The interrupt callback will can be called from another thread if the
cache is enabled, and the stream disconnects. Then stream_reconnect()
will call this function from within the cache thread.
mp_input_check_interrupt() is not thread-safe due to read_events() not
being thread-safe. It will call input callbacks added with
mp_input_add_fd() - these callbacks lead to code not protected by locks,
such as reading X11 events.
Solve this by adding a stupid hack, which checks whether the calling
thread is the main playback thread (i.e. calling the input callbacks
will be safe). We can remove this hack later, but it requires at least
moving the VO to its own thread first.
And slightly adjust the semantics of MPV_EVENT_PAUSE/MPV_EVENT_UNPAUSE.
The real pause state can now be queried with the "core-idle" property,
the user pause state with the "pause" property, whether the player is
paused due to cache with "paused-for-cache", and the keep open event can
be guessed with the "eof-reached" property.
This property is set to "yes" if playback was paused due to --keep-open.
The change notification might not always be perfect; maybe that should
be improved.
Otherwise, the client API user could not know why playback was stopped.
Regarding the fact that 0 is used both for normal EOF and EOF on error:
this is because mplayer traditionally did not distinguish these, and in
general it's hard to tell the real reason. (There are various weird
corner cases which make it hard.)
And consistently use MP_NOPTS_VALUE as error value for the users of this
function. This is better than using -1, especially because negative
values can be valid timestamps.
Instead of comparing the current chapter every time, set the playback
end timestamp to the chapter end. Likewise, don't execute an extra seek
for the start chapter.
Maybe we could also use the timeline facility to restrict playback to
the given chapter range, but this would be strange when using
--chapter=N to start playback at a given chapter. Then you couldn't seek
back, which is possibly not what the user wants.
Instead, always use the mpctx->chapters array. Before this commit, this
array was used only for ordered chapters and such, but now it's always
populated if there are chapters.
Instead of parsing the ASS file in demux_libass.c and trying to pass the
ASS_Track to the subtitle renderer, just read all file data in
demux_libass.c, and let the subtitle renderer pass the file contents to
ass_process_codec_private(). (This happens to parse full files too.)
Makes the code simpler, though it also relies harder on the (messy)
probe logic in demux_libass.c.
Remove the ao_buffer_playable_samples field. This contained the number
of samples that fill_audio_out_buffers() wanted to write to the AO (i.e.
this data was supposed to be played at some point), but ao_play()
rejected it due to partial fill.
This could happen with many AOs, notably those which align all written
data to an internal period size (often called "outburst" in the AO
code), and the accepted number of samples is rounded down to period
boundaries. The left-over samples at the end were still kept in
mpctx->ao_buffer, and had to be played later.
The reason ao_buffer_playable_samples had to exist was to make sure that
at EOF, the correct number of left-over samples was played (and not
possibly other data in the buffer that had to be sliced off due to
endpts in fill_audio_out_buffers()). (You'd think you could just slice
the entire buffer, but I suspect this wasn't done because the end time
could actually change due to A/V sync changes. Maybe that was the reason
it's so complicated.)
Some commits ago, ao.c gained internal buffering, and ao_play() will
never return partial writes - as long as you don't try to write more
samples than ao_get_space() reports. This is always the case. The only
exception is filling the audio buffers while paused. In this case, we
decode and play only 1 sample in order to initialize decoding (e.g. on
seeking). Actually playing this 1 sample is in fact a bug, but even of
the AO doesn't have period size alignment, you won't notice it. In
summary, this means we can safely remove the code.
Until now, this was always conflated with uninit. This was ugly, and
also many AOs emulated this manually (or just ignored it). Make draining
an explicit operation, so AOs which support it can provide it, and for
all others generic code will emulate it.
For ao_wasapi, we keep it simple and basically disable the internal
draining implementation (maybe it should be restored later).
Tested on Linux only.
We want to move the AO to its own thread. There's no technical reason
for making the ao struct opaque to do this. But it helps us sleep at
night, because we can control access to shared state better.
For example, consider the case when audio initialization fails. Then the
audio track is deselected. Before this commit, this would have been
equivalent to the user disabling audio. This is bad when multiple files
are played at once (the next file would have audio disabled, even if it
works), or if playback resume is used (if e.g. audio output failed to
initialize, then audio would be disabled when resuming, even if the
system's audio driver was fixed).
Not sure about this... might redo.
At least this provides a case of a broadcasted event, which requires
per-event data allocation.
See github issue #576.
MP_CMD_COMMAND_LIST commands (used to implement key bindings with
multiple commands) were not checked for abort commands. Implement it.
Remove the remarks about multi-commands being special from the manpage.
Seek coalescing is handled differently now, and the issue with abort
commands is fixed with this commit.
When timeline was used, and the --start option was not used, the initial
seek (needed to switch to the first timeline segment) seeked to -1 due
to an oversight.
This is partial only, and it still accesses some MPContext internals.
Specifically, chapter and track lists are still read directly, and OSD
access is special-cased too.
The OSC seems to work fine, except using the fast-forward/backward
buttons. These buttons behave differently, because the OSC code had
certain assumptions how often its update code is called.
The Lua interface changes slightly.
Note that this has the odd property that Lua script and video start
at the same time, asynchronously. If this becomes an issue, explicit
synchronization could be added.
Add a client API, which is intended to be a stable API to get some rough
control over the player. Basically, it reflects what can be done with
input.conf commands or the old slavemode. It will replace the old
slavemode (and enable the implementation of a new slave protocol).
The code removed from handle_input_and_seek_coalesce() did two things:
1. If there's a queued seek, stop accepting non-seek commands, and delay
them to the next playloop iteration.
2. If a seek is executing (i.e. the seek was unqueued, and now it's
trying to decode and display the first video frame), stop accepting
seek commands (and in fact all commands that were queued after the
first seek command). This logic is disabled if seeking started longer
than 300ms ago. (To avoid starvation.)
I'm not sure why 1. would be needed. It's still possible that a command
immediately executed after a seek command sees a "seeking in progress"
state, because it affects queued seeks only, and not seeks in progress.
Drop this code, since it can easily lead to input starvation, and I'm
not aware of any disadvantages.
The logic in 2. is good to make seeking behave much better, as it
guarantees that the video display is updated frequently. Keep the core
idea, but implement it differently. Now this logic is applied to seeks
only. Commands after the seek can execute freely, and like with 1., I
don't see a reason why they couldn't. However, in some cases, seeks are
supposed to be executed instantly, so queue_seek() needs an additional
parameter to signal the need for immediate update.
One nice thing is that commands like sub_seek automatically profit from
the seek delay logic. On the other hand, hitting chapter seek multiple
times still does not update the video on chapter boundaries (as it
should be).
Note that the main goal of this commit is actually simplification of the
input processing logic and to allow all commands to be executed
immediately.
Instead of printing lines like:
Demuxer info GENRE changed to Alternative Rock
Just output all tags once they change. The assumption is that individual
tags rarely change, while all tags change in the common case.
This changes tag updates to use polling. This could be fixed later,
although the ICY stuff makes it a bit painful, so maybe it will remain
this way.
Also remove DEMUXER_CTRL_UPDATE_INFO. This was intended to check for tag
updates, but now we use a different approach.
If there's more than one edition, print the list of editions, including
the edition name, whether the edition is selected, whether the edition
is default, and the command line option to select the edition. (Similar
to stream list.)
Move reading the tags to a separate function process_tags(), which is
called when all other state is parsed. Otherwise, that tags will be lost
if chapters are read after the tags.
Do two things:
1. add locking to struct osd_state
2. make struct osd_state opaque
While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses
lots of osd_state (and osd_object) members. To make sure everything is
accessed synchronously, I prefer making osd_state opaque, even if it
means adding pretty dumb accessors.
All of this is meant to allow running VO in their own threads.
Eventually, VOs will request OSD on their own, which means osd_state
will be accessed from foreign threads.
Starting a network stream could stall by executing uncacheable stream
control requests (STREAM_CTRL_GET_LANG and STREAM_CTRL_GET_DVD_INFO).
Being uncacheable means the player has to wait until the cache is done
reading the current block of data. These requests can't be cached
because they're too complicated, so the only way to avoid them is
special casing the DVD and Bluray streams (which are the only things
which need these requests), and not doing them in other cases.
(This is kind of inelegant, but so is the rest of the DVD/BD code.)
This fixes two things:
1. Dropping files on the VO window will auto-load subtitles (since most
drag & drop code prefixes the filenames with 'file://', and the
subtitle auto-load code considers 'file://' non-local)
2. Fix behavior of the %x screenshot filename template (similar problem)
One could force all that code to special-case 'file://' URLs, but just
replacing the filename on playback start is simpler.
Quvi subtitles are considered external subtitles (simply because they're
separate from the audio/video stream), but for the sake of subtitle
auto-selection, they should not be considered external.
Change this so that quvi subtitles are treated like muxed subtitles
(with default flag never set). This means subtitles won't be selected by
default, unless explicitly requested with --sid or --slang.
demux_subreader.c contains the old MPlayer subtitle parser, and I have
absolutely no confidence in this (very crappy) code. There might be
one or two security risks associated with running that code on
arbitrary input.
The Haali Matroska splitter is basically the reference implementation
for this crap, and it knows only:
application/vnd.ms-opentype
application/x-font-ttf
application/x-truetype-font
Two of them were missing in our code. One of them, "application/x-font",
is probably plain incorrect, but I can't really tell.
Also see: http://www.cccp-project.net/beta/test_files/fontsample.mkv
This applies the usual logic of resetting stream selections to default
when switching to a file with a different track layout. (This is to
prevent selecting random streams.)
Also, make sure that a track can't be selected twice. While this might
work in some situations, it certainly won't work with subtitles demuxed
from a stream.
Fixes#425.
This is relatively hacky, but it's Christmas, so it's ok. This does two
things: 1. allow selecting two subtitle tracks, and 2. include a hack
that renders the second subtitle always as toptitle. See manpage
additions how to use this.
Normally, there can be only one demuxer stream active for each demuxer
of an external file, but this assumption will be broken for multiple
subtitles support.
Normally we shouldn't load these files. But for some reason it was added
in commit b784346e some years ago, and disabling this hack would
probably be an inconvenience. So just print a warning.
There's a single mp_msg() in path.c, but all path lookup functions seem
to depend on it, so we get a rat-tail of stuff we have to change. This
is probably a good thing though, because we can have the path lookup
functions also access options, so we could allow overriding the default
config path, or ignore the MPV_HOME environment variable, and such
things.
Also take the chance to consistently add talloc_ctx parameters to the
path lookup functions.
Also, this change causes a big mess on configfiles.c. It's the same
issue: everything suddenly needs a (different) context argument. Make it
less wild by providing a mp_load_auto_profiles() function, which
isolates most of it to configfiles.c.
The TV code pretends to be part of stream/, but it's actually demuxer
code too. The audio_in code is shared between the TV code and
stream_radio.c, so stream_radio.c needs a small hack until stream.c is
converted.