Reduces code needed for implementing string and int64_t read-only
properties.
Originally, there actually was a m_property_string_ro(), but it was
removed, as that would have implicitly strdup'ed the string. But the
new name m_property_strdup_ro() should make it quite clear what is
happening.
The property-to-option bridge (when properties change values normally
set by the command line parser) uses M_PROPERTY_GET_TYPE to get the
exact option type. In these cases, the entry in mp_properties[] is
unused, except for the name field and the property callback. Instead,
mp_property_generic_option() implements M_PROPERTY_GET_TYPE and returns
the m_option as defined in cfg-mplayer.h. However, if a property is
unavailable, mp_property_generic_option() is never actually called, and
M_PROPERTY_GET_TYPE will return the dummy option entry.
We could make sure that the dummy option entry equals the option entry
defined in cfg-mplayer.h. But this would duplicate all information.
Add a dummy option type m_option_type_dummy, which is used by entries
using the property-to-option bridge. Make M_PROPERTY_GET_TYPE fail if
this type is encountered.
This dummy should never be used, as it isn
This affects property format strings like they are used in the
"show_text" input command, for --playing-msg, and other places.
To quote the documentation comment on m_properties_expand_string():
${NAME} is expanded to the value of property NAME.
If NAME starts with '=', use the raw value of the property.
${NAME:STR} expands to the property, or STR if the property is not
available.
${?NAME:STR} expands to STR if the property is available.
${!NAME:STR} expands to STR if the property is not available.
STR is recursively expanded using the same rules.
"$$" can be used to escape "$", and "$}" to escape "}".
"$>" disables parsing of "$" for the rest of the string.
Most importantly, "?(property:str)" becomes "${?property:str}".
Make the simple fallback case easier, e.g. "${property:fallback}"
instead of "${property}?(!property:fallback)".
Add the ability to escape the format meta characters. "$" is used for
escaping, because escaping with "\" is taken by the commands parser in
the layer below. "$>" can be used to disable interpretation of format
strings (of course escapes by the commands parser can't be canceled).
By default, properties which are unavailable or don't exist are turned
into a string signaling the status (e.g. "(unavailable)"), instead of
an empty string. If an empty string is desired, this has to be done
explicitly: "${property:}" (the fallback part is an empty string). Raw
properties still return an empty string on error.
m_properties_expand_string() now returns a talloc'ed pointer, instead of
a malloc'ed one.
This is Better (tm).
The only actual change is that with M_PROPERTY_SET_STRING, the option
parser will use the property name, instead whatever was set in the
name field of the option returned by M_PROPERTY_GET_TYPE. In most cases,
these should be the same, though.
Now it depends on the command whether a property wraps around, or stops
at min/max valid property value.
For practically all properties, it's quite unambiguous what the "switch"
command should have done, and there's technically no need to replace it
with these new commands. More over, most properties that cycle are
boolean anyway. But it seems more orthogonal to make the difference
explicit, rather than hardcoding it. Having different commands also
makes it more explicit to the user what these commands do, both just due
to the naming, and what wrapping policy is used. The code is simpler
too.
Instead, communicate the new value range with M_PROPERTY_GET_TYPE. Add
M_PROPERTY_GET_WRAP to allow properties to enable cycling instead of
stopping at min/max.
The Doxygen-style documentation comments were nothing but bloat.
Also move mp_property_do() and mp_property_print() to command.h, where
they should belong, and fix their argument types. m_property.c/h is
supposed to be generic, while command.h provides declarations specific
to the mplayer core.
Make more properties use the property-to-option bridge to reduce code
size and to enforce consistency. Some options are renamed to the same
as the properties (the property names are better in all cases).
Do some other minor cleanups. One bigger issue was memory management of
strings: M_PROPERTY_TO_STRING assumed the strings were statically
allocated, and no dynamic allocations could be returned. Fix this in
case the need for such properties arises in the future. Get rid of
m_property_string_ro(), because it's not always clear that the "action"
parameter is M_PROPERTY_SET and the string argument will be used.
Instead of clamping property values to the valid range in each property
implementation, handle it in the property layer. The functionality to
handle clamping for each type is in m_option.c.
It's not really clear whether this is really needed. Normally, the raw
values for M_PROPERTY_SET come only from m_option_type.parse (setting
properties as string) or from m_option_parse.add (using the "switch"
input command). However, since this was already done before, and since
we _really_ want to be sure only to write valid values, add this code
anyway. The newly added warnings/error messages should never actually
be printed during normal operation and are for debugging (if they
happen, we definitely want to see them).
Use the m_option code by default to format property values, instead of
having separate code in m_property.
To facilitate that, add a pretty_print callback to option types. These
format values in a more human readable and user friendly way, as opposed
to the print callback, which produces parseable values.
This also changes the strings used with flags. Instead of "enabled" and
"disabled", flags are formatted as "yes" and "no". (We could use the
pretty_print callback to deal with this, but we don't for consistency.)
Instead of forcing each property implementation implement its own logic
for M_PROPERTY_STEP_UP/M_PROPERTY_STEP_DOWN, handle it in the generic
property code.
Rename the M_PROPERTY_STEP_UP command to M_PROPERTY_SWITCH (the other
property command, M_PROPERTY_STEP_DOWN, isn't needed anymore: stepping
downwards is done by passing a negative argument). Always use double as
argument type; it makes the code easier, and covers all property types.
Move the code which does the actual type-specific value stepping to
m_option.c (the idea is that m_option handles types).
Some properties still have custom handlers implemented with
M_PROPERTY_SWITCH. They can't be mapped to the generic mechanism,
because their value range is dynamic or entirely unknown.
For some properties, the default step stride is changed to 1. This is no
issue, because the default bindings in input.conf all use an explicit
stride in the affected cases.
Rename both the option and property to "osd-level", which fits a bit
better with the general naming scheme. Make it a choice instead of an
integer range. I failed to come up with good names for the various
levels, so leave them as-is.
Remove the useless property handler for the "loop" property too.
Move some global and static variables under a struct that can be given
as a parameter. Add a context argument to the property functions so that
they do not have to depend on global/static variables.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@22298 b3059339-0415-0410-9bf9-f77b7e298cf2
Move the volume and mute command to the command to property
bridge.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@17912 b3059339-0415-0410-9bf9-f77b7e298cf2