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Commit Graph

43650 Commits

Author SHA1 Message Date
wm4
ec4a8bdb3d github: encourage providing sample files
Also, try to save users from trying to use the github file upload
function. While we're at it, also make the sprunge.us hint a link.
2016-08-11 22:55:36 +02:00
wm4
dc6f8d4a0a command: add a property that returns filename without extension
Requested. Fixes #3404.
2016-08-11 22:40:00 +02:00
wm4
9024cb1685 manpage: remove the word "slave"
It's discriminatory or something.
2016-08-11 22:29:18 +02:00
Ricardo Constantino
5d74ba98ce stream/stream_bluray: display list of available titles on verbose
Based on similar code on FFmpeg and libbluray's list_titles example.
2016-08-11 10:02:46 +02:00
wm4
87190969a7 player: add --no-autoload-files option
Allt his auto-loading is getting annoying especially for testing.
2016-08-10 22:22:50 +02:00
wm4
367e9fb7f1 ao_alsa: make pause state more robust, reduce minor code duplication
With the previous commit, ao_alsa.c now has 3 possible ways to pause
playback. Actually all 3 of them need get_delay() to fake its return
value, so don't duplicate that code.

Also much of the code looks a bit questionable when considering
inconsistent pause/resume calls from outside, so ignore redundant calls.
2016-08-09 17:09:29 +02:00
wm4
2ded41d2be ao_alsa: handle --audio-stream-silence
push.c does not handle this automatically, and AOs using push.c have to
handle it themselves. Also, ALSA is low-level enough that it needs
explicit support in user code. At least I haven't found any option that
does this.

We still can get away relatively cheaply by abusing underflow-handling
for this. ao_alsa.c already configures ALSA to handle underflows by
playing silence. So we purposely induce an underflow when opening the
device, as well as when pausing or resetting the device.

This introduces minor misbehavior: it doesn't account for the additional
delay the initial silence adds, unless the device has fully played the
fragment of silence when the player starts sending data to it. But
nobody cares.
2016-08-09 17:09:29 +02:00
wm4
062349ff5b player: add --audio-wait-open options
Complements the option added in the previous commit.
2016-08-09 17:09:29 +02:00
wm4
eab92cec60 player: add --audio-stream-silence
Completely insane that this has to be done. Crap for compensating HDMI
crap.
2016-08-09 17:09:29 +02:00
wm4
3759a3f40b ao_coreaudio: actually use stop callback
The .pause callback is never used for pull.c-based AOs.

This means this always streamed silence instead of deactivating audio.
2016-08-09 17:09:29 +02:00
wm4
d81b5690df af_lavcac3enc: allow passing options to libavcodec 2016-08-09 17:09:29 +02:00
Thomas Petazzoni
8c2e299b84 wscript: improve stdatomic check
The current stdatomic check verifies the availability of the function by
calling atomic_load(). It also uses this test to check if linking
against libatomic is needed or not.

Unfortunately, on specific architectures (namely SPARC), using
atomic_load() does *not* require linking against libatomic, while other
atomic operations do. Due to this, mpv's wscript concludes that
stdatomic is available, and that linking against libatomic is not
needed, causing the following link failure:

[190/190] Linking build/mpv
audio/out/ao.c.13.o: In function `ao_query_and_reset_events':
/home/peko/autobuild/instance-0/output/build/mpv-0.18.1/build/../audio/out/ao.c:399: undefined reference to `__atomic_fetch_and_4'

In order to fix this, the stdatomic check is adjusted to call
atomic_fetch_add() instead, which does require libatomic. Thanks to
this, the wscript realizes that linking against libatomic is needed, and
the build works fine.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-08-09 17:09:29 +02:00
wm4
469666b75b stream: fix double-free if cache init fails
If the normal stream cache init fails, and a file cache was initialized
before, we free the file cache as well. But since the file cache is
chained to the real stream, the real stream will also be freed. This has
to be prevented by clearing the pointer to the original stream in the
uncached_stream field.

This could in particular be triggered by using --cache-initial=1000 and
aborting playback during loading. (Without that option, stream cache
init failure is far less likely.)
2016-08-08 11:32:55 +02:00
wm4
896a97c2e2 demux: do not add packets between refresh seek requested and done
Could cause strange issues on seeks or track switches, was only visible
as race condition.
2016-08-08 11:13:43 +02:00
wm4
56c52bd2e1 stream_cb: fix stale comment
Oops.
2016-08-08 10:34:12 +02:00
wm4
355a145a48 DOCS/release-policy.md: reminder to update certain version numbers 2016-08-07 19:43:57 +02:00
wm4
3a21d71ad0 client API: bump API for stream_cb
Forgotten in previous commit.

Also minor semi-related change: remove the extra "," from the
mpv_sub_api enum, which I accidentally added in the previous commit.
(C99 is fine with trailing ",", C89 strictly speaking not. So do
this for maximum compatibility.)
2016-08-07 19:42:20 +02:00
Aman Gupta
7ca4a453e0 client API: add stream_cb API for user-defined stream implementations
Based on #2630. Some heavy changes by committer.

Signed-off-by: wm4 <wm4@nowhere>
2016-08-07 19:33:20 +02:00
wm4
52a0cbe456 client API: fix indentation 2016-08-07 19:33:20 +02:00
wm4
5640ceb838 client API: add MPV_ERROR_GENERIC
Because why not.
2016-08-07 19:33:20 +02:00
wm4
cfed84af2b w32_common: update window size on resize events
Fixes a regression introduced by commit 088a0075.

Fixes #3400.
2016-08-07 19:33:20 +02:00
wm4
259f219438 player: gross hack to improve non-hr seeking with external audio tracks
Relative seeks backwards with external audio tracks does not always work
well: it tends to happen that video seek back further than audio, so
audio will remain silent until the audio's after-seek position is
reached. This happens because we strictly seek both video and audio
demuxer to the approximate desirted target PTS, and then start decoding
from that.

Commit 81358380 removes an older method that was supposed to deal with
this. It was sort of bad, because it could lead to the playback core
freezing by waiting on network.

Ideally, the demuxer layer would probably somehow deal with such seeks,
and do them in a way the audio is seeked after video. Currently this is
infeasible, because the demuxer layer assumes a single demuxer, and
external tracks simply use separate demuxer layers. (MPlayer actually
had a pseudo-demuxer that joined external tracks into a single demuxer,
but this is not flexible enough - and also, the demuxer layer as it
currently exists can't deal with dynamically removing external tracks
either. Maybe some time in the future.)

Instead, add a gross hack, that essentially reseeks the audio if it
detects that it's too far off. The result is actually not too bad,
because we can reuse the mechanism that is used for instant track
switching. This way we can make sure of the right position, without
having to care about certain other issues.

It should be noted that if the audio demuxer is used for other tracks
too, and the demuxer does not support refresh seeking, audio will
probably be off by even a higher amount. But this should be rare.
2016-08-07 16:29:13 +02:00
wm4
c7b73edc65 player: fix mid-stream audio sync condition
This code is for resyncing audio-only streams (e.g. switching between
audio tracks if no video track is active). This must not be run if the
video PTS just isn't known yet. (Although the case in which this changes
anything is probably very obscure, if it can even happen. Still, it's a
bit more correct.)

This is a correction to commit 91a3bda6.
2016-08-07 16:00:14 +02:00
wm4
32cc190a55 player: fix display-sync timing if audio take long on resume
In display-sync mode, the very first video frame is idiotically fully
timed, even though audio has not been synced yet at this point, and the
video frame is more like a "preview" frame. But since it's fully timed,
an underflow is detected if audio takes longer than the display time of
the frame (we send the second frame only after audio is done).

The timing code will try to compensate for the determined desync, but it
really shouldn't. So explicitly discard the timing info in this specific
case. On the other hand, if the first frame still hasn't finished
display, we can pretend everything is ok.

This is a hack - ideally, we either would send a frame without timing
info (and then send it again or so when playback starts properly), or we
would add real pause support to the VO, and pause it during syncing.
2016-08-07 14:14:32 +02:00
wm4
39ae261cc5 demux_timeline: enable refresh seeks in some situations
Play a trick to make the packet pos field monotonically increasing over
segment boundaries if the source demuxers return monotonically
increasing pos values. This allows the demuxer to uniquely identify
packets with the pos field, and can do refresh seeks using that.

Normally, the packet pos field is used as a fallback for determining the
playback position if the demuxer returns no proper duration. But
demux_timeline.c always will, and the packet pos fields usually make no
sense in relation to the returned file size anyway if the timeline
source demuxers originate from separate streams.
2016-08-07 13:53:34 +02:00
wm4
78bcbe289e demux: make refresh seek handling more generic
Remove the explicit whitelisting of formats for refresh seeks. Instead,
check whether the packet position is somewhat reliable during demuxing.
If there are packets without position, or the packet position is not
monotonically increasing, then do not use them for refresh seeks.

This does not make sure of some requirements, such as deterministic
seeks. If that happens, mpv will mess up a bit on stream switching.

Also, add another method that uses DTS to identify packets, and prefer
it to the packet position method. Even if there's a demuxer which
randomizes packet positions, it hardly can do that with DTS. The DTS
method is not always available either, though. Some formats do not have
a DTS, and others are not always strictly monotonic (possibly due to
libavformat codec parsing and timestamp determination issues).
2016-08-06 19:28:41 +02:00
wm4
91a3bda6f5 player: sync audio as well when enabling it mid-stream
If an audio track is enabled during playback, then make it resume at the
exact "current position", instead of playing audio before that position.
This was already done for video.
2016-08-06 17:48:45 +02:00
wm4
7fd3dbcd52 demux: fix a minor race condition
If the packet read function returns, and EOF was detected, and a seek
was issued in the meantime, then don't use the EOF result. The seek will
be processed later, and reset the EOF state anyway.

The main effect is probably that we don't return EOF to the decoders
(which the playback core resets before issuing the seek), and that we
won't log an EOF message.

Not important, but slightly more correct.
2016-08-06 17:48:45 +02:00
wm4
d41f0a54b0 player: improve instant track switching
When switching tracks, we normally have the problem that data gets lost
due to readahead buffering. (Which in turn is because we're stubborn and
instruct the demuxers to discard data on unselected streams.) The
demuxer layer has a hack that re-reads discarded buffered data if a
stream is enabled mid-stream, so track switching will seem instant.

A somewhat similar problem is when all tracks of an external files were
disabled - when enabling the first track, we have to seek to the target
position.

Handle these with the same mechanism. Pass the "current time" to the
demuxer's stream switch function, and let the demuxer figure out what to
do. The demuxer will issue a refresh seek (if possible) to update the
new stream, or will issue a "normal" seek if there was no active stream
yet.

One case that changes is when a video/audio stream is enabled on an
external file with only a subtitle stream active, and the demuxer does
not support rrefresh seeks. This is a fuzzy case, because subtitles are
sparse, and the demuxer might have skipped large amounts of data. We
used to seek (and send the subtitle decoder some subtitle packets
twice). This case is sort of obscure and insane, and the fix would be
questionable, so we simply don't care.

Should mostly fix #3392.
2016-08-06 15:47:04 +02:00
wm4
d4ee5e5a8a build: always require atomics
Always require them, instead of just for some components which have hard
requirements on correct atomic semantics. They should be widely
available, and are supported by all recent gcc and clang compiler
versions. We even have the fallbacks builtins, which should keep this
working on very old gcc releases.

In particular, w32_common.c recently added a hard requirement on
atomics, but checking this properly in the build system would have been
messy. This commit makes sure it always works.

The fallback where weak atomic semantics are always fine is in theory
rather questionable as well.
2016-08-05 17:10:22 +02:00
wm4
b2e5eb13bc ao_wasapi: in exclusive mode do not output multichannel by default
Exactly the same situation as with ao_alsa in commit 0b144eac (except
that we can detect the situation better under wasapi).

Essentially, wasapi will allow us to output any sample format, and not
just the one configured by the user in the audio system settings.
2016-08-05 16:11:42 +02:00
wm4
088a0075c5 w32_common: don't wait for GUI thread when polling for events
VOCTRL_CHECK_EVENTS is called on every frame. This is by design, and is
supposed to check the event queue of the windowing API.

With the decoupled GUI thread in w32_common.c this doesn't make too much
sense, and the purpose of VOCTRL_CHECK_EVENTS is really reduced to
checking event flags. Even worse, waiting on the GUI thread can
interfere with playback, since win32 sometimes blocks the event loop
(e.g. clicking the window title bar).

Change the code such that we really only query the event flags. Use
atomics to avoid having to add a new mutex. (We assume we always have
real atomics available. The build system doesn't check this properly,
and it could fall back to dummy atomics, which are not atomic.)

Should help with #3393. Doesn't help if the core happens to send a
synchronous request, most commonly via VOCTRL_SET_CURSOR_VISIBILITY or
VOCTRL_UPDATE_PLAYBACK_STATE.
2016-08-05 16:04:57 +02:00
wm4
9f70117233 ao_null: use channel list option type for channel-layouts suboption 2016-08-05 12:23:42 +02:00
wm4
eccabeb81c options: fix channels options copy/free operations
For some fucked up reason the arguments can be NULL. Makes no sense to
me, but ok.
2016-08-05 12:23:15 +02:00
Ben Boeckel
0c4a73fa21 tvi_v4l2: fix style in the uninit function 2016-08-05 10:08:57 +02:00
Ben Boeckel
fa7beaad1f tvi_v4l2: explicitly brace the code
It's fine either way, but this code is weirdly formatted. Make it more
explicit.
2016-08-05 10:08:52 +02:00
wm4
00091411ec github: discourage bug reports 2016-08-05 00:41:08 +02:00
wm4
0b144eac39 audio: use --audio-channels=auto behavior, except on ALSA
This commit adds an --audio-channel=auto-safe mode, and makes it the
default. This mode behaves like "auto" with most AOs, except with
ao_alsa. The intention is to allow multichannel output by default on
sane APIs. ALSA is not sane as in it's so low level that it will e.g.
configure any layout over HDMI, even if the connected A/V receiver does
not support it. The HDMI fuckup is of course not ALSA's fault, but other
audio APIs normally isolate applications from dealing with this and
require the user to globally configure the correct output layout.

This will help with other AOs too. ao_lavc (encoding) is changed to the
new semantics as well, because it used to force stereo (perhaps because
encoding mode is supposed to produce safe files for crap devices?).
Exclusive mode output on Windows might need to be adjusted accordingly,
as it grants the same kind of low level access as ALSA (requires more
research).

In addition to the things mentioned above, the --audio-channels option
is extended to accept a set of channel layouts. This is supposed to be
the correct way to configure mpv ALSA multichannel output. You need to
put a list of channel layouts that your A/V receiver supports.
2016-08-04 20:49:20 +02:00
wm4
c30aa23401 player: remove special-case for DL/DR speakers
Pointless anyway. With superficial checking I couldn't find any decoder
which actually outputs this, and AO chmap negotiation would properly
ignore them anyway in most cases.
2016-08-04 19:14:35 +02:00
wm4
efa9fe8edf options: un-restrict --audio-delay
Not a real reason to restrict its value range.
2016-08-04 11:27:15 +02:00
wm4
3c3361217c player: offset demuxer on start/seek properly with audio/sub delay
Assume you use a large value like --audio-delay=20. Then until now the
player would just have seeked normally to a "too late" position, and
played silence for about 20 seconds until audio in the correct time
range is coming again.

Change this by offsetting seeks by the right amount. This works for both
external and muxed files. If a seek isn't precise, then it works only
for external files.

This might cause issues with very large delay options. Hr-seek skipping
could take a lot of time (especially because it affects video too), the
demuxer queue could overflow, and other weird corner cases could appear.
But we just try this on best-effort basis, and if the user uses extreme
values we don't guarantee good behavior.
2016-08-04 11:26:57 +02:00
wm4
356e703510 vo_opengl_cb: log better error message if OpenGL not initialized by user
Otherwise opengl/video.c would confusingly complain about a wrong
version, which in this case makes no sense.
2016-08-03 19:18:00 +02:00
wm4
f3c35d8108 af_lavcac3enc: skip output if there was no input frame
Unrealistic corner case: drainning was initiated right after a seek.
2016-08-02 22:06:22 +02:00
Rostislav Pehlivanov
dea738a245 wayland_common: check for NULL current_output on fs switching
Prevents segfaults when a fullscreen switch is issued before fully
initializing the VO.
Doesn't change anything since the schedule_resize is only there to
resize in case the image size switches, which happens long after init.
2016-08-01 22:16:40 +02:00
wm4
251299da4f af_lavcac3enc: fix buffering timestamps calculations
In theory, an encoder could buffer some data.
2016-08-01 19:59:59 +02:00
wm4
2e3db648b5 af_lavcac3enc: fix memory leak
A major one. Oops.
2016-08-01 17:59:37 +02:00
Rostislav Pehlivanov
08a4af5e6e wayland_common: provide the real scaled window resolution
It makes more sense to completely abstract this scaling inside the
backend so that internally the player only works with real actual
drawn pixels.
2016-08-01 00:31:34 +02:00
wm4
0432ab8f09 af_lavcac3enc: fix a debug message 2016-07-31 18:51:10 +02:00
wm4
0a1c87464b af_lavcac3enc: error out properly if encoding fails 2016-07-31 18:51:08 +02:00
wm4
48f60e182a af_lavcac3enc: fix aspects of AVFrame handling
We send a refcounted frame to the encoder, but then disrespect
refcounting rules and write to the frame data without making sure the
buffer is really writeable.

In theory this can lead to reallocation on every frame is the encoder
really keeps a reference. If we really cared, we could fix this by
providing a buffer pool. But then again, we don't care.
2016-07-31 18:51:05 +02:00