/*
* Copyright (C) Aaron Holtzman - Aug 1999
*
* Strongly modified, most parts rewritten: A'rpi/ESP-team - 2000-2001
* (C) MPlayer developers
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see .
*/
#ifndef MPLAYER_VIDEO_OUT_H
#define MPLAYER_VIDEO_OUT_H
#include
#include
#include "video/img_format.h"
#include "common/common.h"
#include "options/options.h"
enum {
// VO needs to redraw
VO_EVENT_EXPOSE = 1 << 0,
// VO needs to update state to a new window size
VO_EVENT_RESIZE = 1 << 1,
// The ICC profile needs to be reloaded
VO_EVENT_ICC_PROFILE_CHANGED = 1 << 2,
// Some other window state changed (position, window state, fps)
VO_EVENT_WIN_STATE = 1 << 3,
// The ambient light conditions changed and need to be reloaded
VO_EVENT_AMBIENT_LIGHTING_CHANGED = 1 << 4,
// Special mechanism for making resizing with Cocoa react faster
VO_EVENT_LIVE_RESIZING = 1 << 5,
// Window fullscreen state changed via external influence.
VO_EVENT_FULLSCREEN_STATE = 1 << 6,
// Set of events the player core may be interested in.
VO_EVENTS_USER = VO_EVENT_RESIZE | VO_EVENT_WIN_STATE |
VO_EVENT_FULLSCREEN_STATE,
};
enum mp_voctrl {
/* signal a device reset seek */
VOCTRL_RESET = 1,
/* Handle input and redraw events, called by vo_check_events() */
VOCTRL_CHECK_EVENTS,
/* signal a device pause */
VOCTRL_PAUSE,
/* start/resume playback */
VOCTRL_RESUME,
VOCTRL_SET_PANSCAN,
VOCTRL_SET_EQUALIZER, // struct voctrl_set_equalizer_args*
VOCTRL_GET_EQUALIZER, // struct voctrl_get_equalizer_args*
/* private to vo_opengl */
VOCTRL_LOAD_HWDEC_API,
// Redraw the image previously passed to draw_image() (basically, repeat
// the previous draw_image call). If this is handled, the OSD should also
// be updated and redrawn. Optional; emulated if not available.
VOCTRL_REDRAW_FRAME,
VOCTRL_FULLSCREEN,
VOCTRL_ONTOP,
VOCTRL_BORDER,
VOCTRL_ALL_WORKSPACES,
VOCTRL_GET_FULLSCREEN,
VOCTRL_UPDATE_WINDOW_TITLE, // char*
VOCTRL_UPDATE_PLAYBACK_STATE, // struct voctrl_playback_state*
VOCTRL_PERFORMANCE_DATA, // struct voctrl_performance_data*
VOCTRL_SET_CURSOR_VISIBILITY, // bool*
VOCTRL_KILL_SCREENSAVER,
VOCTRL_RESTORE_SCREENSAVER,
// Return or set window size (not-fullscreen mode only - if fullscreened,
// these must access the not-fullscreened window size only).
VOCTRL_GET_UNFS_WINDOW_SIZE, // int[2] (w/h)
VOCTRL_SET_UNFS_WINDOW_SIZE, // int[2] (w/h)
VOCTRL_GET_WIN_STATE, // int* (VO_WIN_STATE_* flags)
// char *** (NULL terminated array compatible with CONF_TYPE_STRING_LIST)
// names for displays the window is on
VOCTRL_GET_DISPLAY_NAMES,
// Retrieve window contents. (Normal screenshots use vo_get_current_frame().)
VOCTRL_SCREENSHOT_WIN, // struct mp_image**
VOCTRL_UPDATE_RENDER_OPTS,
VOCTRL_GET_ICC_PROFILE, // bstr*
VOCTRL_GET_AMBIENT_LUX, // int*
VOCTRL_GET_DISPLAY_FPS, // double*
VOCTRL_GET_PREF_DEINT, // int*
};
// VOCTRL_SET_EQUALIZER
struct voctrl_set_equalizer_args {
const char *name;
int value;
};
// VOCTRL_GET_EQUALIZER
struct voctrl_get_equalizer_args {
const char *name;
int *valueptr;
};
// VOCTRL_GET_WIN_STATE
#define VO_WIN_STATE_MINIMIZED 1
#define VO_TRUE true
#define VO_FALSE false
#define VO_ERROR -1
#define VO_NOTAVAIL -2
#define VO_NOTIMPL -3
// VOCTRL_UPDATE_PLAYBACK_STATE
struct voctrl_playback_state {
bool taskbar_progress;
bool playing;
bool paused;
int percent_pos;
};
// VOCTRL_PERFORMANCE_DATA
#define VO_PERF_SAMPLE_COUNT 256
struct mp_pass_perf {
// times are all in nanoseconds
uint64_t last, avg, peak;
uint64_t samples[VO_PERF_SAMPLE_COUNT];
uint64_t count;
};
#define VO_PASS_PERF_MAX 64
struct mp_frame_perf {
int count;
struct mp_pass_perf perf[VO_PASS_PERF_MAX];
// The owner of this struct does not have ownership over the names, and
// they may change at any time - so this struct should not be stored
// anywhere or the results reused
char *desc[VO_PASS_PERF_MAX];
};
struct voctrl_performance_data {
struct mp_frame_perf fresh, redraw;
};
enum {
// VO does handle mp_image_params.rotate in 90 degree steps
VO_CAP_ROTATE90 = 1 << 0,
// VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop.
VO_CAP_FRAMEDROP = 1 << 1,
};
#define VO_MAX_REQ_FRAMES 10
struct vo;
struct osd_state;
struct mp_image;
struct mp_image_params;
struct vo_extra {
struct input_ctx *input_ctx;
struct osd_state *osd;
struct encode_lavc_context *encode_lavc_ctx;
struct mpv_opengl_cb_context *opengl_cb_context;
void (*wakeup_cb)(void *ctx);
void *wakeup_ctx;
};
struct vo_frame {
// If > 0, realtime when frame should be shown, in mp_time_us() units.
// If 0, present immediately.
int64_t pts;
// Approximate frame duration, in us.
int duration;
// Realtime of estimated distance between 2 vsync events.
double vsync_interval;
// "ideal" display time within the vsync
double vsync_offset;
// "ideal" frame duration (can be different from num_vsyncs*vsync_interval
// up to a vsync) - valid for the entire frame, i.e. not changed for repeats
double ideal_frame_duration;
// how often the frame will be repeated (does not include OSD redraws)
int num_vsyncs;
// Set if the current frame is repeated from the previous. It's guaranteed
// that the current is the same as the previous one, even if the image
// pointer is different.
// The repeat flag is set if exactly the same frame should be rendered
// again (and the OSD does not need to be redrawn).
// A repeat frame can be redrawn, in which case repeat==redraw==true, and
// OSD should be updated.
bool redraw, repeat;
// The frame is not in movement - e.g. redrawing while paused.
bool still;
// Frames are output as fast as possible, with implied vsync blocking.
bool display_synced;
// The current frame to be drawn.
// Warning: When OSD should be redrawn in --force-window --idle mode, this
// can be NULL. The VO should draw a black background, OSD on top.
struct mp_image *current;
// List of future images, starting with the current one. This does not
// care about repeated frames - it simply contains the next real frames.
// vo_set_queue_params() sets how many future frames this should include.
// The actual number of frames delivered to the VO can be lower.
// frames[0] is current, frames[1] is the next frame.
// Note that some future frames may never be sent as current frame to the
// VO if frames are dropped.
int num_frames;
struct mp_image *frames[VO_MAX_REQ_FRAMES];
// ID for frames[0] (== current). If current==NULL, the number is
// meaningless. Otherwise, it's an unique ID for the frame. The ID for
// a frame is guaranteed not to change (instant redraws will use the same
// ID). frames[n] has the ID frame_id+n, with the guarantee that frame
// drops or reconfigs will keep the guarantee.
// The ID is never 0 (unless num_frames==0). IDs are strictly monotonous.
uint64_t frame_id;
};
struct vo_driver {
// Encoding functionality, which can be invoked via --o only.
bool encode;
// VO_CAP_* bits
int caps;
// Disable video timing, push frames as quickly as possible, never redraw.
bool untimed;
const char *name;
const char *description;
/*
* returns: zero on successful initialization, non-zero on error.
*/
int (*preinit)(struct vo *vo);
/*
* Whether the given image format is supported and config() will succeed.
* format: one of IMGFMT_*
* returns: 0 on not supported, otherwise 1
*/
int (*query_format)(struct vo *vo, int format);
/*
* Initialize or reconfigure the display driver.
* params: video parameters, like pixel format and frame size
* returns: < 0 on error, >= 0 on success
*/
int (*reconfig)(struct vo *vo, struct mp_image_params *params);
/*
* Control interface
*/
int (*control)(struct vo *vo, uint32_t request, void *data);
/*
* lavc callback for direct rendering
*
* Optional. To make implementation easier, the callback is always run on
* the VO thread. The returned mp_image's destructor callback is also called
* on the VO thread, even if it's actually unref'ed from another thread.
*
* It is guaranteed that the last reference to an image is destroyed before
* ->uninit is called (except it's not - libmpv screenshots can hold the
* reference longer, fuck).
*
* The allocated image - or a part of it, can be passed to draw_frame(). The
* point of this mechanism is that the decoder directly renders to GPU
* staging memory, to avoid a memcpy on frame upload. But this is not a
* guarantee. A filter could change the data pointers or return a newly
* allocated image. It's even possible that only 1 plane uses the buffer
* allocated by the get_image function. The VO has to check for this.
*
* stride_align is always a value >=1 that is a power of 2. The stride
* values of the returned image must be divisible by this value.
*
* Currently, the returned image must have exactly 1 AVBufferRef set, for
* internal implementation simplicity.
*
* returns: an allocated, refcounted image; if NULL is returned, the caller
* will silently fallback to a default allocator
*/
struct mp_image *(*get_image)(struct vo *vo, int imgfmt, int w, int h,
int stride_align);
/*
* Render the given frame to the VO's backbuffer. This operation will be
* followed by a draw_osd and a flip_page[_timed] call.
* mpi belongs to the VO; the VO must free it eventually.
*
* This also should draw the OSD.
*
* Deprecated for draw_frame. A VO should have only either callback set.
*/
void (*draw_image)(struct vo *vo, struct mp_image *mpi);
/* Render the given frame. Note that this is also called when repeating
* or redrawing frames.
*/
void (*draw_frame)(struct vo *vo, struct vo_frame *frame);
/*
* Blit/Flip buffer to the screen. Must be called after each frame!
*/
void (*flip_page)(struct vo *vo);
/* These optional callbacks can be provided if the GUI framework used by
* the VO requires entering a message loop for receiving events and does
* not call vo_wakeup() from a separate thread when there are new events.
*
* wait_events() will wait for new events, until the timeout expires, or the
* function is interrupted. wakeup() is used to possibly interrupt the
* event loop (wakeup() itself must be thread-safe, and not call any other
* VO functions; it's the only vo_driver function with this requirement).
* wakeup() should behave like a binary semaphore; if wait_events() is not
* being called while wakeup() is, the next wait_events() call should exit
* immediately.
*/
void (*wakeup)(struct vo *vo);
void (*wait_events)(struct vo *vo, int64_t until_time_us);
/*
* Closes driver. Should restore the original state of the system.
*/
void (*uninit)(struct vo *vo);
// Size of private struct for automatic allocation (0 doesn't allocate)
int priv_size;
// If not NULL, it's copied into the newly allocated private struct.
const void *priv_defaults;
// List of options to parse into priv struct (requires priv_size to be set)
// This will register them as global options (with options_prefix), and
// copy the current value at VO creation time to the priv struct.
const struct m_option *options;
// All options in the above array are prefixed with this string. (It's just
// for convenience and makes no difference in semantics.)
const char *options_prefix;
// Registers global options that go to a separate options struct.
const struct m_sub_options *global_opts;
};
struct vo {
const struct vo_driver *driver;
struct mp_log *log; // Using e.g. "[vo/vdpau]" as prefix
void *priv;
struct mpv_global *global;
struct vo_x11_state *x11;
struct vo_w32_state *w32;
struct vo_cocoa_state *cocoa;
struct vo_wayland_state *wl;
struct mp_hwdec_devices *hwdec_devs;
struct input_ctx *input_ctx;
struct osd_state *osd;
struct encode_lavc_context *encode_lavc_ctx;
struct vo_internal *in;
struct vo_extra extra;
// --- The following fields are generally only changed during initialization.
bool probing;
// --- The following fields are only changed with vo_reconfig(), and can
// be accessed unsynchronized (read-only).
int config_ok; // Last config call was successful?
struct mp_image_params *params; // Configured parameters (as in vo_reconfig)
// --- The following fields can be accessed only by the VO thread, or from
// anywhere _if_ the VO thread is suspended (use vo->dispatch).
struct m_config_cache *opts_cache; // cache for ->opts
struct mp_vo_opts *opts;
struct m_config_cache *gl_opts_cache;
struct m_config_cache *eq_opts_cache;
bool want_redraw; // redraw as soon as possible
// current window state
int dwidth;
int dheight;
float monitor_par;
};
struct mpv_global;
struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex);
int vo_reconfig(struct vo *vo, struct mp_image_params *p);
int vo_control(struct vo *vo, int request, void *data);
void vo_control_async(struct vo *vo, int request, void *data);
bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
void vo_queue_frame(struct vo *vo, struct vo_frame *frame);
void vo_wait_frame(struct vo *vo);
bool vo_still_displaying(struct vo *vo);
bool vo_has_frame(struct vo *vo);
void vo_redraw(struct vo *vo);
bool vo_want_redraw(struct vo *vo);
void vo_seek_reset(struct vo *vo);
void vo_destroy(struct vo *vo);
void vo_set_paused(struct vo *vo, bool paused);
int64_t vo_get_drop_count(struct vo *vo);
void vo_increment_drop_count(struct vo *vo, int64_t n);
int64_t vo_get_delayed_count(struct vo *vo);
void vo_query_formats(struct vo *vo, uint8_t *list);
void vo_event(struct vo *vo, int event);
int vo_query_and_reset_events(struct vo *vo, int events);
struct mp_image *vo_get_current_frame(struct vo *vo);
void vo_set_queue_params(struct vo *vo, int64_t offset_us, int num_req_frames);
int vo_get_num_req_frames(struct vo *vo);
int64_t vo_get_vsync_interval(struct vo *vo);
double vo_get_estimated_vsync_interval(struct vo *vo);
double vo_get_estimated_vsync_jitter(struct vo *vo);
double vo_get_display_fps(struct vo *vo);
double vo_get_delay(struct vo *vo);
void vo_discard_timing_info(struct vo *vo);
struct mp_image *vo_get_image(struct vo *vo, int imgfmt, int w, int h,
int stride_align);
void vo_wakeup(struct vo *vo);
void vo_wait_default(struct vo *vo, int64_t until_time);
struct mp_keymap {
int from;
int to;
};
int lookup_keymap_table(const struct mp_keymap *map, int key);
struct mp_osd_res;
void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
struct mp_rect *out_dst, struct mp_osd_res *out_osd);
struct vo_frame *vo_frame_ref(struct vo_frame *frame);
#endif /* MPLAYER_VIDEO_OUT_H */