In some corner cases (see #6802), it can be beneficial to use a larger
stream buffer size. Use this as argument to rewrite everything for no
reason.
Turn stream.c itself into a ring buffer, with configurable size. The
latter would have been easily achievable with minimal changes, and the
ring buffer is the hard part. There is no reason to have a ring buffer
at all, except possibly if ffmpeg don't fix their awful mp4 demuxer, and
some subtle issues with demux_mkv.c wanting to seek back by small
offsets (the latter was handled with small stream_peek() calls, which
are unneeded now).
In addition, this turns small forward seeks into reads (where data is
simply skipped). Before this commit, only stream_skip() did this (which
also mean that stream_skip() simply calls stream_seek() now).
Replace all stream_peek() calls with something else (usually
stream_read_peek()). The function was a problem, because it returned a
pointer to the internal buffer, which is now a ring buffer with
wrapping. The new function just copies the data into a buffer, and in
some cases requires callers to dynamically allocate memory. (The most
common case, demux_lavf.c, required a separate buffer allocation anyway
due to FFmpeg "idiosyncrasies".) This is the bulk of the demuxer_*
changes.
I'm not happy with this. There still isn't a good reason why there
should be a ring buffer, that is complex, and most of the time just
wastes half of the available memory. Maybe another rewrite soon.
It also contains bugs; you're an alpha tester now.
In 2017, we lowered this to debug level. But I think setting options is
important enough that it should be logged even in verbose, at least
compared to all the other dumb noise.
This might be reduced again if verbose logging becomes much cleaner.
Purpose uncertain. I guess it's slightly better, maybe.
The move of the sws/zimg options from VO opts (vo_opt_list) to the
top-level option list is tricky. VO opts have some helper code in vo.c,
that sends VOCTRL_SET_PANSCAN to the VO on every VO opts change. That's
because updating certain VO options used to be this way (and not just
the panscan option). This isn't needed anymore for sws/zimg options, so
explicitly move them away.
Internally, vo_gpu uses NaN for some options to indicate a default value
that is different depending on the context (e.g. different scalers).
There are 2 problems with this:
1. you couldn't reset the options to their defaults
2. NaN is a damn mess and shouldn't be part of the API
The option parser already rejected NaN explicitly, which is why 1.
didn't work. Regarding 2., JSON might be a good example, and actually
caused a bug report.
Fix this by mapping NaN to the special value "default". I think I'd
prefer other mechanisms (maybe just having every scaler expose separate
options?), but for now this will do. See you in a future commit, which
painfully deprecates this and replaces it with something else.
I refrained from using "no" (my favorite magic value for "unset" etc.)
because then I'd have e.g. make --no-scale-param1 work, which in
addition to a lot of effort looks dumb and nobody will use it.
Here's also an apology for the shitty added test script.
Fixes: #6691
This provides a very similar API to sws_utils.h, which can be used to
convert and scale from one mp_image to another.
This commit adds only the code, but does not use it anywhere.
The code is quite preliminary and barely tested. It supports only a few
pixel formats, and will return failure for many others. (Unlike
libswscale, which tries to support anything that FFmpeg knows.)
zimg itself accepts only planar formats. Supporting other formats
requires manual packing/unpacking. (Compared to libswscale, the zimg API
is generally lower level, but allows for more flexibility.) Only BGR0
output was actually tested. It appears to work.
The justification for this is the fact that the `video-aspect` property
doesn't work well with `cycle_values` commands that include the value
"-1".
The "video-aspect" property has effectively no change in behavior, but
we may want to make it read-only in the future. I think it's probably
fine to leave as-is, though.
Fixes#6068.
It seems using multiple prefixes for an option isn't supported out of
laziness (and shouldn't, because what the fuck). So assert() on this.
(Unfortunately this prefix nonsense is still needed. Especially AO and
VO options use this through the options_prefix field.)
A previous commit changed m_config so that it always creates the shadow
thing, and the function's only remaining purpose was to initialize
mpv_global. It makes much more sense to do that at the caller, and it's
only 1 line of code too.
m_config has a m_config_option array, that is used for all option
access. The code maintaining shadow copies also tried to make use of it,
and did so by "cleverly" assigning each m_sub_options run a slice of
that array. But actually it's much simpler to, you know, directly access
the damn options.
This helps separation m_config and the general option code slightly.
Still seems to work after a superficial test, good enough.
This is good because a private thing is not so public anymore, and it's
also preparation for further changes.
Some tricky memory management issues: m_config_data (i.e. config->data)
now depends on m_config_shadow, instead of m_config. In particular,
free_option_data() accesses the m_config_shadow.groups array. Obviously
it must be freed before m_config_shadow.
Move the comments documenting exported functions to the header. It looks
like the header is the preferred place for that (although I don't really
appreciate headers where you lose the overview because of all the
documentation comments). Add comments to some undocumented prototypes.
This was one of those "shouldn't exist" type of functions that could
access internals that were supposed to be isolated away, but some code
needed to access it anyway.
It looks like the last use of it went away in 2016, shortly after it was
introduced.
Or at least I hope it's theoretical. This function is supposed to unset
any old listeners for the given cache, and the code works only if
there's at most 1. Add a defense break to avoid UB if there's more than
one, and add an assert() to check the assumption that there's at most
one.
The added comment is unrelated.
Semantics a bit questionable. This is done for the OSC (next commit),
and a comment added the manpage explicitly states this. Meaning this is
probably garbage and needs to revisit when the OSC changes and/or
someone wants to use this margin feature for something else.
Not sure about the subtitle thing. It's imaginable that someone uses
these options to create empty borders for subtitles on the bottom, so
subtitles should be located there. On the other hand, this gives a
rather unpolished user experience when using the (later added) OSC
feature to not overlap with the video. There's not much of a point if
the OSC still overlaps the video. However, I'm too lazy to think about
this, so it stays like it is.
Somewhat similar to the old --cache-file, except for the demuxer cache.
Instead of keeping packet data in memory, it's written to disk and read
back when needed.
The idea is to reduce main memory usage, while allowing fast seeking in
large cached network streams (especially live streams). Keeping the
packet metadata on disk would be rather hard (would use mmap or so, or
rewrite the entire demux.c packet queue handling), and since it's
relatively small, just keep it in memory.
Also for simplicity, the disk cache is append-only. If you're watching
really long livestreams, and need pruning, you're probably out of luck.
This still could be improved by trying to free unused blocks with
fallocate(), but since we're writing multiple streams in an interleaved
manner, this is slightly hard.
Some rather gross ugliness in packet.h: we want to store the file
position of the cached data somewhere, but on 32 bit architectures, we
don't have any usable 64 bit members for this, just the buf/len fields,
which add up to 64 bit - so the shitty union aliases this memory.
Error paths untested. Side data (the complicated part of trying to
serialize ffmpeg packets) untested.
Stream recording had to be adjusted. Some minor details change due to
this, but probably nothing important.
The change in attempt_range_joining() is because packets in cache
have no valid len field. It was a useful check (heuristically
finding broken cases), but not a necessary one.
Various other approaches were tried. It would be interesting to list
them and to mention the pros and cons, but I don't feel like it.
The conversion to string as the pretty printer returns it is
sometimes used on OSD. I think it's pretty odd that quantities below 1
KB are shown as number without suffix. So use "B" for them.
For orthogonality, allow the same for parsing. (Although strictly
speaking, this is not a requirement of the option API. Option parsers
don't need to accept pretty-printed strings.)
And add simpler aliases for the modes.
I'm not sure how to name things, and the option list is in general full
of different conventions. Some names are shortened, some are explicit
and long.
I guess options that have a chance to be used normally (i.e. not obscure
tuning or debugging) should have a short and convenient names.
In this specific case, play-direction is like a mixture of both. It
should be either playback-direction or play-dir, not shorten one word
but not the other.
The convenience aliases are because I got sick of typing out "backward".
I guess "back" would also do it, but there's no proper antonym (and
maybe it's "wrong" in the strict sense of the word).
Has been deprecated for almost 3 years. Manpage didn't mention the
deprecation, but CLI and release notes did. It wouldn't be much effort
to keep this option working, but I just don't see the damn point.
--start/--end can specify chapters using special syntax, which is
equivalent.
See manpage additions. This is a huge hack. You can bet there are shit
tons of bugs. It's literally forcing square pegs into round holes.
Hopefully, the manpage wall of text makes it clear enough that the whole
shit can easily crash and burn. (Although it shouldn't literally crash.
That would be a bug. It possibly _could_ start a fire by entering some
sort of endless loop, not a literal one, just something where it tries
to do work without making progress.)
(Some obvious bugs I simply ignored for this initial version, but
there's a number of potential bugs I can't even imagine. Normal playback
should remain completely unaffected, though.)
How this works is also described in the manpage. Basically, we demux in
reverse, then we decode in reverse, then we render in reverse.
The decoding part is the simplest: just reorder the decoder output. This
weirdly integrates with the timeline/ordered chapter code, which also
has special requirements on feeding the packets to the decoder in a
non-straightforward way (it doesn't conflict, although a bugmessmass
breaks correct slicing of segments, so EDL/ordered chapter playback is
broken in backward direction).
Backward demuxing is pretty involved. In theory, it could be much
easier: simply iterating the usual demuxer output backward. But this
just doesn't fit into our code, so there's a cthulhu nightmare of shit.
To be specific, each stream (audio, video) is reversed separately. At
least this means we can do backward playback within cached content (for
example, you could play backwards in a live stream; on that note, it
disables prefetching, which would lead to losing new live video, but
this could be avoided).
The fuckmess also meant that I didn't bother trying to support
subtitles. Subtitles are a problem because they're "sparse" streams.
They need to be "passively" demuxed: you don't try to read a subtitle
packet, you demux audio and video, and then look whether there was a
subtitle packet. This means to get subtitles for a time range, you need
to know that you demuxed video and audio over this range, which becomes
pretty messy when you demux audio and video backwards separately.
Backward display is the most weird (and potentially buggy) part. To
avoid that we need to touch a LOT of timing code, we negate all
timestamps. The basic idea is that due to the navigation, all
comparisons and subtractions of timestamps keep working, and you don't
need to touch every single of them to "reverse" them.
E.g.:
bool before = pts_a < pts_b;
would need to be:
bool before = forward
? pts_a < pts_b
: pts_a > pts_b;
or:
bool before = pts_a * dir < pts_b * dir;
or if you, as it's implemented now, just do this after decoding:
pts_a *= dir;
pts_b *= dir;
and then in the normal timing/renderer code:
bool before = pts_a < pts_b;
Consequently, we don't need many changes in the latter code. But some
assumptions inhererently true for forward playback may have been broken
anyway. What is mainly needed is fixing places where values are passed
between positive and negative "domains". For example, seeking and
timestamp user display always uses positive timestamps. The main mess is
that it's not obvious which domain a given variable should or does use.
Well, in my tests with a single file, it suddenly started to work when I
did this. I'm honestly surprised that it did, and that I didn't have to
change a single line in the timing code past decoder (just something
minor to make external/cached text subtitles display). I committed it
immediately while avoiding thinking about it. But there really likely
are subtle problems of all sorts.
As far as I'm aware, gstreamer also supports backward playback. When I
looked at this years ago, I couldn't find a way to actually try this,
and I didn't revisit it now. Back then I also read talk slides from the
person who implemented it, and I'm not sure if and which ideas I might
have taken from it. It's possible that the timestamp reversal is
inspired by it, but I didn't check. (I think it claimed that it could
avoid large changes by changing a sign?)
VapourSynth has some sort of reverse function, which provides a backward
view on a video. The function itself is trivial to implement, as
VapourSynth aims to provide random access to video by frame numbers (so
you just request decreasing frame numbers). From what I remember, it
wasn't exactly fluid, but it worked. It's implemented by creating an
index, and seeking to the target on demand, and a bunch of caching. mpv
could use it, but it would either require using VapourSynth as demuxer
and decoder for everything, or replacing the current file every time
something is supposed to be played backwards.
FFmpeg's libavfilter has reversal filters for audio and video. These
require buffering the entire media data of the file, and don't really
fit into mpv's architecture. It could be used by playing a libavfilter
graph that also demuxes, but that's like VapourSynth but worse.
Linux analog TV support (via tv://) was excessively complex, and
whenever I attempted to use it (cameras or loopback devices), it didn't
work well, or would have required some major work to update it. It's
very much stuck in the analog past (my favorite are the frequency tables
in frequencies.c for analog TV channels which don't exist anymore).
Especially cameras and such work fine with libavdevice and better than
tv://, for example:
mpv av://v4l2:/dev/video0
(adding --profile=low-latency --untimed even makes it mostly realtime)
Adding a new input layer that targets such "modern" uses would be
acceptable, if anyone is interested in it. The old TV code is just too
focused on actual analog TV.
DVB is rather obscure, but has an active maintainer, so don't remove it.
However, the demux/stream ctrl layer must go, so remove controls for
channel switching. Most of these could be reimplemented by using the
normal method for option runtime changes.
This removes anything related to DVD/BD/CD that negatively affected the
core code. It includes trying to rewrite timestamps (since DVDs and
Blurays do not set packet stream timestamps to playback time, and can
even have resets mid-stream), export of chapters, stream languages,
export of title/track lists, and all that.
Only basic seeking is supported. It is very much possible that seeking
completely fails on some discs (on some parts of the timeline), because
timestamp rewriting was removed.
Note that I don't give a shit about optical media. If you want to watch
them, rip them. Keeping some bare support for DVD/BD is the most I'm
going to do to appease the type of lazy, obnoxious users who will care.
There are other players which are better at optical discs.
stream_dvd.c contained large amounts of ancient, unmaintained code,
which has been historically moved to libdvdnav. Basically, it's full of
low level parsing of DVD on-disc structures.
Kill it for good. Users can use the remaining dvdnav support (which
basically operates in non-menu mode). Users have reported that
libdvdread sometimes works better, but this is just libdvdnav's problem
and not ours.
The demuxer cache is the only cache now. Might need another change to
combat seeking failures in mp4 etc. The only bad thing is the loss of
cache-speed, which was sort of nice to have.
The currently-displayed tags make sense for music files, but similar
information for video is more commonly - or at least should be - put
under other tags, while the audio-related tags are often used for
other information on video files (particularly with youtube-dl's
output).
For some reason shadow_offset is a int16_t variable (to save some space
or something), which means the static part of the entire option list
must be below 32KB. This is fine, but still add a check against
overflows. (Currently it's 3.6KB. This does not include dynamic
allocations like strings.)
C11 can access atomic variables normally (in which case they use the
strictest memory access semantics). But the mpv stdatomic wrapper for
C99 compilers does not allow it, because it couldn't give any
guarantees. This means we always need to access them with atomic macros.
While we're at, use relaxed semantics for the m_config_cache field,
since because it's accessed from a single thread only (essentially
used in a non-atomic way). Switch the comparison arguments to make the
formatting look slightly less weird.
Although the new code actually fires update notifications only when
needed, m_config_cache_update() itself returned a rather coarse change
value, which could indicate change even if none of the cached options
were changed. On top of that, some code (like vo_gpu) calls the update
function on every frame, which would reconfigure the renderer even on
unrelated option changes.
This was always a legacy thing. Remove it by applying an orgy of
mp_get_config_group() calls, and sometimes m_config_cache_alloc() or
mp_read_option_raw().
win32 changes untested.