Fixes reports of printing of garbage (or anything else) other than clearing
the status line to the end of line: the buffer returned by termcap_get
could get moved, and if that happened then these 3 caps pointed to garbage.
setupterm abort()s if it can't initialize the terminal and the last
parameter is NULL; handle setupterm errors and retry with "ansi" if
the TERM env var was unset.
Due to the termcap matching and the hardcoded fallbacks, the ESC keypress
has to be followed by another non-matching keypress (such as another ESC)
for it to be accepted. We drop the second ESC in case it was typed twice.
If the first character is not a valid UTF-8 start code nor is in termcap,
getch2 would enter an infinite loop. Always walk 1 byte in the UTF-8 case
unless it's a valid start code.
If we still haven't read the full key from the input but it's regardless a
unique match in the database, we could receive a NULL keycode from
keys_search (it's not a full match after all) and proceed to use it.
Don't disable the keycode matching code if we don't have termcap as we can
still match against the hardcoded sequences.
Still uses termcap, but uses terminfo for loading the termcap database if
possible. Adds configure test to find terminfo; skips the termcap test
if terminfo is found since terminfo provides termcap.
Use termcap completely for special keys; if we can't get it from termcap
and it isn't one of the known fallbacks, we ignore its specialness and
treat as a sequence of UTF-8 codes.
Further hardcoded fallbacks can be added by calling keys_push_once in
load_termcap; there is no limit to the amount of keys pushed.
Uses the "ke" and "ks" capabilities to start / exit application mode, which
is necessary on vt100 emulators (including screen, xterm and all terminals
that emulate either of those) to correctly receive arrow keys.
It's now possible to compile getch2 even without termcap, though it won't
be of much use since it'll be unable to detect special keys.
Converted to 4 spaces per tab, prettified some statements.
Since Windows Vista, when running at 144 DPI or higher with composition
switched on, applications that don't declare themselves to be DPI aware
are stretched by the window manager, kind of like low resolution apps in
OSX.
To avoid this, declare DPI awareness in the manifest. Since mpv is
practically resolution independent this shouldn't cause any trouble. The
'True/PM' value declares per-monitor DPI awareness in Windows 8.1, so
that the mpv isn't shrunk when moved from a high DPI screen to one with
a lower DPI.
Also, avoid compatibility shims by declaring compatibility with all
Windows versions from Vista to 8.1 and add the missing uiAccess
attribute to the requestedExecutionLevel element.
Not sure how this worked. Only af_export.c and tvi_v4l2.c were
using mmap, but they didn't include osdep/mmap.h or mmap_anon.h. In
any case, we trust that the target system is sufficiently POSIX
compliant if mmap is actually defined (as checked by configure).
Update Cocoa parts to remove usage of the mp_fifo internal API to send events
to the core and use the input context directly. This is to follow commits the
work in commits 70a8079c and d603e73c.
Recent work in the OS X parts of the code started using clang's support for
Obj-C's support for Literals and Subscripting. These particular language
features remove a lot of boilerplate code and allow to interact with
collections as consicely as one would do in scripting languages like Ruby or
Python.
Even if these are compiler features, Subscripting needs some runtime support.
This is provided with libarclite (coming with the compiler), but we need to
add the proper method definitions since the 10.7 SDK headers do not include
them. That is because 10.7 shipped before this language features.
This will cause some warnings when compiling with the 10.7 SDK because the
commit also redefines BOOL to make autoboxing/unboxing of BOOL literals to
work.
If you need to test this for whatever reason on 10.8, just pass in the correct
SDK to configure's extra cflags:
./configure --extra-cflags='-mmacosx-version-min=10.7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk'
Fixes#117
This was overlooked in the previous inplementation. Adding it required some
refactoring of the `handleKeyDown:` method in order to extract common parts
with `handleMediaKey:`.
This commit addresses some issues with the users had with the previous
implementation in commit c39efb9. Here's the changes:
* Use Quartz Event Taps to remove Media Key events mpv handles from
the global OS X queue. This prevents conflicts with iTunes. I did this on
the main thread since it is mostly idling. It's the playloop thread that
actually does all the work so there is no danger of blocking the event tap
callback.
* Introduce `--no-media-keys` switch so that users can disable all of mpv's
media key handling at runtime (some prefer iTunes for example).
* Use mpv's bindings so that users can customize what the media keys do via
input.conf. Current bindings are:
MK_PLAY cycle pause
MK_PREV playlist_prev
MK_NEXT playlist_next
An additional benefit of this implementation is that it is completly handled
by the `macosx_events` file instead of `macosx_application` making the
project organization more straightforward.
After killing the non functional AR support in c8fd9e5 I got much complaints so
this adds AR support back in (and it works). I am using the HIDRemote class by
Felix Schwarz and that part of the code is under the BSD license. I slightly
modified it replacing [NSApplication sharedApplication] with NSApp. The code
of the class is quite complex (probably because it had to deal with all the
edge cases with IOKit) but it works nicely as a black box.
In a later commit I'll remove the deprecation warnings caused by HIDRemote's
usage of Gestalt.
Check out `etc/input.conf` for the default bindings.
Apple Remote functionality is automatically compiled in when cocoa is enabled.
It can be disabled at runtime with the `--no-ar` option.
Media keys are pretty handy if you use mpv as a music player (yes I'm one of
those people that do).
These are the bindings (which lead to the same behaviour as iTunes):
* NX_KEYTYPE_PLAY -> MP_KEY_PLAY
* NX_KEYTYPE_FAST -> MP_KEY_NEXT
* NX_KEYTYPE_REWIND -> MP_KEY_PREV
I just handled these ones as the volume one would be pretty invasive. I could
maybe change it to increase the application's volume instead of system volume
only when mpv is frontmost (iTunes does this), but some users would probably
hate it.
Now that Cocoa's input handling is done on a separate thread from the playloop
it is ridicolously simple to have longer asynchronous sleeps when paused.
On OSX with Cocoa enabled keyDown events are now handled with
addLocalMonitorForEventsMatchingMask:handler:. This allows to respond to
events even when there is no VO initialized but the GUI is focused.
This fixes a bug that caused the application to never leave it's frontmost
position.
The idea is stolen from @donmelton who used it in MPlayerShell. Thanks!
GetTimer() is generally replaced with mp_time_us(). Both calls return
microseconds, but the latter uses int64_t, us defined to never wrap,
and never returns 0 or negative values.
GetTimerMS() has no direct replacement. Instead the other functions are
used.
For some code, switch to mp_time_sec(), which returns the time as double
float value in seconds. The returned time is offset to program start
time, so there is enough precision left to deliver microsecond
resolution for at least 100 years. Unless it's casted to a float
(or the CPU reduces precision), which is why we still use mp_time_us()
out of paranoia in places where precision is clearly needed.
Always switch to the correct time. The whole point of the new timer
calls is that they don't wrap, and storing microseconds in unsigned int
variables would negate this.
In some cases, remove wrap-around handling for time values.
Make OS specific timer code export a mp_raw_time_us() function, and
add generic implementations of GetTimer()/GetTimerMS() using this
function. New mpv code is supposed to call mp_time_us() in situations
where precision is absolutely needed, or mp_time_s() otherwise.
Make it so that mp_time_us() will return a value near program start.
We don't set it to 0 though to avoid confusion with relative vs.
absolute time. Instead, pick an arbitrary offset.
Move the test program in timer-darwin.c to timer.c, and modify it to
work with the generic timer functions.
Also add a "raw" prefix for commands, which prevents property expansion.
The idea is that if the commands are generated by a program, it doesn't
have to know whether the command expands properties or not.
mpv crashed on quit when it was run using the bundle functionality and started
without any files thus waiting for file open events. In that case, since there
is no key_fifo initialized yet, short circuit to `terminate_cocoa_application()`
which is generally called from `exit_player()` during normal lifecycle.
Fixes bug report from user `eng` on IRC.
This commit is a followup on the previous one and uses a solution I like more
since it totally decouples the Cocoa code from mpv's core and tries to emulate
a generic Cocoa application's lifecycle as much as possible without fighting
the framework.
mpv's main is executed in a pthread while the main thread runs the native cocoa
event loop.
All of the thread safety is mainly accomplished with additional logic in
cocoa_common as to not increase complexity on the crossplatform parts of the
code.
Schedule mpv's playloop as a high frequency timer inside the main Cocoa event
loop. This has the benefit to allow accessing menus as well as resizing the
window without the playback being blocked and allows to remove countless hacks
from the code that involved manually pumping the event loop as well simulating
manually some of the Cocoa default behaviours.
A huge improvement consists in removing NSApplicationLoad. This is a C function
defined in the Cocoa header and implements a minimal OSX application under ther
hood so that you can use the Cocoa GUI toolkit from C/C++ without having to
respect the Cocoa standards in terms of application initialization. This was
bad because the behaviour implemented by NSApplicationLoad was hard to customize
and had several gotchas especially in the menu department.
mpv was changed to be just a nib-less application. All the Cocoa part is still
generated in code but the event handling is now not dissimilar to what is
present in a stock Mac application.
As a part of reviewing the initialization process, I also removed all of
`osdep/macosx_finder_args`. The useful parts of the code were moved to
`osdep/macosx_appication` which has the broaded responsibility of managing the
full lifecycle of the Cocoa application. By consequence the
`--enable-macosx-finder` configure switch was killed as well, as this feature
is always enabled.
Another change the users will notice is that when using a bundle the `--quiet`
option will be inserted much earlier in the initializaion process. This results
in mpv not spamming mpv.log anymore with all the initialization outputs.
Do this to reduce conflicts with <linux/input.h>, which contains some
conflicting defines.
This changes the meaning of MP_KEY_DOWN:
KEY_DOWN is renamed to MP_KEY_DOWN (cursor down key)
MP_KEY_DOWN is renamed to MP_KEY_STATE_DOWN (modifier for key down state)
This functionality looked smart but created problems with some kinds of
multi touch events. Moreover some events coming from the windows server – like
hovering a corner for window resize – didn't cause the player to wake up
immediately.
The "correct" non hacky way to implement async event polling with cocoa would
be having the vanilla cocoa event loop driving the player and setting up mpv's
terminal FDs as event sources for the cocoa event loop.
Fixes#20