Commit Graph

42408 Commits

Author SHA1 Message Date
Bin Jin c569d4f6ed vo_opengl: decrease default lookup texture size to 64
It turns out that with accurate lookup we can decrease the
default size of texture now. Do it to compensate the performance
loss introduced by the LUT_POS macro.
2015-12-07 23:48:40 +01:00
Bin Jin e6058d3dc3 vo_opengl: make LOOKUP_TEXTURE_SIZE configurable 2015-12-07 23:48:18 +01:00
Bin Jin c1a96de41c vo_opengl: Fix minor LUT sampling error
Define a macro to correct the coordinate for lookup texture. Cache
the corrected coordinate for 1D filter and use mix() to minimize the
performance impact.
2015-12-07 23:48:15 +01:00
Bin Jin 18fe6e6dc8 filter_kernels: add warnings for potential LUT sampling error 2015-12-07 23:48:12 +01:00
wm4 aaa64b879e cocoa: fix recent regression
Commit 9db50c67 changed it so that the window title can now be a NULL
string.

Completely untested. Probably fixes #2570.
2015-12-07 00:49:36 +01:00
wm4 159eb3f962 win32: add option to set VO MMCSS profile
This was requested.
2015-12-06 19:20:23 +01:00
wm4 9db50c6760 vo: get rid of vo_get_window_title()
It always was a weird artifact - VOCTRLs are meant _not_ to require
special handling in the code that passes them through (like in vo.c).
Removing it is also interesting to further reduce the dependency of
backends on struct vo. Just get rid of it.

Removing it is somewhat inconvenient, because in many situations the UI
window is created after the first VOCTRL_UPDATE_WINDOW_TITLE. This means
these backends have to store it in a new field in their own context.
2015-12-06 18:41:31 +01:00
wm4 970606e491 sd_ass: slightly better heuristic for applying --sub-fix-timing
Fixes a reported sample, that has a sign interrupted by a few frames
(for which --sub-fix-timing would remove the wanted gap).

The list of tags in has_overrides() is taken from libass. It has a
similar function (which even checks whether the tag are within the { }
delimiters). Unfortunately, this function is not public, so we just have
a simpler one which does roughly the same. It doesn't matter that this
function sometimes returns false positives.
2015-12-06 18:22:30 +01:00
wm4 7d7ea72854 sub: another minor simplification 2015-12-06 18:17:14 +01:00
wm4 0262295c4b manpage: reflect recent subtitle changes 2015-12-06 01:15:08 +01:00
wm4 48ed48f7b8 sub: minor simplifications
The awkward "preprocess" step of putting the subtitles through single
filters before doing something else was made unnecessary by the recent
changes.

(Fun fact: I originally planned to move these extra things, like fixing
subtitle gaps/overlaps, to filters - but this would suffer from various
complications, and moving them to the renderers seems much simpler.)
2015-12-05 23:56:53 +01:00
wm4 94c062d0d2 sub: move subtitle FPS adjustment to sd_ass.c
I feel like it's better there. Note that there is no reduced
functionality, as bitmaps subs (i.e. not handled by sd_ass.c) were never
fully read on init, and thus never went through sub_read_all_packets().

On the other hand, this might lead to confusion, as --sub-fps etc. will
now also affect muxed subtitles (which makes not much sense).
2015-12-05 23:56:28 +01:00
wm4 04934e86dd sub: move --sub-fix-timing handling to renderer
Instead of messing with the subtitle packet timestamps, do it on output.
We work on the libass event list. If there is an unwanted gap or
overlap, we render the timestamp at another position where there is no
gap or overlap.

This is somewhat more robust, and even works with demuxed subs (to some
degree - depends whether the subs are prefected soon enough).

It's active even for native ASS subs. I wonder if this is a problem with
extended type setting. If it is, the heuristic that tries to avoid
interrupting such cases has to be improved.

While it probably would be ideal to do this after the subtitle decoder,
certain aspects are at least currently handled better in this place.
2015-12-05 23:56:07 +01:00
wm4 ff1eaea3e7 sd_lavc: remove small gaps between subtitles
Just like with text subtitles. Move the magic constants to a common
place too.
2015-12-05 23:55:56 +01:00
wm4 9a240dc82e sd_lavc: discard empty subtitles and improve sub_seek behavior
Image subtitles often use a "signaling" packet to set the end time of
the previous subtitle. As far as the libavcodec API is concerned, such
packets decode to empty AVSubtitles. Discard these after the end time of
the previous subtitle has been set.

Keep track of the per-subtitle end time better. This is for the sake of
improving sub_step/sub_seek. Without this, it would seek to the sub
before the previous sub, if the current sub has ended displaying.
2015-12-05 23:55:35 +01:00
wm4 a7cf091519 sd_lavc: implement sub_step/sub_seek
Works roughly the same as the one in sd_ass for text subtitles. While
sub_step is very uninteresting, it comes for free with the support for
sub_seek.

The implementation is taken from ass_step_sub() from libass, with some
modifications
2015-12-05 23:55:22 +01:00
wm4 a2e7642d3c sub: allow feeding bitmap subs in advance
Until now, feeding packets to the decoder in advance was done for text
subtitles only. This was possible because libass buffers all subtitle
data anyway (in ASS_Track). sd_lavc, responsible for bitmap subs, does
not do this. But it can buffer a small number of subtitle frames ahead.
Enable this.

Repurpose the sub_accept_packets_in_advance(). Instead of "can take all
packets" it means "can take 1 packet" now. (The old meaning is still
needed locally in dec_sub.c; keep it there.) It asks the decoder whether
there is place for at least 1 subtitle packet. sd_lavc implements it and
returns true if its internal fixed-size subtitle queue still has a free
slot. (The implementation of this in dec_sub.c isn't entirely clean.
For one, decode_chain() ignores this mechanism, so it's implied that
bitmap subtitles do not use the subtitle filter chain in any advanced
way.)

Also fix 2 bugs in the sd_lavc queue handling. Subtitles must be checked
in reverse, because the first entry will often have endpts==NOPTS, which
would always match. alloc_sub() must cycle the queue buffer, because it
reuses memory allocations (like sub.imgs) by design.
2015-12-05 23:54:00 +01:00
wm4 565efeeada vd_lavc: fix avctx NULL checks
If reinit after a fallback from hardware fails, this field can be NULL.
The check in control() was broken due to a typo (found by Coverity), and
decode() lacked the check entirely.
2015-12-05 23:53:55 +01:00
wm4 c46106d633 player: remove redundant check
Found by Coverity.
2015-12-05 23:53:48 +01:00
wm4 63204eda5d vo_opengl_cb: avoid NULL pointer deref in corner cases
Found by Coverity.
2015-12-05 23:53:41 +01:00
wm4 791228f2ab msg: remove redundant condition
Found by Coverity.
2015-12-05 23:53:24 +01:00
Bin Jin 19b0b1df51 vo_opengl: improve boundary check for polar filters
If the sampling point is placed diagonally, the radius difference
could be as large as sqrt(2.0). And a loosened check with (radius - 1)
would potentially include pixels out of the range.

Fix the check to handle those corner case properly to avoid
unnecessary texture lookup and improve the performance a bit.
2015-12-05 23:53:17 +01:00
James Ross-Gowan 30bbcd6452 win32: fix console output with raw stdio functions
reopen_console_handle() was never properly tested because mpv overrides
printf in most source files. Turns out that when there's no console on
startup, the CRT sets the fds of stdout and stderr to -2, so the old
method of using dup2 to manipulate these fds didn't work. As far as I
can tell, the only way to give stdout and stderr valid fds is to use
freopen, so this uses freopen to set them both to the console output.
This also uses dup2 to change STDOUT_FILENO and STDERR_FILENO, so low-
level functions like isatty still work.

Note that this means fileno(stdout) != STDOUT_FILENO. I don't think this
will cause any problems.

This should fix MPV_LEAK_REPORT on the Windows console.
2015-12-06 02:37:38 +11:00
wm4 832cb56f2d player: don't make display-sync panic on timestamp discontinuities 2015-12-04 17:07:50 +01:00
wm4 68c6da69f7 player: resync audio only on larger timestamp discontinuities
Helps with files that have occasional broken timestamps. For larger
discontinuities, e.g. caused by actual timestamp resets, we still want
to realign audio.

(I guess in general, this should be removed and replaced by a more
general resync-on-desync logic, but not now.)
2015-12-04 16:55:55 +01:00
wm4 f626bef7c8 win32: enable internal pthreads wrapper by default 2015-12-04 16:32:31 +01:00
wm4 81746a1798 win32: remove dwmapi.dll dynamic loading
All Windows versions we support have this API.
2015-12-04 16:30:53 +01:00
Bin Jin 01c418f9df filter_kernels: remove redundant corner case check
Actually, the original code would bypass some code path below.
2015-12-04 15:35:20 +01:00
commander kotori 3b6c7275bc examples/qt_opengl: Use fbo of the widget and not the thread context
Sometimes QOpenGLWidget may be redirecting it's output to a framebuffer
object rather than the frontbuffer, in which case the current thread's
context render fbo is different from the widget's.  Use the widget's
desired fbo instead.
2015-12-03 10:41:49 +01:00
commander kotori 6562d4a562 examples/qt_opengl: remove redundant time-start property fetch
Time-start is not a real property since 70df1608d.

Fixes #2529.
2015-12-03 10:41:49 +01:00
wm4 17507b5935 vo_opengl: require --enable-gpl3 for nnedi
There are claims that nnedi3.c doesn't constitute its own new
implementation, but is derived from existing HLSL or OpenCL shaders
distributed under the LGPLv3 license.

Until these are resolved, do the "correct" thing and require
--enable-gpl3 to build nnedi.
2015-12-03 09:32:40 +01:00
wm4 57e691b901 client API: disallow masking MPV_EVENT_SHUTDOWN
This makes no sense, because the client is obligated to react to this
event.

This also happens to fix a deadlock with JSON IPC clients sending
"disable_event all", because MPV_EVENT_SHUTDOWN was used to stop the
thread driving the socket connection (fixes #2558).
2015-12-02 23:08:43 +01:00
wm4 344d44681e video: readd codec delay estimation
Approximately reverts commit 3ccac74d. This failed with some avi files,
which do pseudo-VFR by sending packets with empty frames (or repeat
frames, depending on point of view). Specifically, these packets are not
0 bytes, so they don't get skipped by libavformat, as with the usual VFR
avi hack. Instead, the packet contains a VOP with vop_coded=0, so
libavcodec will just return no frame. We could probably distinguish such
skipped frames and delayed frames by explicitly measuring the codec
delay by counting how long it takes to get the very first frame (and
then treat skips as explicit drops), but we may as well simply reinstate
the old code.

To appease to at least one semi-broken case, do not enable this logic on
the RPI, as the FFmpeg MMAL wrapper has arbitrary buffering (and MMAL
itself is asynchronous).
2015-12-02 14:38:47 +01:00
wm4 03d311823d vo_opengl: fix backend=x11 on Intel
"backend=x11" was resolved to x11_probe, which is unintentional.
2015-12-02 14:19:17 +01:00
Bin Jin 9cb7646071 vo_opengl: add credits to NNEDI3 shader
Add credits to several existing implementation of NNEDI3 shader.
2015-12-02 12:32:17 +01:00
Bin Jin 42a0f4d87b vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0
It turns out that both UBO and intBitsToFloat() are supported in
OpenGL ES 3.0[1][2], enable them so that NNEDI3 prescaler can be used
in a wider range of backends.

Also fixes some implicit int-to-float conversions so that the shader
actually compiles on GLES.

Tested on Linux desktop (nvidia 358.16) with "es" sub-option.

[1]: https://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformBlockIndex.xhtml
[2]: https://www.khronos.org/opengles/sdk/docs/manglsl/docbook4/xhtml/intBitsToFloat.xml
2015-12-02 12:32:02 +01:00
lzmths 69cc002c92 path: cosmetics
Avoiding conditional directives that split up parts of statements.

Signed-off-by: wm4 <wm4@nowhere>
2015-12-02 12:31:48 +01:00
wm4 b325ed1105 manpage: fix a command name
Using "-" as separator is preferred now.
2015-12-01 22:53:26 +01:00
Christian Hesse 30f18b8dc7 build: install scalable svg icon as well 2015-12-01 10:58:35 +01:00
wm4 e1d414c992 manpage: ' can't be used for quoting 2015-11-30 22:22:09 +01:00
wm4 7f3cf75c5a vo_opengl_cb: pass mpv_global to gl_video
I guess gl_video->global was originally meant to be optional, but now it
crashes in some newer code with vo_opengl_cb, which tries to init it
with this field set to NULL (because normally it's not needed).

Probably fixes #2542.
2015-11-30 00:03:14 +01:00
wm4 ece794d905 manpage: explain behavior of "path" property
This seems to confuse users pretty often, but I'm not going to change
its behavior.

See e.g. #2541.
2015-11-29 17:56:08 +01:00
wm4 3fa76c84be osd: do not let OSD messages overwrite --osd-msgN text
Requested. Don't overwrite permanent OSD text set with e.g. --osd-msg1.
Instead, append the OSD message to it (on the next line).

Note that with --osd-msg1, seeking will still overwrite the OSD with the
playback status for a while. If you do not want this, use --osd-msg3
--osd-level=3 instead.
2015-11-29 17:56:08 +01:00
wm4 66d93c711b vo: cosmetics: split function
Split two huge chunks from the update_vsync_timing_after_swap()
function. There should be no functional changes.
2015-11-29 17:56:08 +01:00
wm4 03a81a9d85 vo: make using estimated FPS more conservative
Don't use the average FPS if there are likely skipped vsyncs. Note that
we don't use the normal skip detection, as it is unreliable if the real
and assumed display FPS differ too much. The normal skip detection is
still in place as it's more reliable in the case when vsync jitters
much, but the display FPS is relatively exact.

Further improvement over commit 41f2c653.
2015-11-29 17:56:08 +01:00
wm4 e2c0e7f5c2 vo: remove redundant and broken code
This was stupid.
2015-11-29 17:55:58 +01:00
wm4 8bf34950c1 sub: remove unused function, move another one
mp_ass_default_track() was not used by anything anymore (commit 5a89150a
got rid of it). mp_ass_add_default_styles() is used by sd_ass.c only.
2015-11-29 17:55:02 +01:00
wm4 2b990ac810 osd: fix and cleanup font style management
Commit 2b07d3eb merged progbar and OSD text renderer into one ASS_Track,
but it confused the styles. Specifically, if both progbar and OSD are
visible, the create_ass_track() call made by the progbar code will reset
the style adjusted by the OSD text code.

Change create_ass_track() not to add any styles. Instead let the caller
manage the styles. They are now referenced by name, and lazily added if
they don't exist yet. This is also much cleaner.
2015-11-29 17:55:02 +01:00
wm4 005f03d99f DOCS/interface-changes: add some recent changes 2015-11-29 17:55:02 +01:00
wm4 6ff1cd5502 vo_opengl: make tscale=mitchell:tscale-clamp the default
Looks better than "oversample". tscale-clamp suggested by haasn.
2015-11-29 17:55:01 +01:00