // API type (for --gpu-api) const char *name; // name (for --gpu-context) const char *description; // description (for --gpu-context=help) // Resize the window, or create a new window if there isn't one yet. // Currently, there is an unfortunate interaction with ctx->vo, and // display size etc. are determined by it. bool (*reconfig)(struct ra_ctx *ctx); // Signal if the underlying context can use colorspace/hdr related functionality // on its own. bool (*pass_colorspace)(struct ra_ctx *ctx); // This behaves exactly like vo_driver.control(). int (*control)(struct ra_ctx *ctx, int *events, int request, void *arg); // These behave exactly like vo_driver.wakeup/wait_events. They are // optional. void (*wakeup)(struct ra_ctx *ctx); void (*wait_events)(struct ra_ctx *ctx, int64_t until_time_ns); void (*update_render_opts)(struct ra_ctx *ctx); // Initialize/destroy the 'struct ra' and possibly the underlying VO backend. // Not normally called by the user of the ra_ctx. bool (*init)(struct ra_ctx *ctx); void (*uninit)(struct ra_ctx *ctx); }; // Extra struct for the swapchain-related functions so they can be easily // inherited from helpers. struct ra_swapchain { struct ra_ctx *ctx; struct priv *priv; const struct ra_swapchain_fns *fns; }; // Represents a framebuffer / render target struct ra_fbo { struct ra_tex *tex; bool flip; // rendering needs to be inverted // Host system's colorspace that it will be interpreting // the frame buffer as. struct pl_color_space color_space; }; struct ra_swapchain_fns { // Gets the current framebuffer depth in bits (0 if unknown). Optional. int (*color_depth)(struct ra_swapchain *sw); // Called when rendering starts. Returns NULL on failure. This must be // followed by submit_frame, to submit the rendered frame. This function // can also fail sporadically, and such errors should be ignored unless // they persist. bool (*start_frame)(struct ra_swapchain *sw, struct ra_fbo *out_fbo); // Present the frame. Issued in lockstep with start_frame, with rendering // commands in between. The `frame` is just there for timing data, for // swapchains smart enough to do something with it. bool (*submit_frame)(struct ra_swapchain *sw, const struct vo_frame *frame); // Performs a buffer swap. This blocks for as long as necessary to meet // params.swapchain_depth, or until the next vblank (for vsynced contexts) void (*swap_buffers)(struct ra_swapchain *sw); // See vo. Usually called after swap_buffers(). void (*get_vsync)(struct ra_swapchain *sw, struct vo_vsync_info *info); }; // Create and destroy a ra_ctx. This also takes care of creating and destroying // the underlying `struct ra`, and perhaps the underlying VO backend. struct ra_ctx *ra_ctx_create(struct vo *vo, struct ra_ctx_opts opts); void ra_ctx_destroy(struct ra_ctx **ctx); // Special case of creating a ra_ctx while specifying a specific context by name. struct ra_ctx *ra_ctx_create_by_name(struct vo *vo, const char *name);