Commit Graph

38 Commits

Author SHA1 Message Date
maxdunbar 4e6d591f12 osxbundle: refactor Information Property List
Includes cleanup of CFBundleDocumentTypes, UTImportedTypeDeclarations,
LSItemContentTypes. Reordered general structure of the Property List as
in nodes/collections/arrays. Declared MIME types.
2024-05-25 15:28:52 +02:00
der richter a13a674363 osxbundle: activate Game Mode with App bundle
mpv isn't really a game and categorising our App bundle as game seems
counterintuitive. though as a video player it does have some
similarities, possibly needing considerably CPU and GPU resources and
low presentation latencies.

the macOS Game Mode promises exactly that, it gives App the highest
priority access to CPU and GPU resources and lowers usage for background
tasks.

sadly the Game Mode can only be activated by categorising the App as a
game and that is only possible with an App bundle and not as a command
line tool.
2024-03-07 01:16:32 +01:00
Daniel Brookman aa8af2e66b osxbundle: remove mpv-bundle symlink to allow code signing
Apps on Apple silicon have to be codesigned to run, but you can't
codesign bundles that have a symlink for the main executable.

The "mpv-bundle" symlink was used as the bundle's main executable
because it makes the execution name of the binary different.
Launch Services runs the CFBundleExecutable key from Info.plist when
launching a bundle, so by comparing the execution name to the name of
the symlink, you can check if that's how the binary was launched.

This replaces that detection method by moving the MPVBUNDLE
environmental variable into Info.plist. Launch Services will set
anything in LSEnvironment as environmental variables before launching
the bundle, so we're able to check for it instead of needing to
differentiate the execution name of the binary.

Fixes #12116
2023-11-15 23:08:11 +01:00
The-head-obamid 4c431c8ad6 osxbundle: add RIST protocol support to app metadata 2022-08-18 11:33:50 +02:00
der richter 9fbe000451 osxbundle: fix slow and wasteful memory allocation
when using the bundle with activated big enough cache, very slow and
wasteful memory allocations lead to jittery playback and lot of dropped
frames. the cache had to have a certain size so it would constantly
allocate new memory to reproduce this. this never happens when started
from the terminal.

the source of the problem is a different malloc allocation policy,
MALLOC_NANO, that allocated a huge amount of virtual memory without
actually using it. the usage was between 0% to 25% of that virtual
memory. the binaries allocation policy on the other hand used >80% of
that allocated virtual memory and was a lot more efficient, it would use
MALLOC_TINY instead.

this is fixed by setting the MallocNanoZone environment variable to 0
to use the V1 of the allocation policy. when started from the bundle via
launchd this is forced to 1 and V2 policy which causes this problem.

some more info can be found in following file and its comments on the
Apple open source site:
https://opensource.apple.com/source/libmalloc/libmalloc-317.40.8/src/nano_malloc_common.c.auto.html

Fixes #7405
2021-05-16 13:50:40 +02:00
Alexandre Iooss 75acc04262 stream_lavf: enable SRT protocol support through FFmpeg
Additionally, announce support for the protocol in Mac and Linux
application metadata.
2020-10-15 23:53:33 +03:00
der richter 2607a2b892 mac: activate logging when started from the bundle
this creates a default log for the last mpv run when started from the
bundle. that way one can get a log of what happened even after an issue
occurred. also add a menu entry under Help to show the current log, but
only when the bundle is used.

Fixes #7396
Fixes #2547
2020-02-08 10:55:07 +01:00
Akemi 77021cf6fe osx: fix bundle on macOS High Sierra (10.13)
Apple slightly changed the App bundle mechanism which broke wrapper
scripts that invoke the actual binary. it caused the bundle to always
open a new instance of mpv instead of reusing the currently running one.

just removing the wrapper script would lead to several regressions, so
it was replaced with a symlink to the bundle binary. detection if mpv
was started from the bundle was replaced by comparing the execution name
of the binary, eg the name of the symlink "mpv-bundle". additionally,
because we load a standard config from the Resources folder of the
bundle again, we prevent that config from being loaded if mpv wasn't
started via the bundle. the psn argument has to be removed manually
again.

the ability of loading your standard shell environment has been removed
with the wrapper. a substitution will be added with another commit. as a
side effect this fixes an issues when zsh was used with common NodeJS
configuration scripts.

Fixes #4926 #4866
2017-10-03 11:30:56 +02:00
Akemi 12ee13101b osx: load the proper profiles and configs in the bundle
different shells need different args to load the expected profiles and
configs, so we added a small heuristic to decide those args. also don't
always load the profiles for a bash login shell and instead only use the
standard shell without any args.
2017-07-31 20:23:58 +02:00
Akemi 67506f21b8 osx: fix bundle for paths that need escaping
this fixes the mpv binary call in our bundle wrapper script, in the case
that the path to the binary needs escaping. examples are white spaces or
special chars.
2017-07-31 20:23:58 +02:00
downthomas 985e5b1d8a osx: fix mpv-wrapper.sh when used with csh or tcsh shell
If the default shell of the user is set to csh or tcsh, the use of
"$SHELL -l -c" will fail to launch mpv because -l and -c cannot be used
together with csh or tcsh.

Signed-off-by: Akemi <der.richter@gmx.de>
2017-05-02 03:23:46 +02:00
Akemi a5b97104cf osx: improve bundle handling
we have two problems here. first when mpv is started from the bundle it
uses its own environment variables and possibly can't find for example
the youtube-dl binary for our youtube-dl hook. second we couldn't
reliable determine when mpv was started from the bundle, which led to
the pseudo-gui usage even when the binary was invoked from a shell.

to prevent this we will wrap the bundle binary with a shell script,
which will only be called when we start mpv from the bundle. this way
we can get the same environment variables, like $PATH, for our bundle
and additional we can set the pseudo-gui only when started through this
script. it is also possible to detect the bundle usage properly and
accurately through the usage of another environment var.

Fixes #2061
2017-02-16 22:21:03 +01:00
wm4 9eef41dec1 player: do not let pseudo-gui override user config settings
Seems like this confused users quite often.

Instead of --profile=pseudo-gui, --player-operation-mode=pseudo-gui now
has to be used to invoke pseudo GUI mode. The old way still works, and
still behaves in the old way.
2016-09-23 21:24:50 +02:00
wm4 b32a2bf364 osxbundle: remove unnecessary config file entry
This is done via pseudo-gui now.
2015-05-01 21:58:17 +02:00
robin007bond 5b1c3e4b50 OSX/mpv.app/mpv.conf: Use pseudo-gui
The player is now forced to use the pseudo-gui profile.

Fixes #1808 and #1754.

Signed-off-by: wm4 <wm4@nowhere>
2015-04-13 14:26:55 +02:00
wm4 816d7bba1f osxbundle: config file special case isn't needed anymore
The previous commit effectively fixes the mess caused by 'config' vs.
'mpv.conf', and the hack introduced by commit e01a6dac and extended by
commit db167cd4 isn't needed anymore.
2015-02-15 17:29:06 +01:00
wm4 db167cd438 player: deprecate 'config' files (use mpv.conf), warn against clashes
Apparently there's at least one distro which ships a /etc/mpv/mpv.conf
file (mpv doesn't install such a file). This breaks config files named
'config' located in the user's mpv config directory, because mpv first
loads files named 'config' and then 'mpv.conf'. There is no mechanism
for putting files with different names into the same config path order.
(Even worse, that mpv.conf file only set an option to the default value.
Why do distros always do very stupid things?)

Print a warning on collisions.

Although using 'config' was well-supported, supporting both names is
starting to become messy, so deprecate 'config' and print a warning if
one is found.

At least we will be able to remove the whole mess once 'config' files
are ignored...

This also affects the osx-bundle, which intentionally used these not-so-
optimal semantics. Solve it in a different way. (Unfortunately with an
ifdef - it's not required, but having to explain everyone why mpv tries
to load a osx-bundle.mpv file on Linux and Windows would consume
energy.)

Closes #1569.
2015-02-13 22:28:44 +01:00
Stefano Pigozzi e01a6dac98 osxbundle: fix cascading config loading
mpv does 'cascading' configs by overriding options as the config become more
important (bundle -> system level -> user level).

Unfortunately mpv also loads two sets of configs files one after the other [1].
First it looks for 'config', then for 'mpv.conf'. For this reason a mpv.conf in
ANY location will override ANY config files named config (even if the mpv.conf
is in a system path and config in a user path).

[1]: Relevant code in player/configfiles.c

    load_all_cfgfiles(mpctx, section, "config");
    load_all_cfgfiles(mpctx, section, "mpv.conf");

Fixes: #1361
2014-12-26 09:18:20 +01:00
Stefano Pigozzi fab64fd3cf cocoa: bundle: use idle=once 2014-12-07 16:23:08 +01:00
Stefano Pigozzi 685b8b7a00 cocoa: use --idle when running inside bundle
Previously when using the bundle we used a custom bizarro thing to wait for
events. Just use `--idle` and greatly simplify the code.
2014-12-06 14:16:13 +01:00
Stefano Pigozzi f911ef08ab cocoa: save screenshots to desktop when using app bundle
Fixes #947
2014-12-05 23:30:23 +01:00
Stefano Pigozzi e7145ae24d cocoa: add https:// url scheme to bundle's plist 2014-12-02 20:55:19 +01:00
Nyx0uf 84866cac2d cocoa: add mk3d UTI to bundle's plist
This should allow lauching a mk3d file directly from the Finder.

Fixes #1311
2014-12-02 20:48:19 +01:00
Nyx0uf f008bbb484 cocoa: split mkv/webm for imported UTI in plist 2014-12-01 21:34:31 +01:00
Nyx0uf 22c3de3f8a OS X bundle: Add more imported UTI
Not that there are widely used formats, but it will allow to play them directly from the Finder.
2014-07-04 10:05:52 +02:00
Nyx0uf 653b7aa32d OS X bundle: add UTImportedTypeDeclarations
Allows to declare UTIs [1] for types of file that OS X doesn't know, like mkv,
mka, etc.

For example: instead of having a dynamically generated UTI for .mkv like
'dyn.somerandomstring', 'io.mpv.mkv' is registered and conforms to public.movie
and is known system wide.

Note: The list is far from being complete but it should cover the most used
type of files.

[1]: https://developer.apple.com/library/ios/documentation/FileManagement/Conceptual/understanding_utis/understand_utis_conc/understand_utis_conc.html#//apple_ref/doc/uid/TP40001319-CH202-CHDHIJDE

Fixes: #734
2014-04-25 09:18:52 +02:00
Stefano Pigozzi 7e2edad8ef switch the build system to waf
This commit adds a new build system based on waf. configure and Makefile
are deprecated effective immediately and someday in the future they will be
removed (they are still available by running ./old-configure).

You can find how the choice for waf came to be in `DOCS/waf-buildsystem.rst`.
TL;DR: we couldn't get the same level of abstraction and customization with
other build systems we tried (CMake and autotools).

For guidance on how to build the software now, take a look at README.md
and the cross compilation guide.

CREDITS:
This is a squash of ~250 commits. Some of them are not by me, so here is the
deserved attribution:

 - @wm4 contributed some Windows fixes, renamed configure to old-configure
   and contributed to the bootstrap script. Also, GNU/Linux testing.
 - @lachs0r contributed some Windows fixes and the bootstrap script.
 - @Nikoli contributed a lot of testing and discovered many bugs.
 - @CrimsonVoid contributed changes to the bootstrap script.
2013-11-21 21:22:36 +01:00
Stefano Pigozzi 4ee51526ae osx bundle: remove embedded fonts.conf
This could cause the bundle to recache stuff because of differences with
configuration of other software using fonconfig. The defaults OS X directories
should be added to fontconfig at build time (through configure).
2013-11-14 21:23:47 +01:00
Stefano Pigozzi 00d8e85373 Revert "osxbundle: fonts.conf: only look for fonts in ~/.mpv/fonts"
Commit broke text subtitles without embedded fonts. Will look for a better
solution later. Revert it for now, since I'm starting to get bug reports.

This reverts commit 4a9f618d9f.
2013-09-19 21:39:16 +02:00
Stefano Pigozzi 4a9f618d9f osxbundle: fonts.conf: only look for fonts in ~/.mpv/fonts
This is to avoid the 30s hang while mpv caches fonts. In practice all the
fonts an average user is going to use are embedded in mkv files so there is
no reason to build fontconfig's cache on all of OS X system directories.

I might add something similar for terminal usage, but I am highly undecided.
2013-09-18 22:18:33 +02:00
Bilal Syed Hussain 29edc86721 macosx: add webm the filetypes handled by the bundle 2013-09-14 20:49:55 +02:00
Stefano Pigozzi 494d408583 macosx_application: handle mpv:// links
Pretty useful for people writing userscripts for web browsers. Links starting
with 'mpv://' are forwarded to the mpv OSX bundle. The leading 'mpv://' is
stripped from the recived url and the rest of the string is inserted as is in
the playlist.
2013-09-07 15:37:02 +02:00
Stefano Pigozzi b0797e8fe9 macosx_application: handle URL events as fileopen events
This allows to open URLs directly with mpv. This is useful for streaming and
libquvi supported sites.
2013-09-07 12:10:29 +02:00
Stefano Pigozzi 303096bcb2 change application icon
I would like to thank Chris Ward (@tenzerothree, http://tenzerothree.com/) for
working on the art for these icons and bringing some eye candy to the project.

The PSDs made by Chris are available on our Dropbox [1], along with the exports
I made to create OSX and Windows icons. The PSDs are almost completly vector
and all the resolutions look really similar, except the 16px favicon which was
handcrafted to look better and more recognizeable on the smaller pixel budget.

For Mac OS X the icons were created using iconutils on the PNGs iconsets
exported from the PSDs. These even support retina resolutions (except 512@2x).

For Windows the .ico file was created with imagemagick. The included images
are 16px, 24px, 32px, 48px 64px, 256px. These are the resolutions listed on
MSDN for supporting Windows XP [2] and Windows versions based on Aero [3].
Only 32bit PNGs were used since it is 2013.

For Linux nothing changed yet, even though @wm4 talked about using the PNGs
directly there. This will probably be dealt with in a later commit.

  [1]: https://www.dropbox.com/sh/yelfoj9tbft7o06/A8vOT6JKaG
  [2]: http://msdn.microsoft.com/en-us/library/ms997636.aspx
  [3]: http://msdn.microsoft.com/en-us/library/aa511280.aspx
2013-09-01 12:24:53 +02:00
Stefano Pigozzi 22d53fb97c change reverse DNS strings to io.mpv.*
fixes #60
2013-04-16 23:34:58 +02:00
kax4 13bc19d880 osxbundle: fix unicode support in fonts.conf
Looks like unicode support was broken with this simple `fonts.conf`. Copy more
(all) of fontconfig's default `fonts.conf`.

Fixes #13

Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
2013-01-07 21:09:11 +01:00
Stefano Pigozzi 4c95f545d3 osxbundle: add fonts.conf to distributed bundle
The osxbundle target creates a bundle that is supposed to be distributable
to third parties. As they may not have fontconfig installed they miss a
fonts.conf pointing to the usual fonts directories in OSX.

For people installing from source and using from the terminal this commit
changes nothing. You just have to make sure that your fontconfig is installed
with a sane configuration (XQuartz does). If you are installing fontconfig from
source you can force a sane OSX default using `--with-add-fonts`. For example:

  `./configure --with-add-fonts=/Library/Fonts,~/Library/Fonts`

Homebrew already addressed this with mxcl/homebrew@b242883
2012-12-15 17:38:00 +01:00
Stefano Pigozzi c4f68de145 TOOLS: add script for osx bundle generation
Add a make task and python script to create a Mac OS X Application Bundle
to be used when compiling with the --enable-macosx-finder and
--enable-macosx-bundle configure flags.

The main svg icon was created by me and heavily inspired by Apple's iTunes
and AppStore icon designs. We are still looking for something better.
For the audio, movie and subtitles icons I added the main logo to MPlayer OSX
Extended icons.

Use with `make osxbundle` after running configure and make.
2012-10-16 07:15:12 +02:00