Apparently this is needed for correct 3D mode subtitles. In general,
it seems you need to duplicate the whole "GUI", so it's done for all
OSD elements.
This doesn't handle the "duplication" of the mouse pointer. Instead,
the mouse can be used for the top/left field only. Also, it's possible
that we should "compress" the OSD in the direction it's duplicated, but
I don't know about that.
Fixes#1124, at least partially.
In interlaced modes, we output fields, not complete frames, so the
framerate doubles.
The method to calculate this was borrowed from xrandr code.
Hopefully fixes#1224.
At least on my machine, reading back the frame with system memcpy is
slower than just using software rendering. Use the optimized gpu_memcpy
from LAV to speed things up.
Apparently if resizing a NSWindow from a secondary thread Cocoa will
automatically protect itself using NSViewHierarchyLock and in our case,
cause a deadlock.
Fixes#1210
Especially with other components (libavcodec, OSX stuff), the thread
list can get quite populated. Setting the thread name helps when
debugging.
Since this is not portable, we check the OS variants in waf configure.
old-configure just gets a special-case for glibc, since doing a full
check here would probably be a waste of effort.
After removing synchronous libdispatch calls, this looks like it doesn't
deadlock anymore. I also experimented with pthread_mutex_trylock liek wm4
suggested, but it leads to some annoying black flickering. I will fallback to
that only if some new deadlocks are discovered.
As I understand, otherwise, the code will try to destroy the same
window again in the cleanup part of the gui_thread(), which makes no
sense and is potentially dangerous.
mp_stat() instead of stat() was used in the normal code (i.e. even
on Unix), because MinGW-w64 has an unbelievable macro-mess in place,
which prevents solving this elegantly.
Add some dirty workarounds to hide mp_stat() from the normal code
properly. This now requires replacing all functions that use the
struct stat type. This includes fstat, lstat, fstatat, and possibly
others. (mpv currently uses stat and fstat only.)
The previous commit was actually incorrect, and the change had
absolutely no effect. The two formats are (fortunately) the same. I'm
probably too tired.
This would have been wrong for hw decoders which pass us NV12 or NV21.
The format the GL shader filter chain gets is stored in p->image_desc,
while p->image_format still contains the "real" input format (which in
case of hw decoding is an opsque hw accel format). Since no hw decoder
did this, this is really just a theoretical fix and doesn't fix any
actual bugs.
Instead of letting the window-scale property return the old value until
X11 actually executed the resize, just set the new assumed internal
window size immediately. This avoids a "lag" between setting and reading
the window-scale property, like OSD controls typically do.
Remove the additional calls from vo_x11_highlevel_resize() - they're
pointless and slightly wrong, and resize events will take care of
updating these things correctly anyway.
Fixes#1176.
("window-scale" works via VOCTRL_[S|G]ET_UNFS_WINDOW_SIZE.)
In theory, vsscript should be doing it, but it's not there yet, neither
did there seem to be any interest in making it flexible enough to handle
more than 1 scripting language.
This allows mpv's view to take key and send events to mpv's core.
To set key status correctly, clients must call -[NSWindow selectNextKeyView:]
during reconfig on the main thread. All is 'documented' in the cocoabasic
example.
If someone knows a better way to handle giving key to the embedded view,
let me know!
Objective-C categories need special linker flags from the user when statically
linking (-ObjC LDFLAG), so make everyone's life simpler and remove them.
This can hang if the window was destroyed externally (or that's what I
suspect happens), and we somehow didn't receive the DestroyNotify event.
I'm not sure why we wouldn't receive this event (since it should just be
in the xlib event queue), but on the other hand there's no real need to
wait for window destruction.
This essentially reverts 97fc74e2.
Some VS filters will requests frames from their parent filters while
they're initialized. Thy do this in a blocking manner, and
initialization will not succeed until the frame request is satisfied.
This deadlocked mpv, because we can feed frames to the filter only after
initialization is finished.
Return an error instead of deadlocking.
Note that we (probably) can handle frames being requested during init
fine, as long as the requests don't block initialization. But we can
distinguish this situation, and a simple test seems to indicate VS
usually doesn't do this.
See #1168.
The one in msg.c was mistakenly removed with commit e99a37f6.
I didn't actually test the change in ao_sndio.c (but obviously "ap"
shouldn't be static).
Worryingly wrong. Fixes#1162.
Also fix another issue (window title was set anyway), which was why I
didn't notice this and testing it seemed to be fine.