We need to support hardware/drivers which do not support ARGB8888 in
their primary plane.
We also use p->primary_plane_format when creating the gbm surface, to
make sure it always matches (in actuality there should be little
difference).
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.
That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.
This has been tested on RockChip ROCK64 device.
This is done in several steps:
1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
(note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
ra itself (and vo_gpu altered to compensate), but this was a stop-gap
measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten
Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.
Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.
Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
This is pretty trivial, but also quite annoying due to details like
mismatching eglGetProcAddress() function signature (most callers just
cast the function pointer), and ARM/Linux hacks. So move them all to one
place.
I'm not sure what systems have <sys/poll.h> (maybe there are historical
reasons why some would), but POSIX defines <poll.h>. Although this code
is full of highly OS specific calls (like ioctl()), there's no reason
not to use the more standard include path.
- Change connector selection to accept human readable names (such as
eDP-1, HDMI-A-2) rather than arbitrary numbers.
- Change GPU selection to accept GPU number rather than device paths.
- Merge connector and GPU selection into one --drm-connector.
- Add support for --drm-connector=help.
- Add support for --drm-* in EGL backend.
- Refactor KMS; reduce state sharing across drm_common.
Reduces code duplication between OpenGL backend and DRM VO.
(The control() for OpenGL backend isn't sufficiently similar to the
VO's control() to consider merging it as a whole - I extracted only the
FPS code.)
Do this to make the license situation less confusing.
This change should be of no consequence, since LGPL is compatible with
GPL anyway, and making it LGPL-only does not restrict the use with GPL
code.
Additionally, the wording implies that this is allowed, and that we can
just remove the GPL part.