#include #include "common/common.h" #include "hwdec.h" #include "utils.h" #include "video/hwdec.h" // This does not provide real (zero-copy) interop - it merely exists for // making sure the same D3D device is used for decoding and display, which // may help with OpenGL fullscreen mode. struct priv { struct mp_hwdec_ctx hwctx; }; static void destroy(struct gl_hwdec *hw) { struct priv *p = hw->priv; hwdec_devices_remove(hw->devs, &p->hwctx); if (p->hwctx.ctx) IDirect3DDevice9_Release((IDirect3DDevice9 *)p->hwctx.ctx); } static int create(struct gl_hwdec *hw) { GL *gl = hw->gl; if (!gl->MPGetNativeDisplay) return -1; struct priv *p = talloc_zero(hw, struct priv); hw->priv = p; IDirect3DDevice9 *d3d = gl->MPGetNativeDisplay("IDirect3DDevice9"); if (!d3d) return -1; MP_VERBOSE(hw, "Using libmpv supplied device %p.\n", d3d); p->hwctx = (struct mp_hwdec_ctx){ .type = HWDEC_DXVA2_COPY, .driver_name = hw->driver->name, .ctx = d3d, }; hwdec_devices_add(hw->devs, &p->hwctx); hw->converted_imgfmt = 0; return 0; } static int reinit(struct gl_hwdec *hw, struct mp_image_params *params) { return -1; } static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image, GLuint *out_textures) { return -1; } const struct gl_hwdec_driver gl_hwdec_dxva2 = { .name = "dxva2-dummy", .api = HWDEC_DXVA2_COPY, .imgfmt = -1, .create = create, .reinit = reinit, .map_image = map_image, .destroy = destroy, };