#pragma once #include #include #include #include #include "video/out/gpu/ra.h" #include "video/out/gpu/spirv.h" // Get the underlying DXGI format from an RA format DXGI_FORMAT ra_d3d11_get_format(const struct ra_format *fmt); // Create an RA instance from a D3D11 device. This takes a reference to the // device, which is released when the RA instance is destroyed. struct ra *ra_d3d11_create(ID3D11Device *device, struct mp_log *log, struct spirv_compiler *spirv); // Flush the immediate context of the wrapped D3D11 device void ra_d3d11_flush(struct ra *ra); // Create an RA texture from a D3D11 resource. This takes a reference to the // texture, which is released when the RA texture is destroyed. struct ra_tex *ra_d3d11_wrap_tex(struct ra *ra, ID3D11Resource *res); // As above, but for a D3D11VA video resource. The fmt parameter selects which // plane of a planar format will be mapped when the RA texture is used. // array_slice should be set for texture arrays and is ignored for non-arrays. struct ra_tex *ra_d3d11_wrap_tex_video(struct ra *ra, ID3D11Texture2D *res, int w, int h, int array_slice, const struct ra_format *fmt); // Get the underlying D3D11 resource from an RA texture. The returned resource // is refcounted and must be released by the caller. ID3D11Resource *ra_d3d11_get_raw_tex(struct ra *ra, struct ra_tex *tex, int *array_slice); // Get the underlying D3D11 device from an RA instance. The returned device is // refcounted and must be released by the caller. ID3D11Device *ra_d3d11_get_device(struct ra *ra); // True if the RA instance was created with ra_d3d11_create() bool ra_is_d3d11(struct ra *ra);