Commit Graph

18 Commits

Author SHA1 Message Date
Anton Kindestam cc16cd5aa4 video: probe format of primary plane in drm/egl context
We need to support hardware/drivers which do not support ARGB8888 in
their primary plane.

We also use p->primary_plane_format when creating the gbm surface, to
make sure it always matches (in actuality there should be little
difference).
2017-12-03 17:30:17 +02:00
Anton Kindestam eb46d46e73 video: fix use of possibly-NULL pointer in drm_egl_init 2017-12-03 17:30:17 +02:00
Lionel CHAZALLON 1992bb5151 video : Move drm options to substruct.
This allows to group them and most of all query the group config when
needed and when we don't have the access to vo.
2017-10-23 21:08:20 +02:00
Lionel CHAZALLON cfcee4cfe7 Add DRM_PRIME Format Handling and Display for RockChip MPP decoders
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.

That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.

This has been tested on RockChip ROCK64 device.
2017-10-23 21:07:24 +02:00
Lionel CHAZALLON 762b8cc300 video : allow drm primary plane to be transparent for egl context
We want primary plane to be one top of overlay (video), so we need it to
be 32 bits.
2017-10-23 21:06:53 +02:00
Mark Thompson c6e7ced7f4 vo_opengl: context_drm_egl: Don't create a new framebuffer for every frame 2017-10-09 18:40:45 +02:00
Niklas Haas 65979986a9 vo_opengl: refactor into vo_gpu
This is done in several steps:

1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
   (note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
   it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
   ra itself (and vo_gpu altered to compensate), but this was a stop-gap
   measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten

Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.

Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.

Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-21 15:00:55 +02:00
wm4 010c7d4992 vo_opengl: context_drm_egl: remove unnecessary include
Could be broken after the previous commit removed finding the GL include
dir.
2017-04-26 17:43:23 +02:00
wm4 c9d3a79187 vo_opengl: add a generic EGL function loader function
This is pretty trivial, but also quite annoying due to details like
mismatching eglGetProcAddress() function signature (most callers just
cast the function pointer), and ARM/Linux hacks. So move them all to one
place.
2017-04-06 14:50:19 +02:00
wm4 854651f4f5 drm: include <poll.h> instead of <sys/poll.h>
I'm not sure what systems have <sys/poll.h> (maybe there are historical
reasons why some would), but POSIX defines <poll.h>. Although this code
is full of highly OS specific calls (like ioctl()), there's no reason
not to use the more standard include path.
2017-01-09 16:21:28 +01:00
rr- 403f489f6c vo_drm: change CLI options + refactors
- Change connector selection to accept human readable names (such as
  eDP-1, HDMI-A-2) rather than arbitrary numbers.
- Change GPU selection to accept GPU number rather than device paths.
- Merge connector and GPU selection into one --drm-connector.
- Add support for --drm-connector=help.
- Add support for --drm-* in EGL backend.
- Refactor KMS; reduce state sharing across drm_common.
2016-10-07 00:22:23 +02:00
rr- 1648ff8a0f vo_drm: refactor getting display fps
Reduces code duplication between OpenGL backend and DRM VO.

(The control() for OpenGL backend isn't sufficiently similar to the
VO's control() to consider merging it as a whole - I extracted only the
FPS code.)
2016-10-04 13:23:11 +02:00
wm4 c239b7de7e vo_opengl: deprecate 'drm-egl' backend and introduce 'drm' instead
Just a name change. Requested.
2016-09-27 16:29:22 +02:00
rr- 0fe3e9ca5e vo_drm: provide display fps 2016-09-26 19:26:31 +02:00
wm4 9b6c93e904 vo_opengl: drm: use new EGL context creation code 2016-09-14 11:00:17 +02:00
wm4 68366b05f2 vo_opengl: add KMS/DRM VAAPI hardware decoding interop
Just requires glueing it together with Bloat Super Glue (tm).
2016-01-20 19:41:29 +01:00
wm4 e4ec0f42e4 Change GPL/LGPL dual-licensed files to LGPL
Do this to make the license situation less confusing.

This change should be of no consequence, since LGPL is compatible with
GPL anyway, and making it LGPL-only does not restrict the use with GPL
code.

Additionally, the wording implies that this is allowed, and that we can
just remove the GPL part.
2016-01-19 18:36:34 +01:00
wm4 4cc1861378 vo_opengl: prefix per-backend source files with context_ 2015-12-19 14:14:12 +01:00