Commit Graph

1515 Commits

Author SHA1 Message Date
wm4 ec72feaba3 win32: use atomics for COM interface refcount 2015-06-14 17:56:24 +02:00
Marcin Kurczewski 8d6c22def4 vo_drm: fixed crashes with --profile=pseudo-gui 2015-06-13 16:18:11 +02:00
wm4 7de2411c47 vo_opengl: fix a small memory leak when loading user shaders
When gl_shader_cache was destroyed, existing user shader entries leaked
the file path string.
2015-06-09 22:42:03 +02:00
wm4 4a90b15f74 vo_opengl: fix dangling pointers with vo_cmdline
gl_video_set_options() does not acquire ownership of the opts parameter
or its contents. In case of vo_cmdline, opts will point to temporary
memory. This memory will be free'd at a later point, and p->opts will
point to free'd memory on the next reinitialization.

The fix is pretty ugly, but it's a quick bug fix. This can probably be
removed once VO sub-options are exposed as properties.

Fixes #2035.
2015-06-09 22:30:32 +02:00
wm4 0dfbd29828 gl_osd: fix license header
All vo_gl.c related code has been GPL+LGPL dual-licensed. The OSD code
is no exception and is also derived from vo_gl.c. Thus it should have
the same license (although I think technically speaking sub-licensing
it by removing one of the licenses is ok).
2015-06-08 22:13:00 +02:00
wm4 5dbd22e165 vo: clarify condition
This is (at least currently) redundant, but makes the code more
explicit. (This was discussed on IRC.)
2015-06-08 12:27:40 +02:00
Avi Halachmi (:avih) b694f480fe vo: restore frame-drop logic for high-fps clips
Commits 92b27be and f4ce99d removed high-fps logic to to a bug. That bug was
a missing parenthesis around everything after duration >= 0 && ... at the
removed code.

This patch restores the removed code, fixes the bug and then refactors the
code a bit.
2015-06-07 23:53:37 +02:00
wm4 92b27bec45 Revert "opengl: drop less frames when clip and display have similar fps"
This reverts commit f1746741de.

Together with the other revert, this fixes #2023 (the reason being
broken framedrop handling - it was dropping frames when it shouldn't).
2015-06-07 20:06:42 +02:00
wm4 f4ce99d082 Revert "vo: improve frame drop logic on high playback rate"
This reverts commit ffcad1a72b.
2015-06-07 20:04:49 +02:00
wm4 fb7d0c80cc vo_vdpau: add a NULL check, verify image dimensions
read_output_surface() could fail and return NULL.

Also, make sure we don't set the image to a size larger than the
allocated size. Normally this shouldn't happen, but in theory it could
in corner cases; this is for robustness.
2015-06-06 21:06:54 +02:00
wm4 2bf2254248 vo_vdpau: limit output surfaces to allowed maximum dimensions
We can't do much in this case, but at least we can not call the vdpau
API functions with too large sizes. Apparently the API considers this
undefined behavior, and random stuff might happen.
2015-06-05 22:34:16 +02:00
wm4 e0f0f6f3e9 vo_vdpau: directly get surface size from surface for screenshots
The previous code was not wrong, but I'd claim this makes the code more
robust. If a situation could happen in which the passed surface size is
incorrect, we could have passed a too small image, and
VdpOutputSurfaceGetBitsNative could have randomly overwritten memory.
2015-06-05 22:34:16 +02:00
wm4 650469d65b vo_vdpau: shorten 2 variable names
Why should I be required to type so much?
2015-06-05 22:34:16 +02:00
Niklas Haas b68627ed2b filter_kernels: distinguish between regular/EWA robidoux
This is because it turns out the regular robidoux is pretty useful for
tscale etc.
2015-06-05 17:08:39 +02:00
wm4 af58bfb62b vo_vdpau: check maximum video size
Check the maximum size of video surfaces, and refuse initialization if
the video is too large for them.

Maybe we could do something more sophisticated, like inserting a
software scaler. On the other hand, this would have a very questionable
benefit, as it would be guaranteed to be too slow.
2015-06-04 22:29:26 +02:00
wm4 d91d24ba7e win32: fix window resize logic
Reconfiguring with the same video size should never cause the window to
resize back to the video size (if the user changed its size). This was
broken and it resized anyway.
2015-05-31 17:54:14 +02:00
wm4 3170473003 vo_opengl: output slightly more debugging info on backend probing 2015-05-30 21:25:28 +02:00
wm4 a3f7b38cbc vo: move up vo_wayland in autoprobe list
When running on Wayland, and vo_opengl is not available or rejected for
some reason, it's better to use vo_wayland instead of e.g. vo_x11.
2015-05-30 21:00:37 +02:00
Marcin Kurczewski 20bc56b22d vo_drm: fix not using BUF_COUNT 2015-05-29 18:42:20 +02:00
Marcin Kurczewski 4763718728 vo_drm: fix centering with regard to stride 2015-05-29 18:42:04 +02:00
wm4 c4757ad17c vo_opengl: avoid broken shader if hwdec fails to provide textures
If gl_hwdec_driver.map_image fails, all textures will be set to 0. This
in turn makes pass_prepare_src_tex() skip generation of the texture
uniforms, which leads to a shader compilation error, as e.g. texture0 is
not defined but expected to exist and accessed.

Set the textures to an invalid non-0 ID instead. OpenGL can deal with
it.
2015-05-28 21:56:45 +02:00
wm4 e632e37ab8 vdpau: retrieve mixer parameters directly from the hw surface
Always configure the vdpau mixer based on the current surface sent to
it. Before this, we just hardcoded the chroma type, and the surface size
was essentially a guess.

Calling VdpVideoSurfaceGetParameters() on every surface is a bit
suspicious, but it appears it's a cheap function (just requiring some
locks and a table lookup). This way we avoid creating another
complicated mechanism to carry around the actual surface parameters
with a mp_image/AVFrame.
2015-05-28 21:54:02 +02:00
Marcin Kurczewski ce0bf9692f vo_drm: Expose mode ID option to users 2015-05-28 21:51:49 +02:00
Marcin Kurczewski eea625736f vo_drm: Fix resolution not restored after exiting 2015-05-28 21:51:49 +02:00
Marcin Kurczewski 5a1ef9d8db vo_drm: Fix stride problem for certain devices 2015-05-28 21:51:48 +02:00
wm4 acc4102ba2 vo_opengl: rename use_full_range to use_normalized_range
As suggested by haasn. The term "full range" makes it sound like it has
to do with TV vs. PC range, which is not the case at all.
2015-05-27 17:40:58 +02:00
Niklas Haas b65c548b7d vo_opengl: fix source-shader + XYZ input 2015-05-27 11:32:42 +02:00
Niklas Haas 22af0dce0d vo_opengl: CMS no longer implies linear scaling
They're completely orthogonal concepts, merged in the past due to
convenience and ease of implementing it in the old #ifdef hell renderer.

Especially after the CMS stuff was generalized by 634b4a, this was a
trivial change to implement and also means color management will be much
higher quality when enabled with vo=opengl (which had quantization
issues in the past due to the 8 bit FBO format and upscaling), since it
can be done in a single pass now.
2015-05-27 11:24:12 +02:00
Niklas Haas 13d4ee6d1c vo_opengl: icc-profile overrides icc-profile-auto
Signed-off-by: wm4 <wm4@nowhere>
2015-05-27 11:23:16 +02:00
Niklas Haas 4d6b9550fe
vo_opengl: add support for custom shaders 2015-05-27 11:09:41 +02:00
Stefano Pigozzi 34875413fa cocoa: don't load hardcoded icon if running from bundle
Makes ricers happy.
2015-05-25 08:58:32 +02:00
wm4 0d0444fed0 vo_null: add framerate emulation 2015-05-24 23:27:18 +02:00
Niklas Haas fa7b22c687 vo_opengl: switch to new OpenGL backend API for icc-profile-auto
The current code just segfaults.
2015-05-22 21:56:16 +02:00
wm4 292266f268 vo_opengl: vda: make it work anywhere
A rather dumb hack to copy the problematic rectangle textures (mandated
by VDA) into 2D ones.

(This isn't done yet for OpenGL 3.0+. We need to make sure the
performance isn't reduced too much by it.)
2015-05-21 20:27:22 +02:00
wm4 af667643a0 video: do not align source position to 2
vo_direct3d still seems to require this (tested on Windows 8.1 with
Intel graphics). Do it in vo_direct3d instead of messing with all VOs.
2015-05-21 19:27:54 +02:00
wm4 cf023e1f3a vo_opengl: remove npot option
Completely useless.
2015-05-21 19:27:47 +02:00
wm4 8724e3e2dd vo_xv: make number of buffers configurable 2015-05-20 23:07:47 +02:00
wm4 be9bf4cc7c x11: never forcefully terminate xdg-screensaver process
It sometimes happens on exit, and it's probably a bad idea. If the
process hangs on exit (possibly due to stupid hardcoded timeouts it's
doing), mpv will also hang now, unfortunately.
2015-05-18 22:25:59 +02:00
wm4 a4f3df5970 x11: attempt to make initial fullscreening more reliable
It appears some WMs have a problem with out method of setting initial
fullscreen mode. We assume that if the window's _NET_WM_STATE includes
_NET_WM_STATE_FULLSCREEN before mapping the window, the WM will show it
as fullscreen at mapped. EWMH doesn't say anything that this should
work, although one could argue that it's implied.

In any case, since it's not standard behavior without at least some
doubt, it's probably a good idea to try the "old" method as well.
Fortunately, it should be idempotent.

See #1937, #1920.
2015-05-15 13:50:44 +02:00
wm4 372b85b9d2 vo: remove suspicious line
pts can never be 0 or negative. If there is no frame, some code below
catches this case by checking hasframe.
2015-05-15 13:40:43 +02:00
Michael Vetter 9251fa125f Remove trailing whitespaces 2015-05-15 11:02:44 +02:00
wm4 bad932e8ed vo_opengl: hardcode rquested GL version in backends
The requested version field didn't make much sense anymore, and was even
partially ignored by some backends.
2015-05-14 13:07:00 +02:00
wm4 fa39dadb05 x11: use new OpenGL backend API 2015-05-14 00:05:54 +02:00
wm4 df97c30e0e vo_opengl: create new API for OpenGL VO backends
An attempt to get rid of the weird mix of callbacks that take either
struct vo or MPGLCopntext as parameter. This is not perfect, and the
API will probably change a bit until all other code is ported to it.
the main question is how to separate struct vo completely from the
windowing code, which actually needs vo for very little.

In the end, the legacy callbacks will be dropped.
2015-05-14 00:05:43 +02:00
wm4 10de9b091a vo_opengl: change user options for requesting GLES
Instead of having separate backends, make use of GLES a flag. This
reduces the number of backends and the resulting annoyances.

Also, nobody cares about using GLES, so there's no backward
compatibility either.
2015-05-14 00:05:39 +02:00
wm4 27da344e6f vo_opengl: merge GL backend creation/initialization
The final goal is to remove the nonsense separation between the 3
backend init/vo_init/GL context creation calls.
2015-05-13 22:56:44 +02:00
wm4 5ab05f61ca vo_opengl: remove mpgl_lock calls
Awkward stuff not needed anymore.
2015-05-13 22:03:24 +02:00
wm4 d89eb74cb7 cocoa: redo synchronization
Before this change, Cocoa state was accessed from both the VO and the
Cocoa main thread. This was probably not a good idea. There was some
locking as well as implicit synchronization using the dispatch
mechanism, but it wasn't watertight.

Change this completely. Now Cocoa things are always accessed from the
main thread only. The old mutex falls away, as well as the
vo_cocoa_set_current_context() function, which implicitly used the lock
to coordinate VO accesses. With the new code, the VO thread generally
has to wait for the main thread, while the main thread never waits for
the VO and rarely accesses it. Fortunately, this is rather straight
forward, and most of this is achieved by making vo_cocoa_control() run
on the main thread. The logic of the code does generally not change.

Some aspects are trickier. Apparently we can't access the
NSOpenGLContext from the VO thread, because this object is not thread-
safe. We use some CGLContextObj functions instead, such as for making
the context current and swapping the buffers.
2015-05-13 22:00:34 +02:00
wm4 7e21f6fd00 vo_opengl: remove some more Cocoa resize leftovers 2015-05-13 21:58:37 +02:00
Stefano Pigozzi 5258c012fe vda: add support for nv12 image formats
The hardware always decodes to nv12 so using this image format causes less cpu
usage than uyvy (which we are currently using, since Apple examples and other
free software use that). The reduction in cpu usage can add up to quite a bit,
especially for 4k or high fps video.

This needs an accompaning commit in libavcodec.
2015-05-13 19:57:39 +02:00