Commit Graph

94 Commits

Author SHA1 Message Date
wm4 43591ba96b img_format: make component order in comment more logical 2020-05-09 18:02:57 +02:00
wm4 8767c46873 img_format: add some mpv-only helper formats
Utterly useless, but the intention is to make dealing with corner case
pixel formats (forced upon us by FFmpeg, very rarely) less of a pain.
The zimg wrapper will use them. (It already supports these formats
automatically, but it will help with its internals.)

Y1 is considered RGB, even though gray formats are generally treated as
YUV for various reasons. mpv will default all YUV formats to limited
range internally, which makes no sense for a 1 bit format, so this is a
problem. I wanted to avoid that mp_image_params_guess_csp() (which
applies the default) explicitly checks for an image format, so although
a bit janky, this seems to be a good solution, especially because I
really don't give a shit about these formats, other than having to
handle them. It's notable that AV_PIX_FMT_MONOBLACK (also 1 bit gray,
just packed) already explicitly marked itself as RGB.
2020-04-23 13:24:35 +02:00
wm4 0f8f6a665b video: change chroma_w/chroma_h fields to use shift instead of size
When I added mp_regular_imgfmt, I made the chroma subsampling use the
actual chroma division factor, instead of a shift (log2 of the actual
value). I had some ideas about how this was (probably?) more intuitive
and general. But nothing ever uses non-power of 2 subsampling (except
jpeg in rare cases apparently, because the world is a bad place).

Change the fields back to use shifts and rename them to avoid mistakes.
2020-04-23 13:24:35 +02:00
wm4 7cb83593c2 img_format: add format description table for mpv-only formats
Make this slightly less ad-hoc. Also correct the missing alpha flag for
yap8/yap16.

Despite reduced redundancy, the LOC is going up anyway... whatever.
2020-04-23 13:24:35 +02:00
wm4 a8b84c9a1a zimg: add support for big endian input and output
One of the extremely annoying dumb things in ffmpeg is that most pixel
formats are available as little endian and big endian variants. (The
sane way would be having native endian formats only.) Usually, most of
the real codecs use native formats only, while non-native formats are
used by fringe raw codecs only. But the PNG encoders and decoders
unfortunately use big endian formats, and since PNG it such a popular
format, this causes problems for us. In particular, the current zimg
wrapper will refuse to work (and mpv will fall back to sws) when writing
non-8 bit PNGs.

So add non-native endian support to zimg. This is done in a fairly
"generic" way (which means lots of potential for bugs). If input is a
"regular" format (and just byte-swapped), the rest happens
automatically, which happens to cover all interesting formats.

Some things could be more efficient; for example, unpacking is done on
the data before it's passed to the unpacker. You could make endian
swapping part of the actual unpacking process, which might be slightly
faster. You could avoid copying twice in some cases (such as when
there's no actual repacker, or if alignment needs to be corrected). But
I don't really care. It's reasonably fast for the normal case.

Not entirely sure whether this is correct. Some (but not many) formats
are covered by the tests, some I tested manually. Some I can't even
test, because libswscale doesn't support them (like nv20*).
2020-04-13 15:56:27 +02:00
wm4 0df0a847f4 video: drop NV24 alias
Caused build failures with still supported FFmpeg versions. It's
unreferenced, so it's not needed.

Fixes: #7471
2020-02-18 18:03:42 +01:00
wm4 d699893dbd img_format: add alias for ffmpeg pal8 format
For the next commit.
2020-02-10 18:59:59 +01:00
wm4 a841fe9484 img_format: add gray/alpha planar formats
The zimg wrapper "needs" these formats as intermediary when repacking
the normal gray/alpha packed format. The packed format is used by the
png decoder and encoder, and is thus interesting.

Unfortunately, mpv-only formats are a mess right now, because all the
existing code is focused around using the FFmpeg metadata for pixel
formats. This should be improved, but not now, so make the mess worse.

This commit doesn't add support for it to the zimg wrapper yet.
2020-02-10 17:38:54 +01:00
wm4 bcfabf40a4 img_format: remove some unneeded alpha flag handling
Don't know what this was for, but the result doesn't change.
2019-11-08 21:22:49 +01:00
wm4 98352362ea img_format: remove some unused format flags
They were used at some point, but then fell into disuse. In general,
these old flags are all a bit fuzzy, so it's a good idea to remove them
as much as possible.

The comment about MP_IMGFLAG_PAL isn't true anymore. The old meaning was
deprecated at some point, and the flag was removed from "pseudo
paletted" formats. I think mpv at one point changed its own flag from
AV_PIX_FMT_FLAG_PSEUDOPAL to AV_PIX_FMT_FLAG_PAL, when the former was
deprecated, and it became unnecessary to allocate a palette for
non-paletted formats. (The one who deprecated in FFmpeg was me, if you
wonder.)

MP_IMGFLAG_PLANAR was used in command.c, use a relatively similar flag
as replacement.
2019-11-03 23:18:35 +01:00
wm4 c3cee4b9ec img_format: add function to find image format by layout
This is similar to mp_imgfmt_find(), but probably a bit saner. Used by
the next commit. The previous commit is required to map this
unambiguously between all formats.
2019-11-02 01:02:54 +01:00
wm4 bdd1e1e7ec img_format: add mp_regular_imgfmt.forced_csp field
As the code comment says, this is needed to disambiguate FFmpeg formats.
This struct only describes the "physical" layout of a format, while
FFmpeg also attaches part of the colorspace information to the format.
2019-11-02 01:00:32 +01:00
wm4 337ccc50dc img_format: add more explanations to component_pad field
Weird shit. I thought this was a clever way to elegantly handle two
cases at once, but maybe it's just confusing.
2019-11-02 00:55:55 +01:00
wm4 8f5979c5d8 img_format: add RGB30 format
FFmpeg does not support this from what I can see. This makes supporting
it a bit awkward.

Later commits use this format.
2019-10-20 19:41:18 +02:00
wm4 986daac45e img_format: document a minor guarantee for certain imgfmt metadata 2019-10-20 01:44:22 +02:00
Philip Langdale 1638fa7b46 vo/gpu: hwdec_vdpau: Support direct mode for 4:4:4 content
New releases of VDPAU support decoding 4:4:4 content, and that comes
back as NV24 when using 'direct mode' in OpenGL Interop. That means we
need to be a little bit smarter about how we set up the OpenGL
textures.
2019-07-08 01:11:27 +02:00
wm4 ebf7c04057 img_format.h: cosmetics: fix whitespace 2018-03-15 23:13:53 -07:00
wm4 9f595f3a80 vo_gpu: make screenshots use the GL renderer
Using the GL renderer for color conversion will make sure screenshots
will use the same conversion as normal video rendering. It can do this
for all types of screenshots.

The logic when to write 16 bit PNGs changes. To approximate the old
behavior, we decide by looking whether the source video format has more
than 8 bits per component. We apply this logic even for window
screenshots. Also, 16 bit PNGs now always include an unused alpha
channel. The reason is that FFmpeg has RGB48 and RGBA64 formats, but no
RGB064. RGB48 is 3 bytes and usually not supported by GPUs for
rendering, so we have to use RGBA64, which forces an alpha channel.

Will break for users who use --target-trc and similar options.

I considered creating a new gl_video context, but it could double GPU
memory use, so I didn't.

This uses FBOs instead of glGetTexImage(), because that increases the
chance it could work on GLES (e.g. ANGLE). Untested. No support for the
Vulkan and D3D11 backends yet.

Fixes #5498. Also fixes #5240, because the code for reading back is not
used with the new code path.
2018-02-11 17:45:51 -08:00
wm4 76276c9210 video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.

This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.

vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.

f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).

The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.

Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)

In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.

vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.

The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.

Exporting VO capabilities is still a big mess (mp_stream_info stuff).

The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.

f_async_queue is unused.
2018-01-30 03:10:27 -08:00
wm4 7533d3c3a8 video: make IMGFMT_IS_HWACCEL() return 0 or 1
Sometimes helps avoiding usage mistakes.
2018-01-18 00:59:07 -08:00
wm4 2115e2306e video: add utility function to pick conversion image format from a list 2018-01-18 00:59:07 -08:00
Lionel CHAZALLON cfcee4cfe7 Add DRM_PRIME Format Handling and Display for RockChip MPP decoders
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.

That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.

This has been tested on RockChip ROCK64 device.
2017-10-23 21:07:24 +02:00
Aman Gupta 61a1612de9 hwdec: add mediacodec hardware decoder for IMGFMT_MEDIACODEC frames 2017-10-09 18:36:54 +02:00
wm4 63b1031ca2 vo_opengl: support float pixel formats
Like AV_PIX_FMT_GBRPF32LE.
2017-08-15 17:00:35 +02:00
wm4 60d0cea310 img_format: fix a comment
This was changed a while ago. Part of it might still apply to the old
D3D hwaccel glue code, though.
2017-07-15 13:04:32 +02:00
wm4 c61520b6bd img_format: drop some unused things 2017-06-30 18:38:23 +02:00
wm4 2aff6f8c95 vo_direct3d: remove non-working nv12 shader support
It never worked. It relied on some obscure texture format to provide the
equivalent of GL_RG or GL_LUMINANCE_ALPHA, but no hardware seemed to
report support for it ever. No idea what's the correct way to do this.
On D3D11 it exists, of course.

(Actually I'd like to remove the whole VO.)
2017-06-30 18:13:01 +02:00
wm4 1ad036a2ef video: get rid of swapped packed YUV
Another legacy annoyance. The only place where packed YUV is still
important is slightly older Apple hardware or drivers, which require
it for efficient hardware decoding.
2017-06-30 18:01:29 +02:00
wm4 300f6a3344 video: drop some more IMGFMT aliases
For vo_opengl and vo_direct3d, these are supported in a generic way.

For vf_vapoursynth, we could probably map its VSFormat struct in a
generic way, but for now do some bullshit.

vf_eq.c actually loses support for these formats. We could add generic
support too (anything that has 8 bit planes will work), but why bother.
The filter is deprecated anyway.
2017-06-29 21:30:10 +02:00
wm4 af5a71f52e video: drop some unused IMGFMT aliases
These formats are supported in a generic way.

To get rid of IMGFMT_NV21, remove support from vo_direct3d.c completely.
2017-06-29 20:56:29 +02:00
wm4 1dffcb0167 vo_opengl: rely on FFmpeg pixdesc a bit more
Add something that allows is to extract the component order from various
RGBA formats. In fact, also handle YUV, GBRP, and XYZ formats with this.

It introduces a new struct mp_regular_imgfmt, that hopefully will
eventually replace struct mp_imgfmt_desc. The latter is still needed by
a lot of code though, especially generic code. Also vo_opengl still uses
the old one, so this commit is sort of incomplete.

Due to its genericness, it's also possible that this commit introduces
rendering bugs, or accepts formats it shouldn't accept.
2017-06-29 20:52:05 +02:00
wm4 5ea851feae video/fmt-conversion, img_format: change license to LGPL
The problem with fmt-conversion.h is that "lucabe", who disagreed with
LGPL, originally wrote it. But it was actually rewritten by "reimar"
later. The original switch statement was replaced with a lookup table.
No code other than the imgfmt2pixfmt() function signature survives.
Neither the format pairs (PIXFMT<->IMGFMT), nor the concept of mapping
them, can be copyrighted.

So changing the license should be fine, because reimar and all other
authors involved with the new code agreed to LGPL.

We also don't consider format pairs added later as copyrightable.

(The direct-mapping idea mentioned in the "Copyright" file seems
attractive, and I might implement in later anyway.)

Likewise, there might be some format names added to img_format.h, which
are not covered by relicensing agreements. These all affect "later"
additions, and they follow either the FFmpeg PIXFMT naming or some other
pre-existing logic, so this should be fine.
2017-06-18 15:15:07 +02:00
wm4 456c2ad222 img_format: drop unused aliases
vo_opengl uses those automatically via pixdesc.
2017-06-18 15:15:07 +02:00
wm4 32833fa3d1 img_format: minor simplification 2017-06-18 13:58:42 +02:00
Philip Langdale 585c5c34f1 vo_opengl: hwdec_cuda: Support P016 output surfaces
The latest 375.xx nvidia drivers add support for P016 output
surfaces. In combination with an ffmpeg change to return those
surfaces, we can display them.

The bulk of the work is related to knowing which format you're
dealing with at the right time. Once you know, it's straight forward.
2016-11-22 20:19:58 +01:00
wm4 73a5bde518 img_format: remove some unneeded format definitions
They're still supported, just that they have no IMGFMT_ alias.
2016-09-28 14:21:32 +02:00
Philip Langdale 2048ad2b8a hwdec/opengl: Add support for CUDA and cuvid/NvDecode
Nvidia's "NvDecode" API (up until recently called "cuvid" is a cross
platform, but nvidia proprietary API that exposes their hardware
video decoding capabilities. It is analogous to their DXVA or VDPAU
support on Windows or Linux but without using platform specific API
calls.

As a rule, you'd rather use DXVA or VDPAU as these are more mature
and well supported APIs, but on Linux, VDPAU is falling behind the
hardware capabilities, and there's no sign that nvidia are making
the investments to update it.

Most concretely, this means that there is no VP8/9 or HEVC Main10
support in VDPAU. On the other hand, NvDecode does export vp8/9 and
partial support for HEVC Main10 (more on that below).

ffmpeg already has support in the form of the "cuvid" family of
decoders. Due to the design of the API, it is best exposed as a full
decoder rather than an hwaccel. As such, there are decoders like
h264_cuvid, hevc_cuvid, etc.

These decoders support two output paths today - in both cases, NV12
frames are returned, either in CUDA device memory or regular system
memory.

In the case of the system memory path, the decoders can be used
as-is in mpv today with a command line like:

mpv --vd=lavc:h264_cuvid foobar.mp4

Doing this will take advantage of hardware decoding, but the cost
of the memcpy to system memory adds up, especially for high
resolution video (4K etc).

To avoid that, we need an hwdec that takes advantage of CUDA's
OpenGL interop to copy from device memory into OpenGL textures.

That is what this change implements.

The process is relatively simple as only basic device context
aquisition needs to be done by us - the CUDA buffer pool is managed
by the decoder - thankfully.

The hwdec looks a bit like the vdpau interop one - the hwdec
maintains a single set of plane textures and each output frame
is repeatedly mapped into these textures to pass on.

The frames are always in NV12 format, at least until 10bit output
supports emerges.

The only slightly interesting part of the copying process is that
CUDA works by associating PBOs, so we need to define these for
each of the textures.

TODO Items:
* I need to add a download_image function for screenshots. This
  would do the same copy to system memory that the decoder's
  system memory output does.
* There are items to investigate on the ffmpeg side. There appears
  to be a problem with timestamps for some content.

Final note: I mentioned HEVC Main10. While there is no 10bit output
support, NvDecode can return dithered 8bit NV12 so you can take
advantage of the hardware acceleration.

This particular mode requires compiling ffmpeg with a modified
header (or possibly the CUDA 8 RC) and is not upstream in ffmpeg
yet.

Usage:

You will need to specify vo=opengl and hwdec=cuda.

Note that hwdec=auto will probably not work as it will try to use
vdpau first.

mpv --hwdec=cuda --vo=opengl foobar.mp4

If you want to use filters that require frames in system memory,
just use the decoder directly without the hwdec, as documented
above.
2016-09-08 16:06:12 +02:00
wm4 0348cd080f video: remove d3d11 video processor use from OpenGL interop
We now have a video filter that uses the d3d11 video processor, so it
makes no sense to have one in the VO interop code. The VO uses it for
formats not directly supported by ANGLE (so the video data is converted
to a RGB texture, which ANGLE can take in).

Change this so that the video filter is automatically inserted if
needed. Move the code that maps RGB surfaces to its own inteorp backend.
Add a bunch of new image formats, which are used to enforce the new
constraints, and to automatically insert the filter only when needed.

The added vf mechanism to auto-insert the d3d11vpp filter is very dumb
and primitive, and will work only for this specific purpose. The format
negotiation mechanism in the filter chain is generally not very pretty,
and mostly broken as well. (libavfilter has a different mechanism, and
these mechanisms don't match well, so vf_lavfi uses some sort of hack.
It only works because hwaccel and non-hwaccel formats are strictly
separated.)

The RGB interop is now only used with older ANGLE versions. The only
reason I'm keeping it is because it's relatively isolated (uses only
existing mechanisms and adds no new concepts), and because I want to be
able to compare the behavior of the old code with the new one for
testing. It will be removed eventually.

If ANGLE has NV12 interop, P010 is now handled by converting to NV12
with the video processor, instead of converting it to RGB and using the
old mechanism to import that as a texture.
2016-05-29 19:00:55 +02:00
wm4 bda111018c video: add IMGFMT_P010 alias
Gets rid of some silliness, and might be useful in the future.
2016-04-29 22:38:54 +02:00
Kevin Mitchell a7110862c8 vd_lavc: add d3d11va hwdec
This commit adds the d3d11va-copy hwdec mode using the ffmpeg d3d11va
api. Functions in common with dxva2 are handled in a separate decode/d3d.c
file. A future commit will rewrite decode/dxva2.c to share this code.
2016-03-30 09:01:27 -07:00
Niklas Haas 93546f0c2f vo_opengl: refactor pass_read_video and texture binding
This is a pretty major rewrite of the internal texture binding
mechanic, which makes it more flexible.

In general, the difference between the old and current approaches is
that now, all texture description is held in a struct img_tex and only
explicitly bound with pass_bind. (Once bound, a texture unit is assumed
to be set in stone and no longer tied to the img_tex)

This approach makes the code inside pass_read_video significantly more
flexible and cuts down on the number of weird special cases and
spaghetti logic.

It also has some improvements, e.g. cutting down greatly on the number
of unnecessary conversion passes inside pass_read_video (which was
previously mostly done to cope with the fact that the alternative would
have resulted in a combinatorial explosion of code complexity).

Some other notable changes (and potential improvements):

- texture expansion is now *always* handled in pass_read_video, and the
  colormatrix never does this anymore. (Which means the code could
  probably be removed from the colormatrix generation logic, modulo some
  other VOs)

- struct fbo_tex now stores both its "physical" and "logical"
  (configured) size, which cuts down on the amount of width/height
  baggage on some function calls

- vo_opengl can now technically support textures with different bit
  depths (e.g. 10 bit luma, 8 bit chroma) - but the APIs it queries
  inside img_format.c doesn't export this (nor does ffmpeg support it,
  really) so the status quo of using the same tex_mul for all planes is
  kept.

- dumb_mode is now only needed because of the indirect_fbo being in the
  main rendering pipeline. If we reintroduce p->use_indirect and thread
  a transform through the entire program this could be skipped where
  unnecessary, allowing for the removal of dumb_mode. But I'm not sure
  how to do this in a clean way. (Which is part of why it got introduced
  to begin with)

- It would be trivial to resurrect source-shader now (it would just be
  one extra 'if' inside pass_read_video).
2016-03-05 13:08:38 +01:00
wm4 3a015b9ec7 video: remove some useless old RGB formats
Some VOs had support for these - remove them.

Typically, these formats will have only some use in cases where using
RGB software conversion with libswscale is faster than letting the
VO/GPU do it (i.e. almost never). For the sake of testing this case,
keep IMGFMT_RGB565. This is the least messy format, because it has no
padding/alpha bits with unknown semantics.

Note that decoding to these formats still works. We'll let libswscale
repack the data to whatever the VO in use can take.
2016-01-25 10:43:35 +01:00
wm4 b0c1455aa4 img_format: add a generic flag for semi-planar formats 2016-01-07 16:30:34 +01:00
wm4 3973a953df sub: find GBRP format automatically when rendering to RGB
This removes the need to define IMGFMT_GBRAP, which fixes compilation
with the current Libav release.

This also makes it automatically pick up a GBRP format with the same bit
width. (Unfortunately, it seems libswscale does not support conversion
to AV_PIX_FMT_GBRAP16, so our code falls back to 8 bit, removing
precision for video covered by subtitles in cases this code is used.)

Also, when the source video is e.g. 10 bit YUV, upsample to 16 bit.
Whether this is good or bad, it fixes behavior with alpha. Although I'm
not sure if the alpha range is really correct ([0,2^16-1] vs.
[0,255*256]). Keep in mind that libswscale doesn't even agree with the
way we do it.
2015-12-24 16:42:21 +01:00
wm4 6bec6ac558 sub: better alpha blending when rendering to alpha surfaces
This actually treats destination alpha correctly, and gives much better
results than before. I don't know if this is perfectly correct yet,
though. Slight difference with vo_opengl behavior suggests it might not
be.

Note that this does not affect VOs with true alpha support. vo_opengl
does not use this code at all, and does the alpha calculations in OpenGL
instead.
2015-12-24 14:43:23 +01:00
wm4 663415b914 vo_opengl: fix issues with some obscure pixel formats
The computation of the tex_mul variable was broken in multiple ways.
This variable is used e.g. by debanding for moving expansion of 10 bit
fixed-point input to normalized range to another stage of processing.

One obvious bug was that the rgb555 pixel format was broken. This format
has component_bits=5, but obviously it's already sampled in normalized
range, and does not need expansion. The tex_mul-free code path avoids
this by not using the colormatrix. (The code was originally designed to
work around dealing with the generally complicated pixel formats by only
using the colormatrix in the YUV case.)

Another possible bug was with 10 bit input. It expanded the input by
bringing the [0,2^10) range to [0,1], and then treating the expanded
input as 16 bit input. I didn't bother to check what this actually
computed, but it's somewhat likely it was wrong anyway. Now it uses
mp_get_csp_mul(), and disables expansion when computing the YUV matrix.
2015-12-07 23:48:59 +01:00
wm4 e3de309804 vo_opengl: support all kinds of GBRP formats
Adds support for AV_PIX_FMT_GBRP9, AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRP12,
AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16, AV_PIX_FMT_GBRAP, and
AV_PIX_FMT_GBRAP16.

(Not that it matters, because nobody uses these anyway.)
2015-10-18 18:37:24 +02:00
wm4 1dd7b7bddc video: remove VDA support
VideoToolbox is preferred. Now that FFmpeg released 2.8, there's no
reason to support VDA anymore. In fact, we had a bug that made VDA not
useable with older FFmpeg versions in some newer mpv releases.

VideoToolbox is supported even on slightly older OSX versions, and if
not, you still can run mpv without hw decoding.
2015-09-28 22:03:14 +02:00
wm4 6894858bf2 video: fix VideoToolbox/VDA autodetection
This affects vo_opengl_cb in particular: it'll most likely auto-load
VDA, and then the VideoToolbox decoder won't work. And everything fails.

This is mainly caused by FFmpeg using separate pixfmts for the _same_
thing (CVPixelBuffers), simply because libavcodec's architecture demands
that hwaccel backends are selected by pixfmts. (Which makes no sense,
but now we have the mess.)

So instead of duplicating FFmpeg's misdesign, just change the format to
our own canonical one on the image output by the decoder. Now the GL
interop code is exactly the same for VDA and VT, and we use the VT name
only.
2015-08-17 23:51:31 +02:00
Sebastien Zwickert 31b5a211f4 hwdec: add VideoToolbox support
VDA is being deprecated in OS X 10.11 so this is needed to keep hwdec working.
The code needs libavcodec support which was added recently (to FFmpeg git,
libav doesn't support it).

Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
2015-08-05 17:47:30 +02:00