May or may not help when dealing with playlist loading in scripts. It's
supposed to help with the mean fact that loading a recursive playlist
will essentially edit the playlist behind the API user's back.
Scripts such as the OSC can be loaded and unloaded at runtime by
toggling the option that enables them. (It even works, although normally
it's only used to control initial loading.)
Unloading was racy because it used the client name; fix this.
The load-script change is an accidental feature. And probably useless.
Lua changed behavior for this specific event. I considered the change
minor enough that it would not need to go through deprecation, but
someone hit it immediately and ask on the -dev channel.
It's probably better to restore the behavior. But mark it as deprecated,
since it's problematic (mismatch with the C API). Unfortunately, no
automatic warning is possible. (Or maybe it is, by playing sophisticated
Lua tricks such as setting a metatable and overriding indexing, but
let's not.)
Move some parts that can be generic to the client API code. It turns out
lua.c doesn't need anything special.
This adds the "id" field. I think this was actually missing from the
JSON IPC code (i.e. it's a very recent regression that is fixed with
this commit).
Both Lua and the JSON IPC code need to convert the mpv_event struct (and
everything it points to) to Lua tables or JSON.
I was getting sick of having to make the same changes to Lua and IPC. Do
what has been done everywhere else, and let the core handle this by
going through mpv_node (which is supposed to serve both Lua tables and
JSON, and potentially other scripting language backends). Expose it as
new libmpv API function.
The new API is still a bit "rough" and support for other event types
might be added in the future.
This silently adds support for the playlist_entry_id fields to both Lua
and JSON IPC.
There is a small API change for Lua; I don't think this matters, so I
didn't care about compatibility. The new code in client.c is mashed up
from the Lua and the IPC code. The manpage additions are moved from the
Lua docs, and made slightly more "general".
Some danger for unintended regressions both in Lua and IPC. Also damn
these node functions suck, expect crashes due to UB.
Not sure why this became more code instead of less compared to before
(according to the diff stat), even though some code duplication across
Lua and IPC was removed. Software development sucks.
Should give a good deal more explicit control and insight over the
player state.
Some feel a bit pointless, and/or expose internal weirdness. However,
it's not like the existing weirdness didn't exist before, or can be made
go away. (In part, the weirdness is because certain in-between states
are visible. Hiding them would make things simpler, but less flexible.)
Maybe this actually gives users a better idea how the API _should_ look
like, too.
On a side note, this tries to really guarantee that mpctx->playing is
set between playback start/end. For that, the loadfile.c changes assume
that mpctx->playing is set (guaranteed by code above the change), and
that playing->filename is set (probably could never be false; was broken
before and actually would have crashed if that could ever happen; in any
case, also add an assert to playlist.c for this).
playlist_entry_to_index() now tolerates playlist_entrys that are not
part of the playlist. This is also needed for mpctx->playing.
It's odd that this state is observable, but is made implicit by making
the property unavailable. It's also odd that an API user cannot directly
put the player into such a state.
Just allow reading/writing -1 (or in fact, any out of bounds index) for
this case.
I'm also refraining from using OPT_CHOICE for the "no selection" case,
because although that would be cleaner in theory, it would cause only
problems to API users due to the more complex property type (worse is
better).
One reason for not restricting the integer range on the input property
anymore is that if there are no playlist elements, the range would
contain only 1 integer, which cannot be represented anymore since the
recent m_option change. This was actually broken with 1 element
playlists before (and still is, with the constricted type for OSD and
the add/cycle commands). Doesn't matter too much.
When the current file changes (or rather, when starting/finishing
playback of a playlist entry), clients tend to have the problem that
it's hard to tell whether a property change notification (via
mpv_observe_property() and mechanisms layered on top of it) is from the
previous or new playlist entry. The previous commit probably helps, but
all the asynchronity is still a bit unhelpful.
Try to make this better by adding new hooks, that are run before/after
playback init/deinit. This is similar to the existing hooks, except
they're outside of "initialized" playback, which excludes that you might
accidentally get an overlap between the current and the previous/next
playlist entry.
That still doesn't seem quite enough, since normally, property change
notifications come after the hook event. So basically a client would
have to explicitly "drain" the event queue within the hook, and make the
hook continue only after that is done. Knowing when property
notifications are done is another asynchronous nightmare (how exactly it
works keeps changing within client.c, and an API user probably can't
tell anymore when all pending properties are truly done). So introduce
another guarantee: properties that were changed before the hook happens
will be returned before the hook event is returned. That means the
client will have received all pending property notifications from the
previous playlist entry (or whatever) before the hook is entered.
As another minor complication, we shouldn't just keep the hook pending
until _all_ property notifications are done, since the client's hook
could produce new ones. (Or just consider things like the demuxer thread
hammering the client with cache update events, while the "on_preloaded"
hook is run.) So there is some extra untested, fragile logic in client.c
to handle this (the waiting_for_hook flag).
This probably works, but was barely tested. Not sure if this helps
anyone, but I think it's fine for my own purposes. (I really hated this
aspect of the API whenever I used it myself.)
This is more or less a minimal hack to make _some_ text measurement
functionality available to scripts. Since libass does not support such a
thing, this simply uses the bounding box of the rendered text.
This is far from ideal. Problems include:
- using a bitmap bounding box
- additional memory waste and/or flushing caches
- dependency on window size
- odd small deviations with different window sizes (run osd-test.lua and
resize the window after each timer update; the bounding boxes aren't
adjusted in an overly useful way)
- inability to query the size _after_ actual rendering
But I guess it's a start. Since I'm aware that it's crap, add a threat
to the manpage that this may be changed/removed again. For now, I'm
interested whether anyone will have use for it in its current form, as
it's an often requested feature.
I don't know what should happen when the same value is written to the
property. It seems that it would be more natural if it were ignored
(since that's also what is done with options now), but you could argue
the other way around as well. In any case, changing it silently could
leads to user scripts etc. breaking, so don't change it now.
Instead, add blabla to the manpage to put the responsibility on the
user, so when we suddenly change it one day, we can blame any breakages
on someone else.
See: #7501
This "bundles" all OSD properties. It also makes some previously
Lua-only values available (Lua has mp.get_osd_margins(), unsure if
anything uses it).
The main intention is actually to allow retrieving all fields in an
"atomic" way. (Could introduce a mechanism on the level of the mpv
client API to do this, but doing ti ad-hoc all the time like this commit
is easier.)
Lua scripting has an undocumented mp.set_osd_ass() function, which is
used by osc.lua and console.lua. Apparently, 3rd party scripts also use
this. It's probably time to make this a public API.
The Lua implementation just bypassed the libmpv API. To make it usable
by any type of client, turn it into a command, "osd-overlay".
There's already a "overlay-add". Ignore it (although the manpage admits
guiltiness). I don't really want to deal with that old command. Its main
problem is that it uses global IDs, while I'd like to avoid that scripts
mess with each others overlays (whether that is accidentally or
intentionally). Maybe "overlay-add" can eventually be merged into
"osd-overlay", but I'm too lazy to do that now.
Scripting now uses the commands. There is a helper to manage OSD
overlays. The helper is very "thin"; I only want to force script authors
to use the ID allocation, which may help with putting multiple scripts
into a single .lua file without causing conflicts (basically, avoiding
singletons within a script's environment). The old set_osd_ass() is
emulated with the new API.
The JS scripting wrapper also provides a set_osd_ass() function, which
calls internal mpv API. Comment that part (to keep it compiling), but
I'm leaving it to @avih to finish the change.
Very primitive and dumb, but fulfils its purpose for the next commits.
I chose this specific implementation because it has the lowest footprint
in command.c, without resorting to crazy hacks such as sending messages
between scripts (which would be hard to coordinate especially on
startup).
This is similar to the "edition" change.
I considered making this go through deprecation, but didn't have a good
idea how to do that. Maybe it's fine, because this is pretty obscure.
But it might break some API users/scripts (it certainly broke
stats.lua), and all I have to say is sorry for that.
See manpage/changelog changes.
The purpose of this change is to removes another case of inconsistent
property behavior. At first I wanted to make this go through deprecation
before making a technically incompatible change, but then I considered
this feature too obscure as that anyone would care.
the Apple Remote has long been deprecated and abandoned by Apple.
current macs don't come with support for it anymore. support might be
re-added with the next commit.
The demuxer_id (exported in as "src-id" property) is supposed to be the
native stream ID, as it exists in the file, or -1 if that does not exist
(actually any negative value), or if it is unknown.
Until now, an ID was made up if it was missing. That seems like strange
non-sense, and I can't find the reason why it was done. But it was
probably for convenience by the EDL stuff or so.
Stop doing this. Fortunately, the src-id property was documented as
being unavailable if the ID is not known. Even the code for this was
present, it was just inactive until now. Extend input.rst with some
explanations.
Also fixing 3 other places where negative demuxer_id was ignored or
avoided.
The behavior is slightly different in a messy way. The change is in line
with the option-to-property bridge removal mentioned some commits ago
and thus is deemed necessary.
These properties actually were removed/replaced, so there is no conflict
with the options of the same name anymore. For example, there is no
"audio-file" property anymore, but you still can set "audio-files" (and
--audio-file simply maps to --audio-files-append).
This is supposed to turn input.conf comments into inline documentation.
Whether this will be useful depends on whether there'll be a script
using this field.
This changes a small aspect of input.conf parsing fundamentally: this
attempts to strip comments/whitespace from the command string, which
will later be used to generate the command when a key binding is
executed. This should not have any negative effects, but there could be
unknown bugs. (For some reason, every command is parsed when input.conf
is parsed, but it still only stores the string for the command. I guess
that saves some minor amount of memory.)
Read-only information about all bindings. Somewhat hoping someone can
make a nice GUI-like overlay thing for it, which provides information
about mapped keys.
Particularly for "any_unicode" mappings, so they don't have to
special-case keys like '#' and ' ', which are normally mapped to
symbolic names for input.conf reasons. (Though admittedly, this is a
pretty minor thing, since API users could map these manually.)
The intended target for this is the mpv.repl script, which manually
added every single ASCII key as a separate key binding. This provides a
simpler mechanism, that will catch any kind of text input.
Due to its special nature, explicitly do not give a guarantee for
compatibility; thus the warning in input.rst.
These were a bad idea and are obscure. Scripting key mapping support
still uses them, but this is not relevant to scripting authors, because
the mpv provided helper code (defaults.lua) takes care of this. In
addition, the OSC uses a legacy form of this.
Hopefully, this input section stuff can be removed, and replaced by a
simpler mechanism.
The justification for this is the fact that the `video-aspect` property
doesn't work well with `cycle_values` commands that include the value
"-1".
The "video-aspect" property has effectively no change in behavior, but
we may want to make it read-only in the future. I think it's probably
fine to leave as-is, though.
Fixes#6068.
There's potential confusion about how long a process started with the
"subprocess" command is allowed to live. Add some more explanations
regarding "subprocess" specifics (such as the playback_only field), and
things that apply to asynchronous commands in general.
Partially for #7025.
The question came up on how a client would figure out where
screenshot-directory saved its screenshots if it contained
mpv-specific expansions. This command should remedy the situation
by providing a way for the client to ask mpv to do an expansion.