Completely untested (rsound dev libs unavailable on my system). Trivial
enough that it's very likely that it'll just work. No port selection,
but could be added by parsing it as part of the device name.
Should fix#4714.
All authors have agreed.
One exception is 71247a97b3, whose author was not asked, but we deem
the change as trivial. (And technically it was replaced when the audio
chain dropped non-native endian sample formats.)
Long planned. Leads to some sanity.
There still are some rather gross things. Especially g_groups is ugly,
and a hack that can hopefully be removed. (There is a plan for it, but
whether it's implemented depends on how much energy is left.)
They are useless. Not only are they actually rarely in use; but
libavcodec doesn't even output them, as libavcodec has no such sample
formats for decoded audio.
Even if it should happen that we actually still need them (e.g. if doing
direct hardware output), there are better solutions. Swapping the sign
is a fast and lossless operation and can be done inplace, so AO actually
needing it could do this directly.
If you wonder why we keep U8 instead of S8: because libavcodec does it.
Until now, the audio chain could handle both little endian and big
endian formats. This actually doesn't make much sense, since the audio
API and the HW will most likely prefer native formats. Or at the very
least, it should be trivial for audio drivers to do the byte swapping
themselves.
From now on, the audio chain contains native-endian formats only. All
AOs and some filters are adjusted. af_convertsignendian.c is now wrongly
named, but the filter name is adjusted. In some cases, the audio
infrastructure was reused on the demuxer side, but that is relatively
easy to rectify.
This is a quite intrusive and radical change. It's possible that it will
break some things (especially if they're obscure or not Linux), so watch
out for regressions. It's probably still better to do it the bulldozer
way, since slow transition and researching foreign platforms would take
a lot of time and effort.
Until now, this was always conflated with uninit. This was ugly, and
also many AOs emulated this manually (or just ignored it). Make draining
an explicit operation, so AOs which support it can provide it, and for
all others generic code will emulate it.
For ao_wasapi, we keep it simple and basically disable the internal
draining implementation (maybe it should be restored later).
Tested on Linux only.
We want to move the AO to its own thread. There's no technical reason
for making the ao struct opaque to do this. But it helps us sleep at
night, because we can control access to shared state better.
Since m_option.h and options.h are extremely often included, a lot of
files have to be changed.
Moving path.c/h to options/ is a bit questionable, but since this is
mainly about access to config files (which are also handled in
options/), it's probably ok.
This comes with two internal AO API changes:
1. ao_driver.play now can take non-interleaved audio. For this purpose,
the data pointer is changed to void **data, where data[0] corresponds to
the pointer in the old API. Also, the len argument as well as the return
value are now in samples, not bytes. "Sample" in this context means the
unit of the smallest possible audio frame, i.e. sample_size * channels.
2. ao_driver.get_space now returns samples instead of bytes. (Similar to
the play function.)
Change all AOs to use the new API.
The AO API as exposed to the rest of the player still uses the old API.
It's emulated in ao.c. This is purely to split the commits changing all
AOs and the commits adding actual support for outputting N-I audio.
No AO can handle these, so it would be a problem if they get added
later, and non-interleaved formats get accepted erroneously. Let them
gracefully fall back to other formats.
Most AOs actually would fall back, but to an unrelated formats. This is
covered by this commit too, and if possible they should pick the
interleaved variant if a non-interleaved format is requested.
Some still do, because they use the value in other places of the init
function. ao_portaudio is tricky and reads ao->bps in the stream
thread, which might be started on initialization (not sure about that,
but better safe than sorry).
Make all AOs use what has been introduced in the previous commit.
Note that even AOs which can handle all possible layouts (like ao_null)
use the new functions. This might be important if in the future
ao_select_champ() possibly honors global user options about downmixing
and so on.
This actually breaks audio for 5/6/8 channels. There's no reordering
done yet. The actual reordering will be done inside of af_lavrresample
and has to be made part of the format negotiation.
Finish renaming directories and moving files. Adjust all include
statements to make the previous commit compile.
The two commits are separate, because git is bad at tracking renames
and content changes at the same time.
Also take this as an opportunity to remove the separation between
"common" and "mplayer" sources in the Makefile. ("common" used to be
shared between mplayer and mencoder.)
Tis drops the silly lib prefixes, and attempts to organize the tree in
a more logical way. Make the top-level directory less cluttered as
well.
Renames the following directories:
libaf -> audio/filter
libao2 -> audio/out
libvo -> video/out
libmpdemux -> demux
Split libmpcodecs:
vf* -> video/filter
vd*, dec_video.* -> video/decode
mp_image*, img_format*, ... -> video/
ad*, dec_audio.* -> audio/decode
libaf/format.* is moved to audio/ - this is similar to how mp_image.*
is located in video/.
Move most top-level .c/.h files to core. (talloc.c/.h is left on top-
level, because it's external.) Park some of the more annoying files
in compat/. Some of these are relicts from the time mplayer used
ffmpeg internals.
sub/ is not split, because it's too much of a mess (subtitle code is
mixed with OSD display and rendering).
Maybe the organization of core is not ideal: it mixes playback core
(like mplayer.c) and utility helpers (like bstr.c/h). Should the need
arise, the playback core will be moved somewhere else, while core
contains all helper and common code.