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Commit Graph

10220 Commits

Author SHA1 Message Date
Niklas Haas
ca09cd68c8
DOCS/mplayer-changes: document HDR support
Marketing told me to do so.
2016-05-16 19:29:15 +02:00
wm4
320627d600 manpage: declare user-shader syntax for not stable 2016-05-16 12:41:08 +02:00
Niklas Haas
e047cc0931 vo_opengl: implement more HDR tonemapping algorithms
This is now a configurable option, with tunable parameters.

I got inspiration for these algorithms off wikipedia. "simple" seems to
work pretty well, but not well enough to make it a reasonable default.

Some other notable candidates:

- Local functions (e.g. based on local contrast or gradient)
- Clamp with soft knee (linear up to a point)
- Mapping in CIE L*Ch. Map L smoothly, clamp C and h.
- Color appearance models

These will have to be implemented some other time.

Note that the parameter "peak_src" to pass_tone_map should, in
principle, be auto-detected from the SEI information of the source file
where available. This will also have to be implemented in a later
commit.
2016-05-16 02:49:49 +02:00
Niklas Haas
f81f486c68 vo_opengl: implement HDR (SMPTE ST2084)
Currently, this relies on the user manually entering their display
brightness (since we have no way to detect this at runtime or from ICC
metadata). The default value of 250 was picked by looking at ~10 reviews
on tftcentral.co.uk and realizing they all come with around 250 cd/m^2
out of the box. (In addition, ITU-R Rec. BT.2022 supports this)

Since there is no metadata in FFmpeg to indicate usage of this TRC, the
only way to actually play HDR content currently is to set
``--vf=format=gamma=st2084``. (It could be guessed based on SEI, but
this is not implemented yet)

Incidentally, since SEI is ignored, it's currently assumed that all
content is scaled to 10,000 cd/m^2 (and hard-clipped where out of
range). I don't see this assumption changing much, though.

As an unfortunate consequence of the fact that we don't know the display
brightness, mixed with the fact that LittleCMS' parametric tone curves
are not flexible enough to support PQ, we have to build the 3DLUT
against gamma 2.2 if it's used. This might be a good thing, though,
consdering the PQ source space is probably not fantastic for
interpolation either way.

Partially addresses #2572.
2016-05-16 02:45:39 +02:00
Niklas Haas
362015cd77
vo_opengl: abstract hook texture access behind macro
This macro takes care of rotation, swizzling, integer conversion and
normalization automatically. I found the performance impact to be
nonexistant for superxbr and debanding, although rotation *did* have an
impact due to the extra matrix multiplication. (So it gets skipped where
possible)

All of the internal hooks have been rewritten to use this new mechanism,
and the prescaler hooks have finally been separated from each other.
This also means the prescale FBO kludge is no longer required.

This fixes image corruption for image formats like 0bgr, and also fixes
prescaling under rotation. (As well as other user hooks that have
orientation-dependent access)

The "raw" attributes (tex, tex_pos, pixel_size) are still un-rotated, in
case something needs them, but ideally the hooks should be rewritten to
use the new API as much as possible. The hooked texture has been renamed
from just NAME to NAME_raw to make script authors notice the change (and
also deemphasize direct texture access).

This is also a step towards getting rid of the use_integer pass.
2016-05-15 20:42:08 +02:00
Niklas Haas
034faaa9d8 vo_opengl: use RPN expressions for user hook sizes
This replaces the previous TRANSFORM by WIDTH, HEIGHT and OFFSET where
WIDTH and HEIGHT are RPN expressions. This allows for more fine-grained
control over the output size, and also makes sure that overwriting
existing textures works more cleanly.

(Also add some more useful bstr functions)
2016-05-15 20:42:02 +02:00
Niklas Haas
7c3d78fd82 vo_opengl: support external user hooks
This allows users to add their own near-arbitrary hooks to the vo_opengl
processing pipeline, greatly enhancing the flexibility of user shaders.
This enables, among other things, user shaders such as CrossBilateral,
SuperRes, LumaSharpen and many more.

To make parsing the user shaders easier, shaders are now loaded as
bstrs, and the hooks are set up during video reconfig instead of on
every single frame.
2016-05-15 20:42:02 +02:00
Julian
6ae7a555bf lua: add timer:is_enabled() function
Allows to query if some timer is currently running or was
stopped/killed.
2016-05-14 20:49:28 +02:00
wm4
809d235208 manpage: document missing sub-properties
This is the client-API part; the normal descriptions are present in the
text above.
2016-05-11 19:14:31 +02:00
wm4
70b3561270 video: add --hwdec=auto-copy mode
This uses the normal autoprobing rules like "auto", but rejects anything
that isn't flagged as copying data back to system memory.

The chunk in command.c was dead code, so remove it instead of updating
it.
2016-05-11 16:20:13 +02:00
wm4
2ec26b8396 manpage: unmark d3d11va as "experimental"
Also add missing mediacodec entry.
2016-05-11 16:18:05 +02:00
wm4
5d8d8618c4 manpage: document -- and some issues passing filenames 2016-05-10 11:15:45 +02:00
wm4
73aa7484f2 manpage: fix some script_message references to preferred name 2016-05-09 20:39:33 +02:00
maniak1349
7d9eab15f0 win32: make taskbar progress indication optional
Add --taskbar-progress command line option and property which controls taskbar
progress indication rendering in Windows 7+. This option is on by default and
can be toggled during playback.

This option does not affect the creation process of ITaskbarList3. When the
option is turned off the progress bar is just hidden with TBPF_NOPROGRESS.

Closes #2535
2016-05-08 17:05:20 +02:00
wm4
ababfcbfe3 manpage: document --x11-bypass-compositor=no
Requested.
2016-05-08 11:05:01 +02:00
Rahul Kalkani
11406b9215 manpage: change gnome-screensaver-command example
Correct options to deactivate is -d or --deactivate.

Signed-off-by: wm4 <wm4@nowhere>
2016-05-07 12:17:28 +02:00
wm4
062493fa7e x11: rename inappropriate --x11-bypass-compositor=never option
This obviously made no sense.
2016-05-07 12:14:56 +02:00
wm4
55846641ea x11: add --x11-bypass-compositor=always
Also add missing documentation for fs-only, and correct the default.
2016-05-06 19:57:17 +02:00
Niklas Haas
7c5188c27e DOCS: update documentation related to color management
Some of this documentation was left woefully inaccurate as color
management in mpv evolved. This commit updates all of the wording and
adds notes and comments where appropriate.
2016-05-06 18:09:17 +02:00
wm4
eef271c8f4 manpage: minor fixes to --lavfi-complex 2016-05-06 10:15:33 +02:00
wm4
b2646911a9 client API: access choices as flags if appropriate
Options/properties that are choices, and which include "yes" or "no"
values (or both) can now be read and written as MPV_FORMAT_FLAG.

For write access, rejecting flags in these cases was obnoxiously
unintuitive and inconvenient.

For read access, the value of this is less convincing, and actually it's
a major API change. At this point I probably have to admit that the
finer details of the client API are very unstable.
2016-05-04 17:37:54 +02:00
wm4
833375f88d command: change some hwdec properties
Introduce hwdec-current and hwdec-interop properties.

Deprecate hwdec-detected, which never made a lot of sense, and which is
replaced by the new properties. hwdec-active also becomes useless, as
hwdec-current is a superset, so it's deprecated too (for now).
2016-05-04 16:55:26 +02:00
Niklas Haas
9054460bba lcms: improve black point handling (especially BT.1886)
First of all, black point compensation is now on by default. This is
really rather harmless and only improves the result (where "improvement"
means "less black clipping").

Second, this adds an option to limit the ICC profile's contrast, which
helps for untagged matrix profiles that are implicitly black scaled even
in colorimetric intent. (Note that this relies on BPC being enabled to
work properly, which is why the two changes are tied together)

Third, this uses the LittleCMS built in black point estimator instead of
relying on the presence of accurate A2B tables. This also checks tags
and does some amounts of noise elimination.

If the option is unspecified and the profile is missing black point
information, print a warning instructing the user to set the option, and
fall back to 1000 otherwise.
2016-05-04 12:10:45 +02:00
Vaidas Kascėnas
9fda504d18 manpage: fix typo
Signed-off-by: wm4 <wm4@nowhere>
2016-04-30 18:58:34 +02:00
maniak1349
70f64f3ca9 options: add --fit-border video option
Flag that is set by default. Reseting it will result in mpv trying to fit
client area with video instead of the whole window with border and
decorations on the screen.
Marked as (Windows only) for now until it's implemented on other platforms.
2016-04-30 18:55:09 +02:00
wm4
3a8058658d sd_add: replace --sub-ass=no with --ass-style-override=strip
--sub-ass=no / --ass=no still work, but --ass-style-override=strip is
preferred now. With this change, --ass-style-override can control all
the types of style overriding.
2016-04-30 14:25:23 +02:00
wm4
9d16837c99 vo_opengl: support GL_EXT_texture_norm16 on GLES
This gives us 16 bit fixed-point integer texture formats, including
ability to sample from them with linear filtering, and using them as FBO
attachments.

The integer texture format path is still there for the sake of ANGLE,
which does not support GL_EXT_texture_norm16 yet.

The change to pass_dither() is needed, because the code path using
GL_R16 for the dither texture relies on glTexImage2D being able to
convert from GL_FLOAT to GL_R16. GLES does not allow this. This could be
trivially fixed by doing the conversion ourselves, but I'm too lazy to
do this now.
2016-04-27 19:19:56 +02:00
wm4
3706918311 vo_opengl: D3D11VA + ANGLE interop
This uses ID3D11VideoProcessor to convert the video to a RGBA surface,
which is then bound to ANGLE. Currently ANGLE does not provide any way
to bind nv12 surfaces directly, so this will have to do.

ID3D11VideoContext1 would give us slightly more control about the
colorspace conversion, though it's still not good, and not available
in MinGW headers yet.

The video processor is created lazily, because we need to have the coded
frame size, of which AVFrame and mp_image have no concept of. Doing the
creation lazily is less of a pain than somehow hacking the coded frame
size into mp_image.

I'm not really sure how ID3D11VideoProcessorInputView is supposed to
work. We recreate it on every frame, which is simple and hopefully
doesn't affect performance.
2016-04-27 13:49:47 +02:00
wm4
649e155938 manpage: fix --autofit example
Fixes #3069.
2016-04-24 17:58:39 +02:00
wm4
1944a34c23 command: if only ab-loop-b is set, loop from start of file
Commit 382bafcb changed the behavior for ab-loop-a. This commit changes
ab-loop-b so that the behavior is symmetric.

Adjust the OSD rendering accordingly to the two changes.

Also fix mentions of the "ab_loop" command to the now preferred
"ab-loop".
2016-04-21 22:15:36 +02:00
wm4
60664bc00b stream_memory: add hex:// protocol
Completely useless, expect for some special purposes.
2016-04-20 18:00:20 +02:00
wm4
382bafcb13 player: loop on end of file if ab-loop-b is unset
Possibly slightly more useful/intuitive.
2016-04-18 21:33:19 +02:00
wm4
a9bd4535d2 client API: improve mpv_set_property() handling of MPV_FORMAT_NODE
If a mpv_node wrapped a string, the behavior was different from calling
mpv_set_property() with MPV_FORMAT_STRING directly. Change this.

The original intention was to be strict about types if MPV_FORMAT_NODE
is used. But I think the result was less than ideal, and the same change
towards less strict behavior was made to mpv_set_option() ages ago.
2016-04-15 11:32:40 +02:00
Niklas Haas
b968d779af aspect: rework --video-unscaled
In the past, --video-unscaled also disabled zooming and aspect ratio
corrections. But this didn't make much sense in terms of being a useful
option. The new behavior just sets the initial video size to be
unscaled, but it's still affected by zoom commands and aspect ratio
corrections.

To get the old behavior back, --video-aspect=0 --video-zoom=0 need to be
added as well (in the general case). Most of the time it should not make
a difference though.

Also, there seems to have been some additional dst_rect clamping code
inside src_dst_split_scaling that didn't seem to either be necessary nor
ever get triggered. (The code immediately above it already makes sure to
crop the video if it's larger than the dst_rect)

No idea why it was there, but I just removed it.
2016-04-10 18:29:20 +02:00
st4t1k
5f4b246bcc osd: add italic font for osd 2016-04-08 10:58:06 +02:00
wm4
2720e60ad0 x11: do not set _NET_WM_BYPASS_COMPOSITOR by default
It's pretty "unfriendly" and causes too many issues. (Probably. At least
they're more obvious to a user than e.g. broken frame timing.)

Potentially we could apply heuristics like applying this only on
fullscreen, but let's not. It's up to the user to configure this to
get best results.

Fixes #2997.
2016-04-03 19:42:07 +02:00
Niklas Haas
c0e13d54a8 aspect: make video-zoom logarithmic
The past behavior was a bit weird, especially when zooming out. There
was no simple way to zoom in or out in consistent increments using
keybindings alone.

The new behavior preserves most of the old behavior's semantics but
scales out to infinity better. It coincidentally also makes it
really easy to get clean power of 2 ratios (e.g. 2x, 4x, 8x and their
inverses).

Fixes #3004.
2016-04-03 14:51:31 +02:00
Kevin Mitchell
669a3228a2 manpage: change underscore to hyphen in input command
fixes #3018
2016-04-03 04:10:23 -07:00
Kevin Mitchell
d8ba84134f manpage: fix typo 2016-04-02 20:15:56 -07:00
wm4
e5af1d9061 manpage: add example for --msg-level
I guess the syntax is not necessarily very obvious.
2016-04-02 20:57:20 +02:00
Kevin Mitchell
a7110862c8 vd_lavc: add d3d11va hwdec
This commit adds the d3d11va-copy hwdec mode using the ffmpeg d3d11va
api. Functions in common with dxva2 are handled in a separate decode/d3d.c
file. A future commit will rewrite decode/dxva2.c to share this code.
2016-03-30 09:01:27 -07:00
wm4
e1264d3976 command: add video-stereo-mode property
Enables runtime change of the option.

Fixes #2994.
2016-03-28 19:40:47 +02:00
wm4
32fde273d3 lua: don't require key for mp.add_key_binding()
Requested. The intention is that scripts can provide mappable actions
for key bindings without setting a default key.
2016-03-26 10:44:57 +01:00
wm4
73682a634a DOCS/interface-changes: mention --input-ipc-server change 2016-03-24 19:24:40 +01:00
James Ross-Gowan
a07832313d man: ipc: update for named pipe IPC on Windows 2016-03-23 23:15:27 +11:00
wm4
ba4569cf70 command: change "cache-speed" OSD formatting
Also change the property to an int, since using double is questionable
and pointless.
2016-03-22 22:29:15 +01:00
wm4
5f1ff78516 command: add cache-speed property
Should reflect I/O speed.

This could go into the terminal status line. But I'm not sure how to put
it there, since it already uses too much space, so it's not there yet.
2016-03-20 19:51:22 +01:00
torque
769f79bd39 man: lua: fix typo in script-binding example.
This line was added in ae5df9be98, and it appears to have been a typo.
2016-03-19 14:09:24 +01:00
Niklas Haas
5447cd033c csputils: add DCI-P3 colorspace
This colorspace has been historically used as a calibration target for
most digital projectors and sees some involvement in the UltraHD
standards, so it's a useful addition to mpv.
2016-03-19 14:08:01 +01:00
Kevin Mitchell
b29af6a4bd DOCS/compile-windows.md: use CC=gcc.exe for msys2 compile
The .exe extension *is* required. It only kind of worked without it due to the
--check-c-compiler flag.
2016-03-18 18:10:09 -07:00