Commit Graph

659 Commits

Author SHA1 Message Date
wm4 6bf086fc15 sub: log libass version
Sometimes helpful. Would be even nicer if libass logged it themselves,
including git hash, I guess.
2020-03-08 19:38:10 +01:00
wm4 7a76b577d8 command: extend osd-overlay command with bounds reporting
This is more or less a minimal hack to make _some_ text measurement
functionality available to scripts. Since libass does not support such a
thing, this simply uses the bounding box of the rendered text.

This is far from ideal. Problems include:
- using a bitmap bounding box
- additional memory waste and/or flushing caches
- dependency on window size
- odd small deviations with different window sizes (run osd-test.lua and
  resize the window after each timer update; the bounding boxes aren't
  adjusted in an overly useful way)
- inability to query the size _after_ actual rendering

But I guess it's a start. Since I'm aware that it's crap, add a threat
to the manpage that this may be changed/removed again. For now, I'm
interested whether anyone will have use for it in its current form, as
it's an often requested feature.
2020-03-06 18:20:11 +01:00
wm4 c4440db744 sub: do not ignore demuxer wakeups
Setting demux_set_stream_wakeup_cb() will make all sh_stream (i.e.
track) specific wakeups go to this callback. But the callback takes care
of only the sub_preload() case (where it tries to pre-load subtitles
from already parsed and memory-present subtitles in a blocking way).

The old code assumed that the normal demuxer wakeup callback is called.
This was disregarded when the newer code was added. (And actually, the
original plan was to make _all_ per-sh_stream wakeups go to specialized
callbacks to avoid wasted work. dec_sub really should set the callback
always, and propagate wakeups to the playloop code. But it's too far
into the night to write coherent code.)

I couldn't actually observe any manifestation of this bug. Normally, the
playloop wakes up for other reasons (such as driving audio and video
decoding), so the lost wakeups rarely matter.
2020-02-27 02:33:51 +01:00
wm4 423323170b sub: fix typo in comment
Reading this commit and this commit message is a waste of time. I
guarantee it.
2020-02-27 02:24:43 +01:00
wm4 cf2b7a4997 sub, demux: improve behavior with negative subtitle delay/muxed subs
A negative subtitle delay means that subtitles from the future should be
shown earlier. With muxed subtitles, subtitle packets are demuxed along
with audio and video packets. But since they are demuxed "lazily",
nothing guarantees that subtitle packets from the future are available
in time.

Typically, the user-observed effect is that subtitles do not appear at
all (or too late) with large negative --sub-delay values, but that using
--cache might fix this.

Make this behave better. Automatically extend read-ahead to as much as
needed by the subtitles. It seems it's the easiest to pass the subtitle
render timestamp to the demuxer in order to guarantee that everything is
read. This timestamp based approach might be fragile, so disable it if
no negative sub-delay is used.

As far as the player frontend part is concerned, this makes use of the
code path for external subtitles, which are not lazily demuxed, and may
already trigger waiting.

Fixes: #7484
2020-02-27 02:23:58 +01:00
wm4 7d11eda72e Remove remains of Libav compatibility
Libav seems rather dead: no release for 2 years, no new git commits in
master for almost a year (with one exception ~6 months ago). From what I
can tell, some developers resigned themselves to the horrifying idea to
post patches to ffmpeg-devel instead, while the rest of the developers
went on to greener pastures.

Libav was a better project than FFmpeg. Unfortunately, FFmpeg won,
because it managed to keep the name and website. Libav was pushed more
and more into obscurity: while there was initially a big push for Libav,
FFmpeg just remained "in place" and visible for most people. FFmpeg was
slowly draining all manpower and energy from Libav. A big part of this
was that FFmpeg stole code from Libav (regular merges of the entire
Libav git tree), making it some sort of Frankenstein mirror of Libav,
think decaying zombie with additional legs ("features") nailed to it.
"Stealing" surely is the wrong word; I'm just aping the language that
some of the FFmpeg members used to use. All that is in the past now, I'm
probably the only person left who is annoyed by this, and with this
commit I'm putting this decade long problem finally to an end. I just
thought I'd express my annoyance about this fucking shitshow one last
time.

The most intrusive change in this commit is the resample filter, which
originally used libavresample. Since the FFmpeg developer refused to
enable libavresample by default for drama reasons, and the API was
slightly different, so the filter used some big preprocessor mess to
make it compatible to libswresample. All that falls away now. The
simplification to the build system is also significant.
2020-02-16 15:14:55 +01:00
wm4 a4eb8f75c0 sub: add an option to filter subtitles by regex
Works as ad-filter. I had some more plans, for example replacing
matching text with different text, but for now it's dropping matches
only. There's a big warning in the manpage that I might change
semantics. For example, I might turn it into a primitive sed.

In a sane world, you'd probably write a simple script that processes
downloaded subtitles before giving them to mpv, and avoid all this
complexity. But we don't live in a sane world, and the sooner you learn
this, the happier you will be. (But I also want to run this on muxed
subtitles.)

This is pretty straightforward. We use POSIX regexes, which are readily
available without additional pain or dependencies. This also means it's
(apparently) not available on win32 (MinGW). The regex list is because I
hate big monolithic regexes, and this makes it slightly better.

Very superficially tested.
2020-02-16 02:07:24 +01:00
wm4 0b35b4c917 sub: make filter_sdh a "proper" filter, allow runtime changes
Until now, filter_sdh was simply a function that was called by sd_ass
directly (if enabled).

I want to add another filter, so it's time to turn this into a somewhat
more general subtitle filtering infrastructure.

I pondered whether to reuse the audio/video filtering stuff - but better
not. Also, since subtitles are horrible and tend to refuse proper
abstraction, it's still messed into sd_ass, instead of working on the
dec_sub.c level. Actually mpv used to have subtitle "filters" and even
made subtitle converters part of it, but it was fairly horrible, so
don't do that again.

In addition, make runtime changes possible. Since this was supposed to
be a quick hack, I just decided to put all subtitle filter options into
a separate option group (=> simpler change notification), to manually
push the change through the playloop (like it was sort of before for OSD
options), and to recreate the sub filter chain completely in every
change. Should be good enough.

One strangeness is that due to prefetching and such, most subtitle
packets (or those some time ahead) are actually done filtering when we
change, so the user still needs to manually seek to actually refresh
everything. And since subtitle data is usually cached in ASS_Track (for
other terrible but user-friendly reasons), we also must clear the
subtitle data, but of course only on seek, since otherwise all subtitles
would just disappear. What a fucking mess, but such is life. We could
trigger a "refresh seek" to make this more automatic, but I don't feel
like it currently.

This is slightly inefficient (lots of allocations and copying), but I
decided that it doesn't matter. Could matter slightly for crazy ASS
subtitles that render with thousands of events.

Not very well tested. Still seems to work, but I didn't have many test
cases.
2020-02-16 02:07:24 +01:00
wm4 e54ebaec52 f_decoder_wrapper, sd_add: accept "null" codec
This is for easier use with the "delay_open" feature added in the
previous commit. The "null" codec is reported if the codec is unknown
(because the stream was not opened yet at time the tracks were added).
The rest of the timeline mechanism will set the correct codec at
runtime. But this means every time a delay-loaded track is selected, it
wants to initialize a decoder for the "null" codec.

Accept a "null" decoder. But since FFmpeg has no such codec, and out of
my own laziness, just let it fall back to "common" codecs that need no
other initialization data.
2020-02-15 18:30:42 +01:00
Dan Oscarsson eb1d50ba20 sub: enhance SDH filtering
It is not uncommon with a speaker label with [xxxx] inside.
They should also be filtered out.
2020-02-09 16:18:34 +01:00
Dan Oscarsson 18070f7405 sub: fix SDH filtering after change
The change, in an earlier commit, in format for ass to handle results
in a different number of fields to skip. Correct that so SDH filtering
works.

Should fix issue #7188
2020-02-08 18:10:04 +01:00
wm4 4a65c22c50 osd: fix possible misses of osd-dimensions property updates
check_obj_resize() in sub/osd.c calls mp_client_broadcast_event(), which
calls notify_property_events(). This is pretty unexpected, because
check_obj_resize() may be called from the VO thread. While that's sort
of awful, it seems to be OK locking-wise. But it breaks an assumption in
notify_property_events() that the core doesn't need to be woken up,
which could possibly lead to a missed/delayed property update (although
rather unlikely).

Fix this by explicitly waking up the core when it's called from the OSD
code.
2020-01-08 02:31:18 +01:00
wm4 0728726251 client API, lua: add new API for setting OSD overlays
Lua scripting has an undocumented mp.set_osd_ass() function, which is
used by osc.lua and console.lua. Apparently, 3rd party scripts also use
this. It's probably time to make this a public API.

The Lua implementation just bypassed the libmpv API. To make it usable
by any type of client, turn it into a command, "osd-overlay".

There's already a "overlay-add". Ignore it (although the manpage admits
guiltiness). I don't really want to deal with that old command. Its main
problem is that it uses global IDs, while I'd like to avoid that scripts
mess with each others overlays (whether that is accidentally or
intentionally). Maybe "overlay-add" can eventually be merged into
"osd-overlay", but I'm too lazy to do that now.

Scripting now uses the commands. There is a helper to manage OSD
overlays. The helper is very "thin"; I only want to force script authors
to use the ID allocation, which may help with putting multiple scripts
into a single .lua file without causing conflicts (basically, avoiding
singletons within a script's environment). The old set_osd_ass() is
emulated with the new API.

The JS scripting wrapper also provides a set_osd_ass() function, which
calls internal mpv API. Comment that part (to keep it compiling), but
I'm leaving it to @avih to finish the change.
2019-12-23 11:44:24 +01:00
Philip Langdale db3754d8d6 osc: use custom symbols for window controls
I was recently informed that unicode has official symbols for
window controls, and I put together a change to use them, which
worked, as long as a suitable font was installed. However, it's
not that hard to get a normal system that lacks an appropriate
font, and libass wants to print warnings if the symbols aren't
in the default font, which will almost always be true.

So, I gave up and added the symbols to the custom osd font that
we already have. This ensures they are always available, and
that they are aligned consistently on all platforms.

I took the symbols from the `symbola` font, as this has a suitable
licence and the symbols look nice enough.

Symbola Licence:

    Fonts are free for any use; they may be opened, edited,
    modified, regenerated, packaged and redistributed.

Finally, as we now have access to an un-maximize symbol, I added
logic to use it when the window is maximized.
2019-12-11 13:53:10 -08:00
wm4 fd28be400c sd_lavc: add a hack ontop of another hack to fix completely fucked file
Do what we do best in multimedia: add conflicting hacks on top of other
hacks, that fix a single sample, and may break other ones.

In this case, it only happens if the file is most likely already broken
(subtitle bounding boxes go outside of the subtitle "canvas"), so it's
OK. The file still looks broken (and, in fact, the file is completely
fucking broken), but you can see the subtitles.

But in summary, this is not actually something I should have bothered
about.

I noticed that MPlayer shows the subtitles "correctly", but this is only
because they have a hack that extends subtitles with small resolution to
a larger hardcoded resolution. This hack was removed from mpv, because
it broke some completely legitimate files. As another really funny fact,
MPlayer's default video output (vdpau) appears to display this file
correctly, but only because it handles narrow aspect ratios (that extend
the height instead of the width) incorrectly. It extends the height, but
leaves the video with 1:1 aspect ratio at the top. It seems to repeat
the last video line. (-vo xv and -vo gl show it correctly, i.e.
stretched like mpv, by the way.) For some reason, the sample file at
hand is extended with black, so the subtitles are rendered into a black
area below the video, which is almost reasonable. So, MPlayer may
display this file "correctly", but in fact it only happens to do so
because of 1 hack that breaks legitimate files, and 1 bug. What the
fuck.

Fixes: #7218 (sort of)
2019-12-03 22:33:45 +01:00
Dan Elkouby dfc060f099 ass_mp: reset packer when allocation fails
Sometimes the atlas can get so large that it exceeds the maximum allowed
size for an mp_image. Since the atlas will never shrink naturally, this
breaks subtitles entirely until mpv is restarted. Reset the packer so
that subtitles can rendered properly once the atlas fits again.

This is a partial workaround for #6286.
2019-11-02 14:42:36 +01:00
wm4 6d92e55502 Replace uses of FFMIN/MAX with MPMIN/MAX
And remove libavutil includes where possible.
2019-10-31 11:24:20 +01:00
wm4 ff2aed2b56 sub: make font provider user-selectable
libass had an API to configure this since 2013. mpv always used
ASS_FONTPROVIDER_AUTODETECT, because usually there's little reason to
use anything else. The intention of the now added option is to allow
users to disable use of system fonts.

I didn't consider it worth the trouble to add the coretext and
directwrite enum items from ASS_DefaultFontProvider. The "auto" choice
will have the same effect if they're available. Also, the part of the
code which defines the option does not necessarily have libass available
(it's still optional!), so defining all enum items as choices is icky. I
still added fontconfig, since that may be nice to emulate a nostalgic
2010 feeling of mpv freezing on fontconfig.

The option for OSD is even less useful. (But you get it for free, and
why pass up a chance to add yet another useless option?)

This is not quite what was requested in #6947, but as close as it gets.
2019-09-25 22:11:48 +02:00
Anton Kindestam d00f9b19c7 draw_bmp: Fix for GBRP formats GBRP9 and up
First we shift the values up to the actual amount of bits in draw_ass,
so that they will be drawn correctly when using formats with more than
8 bpc. (draw_rgba is already correct w.r.t. RGB formats with 9 or more
bpc)

Then, in scale_sb_rgba, by setting the amount of bits per channel used
for planar RGB formats (formats are always planar at this point in
draw_bmp) to be the same as the source from 9 to 16 bpc (in effect all
the various GBRP formats) we manage to fit the special case that does
not require any conversion in chroma_up and chroma_down when handling
these formats (as long as the source itself is a planar format),
instead writing directly to the combined dst/src buffer. This in turn
works around a bug (incorrect colors) in libswscale when scaling
between GBRP formats with 9 or more bpc. Additionally this should be
more efficient, since we skip up- and down-conversion and temporary
buffers.
2019-09-22 15:59:24 +02:00
Stefano Pigozzi cb32ad68f3 command: add sub-start & sub-end properties
These properties contain the current subtitle's start and end times.
Can be useful to cut sample audio through the scripting interface.
2019-09-22 09:19:45 +02:00
Jan Ekström fc7decde73 sub/lavc_conv: skip ReadOrder reset when subtitle decoder gets flushed
During initial testing with US closed captions, ARIB captions,
timed text in MP4 or the specific external SRT files I tested with
there were no hints that this flag would be needed for seeking to
work.

Unfortunately, that result seems to have been incorrect.

Fixes #6970
2019-09-21 22:02:17 +03:00
wm4 d34421f4f9 dec_sub: remove unused declaration 2019-09-21 19:08:14 +02:00
dudemanguy 48740dfec5 osd: allow sub-text to work even if sub-visibility is disabled 2019-09-21 15:36:58 +02:00
wm4 0cd8ba72fe sd_lavc: support scaling for bitmap subtitles 2019-09-19 20:37:05 +02:00
wm4 27c5550de2 sd_lavc: implement --sub-pos for bitmap subtitles
Simple enough to do. May have mixed results. Typically, bitmap subtitles
will have a tight bounding box around the rendered text. But if for
example there is text on the top and bottom, it may be a single big
bitmap with a large transparent area between top and bottom. In
particular, DVD subtitles are really just a single screen-sized
RLE-encoded bitmap, though libavcodec will crop off transparent areas.

Like with sd_ass, you can't move subtitles _down_ if they are already in
their origin position. This could probably be improved, but I don't want
to deal with that right now.
2019-09-19 20:37:04 +02:00
wm4 b9d351f02a Implement backwards playback
See manpage additions. This is a huge hack. You can bet there are shit
tons of bugs. It's literally forcing square pegs into round holes.
Hopefully, the manpage wall of text makes it clear enough that the whole
shit can easily crash and burn. (Although it shouldn't literally crash.
That would be a bug. It possibly _could_ start a fire by entering some
sort of endless loop, not a literal one, just something where it tries
to do work without making progress.)

(Some obvious bugs I simply ignored for this initial version, but
there's a number of potential bugs I can't even imagine. Normal playback
should remain completely unaffected, though.)

How this works is also described in the manpage. Basically, we demux in
reverse, then we decode in reverse, then we render in reverse.

The decoding part is the simplest: just reorder the decoder output. This
weirdly integrates with the timeline/ordered chapter code, which also
has special requirements on feeding the packets to the decoder in a
non-straightforward way (it doesn't conflict, although a bugmessmass
breaks correct slicing of segments, so EDL/ordered chapter playback is
broken in backward direction).

Backward demuxing is pretty involved. In theory, it could be much
easier: simply iterating the usual demuxer output backward. But this
just doesn't fit into our code, so there's a cthulhu nightmare of shit.
To be specific, each stream (audio, video) is reversed separately. At
least this means we can do backward playback within cached content (for
example, you could play backwards in a live stream; on that note, it
disables prefetching, which would lead to losing new live video, but
this could be avoided).

The fuckmess also meant that I didn't bother trying to support
subtitles. Subtitles are a problem because they're "sparse" streams.
They need to be "passively" demuxed: you don't try to read a subtitle
packet, you demux audio and video, and then look whether there was a
subtitle packet. This means to get subtitles for a time range, you need
to know that you demuxed video and audio over this range, which becomes
pretty messy when you demux audio and video backwards separately.

Backward display is the most weird (and potentially buggy) part. To
avoid that we need to touch a LOT of timing code, we negate all
timestamps. The basic idea is that due to the navigation, all
comparisons and subtractions of timestamps keep working, and you don't
need to touch every single of them to "reverse" them.

E.g.:

    bool before = pts_a < pts_b;

would need to be:

    bool before = forward
        ? pts_a < pts_b
        : pts_a > pts_b;

or:

    bool before = pts_a * dir < pts_b * dir;

or if you, as it's implemented now, just do this after decoding:

    pts_a *= dir;
    pts_b *= dir;

and then in the normal timing/renderer code:

    bool before = pts_a < pts_b;

Consequently, we don't need many changes in the latter code. But some
assumptions inhererently true for forward playback may have been broken
anyway. What is mainly needed is fixing places where values are passed
between positive and negative "domains". For example, seeking and
timestamp user display always uses positive timestamps. The main mess is
that it's not obvious which domain a given variable should or does use.

Well, in my tests with a single file, it suddenly started to work when I
did this. I'm honestly surprised that it did, and that I didn't have to
change a single line in the timing code past decoder (just something
minor to make external/cached text subtitles display). I committed it
immediately while avoiding thinking about it. But there really likely
are subtle problems of all sorts.

As far as I'm aware, gstreamer also supports backward playback. When I
looked at this years ago, I couldn't find a way to actually try this,
and I didn't revisit it now. Back then I also read talk slides from the
person who implemented it, and I'm not sure if and which ideas I might
have taken from it. It's possible that the timestamp reversal is
inspired by it, but I didn't check. (I think it claimed that it could
avoid large changes by changing a sign?)

VapourSynth has some sort of reverse function, which provides a backward
view on a video. The function itself is trivial to implement, as
VapourSynth aims to provide random access to video by frame numbers (so
you just request decreasing frame numbers). From what I remember, it
wasn't exactly fluid, but it worked. It's implemented by creating an
index, and seeking to the target on demand, and a bunch of caching. mpv
could use it, but it would either require using VapourSynth as demuxer
and decoder for everything, or replacing the current file every time
something is supposed to be played backwards.

FFmpeg's libavfilter has reversal filters for audio and video. These
require buffering the entire media data of the file, and don't really
fit into mpv's architecture. It could be used by playing a libavfilter
graph that also demuxes, but that's like VapourSynth but worse.
2019-09-19 20:37:04 +02:00
wm4 287166b02e sub: remove only user of demux_read_packet()
There are 3 packet reading functions in the demux API, which all
function completely differently. One of them, demux_read_packet(), has
only 1 caller, which is in dec_sub.c. Change this caller to use
demux_read_packet_async() instead. Since it really wants to do a
blocking call, setup some proper waiting. This uses mp_dispatch_queue,
because even though it's overkill, it needs the least code.

In practice, waiting actually never happens. This code is only called on
code paths where everything is already read into memory (libavformat's
subtitle demuxers simply behave this way). It's still a bit of a
"coincidence", so implement it properly anyway.

If suubtitle decoder init fails, we still need to unset the demuxer
wakeup callback. Add a sub_destroy() call to the failure path. This also
happens to fix a missed pthread_mutex_destroy() call (in practice this
was a nop, or a memory leak on BSDs).
2019-09-19 20:37:04 +02:00
wm4 075111c4d2 sd_lavc: fix some obscure UB
UB-sanitizer complains that we shift bits into the sign (when a is
used). Change it to unsigned, which in theory is more correct and
silences the warning.

Doesn't matter in practice, both the "bug" and the fix have 0 impact.
2019-09-19 20:37:04 +02:00
Jan Ekström e5c1cf2e3e sub/sd_ass: always set the libass track type to TRACK_TYPE_ASS
It would always autodetect it based on the passed style block,
but as we are defining it - we might as well define it always.

(As far as I can see all decoders in libavcodec utilize 4+ style
blocks)
2019-09-19 00:02:03 +03:00
Jan Ekström 2d74b2d832 sub/sd_ass: utilize UINT32_MAX subtitle duration for unknown
US closed captions, teletext and ARIB caption decoders utilize this
value.
2019-09-19 00:02:03 +03:00
Jan Ekström 1b9370ff92 sub/lavc_conv: switch to the newer "ass" subtitle decoding mode
Existing since 2016, this removes timestamps from the lines,
and gives more precision in the timestamps (1:1000).
2019-09-19 00:02:03 +03:00
Jan Ekström 199aabddcc Merge branch 'master' into pr6360
Manual changes done:
  * Merged the interface-changes under the already master'd changes.
  * Moved the hwdec-related option changes to video/decode/vd_lavc.c.
2019-03-11 01:00:27 +02:00
zc62 b9cde8d95c sub: recognize UTF-8 characters in SDH subtitle filter
Only printable ASCII characters were considered to be valid texts. Make
it possible that UTF-8 contents are also considered valid.

This does not make the SDH subtitle filter support non-English
languages. This just prevents the filter from blindly marking lines that
have only UTF-8 characters as empty.

Fixes #6502
2019-03-02 02:05:58 +01:00
wm4 32385a784c osd: another shitty pointless UB
The pointer could be NULL if the number of bytes to copy was 0. In a
sane world, this would be fine, but not the current world.
2018-12-06 10:34:06 +01:00
wm4 af9c6c1133
lavc_conv: do not allow libavcodec to drop subtitles with broken UTF-8
libavcodec normally drops subtitle lines that fail a check for invalid
UTF-8 (their check is slightly broken too, by the way). This was always
annoying and inconvenient, but now there is a mechanism to prevent
it from doing this. Requires newst libavcodec.
2018-03-26 23:06:51 -07:00
Ricardo Constantino f6d02457e2
sub/osd: remove limits from border and shadow size options 2018-01-24 19:40:22 +00:00
wm4 6aad532aa3 options: move most subtitle and OSD rendering options to sub structs
Remove them from the big MPOpts struct and move them to their sub
structs. In the places where their fields are used, create a private
copy of the structs, instead of accessing the semi-deprecated global
option struct instance (mpv_global.opts) directly.

This actually makes accessing these options finally thread-safe. They
weren't even if they should have for years. (Including some potential
for undefined behavior when e.g. the OSD font was changed at runtime.)

This is mostly transparent. All options get moved around, but most users
of the options just need to access a different struct (changing sd.opts
to a different type changes a lot of uses, for example).

One thing which has to be considered and could cause potential
regressions is that the new option copies must be explicitly updated.
sub_update_opts() takes care of this for example.

Another thing is that writing to the option structs manually won't work,
because the changes won't be propagated to other copies. Apparently the
only affected case is the implementation of the sub-step command, which
tries to change sub_delay. Handle this one explicitly (osd_changed()
doesn't need to be called anymore, because changing the option triggers
UPDATE_OSD, and updates the OSD as a consequence). The way the option
value is propagated is rather hacky, but for now this will do.
2018-01-02 14:27:37 -08:00
wm4 3bf7df4a5e sub: move all subtitle timestamp messing code to a central place
It was split at least across osd.c and sd_ass.c/sd_lavc.c. sd_lavc.c
actually ignored most of the more obscure subtitle timing things.
There's no reason for this - just move it all to dec_sub.c (mostly from
sd_ass.c, because it has some of the most complex stuff).

Now timestamps are transformed as they enter or leave dec_sub.c.

There appear to have been some subtle mismatches about how subtitle
timestamps were transformed, e.g. sd_functions.accepts_packet didn't
apply the subtitle speed to the timestamp. This patch should fix them,
although it's not clear if they caused actual misbehavior.

The semantics of SD_CTRL_SUB_STEP are slightly changed, which is the
reason for the changes in command.c and sd_lavc.c.
2018-01-02 14:27:37 -08:00
Niklas Haas ba1943ac00 msg: reinterpret a bunch of message levels
I've decided that MP_TRACE means “noisy spam per frame”, whereas
MP_DBG just means “more verbose debugging messages than MSGL_V”.
Basically, MSGL_DBG shouldn't create spam per frame like it currently
does, and MSGL_V should make sense to the end-user and provide mostly
additional informational output.

MP_DBG is basically what I want to make the new default for --log-file,
so the cut-off point for MP_DBG is if we probably want to know if for
debugging purposes but the user most likely doesn't care about on the
terminal.

Also, the debug callbacks for libass and ffmpeg got bumped in their
verbosity levels slightly, because being external components they're a
bit less relevant to mpv debugging, and a bit too over-eager in what
they consider to be relevant information.

I exclusively used the "try it on my machine and remove messages from
MSGL_* until it does what I want it to" approach of refactoring, so
YMMV.
2017-12-15 22:28:47 -08:00
Leo Izen 47131365a3 sd_ass: accept otc as fallback OpenType collection file extension
The OpenType Font File specification recommends that "Collection fonts
that use CFF or CFF2 outlines should have an .OTC extension." mpv
should accept .otc as a fallback extension for font detection should
the mimetype detection fail.
2017-12-13 21:00:22 +02:00
Leo Izen f3d2f4c6c2 sd_ass: accept RFC8081 font media types
IETF RFC8081 added the "font" top-level media type,
including font/ttf, font/otf, font/sfnt, and also
font/collection. These font formats are all supported
by mpv/libass but they are not accepted as valid
Matroska mime types. mpv can load them via file extension
and they work as expected, so files using the new types
should not trigger a warning from mpv.
2017-12-13 21:00:22 +02:00
wm4 f099f504af osd: don't skip leading whitespace on the first line either
Stupid libass.
2017-11-02 16:46:09 +01:00
wm4 0b8b64fba3 osd: don't strip leading whitespace in messages
Do this by replacing the first space after a line break with "\h".
2017-10-30 21:15:09 +01:00
Oleg Oshmyan 98986948e8 lavc_conv: make disable_styles faster
The current invocation of bstr_cut is as good as no cutting at all.
Almost the entire header is reread in every iteration of the loop.
I don't know how many styles libavcodec tends to generate, but if
(now or in the future) it generates many, then this loop is slow
for no good reason. If anything, the code would be more clear and
have the same performance if it didn't call bstr_cut at all.

The intention here (and the sensible thing regardless) seems to be
to skip the part of the string that bstr_find has already looked
through and found nothing. This commit additionally skips the whole
substring, because overlapping matches are impossible.
2017-10-30 12:44:11 +01:00
wm4 c23c9e22ae lavc_conv: clamp timestamps to positive, fixes idiotic ffmpeg issue
In some cases, demux_mkv will detect a start time slightly above 0, but
there might still be a subtitle starting at exactly 0. When the player
rebases the timestamps to assumed start time, the subtitle will have a
slightly negative timestamp in the end. libavcodec's subtitle converter
turns this into a larger number due to underflow. Fix by clamping
subtitles always to 0, which may or may not be what you want.

At least it fixes #5047.
2017-10-27 18:40:33 +02:00
wm4 a5b51f75dc demux: get rid of demux_packet.new_segment field
The new_segment field was used to track the decoder data flow handler of
timeline boundaries, which are used for ordered chapters etc. (anything
that sets demuxer_desc.load_timeline). This broke seeking with the
demuxer cache enabled. The demuxer is expected to set the new_segment
field after every seek or segment boundary switch, so the cached packets
basically contained incorrect values for this, and the decoders were not
initialized correctly.

Fix this by getting rid of the flag completely. Let the decoders instead
compare the segment information by content, which is hopefully enough.
(In theory, two segments with same information could perhaps appear in
broken-ish corner cases, or in an attempt to simulate looping, and such.
I preferred the simple solution over others, such as generating unique
and stable segment IDs.)

We still add a "segmented" field to make it explicit whether segments
are used, instead of doing something silly like testing arbitrary other
segment fields for validity.

Cached seeking with timeline stuff is still slightly broken even with
this commit: the seek logic is not aware of the overlap that segments
can have, and the timestamp clamping that needs to be performed in
theory to account for the fact that a packet might contain a frame that
is always clipped off by segment handling. This can be fixed later.
2017-10-24 19:35:55 +02:00
wm4 a9571fcc0f vo_opengl: don't discard buffered video on redundant resize calls
If a VO-area option changes, gl_video_resize() is called
unconditionally. This function does something even if the size does not
change (at least it discards buffered frames for interpolation), which
can lead to stutter when you keep firing option change events during
playback.

Check for an actual resize, and if nothing changes, exit early.
2017-08-29 15:15:34 +02:00
wm4 572802e866 osd_libass: avoid libass warnings if scripts set ASS text early
Lua scripts can call osd_set_external() early (before the VO window is
created and obj->vo_res is filled), in which case the PlayResX field
would be set to nonsense, and libass would print a pointless warning.

There's an easy and a hard fix: either just go on and pass dummy values
to libass (basically like before, just clamp them to avoid the values
which make libass print the warning). Or attempt to update the PlayRes
field to correct values on rendering (since at rendering time, you
always know the screen size and the correct values). Do the latter.

Since various things use PlayRes for scaling things, this might still
not be fully ideal. This is a general problem with the async scripting
interface.
2017-07-16 13:33:19 +02:00
wm4 ddd068491c Replace remaining avcodec_close() calls
This API isn't deprecated (yet?), but it's still inferior and harder to
use than avcodec_free_context().

Leave the call only in 1 case in af_lavcac3enc.c, where we apparently
seriously close and reopen the encoder for whatever reason.
2017-07-16 12:51:48 +02:00
wm4 d5702d3b95 ad_lavc, vd_lavc, sd_lavc: consistently use avcodec_free_context()
Instead of various ad-hoc ways to achieve the same thing. (The API was
added only later.)
2017-07-06 16:25:42 +02:00