/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see .
*/
#include
#include
#include
#include
#include
#include "config.h"
#include "mpv_talloc.h"
#include "common/msg.h"
#include "options/options.h"
#include "options/m_config.h"
#include "options/m_option.h"
#include "common/common.h"
#include "common/encode.h"
#include "options/m_property.h"
#include "osdep/timer.h"
#include "audio/out/ao.h"
#include "demux/demux.h"
#include "stream/stream.h"
#include "sub/osd.h"
#include "video/hwdec.h"
#include "video/filter/vf.h"
#include "video/decode/dec_video.h"
#include "video/decode/vd.h"
#include "video/out/vo.h"
#include "audio/filter/af.h"
#include "audio/decode/dec_audio.h"
#include "core.h"
#include "command.h"
#include "screenshot.h"
#define VF_DEINTERLACE_LABEL "deinterlace"
enum {
// update_video() - code also uses: <0 error, 0 eof, >0 progress
VD_ERROR = -1,
VD_EOF = 0, // end of file - no new output
VD_PROGRESS = 1, // progress, but no output; repeat call with no waiting
VD_NEW_FRAME = 2, // the call produced a new frame
VD_WAIT = 3, // no EOF, but no output; wait until wakeup
VD_RECONFIG = 4,
};
static const char av_desync_help_text[] =
"\n"
"Audio/Video desynchronisation detected! Possible reasons include too slow\n"
"hardware, temporary CPU spikes, broken drivers, and broken files. Audio\n"
"position will not match to the video (see A-V status field).\n"
"\n";
int video_set_colors(struct vo_chain *vo_c, const char *item, int value)
{
vf_equalizer_t data;
data.item = item;
data.value = value;
MP_VERBOSE(vo_c, "set video colors %s=%d \n", item, value);
if (video_vf_vo_control(vo_c, VFCTRL_SET_EQUALIZER, &data) == CONTROL_TRUE)
return 1;
MP_VERBOSE(vo_c, "Video attribute '%s' is not supported by selected vo.\n",
item);
return 0;
}
int video_get_colors(struct vo_chain *vo_c, const char *item, int *value)
{
vf_equalizer_t data;
data.item = item;
MP_VERBOSE(vo_c, "get video colors %s \n", item);
if (video_vf_vo_control(vo_c, VFCTRL_GET_EQUALIZER, &data) == CONTROL_TRUE) {
*value = data.value;
return 1;
}
return 0;
}
// Send a VCTRL, or if it doesn't work, translate it to a VOCTRL and try the VO.
int video_vf_vo_control(struct vo_chain *vo_c, int vf_cmd, void *data)
{
if (vo_c->vf->initialized > 0) {
int r = vf_control_any(vo_c->vf, vf_cmd, data);
if (r != CONTROL_UNKNOWN)
return r;
}
switch (vf_cmd) {
case VFCTRL_GET_DEINTERLACE:
return vo_control(vo_c->vo, VOCTRL_GET_DEINTERLACE, data) == VO_TRUE;
case VFCTRL_SET_DEINTERLACE:
return vo_control(vo_c->vo, VOCTRL_SET_DEINTERLACE, data) == VO_TRUE;
case VFCTRL_SET_EQUALIZER: {
vf_equalizer_t *eq = data;
if (!vo_c->vo->config_ok)
return CONTROL_FALSE; // vo not configured?
struct voctrl_set_equalizer_args param = {
eq->item, eq->value
};
return vo_control(vo_c->vo, VOCTRL_SET_EQUALIZER, ¶m) == VO_TRUE;
}
case VFCTRL_GET_EQUALIZER: {
vf_equalizer_t *eq = data;
if (!vo_c->vo->config_ok)
return CONTROL_FALSE; // vo not configured?
struct voctrl_get_equalizer_args param = {
eq->item, &eq->value
};
return vo_control(vo_c->vo, VOCTRL_GET_EQUALIZER, ¶m) == VO_TRUE;
}
}
return CONTROL_UNKNOWN;
}
static void set_allowed_vo_formats(struct vo_chain *vo_c)
{
vo_query_formats(vo_c->vo, vo_c->vf->allowed_output_formats);
}
static int try_filter(struct vo_chain *vo_c, char *name, char *label, char **args)
{
struct vf_instance *vf = vf_append_filter(vo_c->vf, name, args);
if (!vf)
return -1;
vf->label = talloc_strdup(vf, label);
if (vf_reconfig(vo_c->vf, &vo_c->input_format) < 0) {
vf_remove_filter(vo_c->vf, vf);
// restore
vf_reconfig(vo_c->vf, &vo_c->input_format);
return -1;
}
return 0;
}
static bool check_output_format(struct vo_chain *vo_c, int imgfmt)
{
return vo_c->vf->output_params.imgfmt == imgfmt;
}
static int probe_deint_filters(struct vo_chain *vo_c)
{
// Usually, we prefer inserting/removing deint filters. But If there's VO
// support, or the user inserted a filter that supports swichting deint and
// that has no VF_DEINTERLACE_LABEL, or if the filter was auto-inserted
// for other reasons and supports switching deint (like vf_d3d11vpp), then
// use the runtime switching method.
if (video_vf_vo_control(vo_c, VFCTRL_SET_DEINTERLACE, &(int){1}) == CONTROL_OK)
return 0;
if (check_output_format(vo_c, IMGFMT_VDPAU)) {
char *args[5] = {"deint", "yes"};
int pref = 0;
vo_control(vo_c->vo, VOCTRL_GET_PREF_DEINT, &pref);
pref = pref < 0 ? -pref : pref;
if (pref > 0 && pref <= 4) {
const char *types[] =
{"", "first-field", "bob", "temporal", "temporal-spatial"};
args[2] = "deint-mode";
args[3] = (char *)types[pref];
}
return try_filter(vo_c, "vdpaupp", VF_DEINTERLACE_LABEL, args);
}
if (check_output_format(vo_c, IMGFMT_VAAPI))
return try_filter(vo_c, "vavpp", VF_DEINTERLACE_LABEL, NULL);
if (check_output_format(vo_c, IMGFMT_D3D11VA) ||
check_output_format(vo_c, IMGFMT_D3D11NV12))
return try_filter(vo_c, "d3d11vpp", VF_DEINTERLACE_LABEL, NULL);
return try_filter(vo_c, "yadif", VF_DEINTERLACE_LABEL, NULL);
}
// Reconfigure the filter chain according to the new input format.
static void filter_reconfig(struct MPContext *mpctx, struct vo_chain *vo_c)
{
struct mp_image_params params = vo_c->input_format;
if (!params.imgfmt)
return;
set_allowed_vo_formats(vo_c);
char *filters[] = {"autorotate", "autostereo3d", "deinterlace", NULL};
for (int n = 0; filters[n]; n++) {
struct vf_instance *vf = vf_find_by_label(vo_c->vf, filters[n]);
if (vf)
vf_remove_filter(vo_c->vf, vf);
}
if (vo_c->vf->initialized < 1) {
if (vf_reconfig(vo_c->vf, ¶ms) < 0)
return;
}
// Make sure to reset this even if runtime deint switching is used.
if (mpctx->opts->deinterlace >= 0)
video_vf_vo_control(vo_c, VFCTRL_SET_DEINTERLACE, &(int){0});
if (params.rotate) {
if (!(vo_c->vo->driver->caps & VO_CAP_ROTATE90) || params.rotate % 90) {
// Try to insert a rotation filter.
char *args[] = {"angle", "auto", NULL};
if (try_filter(vo_c, "rotate", "autorotate", args) < 0)
MP_ERR(vo_c, "Can't insert rotation filter.\n");
}
}
if (params.stereo_in != params.stereo_out &&
params.stereo_in > 0 && params.stereo_out >= 0)
{
char *to = (char *)MP_STEREO3D_NAME(params.stereo_out);
if (to) {
char *args[] = {"in", "auto", "out", to, NULL, NULL};
if (try_filter(vo_c, "stereo3d", "autostereo3d", args) < 0)
MP_ERR(vo_c, "Can't insert 3D conversion filter.\n");
}
}
if (mpctx->opts->deinterlace == 1)
probe_deint_filters(vo_c);
}
static void recreate_auto_filters(struct MPContext *mpctx)
{
filter_reconfig(mpctx, mpctx->vo_chain);
mp_force_video_refresh(mpctx);
mp_notify(mpctx, MPV_EVENT_VIDEO_RECONFIG, NULL);
}
int get_deinterlacing(struct MPContext *mpctx)
{
struct vo_chain *vo_c = mpctx->vo_chain;
int enabled = 0;
if (video_vf_vo_control(vo_c, VFCTRL_GET_DEINTERLACE, &enabled) != CONTROL_OK)
enabled = -1;
if (enabled < 0) {
// vf_lavfi doesn't support VFCTRL_GET_DEINTERLACE
if (vf_find_by_label(vo_c->vf, VF_DEINTERLACE_LABEL))
enabled = 1;
}
return enabled;
}
void set_deinterlacing(struct MPContext *mpctx, int opt_val)
{
if ((opt_val < 0 && mpctx->opts->deinterlace == opt_val) ||
(opt_val == (get_deinterlacing(mpctx) > 0)))
return;
mpctx->opts->deinterlace = opt_val;
recreate_auto_filters(mpctx);
if (opt_val >= 0)
mpctx->opts->deinterlace = get_deinterlacing(mpctx) > 0;
}
static void recreate_video_filters(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
struct vo_chain *vo_c = mpctx->vo_chain;
assert(vo_c);
vf_destroy(vo_c->vf);
vo_c->vf = vf_new(mpctx->global);
vo_c->vf->hwdec_devs = vo_c->hwdec_devs;
vo_c->vf->wakeup_callback = mp_wakeup_core_cb;
vo_c->vf->wakeup_callback_ctx = mpctx;
vo_c->vf->container_fps = vo_c->container_fps;
vo_control(vo_c->vo, VOCTRL_GET_DISPLAY_FPS, &vo_c->vf->display_fps);
vf_append_filter_list(vo_c->vf, opts->vf_settings);
// for vf_sub
osd_set_render_subs_in_filter(mpctx->osd,
vf_control_any(vo_c->vf, VFCTRL_INIT_OSD, mpctx->osd) > 0);
set_allowed_vo_formats(vo_c);
}
int reinit_video_filters(struct MPContext *mpctx)
{
struct vo_chain *vo_c = mpctx->vo_chain;
if (!vo_c)
return 0;
bool need_reconfig = vo_c->vf->initialized != 0;
recreate_video_filters(mpctx);
if (need_reconfig)
filter_reconfig(mpctx, vo_c);
mp_force_video_refresh(mpctx);
mp_notify(mpctx, MPV_EVENT_VIDEO_RECONFIG, NULL);
return vo_c->vf->initialized;
}
static void vo_chain_reset_state(struct vo_chain *vo_c)
{
mp_image_unrefp(&vo_c->input_mpi);
if (vo_c->vf->initialized == 1)
vf_seek_reset(vo_c->vf);
vo_seek_reset(vo_c->vo);
if (vo_c->video_src)
video_reset(vo_c->video_src);
}
void reset_video_state(struct MPContext *mpctx)
{
if (mpctx->vo_chain)
vo_chain_reset_state(mpctx->vo_chain);
for (int n = 0; n < mpctx->num_next_frames; n++)
mp_image_unrefp(&mpctx->next_frames[n]);
mpctx->num_next_frames = 0;
mp_image_unrefp(&mpctx->saved_frame);
mpctx->delay = 0;
mpctx->time_frame = 0;
mpctx->video_pts = MP_NOPTS_VALUE;
mpctx->num_past_frames = 0;
mpctx->total_avsync_change = 0;
mpctx->last_av_difference = 0;
mpctx->dropped_frames_start = 0;
mpctx->mistimed_frames_total = 0;
mpctx->drop_message_shown = 0;
mpctx->display_sync_drift_dir = 0;
mpctx->display_sync_broken = false;
mpctx->video_status = mpctx->vo_chain ? STATUS_SYNCING : STATUS_EOF;
}
void uninit_video_out(struct MPContext *mpctx)
{
uninit_video_chain(mpctx);
if (mpctx->video_out) {
vo_destroy(mpctx->video_out);
mp_notify(mpctx, MPV_EVENT_VIDEO_RECONFIG, NULL);
}
mpctx->video_out = NULL;
}
static void vo_chain_uninit(struct vo_chain *vo_c)
{
struct track *track = vo_c->track;
if (track) {
assert(track->vo_c == vo_c);
track->vo_c = NULL;
assert(track->d_video == vo_c->video_src);
track->d_video = NULL;
video_uninit(vo_c->video_src);
}
if (vo_c->filter_src)
lavfi_set_connected(vo_c->filter_src, false);
mp_image_unrefp(&vo_c->input_mpi);
vf_destroy(vo_c->vf);
talloc_free(vo_c);
// this does not free the VO
}
void uninit_video_chain(struct MPContext *mpctx)
{
if (mpctx->vo_chain) {
reset_video_state(mpctx);
vo_chain_uninit(mpctx->vo_chain);
mpctx->vo_chain = NULL;
mpctx->video_status = STATUS_EOF;
mp_notify(mpctx, MPV_EVENT_VIDEO_RECONFIG, NULL);
}
}
int init_video_decoder(struct MPContext *mpctx, struct track *track)
{
assert(!track->d_video);
if (!track->stream)
goto err_out;
track->d_video = talloc_zero(NULL, struct dec_video);
struct dec_video *d_video = track->d_video;
d_video->global = mpctx->global;
d_video->log = mp_log_new(d_video, mpctx->log, "!vd");
d_video->opts = mpctx->opts;
d_video->header = track->stream;
d_video->codec = track->stream->codec;
d_video->fps = d_video->header->codec->fps;
// Note: at least mpv_opengl_cb_uninit_gl() relies on being able to get
// rid of all references to the VO by destroying the VO chain. Thus,
// decoders not linked to vo_chain must not use the hwdec context.
if (mpctx->vo_chain)
d_video->hwdec_devs = mpctx->vo_chain->hwdec_devs;
MP_VERBOSE(d_video, "Container reported FPS: %f\n", d_video->fps);
if (d_video->opts->force_fps) {
d_video->fps = d_video->opts->force_fps;
MP_INFO(mpctx, "FPS forced to %5.3f.\n", d_video->fps);
MP_INFO(mpctx, "Use --no-correct-pts to force FPS based timing.\n");
}
if (!video_init_best_codec(d_video))
goto err_out;
return 1;
err_out:
if (track->sink)
lavfi_set_connected(track->sink, false);
track->sink = NULL;
video_uninit(track->d_video);
track->d_video = NULL;
error_on_track(mpctx, track);
return 0;
}
int reinit_video_chain(struct MPContext *mpctx)
{
return reinit_video_chain_src(mpctx, NULL);
}
int reinit_video_chain_src(struct MPContext *mpctx, struct lavfi_pad *src)
{
struct MPOpts *opts = mpctx->opts;
struct track *track = NULL;
struct sh_stream *sh = NULL;
if (!src) {
track = mpctx->current_track[0][STREAM_VIDEO];
if (!track)
return 0;
sh = track->stream;
if (!sh)
goto no_video;
}
assert(!mpctx->vo_chain);
if (!mpctx->video_out) {
struct vo_extra ex = {
.input_ctx = mpctx->input,
.osd = mpctx->osd,
.encode_lavc_ctx = mpctx->encode_lavc_ctx,
.opengl_cb_context = mpctx->gl_cb_ctx,
.wakeup_cb = mp_wakeup_core_cb,
.wakeup_ctx = mpctx,
};
mpctx->video_out = init_best_video_out(mpctx->global, &ex);
if (!mpctx->video_out) {
MP_FATAL(mpctx, "Error opening/initializing "
"the selected video_out (-vo) device.\n");
mpctx->error_playing = MPV_ERROR_VO_INIT_FAILED;
goto err_out;
}
mpctx->mouse_cursor_visible = true;
}
update_window_title(mpctx, true);
struct vo_chain *vo_c = talloc_zero(NULL, struct vo_chain);
mpctx->vo_chain = vo_c;
vo_c->log = mpctx->log;
vo_c->vo = mpctx->video_out;
vo_c->vf = vf_new(mpctx->global);
vo_c->hwdec_devs = vo_c->vo->hwdec_devs;
vo_c->filter_src = src;
if (!vo_c->filter_src) {
vo_c->track = track;
track->vo_c = vo_c;
if (!init_video_decoder(mpctx, track))
goto err_out;
vo_c->video_src = track->d_video;
vo_c->container_fps = vo_c->video_src->fps;
vo_c->is_coverart = !!sh->attached_picture;
track->vo_c = vo_c;
vo_c->track = track;
}
#if HAVE_ENCODING
if (mpctx->encode_lavc_ctx)
encode_lavc_set_video_fps(mpctx->encode_lavc_ctx, vo_c->container_fps);
#endif
recreate_video_filters(mpctx);
bool saver_state = opts->pause || !opts->stop_screensaver;
vo_control(vo_c->vo, saver_state ? VOCTRL_RESTORE_SCREENSAVER
: VOCTRL_KILL_SCREENSAVER, NULL);
vo_set_paused(vo_c->vo, mpctx->paused);
// If we switch on video again, ensure audio position matches up.
if (mpctx->ao_chain)
mpctx->audio_status = STATUS_SYNCING;
reset_video_state(mpctx);
reset_subtitle_state(mpctx);
return 1;
err_out:
no_video:
uninit_video_chain(mpctx);
error_on_track(mpctx, track);
handle_force_window(mpctx, true);
return 0;
}
// Try to refresh the video by doing a precise seek to the currently displayed
// frame. This can go wrong in all sorts of ways, so use sparingly.
void mp_force_video_refresh(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
struct vo_chain *vo_c = mpctx->vo_chain;
if (!vo_c || !vo_c->input_format.imgfmt)
return;
// If not paused, the next frame should come soon enough.
if ((opts->pause || mpctx->time_frame >= 0.5) &&
(mpctx->video_status >= STATUS_PLAYING ||
mpctx->video_status <= STATUS_DRAINING) &&
mpctx->last_vo_pts != MP_NOPTS_VALUE)
{
queue_seek(mpctx, MPSEEK_ABSOLUTE, mpctx->last_vo_pts,
MPSEEK_VERY_EXACT, 0);
}
}
static bool check_framedrop(struct MPContext *mpctx, struct vo_chain *vo_c)
{
struct MPOpts *opts = mpctx->opts;
// check for frame-drop:
if (mpctx->video_status == STATUS_PLAYING && !mpctx->paused &&
mpctx->audio_status == STATUS_PLAYING && !ao_untimed(mpctx->ao) &&
vo_c->video_src)
{
float fps = vo_c->container_fps;
double frame_time = fps > 0 ? 1.0 / fps : 0;
// we should avoid dropping too many frames in sequence unless we
// are too late. and we allow 100ms A-V delay here:
int dropped_frames =
vo_c->video_src->dropped_frames - mpctx->dropped_frames_start;
if (mpctx->last_av_difference - 0.100 > dropped_frames * frame_time)
return !!(opts->frame_dropping & 2);
}
return false;
}
// Read a packet, store decoded image into d_video->waiting_decoded_mpi
// returns VD_* code
static int decode_image(struct MPContext *mpctx)
{
struct vo_chain *vo_c = mpctx->vo_chain;
if (vo_c->input_mpi)
return VD_PROGRESS;
int res = DATA_EOF;
if (vo_c->filter_src) {
res = lavfi_request_frame_v(vo_c->filter_src, &vo_c->input_mpi);
} else if (vo_c->video_src) {
struct dec_video *d_video = vo_c->video_src;
bool hrseek = mpctx->hrseek_active && mpctx->hrseek_framedrop &&
mpctx->video_status == STATUS_SYNCING;
video_set_start(d_video, hrseek ? mpctx->hrseek_pts : MP_NOPTS_VALUE);
video_set_framedrop(d_video, check_framedrop(mpctx, vo_c));
video_work(d_video);
res = video_get_frame(d_video, &vo_c->input_mpi);
}
switch (res) {
case DATA_WAIT: return VD_WAIT;
case DATA_OK:
case DATA_AGAIN: return VD_PROGRESS;
case DATA_EOF: return VD_EOF;
default: abort();
}
}
// Feed newly decoded frames to the filter, take care of format changes.
// If eof=true, drain the filter chain, and return VD_EOF if empty.
static int video_filter(struct MPContext *mpctx, bool eof)
{
struct vo_chain *vo_c = mpctx->vo_chain;
struct vf_chain *vf = vo_c->vf;
if (vf->initialized < 0)
return VD_ERROR;
// There is already a filtered frame available.
// If vf_needs_input() returns > 0, the filter wants input anyway.
if (vf_output_frame(vf, eof) > 0 && vf_needs_input(vf) < 1)
return VD_PROGRESS;
// Decoder output is different from filter input?
bool need_vf_reconfig = !vf->input_params.imgfmt || vf->initialized < 1 ||
!mp_image_params_equal(&vo_c->input_format, &vf->input_params);
// (If imgfmt==0, nothing was decoded yet, and the format is unknown.)
if (need_vf_reconfig && vo_c->input_format.imgfmt) {
// Drain the filter chain.
if (vf_output_frame(vf, true) > 0)
return VD_PROGRESS;
// The filter chain is drained; execute the filter format change.
vf->initialized = 0;
filter_reconfig(mpctx, mpctx->vo_chain);
mp_notify(mpctx, MPV_EVENT_VIDEO_RECONFIG, NULL);
// Most video filters don't work with hardware decoding, so this
// might be the reason why filter reconfig failed.
if (vf->initialized < 0 && vo_c->video_src &&
video_vd_control(vo_c->video_src, VDCTRL_FORCE_HWDEC_FALLBACK, NULL)
== CONTROL_OK)
{
// Fallback active; decoder will return software format next
// time. Don't abort video decoding.
vf->initialized = 0;
mp_image_unrefp(&vo_c->input_mpi);
vo_c->input_format = (struct mp_image_params){0};
MP_VERBOSE(mpctx, "hwdec falback due to filters.\n");
return VD_PROGRESS; // try again
}
if (vf->initialized < 1) {
MP_FATAL(mpctx, "Cannot initialize video filters.\n");
return VD_ERROR;
}
return VD_RECONFIG;
}
// If something was decoded, and the filter chain is ready, filter it.
if (!need_vf_reconfig && vo_c->input_mpi) {
vf_filter_frame(vf, vo_c->input_mpi);
vo_c->input_mpi = NULL;
return VD_PROGRESS;
}
return eof ? VD_EOF : VD_PROGRESS;
}
// Make sure at least 1 filtered image is available, decode new video if needed.
// returns VD_* code
// A return value of VD_PROGRESS doesn't necessarily output a frame, but makes
// the promise that calling this function again will eventually do something.
static int video_decode_and_filter(struct MPContext *mpctx)
{
struct vo_chain *vo_c = mpctx->vo_chain;
int r = video_filter(mpctx, false);
if (r < 0)
return r;
if (!vo_c->input_mpi) {
// Decode a new image, or at least feed the decoder a packet.
r = decode_image(mpctx);
if (r == VD_WAIT)
return r;
}
if (vo_c->input_mpi)
vo_c->input_format = vo_c->input_mpi->params;
bool eof = !vo_c->input_mpi && (r == VD_EOF || r < 0);
r = video_filter(mpctx, eof);
if (r == VD_RECONFIG) // retry feeding decoded image
r = video_filter(mpctx, eof);
return r;
}
static int video_feed_async_filter(struct MPContext *mpctx)
{
struct vf_chain *vf = mpctx->vo_chain->vf;
if (vf->initialized < 0)
return VD_ERROR;
if (vf_needs_input(vf) < 1)
return 0;
mp_wakeup_core(mpctx); // retry until done
return video_decode_and_filter(mpctx);
}
/* Modify video timing to match the audio timeline. There are two main
* reasons this is needed. First, video and audio can start from different
* positions at beginning of file or after a seek (MPlayer starts both
* immediately even if they have different pts). Second, the file can have
* audio timestamps that are inconsistent with the duration of the audio
* packets, for example two consecutive timestamp values differing by
* one second but only a packet with enough samples for half a second
* of playback between them.
*/
static void adjust_sync(struct MPContext *mpctx, double v_pts, double frame_time)
{
struct MPOpts *opts = mpctx->opts;
if (mpctx->audio_status != STATUS_PLAYING)
return;
double a_pts = written_audio_pts(mpctx) + opts->audio_delay - mpctx->delay;
double av_delay = a_pts - v_pts;
double change = av_delay * 0.1;
double max_change = opts->default_max_pts_correction >= 0 ?
opts->default_max_pts_correction : frame_time * 0.1;
if (change < -max_change)
change = -max_change;
else if (change > max_change)
change = max_change;
mpctx->delay += change;
mpctx->total_avsync_change += change;
if (mpctx->display_sync_active)
mpctx->total_avsync_change = 0;
}
// Make the frame at position 0 "known" to the playback logic. This must happen
// only once for each frame, so this function has to be called carefully.
// Generally, if position 0 gets a new frame, this must be called.
static void handle_new_frame(struct MPContext *mpctx)
{
assert(mpctx->num_next_frames >= 1);
double frame_time = 0;
double pts = mpctx->next_frames[0]->pts;
if (mpctx->video_pts != MP_NOPTS_VALUE) {
frame_time = pts - mpctx->video_pts;
double tolerance = mpctx->demuxer->ts_resets_possible ? 5 : 1e4;
if (frame_time <= 0 || frame_time >= tolerance) {
// Assume a discontinuity.
MP_WARN(mpctx, "Invalid video timestamp: %f -> %f\n",
mpctx->video_pts, pts);
frame_time = 0;
}
}
mpctx->delay -= frame_time;
if (mpctx->video_status >= STATUS_PLAYING) {
mpctx->time_frame += frame_time / mpctx->video_speed;
adjust_sync(mpctx, pts, frame_time);
}
struct dec_video *d_video = mpctx->vo_chain->video_src;
if (d_video)
mpctx->dropped_frames_start = d_video->dropped_frames;
MP_TRACE(mpctx, "frametime=%5.3f\n", frame_time);
}
// Remove the first frame in mpctx->next_frames
static void shift_frames(struct MPContext *mpctx)
{
if (mpctx->num_next_frames < 1)
return;
talloc_free(mpctx->next_frames[0]);
for (int n = 0; n < mpctx->num_next_frames - 1; n++)
mpctx->next_frames[n] = mpctx->next_frames[n + 1];
mpctx->num_next_frames -= 1;
}
static int get_req_frames(struct MPContext *mpctx, bool eof)
{
// On EOF, drain all frames.
if (eof)
return 1;
// On the first frame, output a new frame as quickly as possible.
// But display-sync likes to have a correct frame duration always.
if (mpctx->video_pts == MP_NOPTS_VALUE)
return mpctx->opts->video_sync == VS_DEFAULT ? 1 : 2;
int req = vo_get_num_req_frames(mpctx->video_out);
return MPCLAMP(req, 2, MP_ARRAY_SIZE(mpctx->next_frames) - 1);
}
// Whether it's fine to call add_new_frame() now.
static bool needs_new_frame(struct MPContext *mpctx)
{
return mpctx->num_next_frames < get_req_frames(mpctx, false);
}
// Queue a frame to mpctx->next_frames[]. Call only if needs_new_frame() signals ok.
static void add_new_frame(struct MPContext *mpctx, struct mp_image *frame)
{
assert(mpctx->num_next_frames < MP_ARRAY_SIZE(mpctx->next_frames));
assert(frame);
mpctx->next_frames[mpctx->num_next_frames++] = frame;
if (mpctx->num_next_frames == 1)
handle_new_frame(mpctx);
}
// Enough video filtered already to push one frame to the VO?
// Set eof to true if no new frames are to be expected.
static bool have_new_frame(struct MPContext *mpctx, bool eof)
{
return mpctx->num_next_frames >= get_req_frames(mpctx, eof);
}
// Fill mpctx->next_frames[] with a newly filtered or decoded image.
// returns VD_* code
static int video_output_image(struct MPContext *mpctx)
{
struct vo_chain *vo_c = mpctx->vo_chain;
bool hrseek = mpctx->hrseek_active && mpctx->video_status == STATUS_SYNCING;
if (vo_c->is_coverart) {
if (vo_has_frame(mpctx->video_out))
return VD_EOF;
hrseek = false;
}
if (have_new_frame(mpctx, false))
return VD_NEW_FRAME;
// Get a new frame if we need one.
int r = VD_PROGRESS;
if (needs_new_frame(mpctx)) {
// Filter a new frame.
r = video_decode_and_filter(mpctx);
if (r < 0)
return r; // error
struct mp_image *img = vf_read_output_frame(vo_c->vf);
if (img) {
double endpts = get_play_end_pts(mpctx);
if ((endpts != MP_NOPTS_VALUE && img->pts >= endpts) ||
mpctx->max_frames == 0)
{
vf_unread_output_frame(vo_c->vf, img);
img = NULL;
r = VD_EOF;
} else if (hrseek && mpctx->hrseek_lastframe) {
mp_image_setrefp(&mpctx->saved_frame, img);
} else if (hrseek && img->pts < mpctx->hrseek_pts - .005) {
/* just skip - but save if backstep active */
if (mpctx->hrseek_backstep)
mp_image_setrefp(&mpctx->saved_frame, img);
} else if (mpctx->video_status == STATUS_SYNCING &&
mpctx->playback_pts != MP_NOPTS_VALUE &&
img->pts < mpctx->playback_pts && !vo_c->is_coverart)
{
/* skip after stream-switching */
} else {
if (hrseek && mpctx->hrseek_backstep) {
if (mpctx->saved_frame) {
add_new_frame(mpctx, mpctx->saved_frame);
mpctx->saved_frame = NULL;
} else {
MP_WARN(mpctx, "Backstep failed.\n");
}
mpctx->hrseek_backstep = false;
}
add_new_frame(mpctx, img);
img = NULL;
}
talloc_free(img);
}
}
// Last-frame seek
if (r <= 0 && hrseek && mpctx->hrseek_lastframe && mpctx->saved_frame) {
add_new_frame(mpctx, mpctx->saved_frame);
mpctx->saved_frame = NULL;
r = VD_PROGRESS;
}
return have_new_frame(mpctx, r <= 0) ? VD_NEW_FRAME : r;
}
/* Update avsync before a new video frame is displayed. Actually, this can be
* called arbitrarily often before the actual display.
* This adjusts the time of the next video frame */
static void update_avsync_before_frame(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
struct vo *vo = mpctx->video_out;
if (mpctx->vo_chain->is_coverart || mpctx->video_status < STATUS_READY) {
mpctx->time_frame = 0;
} else if (mpctx->display_sync_active || opts->video_sync == VS_NONE) {
// don't touch the timing
} else if (mpctx->audio_status == STATUS_PLAYING &&
mpctx->video_status == STATUS_PLAYING &&
!ao_untimed(mpctx->ao))
{
double buffered_audio = ao_get_delay(mpctx->ao);
double predicted = mpctx->delay / mpctx->video_speed +
mpctx->time_frame;
double difference = buffered_audio - predicted;
MP_STATS(mpctx, "value %f audio-diff", difference);
if (opts->autosync) {
/* Smooth reported playback position from AO by averaging
* it with the value expected based on previus value and
* time elapsed since then. May help smooth video timing
* with audio output that have inaccurate position reporting.
* This is badly implemented; the behavior of the smoothing
* now undesirably depends on how often this code runs
* (mainly depends on video frame rate). */
buffered_audio = predicted + difference / opts->autosync;
}
mpctx->time_frame = buffered_audio - mpctx->delay / mpctx->video_speed;
} else {
/* If we're more than 200 ms behind the right playback
* position, don't try to speed up display of following
* frames to catch up; continue with default speed from
* the current frame instead.
* If untimed is set always output frames immediately
* without sleeping.
*/
if (mpctx->time_frame < -0.2 || opts->untimed || vo->driver->untimed)
mpctx->time_frame = 0;
}
}
// Update the A/V sync difference when a new video frame is being shown.
static void update_av_diff(struct MPContext *mpctx, double offset)
{
struct MPOpts *opts = mpctx->opts;
mpctx->last_av_difference = 0;
if (mpctx->audio_status != STATUS_PLAYING ||
mpctx->video_status != STATUS_PLAYING)
return;
double a_pos = playing_audio_pts(mpctx);
if (a_pos != MP_NOPTS_VALUE && mpctx->video_pts != MP_NOPTS_VALUE) {
mpctx->last_av_difference = a_pos - mpctx->video_pts
+ opts->audio_delay + offset;
}
if (fabs(mpctx->last_av_difference) > 0.5 && !mpctx->drop_message_shown) {
MP_WARN(mpctx, "%s", av_desync_help_text);
mpctx->drop_message_shown = true;
}
}
static void init_vo(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
struct vo_chain *vo_c = mpctx->vo_chain;
if (opts->gamma_gamma != 0)
video_set_colors(vo_c, "gamma", opts->gamma_gamma);
if (opts->gamma_brightness != 0)
video_set_colors(vo_c, "brightness", opts->gamma_brightness);
if (opts->gamma_contrast != 0)
video_set_colors(vo_c, "contrast", opts->gamma_contrast);
if (opts->gamma_saturation != 0)
video_set_colors(vo_c, "saturation", opts->gamma_saturation);
if (opts->gamma_hue != 0)
video_set_colors(vo_c, "hue", opts->gamma_hue);
video_set_colors(vo_c, "output-levels", opts->video_output_levels);
mp_notify(mpctx, MPV_EVENT_VIDEO_RECONFIG, NULL);
}
double calc_average_frame_duration(struct MPContext *mpctx)
{
double total = 0;
int num = 0;
for (int n = 0; n < mpctx->num_past_frames; n++) {
double dur = mpctx->past_frames[n].approx_duration;
if (dur <= 0)
continue;
total += dur;
num += 1;
}
return num > 0 ? total / num : 0;
}
// Find a speed factor such that the display FPS is an integer multiple of the
// effective video FPS. If this is not possible, try to do it for multiples,
// which still leads to an improved end result.
// Both parameters are durations in seconds.
static double calc_best_speed(double vsync, double frame)
{
double ratio = frame / vsync;
double best_scale = -1;
double best_dev = INFINITY;
for (int factor = 1; factor <= 5; factor++) {
double scale = ratio * factor / rint(ratio * factor);
double dev = fabs(scale - 1);
if (dev < best_dev) {
best_scale = scale;
best_dev = dev;
}
}
return best_scale;
}
static double find_best_speed(struct MPContext *mpctx, double vsync)
{
double total = 0;
int num = 0;
for (int n = 0; n < mpctx->num_past_frames; n++) {
double dur = mpctx->past_frames[n].approx_duration;
if (dur <= 0)
continue;
total += calc_best_speed(vsync, dur / mpctx->opts->playback_speed);
num++;
}
return num > 0 ? total / num : 1;
}
static bool using_spdif_passthrough(struct MPContext *mpctx)
{
if (mpctx->ao_chain && mpctx->ao_chain->ao) {
struct mp_audio out_format = {0};
ao_get_format(mpctx->ao_chain->ao, &out_format);
return !af_fmt_is_pcm(out_format.format);
}
return false;
}
// Compute the relative audio speed difference by taking A/V dsync into account.
static double compute_audio_drift(struct MPContext *mpctx, double vsync)
{
// Least-squares linear regression, using relative real time for x, and
// audio desync for y. Assume speed didn't change for the frames we're
// looking at for simplicity. This also should actually use the realtime
// (minus paused time) for x, but use vsync scheduling points instead.
if (mpctx->num_past_frames <= 10)
return NAN;
int num = mpctx->num_past_frames - 1;
double sum_x = 0, sum_y = 0, sum_xy = 0, sum_xx = 0;
double x = 0;
for (int n = 0; n < num; n++) {
struct frame_info *frame = &mpctx->past_frames[n + 1];
if (frame->num_vsyncs < 0)
return NAN;
double y = frame->av_diff;
sum_x += x;
sum_y += y;
sum_xy += x * y;
sum_xx += x * x;
x -= frame->num_vsyncs * vsync;
}
return (sum_x * sum_y - num * sum_xy) / (sum_x * sum_x - num * sum_xx);
}
static void adjust_audio_resample_speed(struct MPContext *mpctx, double vsync)
{
struct MPOpts *opts = mpctx->opts;
int mode = opts->video_sync;
if (mode != VS_DISP_RESAMPLE || mpctx->audio_status != STATUS_PLAYING) {
mpctx->speed_factor_a = mpctx->speed_factor_v;
return;
}
// Try to smooth out audio timing drifts. This can happen if either
// video isn't playing at expected speed, or audio is not playing at
// the requested speed. Both are unavoidable.
// The audio desync is made up of 2 parts: 1. drift due to rounding
// errors and imperfect information, and 2. an offset, due to
// unaligned audio/video start, or disruptive events halting audio
// or video for a small time.
// Instead of trying to be clever, just apply an awfully dumb drift
// compensation with a constant factor, which does what we want. In
// theory we could calculate the exact drift compensation needed,
// but it likely would be wrong anyway, and we'd run into the same
// issues again, except with more complex code.
// 1 means drifts to positive, -1 means drifts to negative
double max_drift = vsync / 2;
double av_diff = mpctx->last_av_difference;
int new = mpctx->display_sync_drift_dir;
if (av_diff * -mpctx->display_sync_drift_dir >= 0)
new = 0;
if (fabs(av_diff) > max_drift)
new = av_diff >= 0 ? 1 : -1;
bool change = mpctx->display_sync_drift_dir != new;
if (new || change) {
if (change)
MP_VERBOSE(mpctx, "Change display sync audio drift: %d\n", new);
mpctx->display_sync_drift_dir = new;
double max_correct = opts->sync_max_audio_change / 100;
double audio_factor = 1 + max_correct * -mpctx->display_sync_drift_dir;
if (new == 0) {
// If we're resetting, actually try to be clever and pick a speed
// which compensates the general drift we're getting.
double drift = compute_audio_drift(mpctx, vsync);
if (isnormal(drift)) {
// other = will be multiplied with audio_factor for final speed
double other = mpctx->opts->playback_speed * mpctx->speed_factor_v;
audio_factor = (mpctx->audio_speed - drift) / other;
MP_VERBOSE(mpctx, "Compensation factor: %f\n", audio_factor);
}
}
audio_factor = MPCLAMP(audio_factor, 1 - max_correct, 1 + max_correct);
mpctx->speed_factor_a = audio_factor * mpctx->speed_factor_v;
}
}
// Manipulate frame timing for display sync, or do nothing for normal timing.
static void handle_display_sync_frame(struct MPContext *mpctx,
struct vo_frame *frame)
{
struct MPOpts *opts = mpctx->opts;
struct vo *vo = mpctx->video_out;
int mode = opts->video_sync;
if (!mpctx->display_sync_active) {
mpctx->display_sync_error = 0.0;
mpctx->display_sync_drift_dir = 0;
}
mpctx->display_sync_active = false;
if (!VS_IS_DISP(mode) || mpctx->display_sync_broken)
return;
bool resample = mode == VS_DISP_RESAMPLE || mode == VS_DISP_RESAMPLE_VDROP ||
mode == VS_DISP_RESAMPLE_NONE;
bool drop = mode == VS_DISP_VDROP || mode == VS_DISP_RESAMPLE ||
mode == VS_DISP_ADROP || mode == VS_DISP_RESAMPLE_VDROP;
drop &= (opts->frame_dropping & 1);
if (resample && using_spdif_passthrough(mpctx))
return;
double vsync = vo_get_vsync_interval(vo) / 1e6;
if (vsync <= 0)
return;
double adjusted_duration = MPMAX(0, mpctx->past_frames[0].approx_duration);
adjusted_duration /= opts->playback_speed;
if (adjusted_duration > 0.5)
return;
mpctx->speed_factor_v = 1.0;
if (mode != VS_DISP_VDROP) {
double best = find_best_speed(mpctx, vsync);
// If it doesn't work, play at normal speed.
if (fabs(best - 1.0) <= opts->sync_max_video_change / 100)
mpctx->speed_factor_v = best;
}
double av_diff = mpctx->last_av_difference;
if (fabs(av_diff) > 0.5) {
mpctx->display_sync_broken = true;
return;
}
// Determine for how many vsyncs a frame should be displayed. This can be
// e.g. 2 for 30hz on a 60hz display. It can also be 0 if the video
// framerate is higher than the display framerate.
// We use the speed-adjusted (i.e. real) frame duration for this.
double frame_duration = adjusted_duration / mpctx->speed_factor_v;
double ratio = (frame_duration + mpctx->display_sync_error) / vsync;
int num_vsyncs = MPMAX(lrint(ratio), 0);
double prev_error = mpctx->display_sync_error;
mpctx->display_sync_error += frame_duration - num_vsyncs * vsync;
MP_DBG(mpctx, "s=%f vsyncs=%d dur=%f ratio=%f err=%.20f (%f/%f)\n",
mpctx->speed_factor_v, num_vsyncs, adjusted_duration, ratio,
mpctx->display_sync_error, mpctx->display_sync_error / vsync,
mpctx->display_sync_error / frame_duration);
MP_STATS(mpctx, "value %f avdiff", av_diff);
// Intended number of additional display frames to drop (<0) or repeat (>0)
int drop_repeat = 0;
// If we are too far ahead/behind, attempt to drop/repeat frames.
// Tolerate some desync to avoid frame dropping due to jitter.
if (drop && fabs(av_diff) >= 0.020 && fabs(av_diff) / vsync >= 1)
drop_repeat = -av_diff / vsync; // round towards 0
// We can only drop all frames at most. We can repeat much more frames,
// but we still limit it to 10 times the original frames to avoid that
// corner cases or exceptional situations cause too much havoc.
drop_repeat = MPCLAMP(drop_repeat, -num_vsyncs, num_vsyncs * 10);
num_vsyncs += drop_repeat;
// Always show the first frame.
if (mpctx->num_past_frames <= 1 && num_vsyncs < 1)
num_vsyncs = 1;
// Estimate the video position, so we can calculate a good A/V difference
// value below. This is used to estimate A/V drift.
double time_left = vo_get_delay(vo);
// We also know that the timing is (necessarily) off, because we have to
// align frame timings on the vsync boundaries. This is unavoidable, and
// for the sake of the A/V sync calculations we pretend it's perfect.
time_left += prev_error;
// Likewise, we know sync is off, but is going to be compensated.
time_left += drop_repeat * vsync;
// If syncing took too long, disregard timing of the first frame.
if (mpctx->num_past_frames == 2 && time_left < 0) {
vo_discard_timing_info(vo);
time_left = 0;
}
if (drop_repeat) {
mpctx->mistimed_frames_total += 1;
MP_STATS(mpctx, "mistimed");
}
mpctx->total_avsync_change = 0;
update_av_diff(mpctx, time_left * opts->playback_speed);
mpctx->past_frames[0].num_vsyncs = num_vsyncs;
mpctx->past_frames[0].av_diff = mpctx->last_av_difference;
if (resample) {
adjust_audio_resample_speed(mpctx, vsync);
} else {
mpctx->speed_factor_a = 1.0;
}
// A bad guess, only needed when reverting to audio sync.
mpctx->time_frame = time_left;
frame->vsync_interval = vsync;
frame->vsync_offset = -prev_error;
frame->ideal_frame_duration = frame_duration;
frame->num_vsyncs = num_vsyncs;
frame->display_synced = true;
mpctx->display_sync_active = true;
update_playback_speed(mpctx);
MP_STATS(mpctx, "value %f aspeed", mpctx->speed_factor_a - 1);
MP_STATS(mpctx, "value %f vspeed", mpctx->speed_factor_v - 1);
}
static void schedule_frame(struct MPContext *mpctx, struct vo_frame *frame)
{
handle_display_sync_frame(mpctx, frame);
if (mpctx->num_past_frames > 1 &&
((mpctx->past_frames[1].num_vsyncs >= 0) != mpctx->display_sync_active))
{
MP_VERBOSE(mpctx, "Video sync mode %s.\n",
mpctx->display_sync_active ? "enabled" : "disabled");
}
if (!mpctx->display_sync_active) {
mpctx->speed_factor_a = 1.0;
mpctx->speed_factor_v = 1.0;
update_playback_speed(mpctx);
update_av_diff(mpctx, mpctx->time_frame > 0 ?
mpctx->time_frame * mpctx->video_speed : 0);
}
}
// Determine the mpctx->past_frames[0] frame duration.
static void calculate_frame_duration(struct MPContext *mpctx)
{
assert(mpctx->num_past_frames >= 1 && mpctx->num_next_frames >= 1);
double demux_duration = mpctx->vo_chain->container_fps > 0
? 1.0 / mpctx->vo_chain->container_fps : -1;
double duration = -1;
if (mpctx->num_next_frames >= 2) {
double pts0 = mpctx->next_frames[0]->pts;
double pts1 = mpctx->next_frames[1]->pts;
if (pts0 != MP_NOPTS_VALUE && pts1 != MP_NOPTS_VALUE && pts1 >= pts0)
duration = pts1 - pts0;
}
// The following code tries to compensate for rounded Matroska timestamps
// by "unrounding" frame durations, or if not possible, approximating them.
// These formats usually round on 1ms. Some muxers do this incorrectly,
// and might go off by 1ms more, and compensate for it later by an equal
// rounding error into the opposite direction.
double tolerance = 0.001 * 3 + 0.0001;
double total = 0;
int num_dur = 0;
for (int n = 1; n < mpctx->num_past_frames; n++) {
// Eliminate likely outliers using a really dumb heuristic.
double dur = mpctx->past_frames[n].duration;
if (dur <= 0 || fabs(dur - duration) >= tolerance)
break;
total += dur;
num_dur += 1;
}
double approx_duration = num_dur > 0 ? total / num_dur : duration;
// Try if the demuxer frame rate fits - if so, just take it.
if (demux_duration > 0) {
// Note that even if each timestamp is within rounding tolerance, it
// could literally not add up (e.g. if demuxer FPS is rounded itself).
if (fabs(duration - demux_duration) < tolerance &&
fabs(total - demux_duration * num_dur) < tolerance && num_dur >= 16)
{
approx_duration = demux_duration;
}
}
mpctx->past_frames[0].duration = duration;
mpctx->past_frames[0].approx_duration = approx_duration;
MP_STATS(mpctx, "value %f frame-duration", MPMAX(0, duration));
MP_STATS(mpctx, "value %f frame-duration-approx", MPMAX(0, approx_duration));
}
void write_video(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
if (!mpctx->vo_chain)
return;
struct track *track = mpctx->vo_chain->track;
struct vo *vo = mpctx->vo_chain->vo;
// Actual playback starts when both audio and video are ready.
if (mpctx->video_status == STATUS_READY)
return;
if (mpctx->paused && mpctx->video_status >= STATUS_READY)
return;
int r = video_output_image(mpctx);
MP_TRACE(mpctx, "video_output_image: %d\n", r);
if (r < 0)
goto error;
if (r == VD_WAIT) // Demuxer will wake us up for more packets to decode.
return;
if (r == VD_EOF) {
mpctx->delay = 0;
mpctx->last_av_difference = 0;
if (mpctx->video_status <= STATUS_PLAYING) {
mpctx->video_status = STATUS_DRAINING;
get_relative_time(mpctx);
if (mpctx->num_past_frames == 1 && mpctx->past_frames[0].pts == 0 &&
!mpctx->ao_chain)
{
MP_VERBOSE(mpctx, "assuming this is an image\n");
mpctx->time_frame += opts->image_display_duration;
} else {
mpctx->time_frame = 0;
}
}
if (mpctx->video_status == STATUS_DRAINING) {
mpctx->time_frame -= get_relative_time(mpctx);
mp_set_timeout(mpctx, mpctx->time_frame);
if (mpctx->time_frame <= 0) {
MP_VERBOSE(mpctx, "video EOF reached\n");
mpctx->video_status = STATUS_EOF;
}
}
MP_DBG(mpctx, "video EOF (status=%d)\n", mpctx->video_status);
return;
}
if (mpctx->video_status > STATUS_PLAYING)
mpctx->video_status = STATUS_PLAYING;
if (r != VD_NEW_FRAME) {
mp_wakeup_core(mpctx); // Decode more in next iteration.
return;
}
// Filter output is different from VO input?
struct mp_image_params p = mpctx->next_frames[0]->params;
if (!vo->params || !mp_image_params_equal(&p, vo->params)) {
// Changing config deletes the current frame; wait until it's finished.
if (vo_still_displaying(vo))
return;
const struct vo_driver *info = mpctx->video_out->driver;
char extra[20] = {0};
if (p.p_w != p.p_h) {
int d_w, d_h;
mp_image_params_get_dsize(&p, &d_w, &d_h);
snprintf(extra, sizeof(extra), " => %dx%d", d_w, d_h);
}
MP_INFO(mpctx, "VO: [%s] %dx%d%s %s\n",
info->name, p.w, p.h, extra, vo_format_name(p.imgfmt));
MP_VERBOSE(mpctx, "VO: Description: %s\n", info->description);
int vo_r = vo_reconfig(vo, &p);
if (vo_r < 0) {
mpctx->error_playing = MPV_ERROR_VO_INIT_FAILED;
goto error;
}
init_vo(mpctx);
}
mpctx->time_frame -= get_relative_time(mpctx);
update_avsync_before_frame(mpctx);
if (!update_subtitles(mpctx, mpctx->next_frames[0]->pts)) {
MP_VERBOSE(mpctx, "Video frame delayed due waiting on subtitles.\n");
return;
}
double time_frame = MPMAX(mpctx->time_frame, -1);
int64_t pts = mp_time_us() + (int64_t)(time_frame * 1e6);
// wait until VO wakes us up to get more frames
// (NB: in theory, the 1st frame after display sync mode change uses the
// wrong waiting mode)
if (!vo_is_ready_for_frame(vo, mpctx->display_sync_active ? -1 : pts)) {
if (video_feed_async_filter(mpctx) < 0)
goto error;
return;
}
assert(mpctx->num_next_frames >= 1);
if (mpctx->num_past_frames >= MAX_NUM_VO_PTS)
mpctx->num_past_frames--;
MP_TARRAY_INSERT_AT(mpctx, mpctx->past_frames, mpctx->num_past_frames, 0,
(struct frame_info){0});
mpctx->past_frames[0] = (struct frame_info){
.pts = mpctx->next_frames[0]->pts,
.num_vsyncs = -1,
};
calculate_frame_duration(mpctx);
int req = vo_get_num_req_frames(mpctx->video_out);
assert(req >= 1 && req <= VO_MAX_REQ_FRAMES);
struct vo_frame dummy = {
.pts = pts,
.duration = -1,
.still = mpctx->step_frames > 0,
.num_frames = MPMIN(mpctx->num_next_frames, req),
.num_vsyncs = 1,
};
for (int n = 0; n < dummy.num_frames; n++)
dummy.frames[n] = mpctx->next_frames[n];
struct vo_frame *frame = vo_frame_ref(&dummy);
double diff = mpctx->past_frames[0].approx_duration;
if (opts->untimed || vo->driver->untimed)
diff = -1; // disable frame dropping and aspects of frame timing
if (diff >= 0) {
// expected A/V sync correction is ignored
diff /= mpctx->video_speed;
if (mpctx->time_frame < 0)
diff += mpctx->time_frame;
frame->duration = MPCLAMP(diff, 0, 10) * 1e6;
}
mpctx->video_pts = mpctx->next_frames[0]->pts;
mpctx->last_vo_pts = mpctx->video_pts;
shift_frames(mpctx);
schedule_frame(mpctx, frame);
mpctx->osd_force_update = true;
update_osd_msg(mpctx);
vo_queue_frame(vo, frame);
// The frames were shifted down; "initialize" the new first entry.
if (mpctx->num_next_frames >= 1)
handle_new_frame(mpctx);
mpctx->shown_vframes++;
if (mpctx->video_status < STATUS_PLAYING) {
mpctx->video_status = STATUS_READY;
// After a seek, make sure to wait until the first frame is visible.
vo_wait_frame(vo);
MP_VERBOSE(mpctx, "first video frame after restart shown\n");
}
screenshot_flip(mpctx);
mp_notify(mpctx, MPV_EVENT_TICK, NULL);
if (mpctx->vo_chain->is_coverart)
mpctx->video_status = STATUS_EOF;
if (mpctx->video_status != STATUS_EOF) {
if (mpctx->step_frames > 0) {
mpctx->step_frames--;
if (!mpctx->step_frames && !opts->pause)
pause_player(mpctx);
}
if (mpctx->max_frames == 0 && !mpctx->stop_play)
mpctx->stop_play = AT_END_OF_FILE;
if (mpctx->max_frames > 0)
mpctx->max_frames--;
}
mp_wakeup_core(mpctx);
return;
error:
MP_FATAL(mpctx, "Could not initialize video chain.\n");
uninit_video_chain(mpctx);
error_on_track(mpctx, track);
handle_force_window(mpctx, true);
mp_wakeup_core(mpctx);
}