The plan is to get rid of the custom VAAPI and possibly VDPAU surface
allocators.
Add custom surface allocation, because hwaccel surfaces are allocated
completely differently from software surfaces.
Add optional LRU allocation, which is (probably) helpful for hwaccel,
but (probably) less optimal for software surfaces.
mp_image_pool_get_no_alloc() is specifically for VAAPI, which can't
allocate new decoder surfaces after decoder init.
Image formats used to be FourCCs, so unsigned int was better. But now
it's annoying and the only difference is that unsigned int is more to
type than int.
See previous commits. Also simplify this thing: 2 flags per pool image
are enough to avoid a weird central refcount and an associated shared
object keeping the refcount. We could even just store these two flags
in the mp_image itself (like in mp_image.flags or mp_image.priv), but
let's not for the sake of readability.
Refcounting will conceptually allocate and free images all the time
when using the filter chain. Add a pool that makes these reallocations
cheap.
This only affects the image data, not mp_image structs and similar small
allocations. Small allocations are always fast with reasonable memory
managers, while large image data will trigger mmap/munmap calls each
time.