The one in msg.c was mistakenly removed with commit e99a37f6.
I didn't actually test the change in ao_sndio.c (but obviously "ap"
shouldn't be static).
Maybe using strings for log levels was a mistake (too broad and too
impractical), so I'm adding numeric log level at least for the receiver
side. This makes it easier to map mpv log levels to other logging
systems.
I'm still too stingy to add a function to set the log level by a numeric
value, though.
The numeric values are not directly mapped to the internal mpv values,
because then almost every file in mpv would have to include the client
API header.
Coalesce this into API version 1.6, since 1.6 was bumped just yesterday.
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
Listening on messages currently uses polling (every time
mpv_wait_event() has no new events, the message buffer is polled and a
message event is possibly created). Improve this situation a bit, and
call the user-supplied wakeup callback.
This will increase the frequency with which the wakeup callback is
called, but the client is already supposed to be able to deal with this
situation. Also, as before, calling mpv_wait_event() from the wakeup
callback is forbidden, so the client can't read new messages from the
callback directly.
The wakeup pipe is written either. Since the wakeup pipe is created
lazily, we can't access the pipe handle without creating a race
condition or a deadlock. (This is actually very silly, since in practice
the race condition won't matter, but for now let's keep it clean.)
This collects statistics and other things. The option dumps raw data
into a file. A script to visualize this data is included too.
Litter some of the player code with calls that generate these
statistics.
In general, this will be helpful to debug timing dependent issues, such
as A/V sync problems. Normally, one could argue that this is the task of
a real profiler, but then we'd have a hard time to include extra
information like audio/video PTS differences. We could also just
hardcode all statistics collection and processing in the player code,
but then we'd end up with something like mplayer's status line, which
was cluttered and required a centralized approach (i.e. getting the data
to the status line; so it was all in mplayer.c). Some players can
visualize such statistics on OSD, but that sounds even more complicated.
So the approach added with this commit sounds sensible.
The stats-conv.py script is rather primitive at the moment and its
output is semi-ugly. It uses matplotlib, so it could probably be
extended to do a lot, so it's not a dead-end.
Until now, mp_msg output always went to the terminal. There was no way
to grab the stream of output messages. But this will be needed by
various future changes: Lua scripts, slave mode, client library...
This commit allows registering a ring buffer. A callback would be more
straight-forward, but since msg.c sits at the bottom of the lock
hierarchy (it's used by virtually everything), this would probably be a
nightmare. A ring buffer will be simpler and more predictable in the
long run.
We allocate new memory for each ringbuffer entry, which is probably a
bit expensive. We could try to be clever and somehow pack the data
directly into the buffer, but I felt like this wouldn't be worth the
complexity. You'd have to copy the data a bunch of times anyway. I'm
hoping that we can get away with using the ringbuffer mechanism for
low frequency important messages only (and not e.g. for high volume
debug messages), so the cost doesn't matter that much.
A ringbuffer has a simple, single log level. I considered allowing
--msglevel style per-prefix configuration for each ringbuffer, but
that would have been pretty complicated to implement, and wouldn't
have been that useful either.