Would be better to search the other way around, because options list is
bigger than property list, but with minimal changes this is good enough.
Both are relatively small tho and the only reason for this micro
optimization is to increase the fuzzing throughput.
add new app_bridge objc file for bridging between mpv core and app
functionality. replace old EventsResponder singleton with AppHub.
another step to clean up all App functionality and have one central
place for it.
As far as I can tell PulseAudio introduced a bug in 16.0
where if a stream is (un)paused too often the reported latency
will momentarily spike by 3000% or more. Apparently in certain cases
just pausing once and waiting can also cause this.
Save the remaining users of PA the trouble of debugging the various
obscure issues that can arise from this (desync is a harmless example)
by enabling the latency hack code again.
ref: <https://github.com/mpv-player/mpv/issues/12057>
<https://github.com/mpv-player/mpv/issues/10333>
Both possible paths had bugs:
For OpenGL it passed EGL_CONTEXT_CLIENT_VERSION, which - in older versions
of the standard - was not permitted.
For GLES it always assumed EGL_CONTEXT_FLAGS_KHR to work, which belongs to the
aforementioned extension.
Ironically this was never a problem (probably saved by implementations
not being overly strict) except in 2024 on an emulated Android 14 device
that trips over this edge case. It is a mystery.
Basically a simple way to perform any command/property action from the
command line. This takes the exact same syntax as input.conf but not
including the key naturally. Potentially useful for weird properties
that don't map well to options (like ao-volume). Fixes#12353.
This enhancement makes it easier to create constant width property
expansions, useful for the `--term-status-msg`. Additionally, it changes
to `%f` printing with manual zero trimming, which is easier to control
than `%g`. With this method, we can directly specify precision, not just
significant numbers. This approach also avoids overly high precision for
values less than 1, which is not necessary for a generic floating-point
print function.
A new print helper function is added, which can be used with adjusted
precision for specific cases where a different default is needed. This
also unifies the code slightly.
Escape all messages in osc.lua, because other than the title they
weren't being escaped at all. If for example you did mpv foo.mp4
'{\fs50}bar.mp4' and script-message osc-playlist, it would just render
the second entry as bar.mp4 in big text.
The title was escaped partially, now the escaping is complete because:
- It escapes \. Backslashes at the end of the title are escaped instead
of being stripped, and \n, \N and \h are now printed verbatim. In
particular, "\\n" is no longer converted to space and is printed
verbatim instead which is more correct.
- Newlines ("\n", not the "\\n" escape sequence) are converted to spaces
instead of rendering them and messing up the text positioning within
the OSC.
- Spaces at the start are preserved.
Fixes#11209, fixes#11275.
This adds a command to escape ASS tags to remove code duplication
between sub/osd_libass.c, console.lua, osc.lua, stats.lua and any user
script that calls mp.create_osd_overlay().
A command is used instead of scripting functions so that all clients can
use this and not just use Lua and JS ones.
osd_mangle_ass() also interprets osd-sym-cc and osd-ass-cc/{0,1}, but
since they use invalid UTF-8 characters there is no risk of escape-ass
users using them by accident, like with any OSD message.
Always replacing \n with \\N in mangle_ass() even when it is not called
by escape-ass doesn't seem to cause any issue, but I made it conditional
anyway to avoid changing how all OSD messages are treated unnecessarily.
585d8c6856 increased max active
section limit from 5 to 50 but this obviously doesn't properly fix
the problem. Input still breaks if more than 25 scripts are loaded,
or if some scripts define lots of input sections.
Remove the limit completely by using a dynamic array for active sections.
Fixes: https://github.com/mpv-player/mpv/issues/13707