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Commit Graph

2341 Commits

Author SHA1 Message Date
wm4
115aaec76c command: avoid some direct MPOpts write accesses
This is working towards a change intended in the future: nothing should
write to the option struct directly, but use functions that raise proper
notifications. Until this is complete it will take a while, and this
commit does not change all cases of direct access, just some simple
ones.

In all of these 3 changes, the actual write access is done by the
generic property-option bridge.
2018-05-24 19:56:35 +02:00
wm4
f8ab59eacd player: get rid of mpv_global.opts
This was always a legacy thing. Remove it by applying an orgy of
mp_get_config_group() calls, and sometimes m_config_cache_alloc() or
mp_read_option_raw().

win32 changes untested.
2018-05-24 19:56:35 +02:00
wm4
a770006c6e vd_lavc: move hwdec opts to local config, don't use global MPOpts
The --hwdec* options are a good fit for the vd_lavc local option
struct. This annoyingly requires manual prefixing of most of these
options with --vd-lavc (could be avoided by using more sub-struct
craziness, but let's not).
2018-05-24 19:56:35 +02:00
wm4
3569857b75 path: don't access global option struct
The path functions need to access the option that forces non-default
config directories. Just add it as a field to mpv_global - it seems
justified. The accessed options were always enforced as immutable after
init, so there's not much of a change.
2018-05-24 19:56:35 +02:00
wm4
fb22bf2317 ao: use a local option struct
Instead of accessing MPOpts.
2018-05-24 19:56:35 +02:00
wm4
160e5c8377 player: remove deprecated vo/ao auto profiles
These were deprecated almost 2 years ago. Now they happen to be in the
way.
2018-05-24 19:56:35 +02:00
wm4
816ad03519 m_config: remove extra default_data field
Just wastes memory (a few KB, because there are so many options).
2018-05-24 19:56:35 +02:00
wm4
b3968ecf05 input: remove now unused "abort command" and cancel infrastructure
The previous commit removed all uses.
2018-05-24 19:56:35 +02:00
wm4
dbcd654e61 player: make playback termination asynchronous
Until now, stopping playback aborted the demuxer and I/O layer violently
by signaling mp_cancel (bound to libavformat's AVIOInterruptCB
mechanism). Change it to try closing them gracefully.

The main purpose is to silence those libavformat errors that happen when
you request termination. Most of libavformat barely cares about the
termination mechanism (AVIOInterruptCB), and essentially it's like the
network connection is abruptly severed, or file I/O suddenly returns I/O
errors. There were issues with dumb TLS warnings, parsers complaining
about incomplete data, and some special protocols that require server
communication to gracefully disconnect.

We still want to abort it forcefully if it refuses to terminate on its
own, so a timeout is required. Users can set the timeout to 0, which
should give them the old behavior.

This also removes the old mechanism that treats certain commands (like
"quit") specially, and tries to terminate the demuxers even if the core
is currently frozen. This is for situations where the core synchronized
to the demuxer or stream layer while network is unresponsive. This in
turn can only happen due to the "program" or "cache-size" properties in
the current code (see one of the previous commits). Also, the old
mechanism doesn't fit particularly well with the new one. We wouldn't
want to abort playback immediately on a "quit" command - the new code is
all about giving it a chance to end it gracefully. We'd need some sort
of watchdog thread or something equally complicated to handle this. So
just remove it.

The change in osd.c is to prevent that it clears the status line while
waiting for termination. The normal status line code doesn't output
anything useful at this point, and the code path taken clears it, both
of which is an annoying behavior change, so just let it show the old
one.
2018-05-24 19:56:35 +02:00
wm4
8816e1117e player: change the role of the "stop_play" and "playing" variable
Before this, mpctx->playing was often used to determine whether certain
new state could be added to the playback state. In particular this
affected external files (which added tracks and demuxers). The variable
was checked to prevent that they were added before the corresponding
uninit code. We want to make a small part of uninit asynchronous, but
mpctx->playing needs to stay in the place where it is. It can't be used
for this purpose anymore.

Use mpctx->stop_play instead. Make it never have the value 0 outside of
loading/playback. On unloading, it obviously has to be non-0.

Change some other code in playloop.c to use this, because it seems
slightly more correct. But mostly this is preparation for the following
commit.
2018-05-24 19:56:35 +02:00
wm4
ee88ae15b3 player: move a function (no functional changes) 2018-05-24 19:56:35 +02:00
wm4
29a51900c6 player: some further cleanup of the mp_cancel crap
Alway give each demuxer its own mp_cancel instance. This makes
management of the mp_cancel things much easier. Also, instead of having
add/remove functions for mp_cancel slaves, replace them with a simpler
to use set_parent function. Remove cancel_and_free_demuxer(), which had
mpctx as parameter only to check an assumption. With this commit,
demuxers have their own mp_cancel, so add demux_cancel_and_free() which
makes use of it.
2018-05-24 19:56:35 +02:00
wm4
d33e5972b3 demux: get rid of free_demuxer[_and_stream]()
Them being separate is just dumb. Replace them with a single
demux_free() function, and free its stream by default. Not freeing the
stream is only needed in 1 special case (demux_disc.c), use a special
flag to not free the stream in this case.
2018-05-24 19:56:35 +02:00
wm4
562d8e6d32 player: simplify edition switching
The player fully restarts playback when the edition or disk title is
changed. Before this, the player tried to reinitialized playback
partially. For example, it did not print a new "Playing: <file>"
message, and did not send playback end to libmpv users (scripts or
applications).

This playback restart code was a bit messy and could have unforeseen
interactions with various state. There have been bugs before. Since it's
a mostly cosmetic thing for an obscure feature, just change it to a full
restart. This works well, though since it may have consequences for
scripts or client API users, mention it in interface-changes.rst.
2018-05-24 19:56:35 +02:00
wm4
d7ca95c3ea command: whitelist some blocking accesses for certain demuxers/streams
The properties/commands touched in this commit are all for obscure
special inputs (BD/DVD/DVB/TV), and they all block on the demuxer/stream
layer. For network streams, this blocking is very unwelcome. They will
affect playback and probably introduce pauses and frame drops. The
player can even freeze fully, and the logic that tries to make playback
abortable even if frozen complicates the player.

Since the mentioned accesses are not needed for network streams, but
they will block on network streams even though they're going to fail,
add a flag that coarsely enables/disables these accesses. Essentially it
establishes a whitelist of demuxers/streams which support them.

In theory you could to access BD/DVD images over network (or add such
support, I don't think it's a thing in mpv). In these cases these
controls still can block and could even "freeze" the player completely.

Writing to the "program" and "cache-size" properties still can block
even for network streams. Just don't use them if you don't want freezes.
2018-05-24 19:56:35 +02:00
wm4
76dc5d9aa9 command: make loadlist command async and abortable
Don't allow it to freeze everything when loading a playlist from network
(although you definitely shouldn't do that, but whatever).

This also affects the really obscure --ordered-chapters-files option.
The --playlist option on the other hand has no choice but to freeze the
shit, because there's no concept of aborting the player during command
line parsing.
2018-05-24 19:56:35 +02:00
wm4
12d1404b04 player: make various commands for managing external tracks abortable
Until now, they could be aborted only by ending playback, and calling
mpv_abort_async_command didn't do anything.

This requires furthering the mess how playback abort is done. The main
reason why mp_cancel exists at all is to avoid that a "frozen" demuxer
(blocked on network I/O or whatever) cannot freeze the core. The core
should always get its way. Previously, there was a single mp_cancel
handle, that could be signaled, and all demuxers would unfreeze. With
external files, we might want to abort loading of a certain external
file, which automatically means they need a separate mp_cancel. So give
every demuxer its own mp_cancel, and "slave" it to whatever parent
mp_cancel handles aborting.

Since the mpv demuxer API conflates creating the demuxer and reading the
file headers, mp_cancel strictly need to be created before the demuxer
is created (or we couldn't abort loading). Although we give every
demuxer its own mp_cancel (as "enforced" by cancel_and_free_demuxer),
it's still rather messy to create/destroy it along with the demuxer.
2018-05-24 19:56:35 +02:00
wm4
31b78ad7fa misc: move mp_cancel from stream.c to thread_tools.c
It seems a bit inappropriate to have dumped this into stream.c, even if
it's roughly speaking its main user. At least it made its way somewhat
unfortunately to other components not related to the stream or demuxer
layer at all.

I'm too greedy to give this weird helper its own file, so dump it into
thread_tools.c.

Probably a somewhat pointless change.
2018-05-24 19:56:35 +02:00
wm4
332907e1d7 command: give named arguments to almost all commands
Before this change, only 1 command or so had named arguments. There is
no reason why other commands can't have them, except that it's a bit of
work to add them.

Commands with variable number of arguments are inherently incompatible
to named arguments, such as the "run" command. They still have dummy
names, but obviously you can't assign multiple values to a single named
argument (unless the argument has an array type, which would be
something different). For now, disallow using named argument APIs with
these commands. This might change later.

2 commands are adjusted to not need a separate default value by changing
flag constants. (The numeric values are C only and can't be set by
users.)

Make the command syntax in the manpage more consistent. Now none of the
allowed choice/flag names are in the command header, and all arguments
are shown with their proper name and quoted with <...>.

Some places in the manpage and the client.h doxygen are updated to
reflect that most commands support named arguments. In addition, try to
improve the documentation of the syntax and need for escaping etc. as
well.

(Or actually most uses of the word "argument" should be "parameter".)
2018-05-24 19:56:34 +02:00
wm4
cec37e98d5 misc: move some helper code from client.c
(Slightly oddly function names, because I want to avoid starting them
with mpv_*, which is reserved for public API.)
2018-05-24 19:56:34 +02:00
wm4
ec7d1e86b6 player: use canonical playback time for video refreshes
When changing video filters during initialization, there was a small
time window where video was initialized, but playback restart was not
complete yet. In this time window, playback_pts is not set. But since
issue_refresh_seek() was using this, it could lead to no refresh being
done _if_ the "video" had only 1 frame (such as cover art).

Fix this by using get_current_time() instead, which is the current time
with corner cases such as ongoing loading or seeks taken into account.

See also the previous commit. Without that, get_current_time() could
return NOPTS during init.

Fixes #5831.
2018-05-24 19:56:34 +02:00
wm4
4d2b3fca3b player: don't reset last_seek_pts on playback state reset
This is nonsense. Didn't matter in most situations, because seeking
itself set this after it was cleared. But some callers don't do this,
see e.g. commit ed73ba8964. There is no need to clear it at all, and
it causes issues with the next commit. It only needs to be reset on
loading.

Also move the initialization on loading up, which doesn't change
behavior, but makes the intention clearer.
2018-05-24 19:56:34 +02:00
wm4
7428cc5149 client API: kill async commands on termination
This affects async commands started by client API, commands with async
capability run in a sync way by client API (think mpv_command_node()
with "subprocess"), and detached async work.

Since scripts might want to do some cleanup work (that might involve
launching processes, don't ask), we don't unconditionally kill
everything on exit, but apply an arbitrary timeout of 2 seconds until
async commands are aborted.
2018-05-24 19:56:34 +02:00
wm4
dbe831bd02 lua: expose mpv_abort_async_command()
Also somewhat cleans up mp.command_native_async() error handling.
2018-05-24 19:56:34 +02:00
wm4
9c530c7ee9 command: make "subprocess" explicitly abortable
Now mpv_abort_async_command() can be used to stop the process.
2018-05-24 19:56:34 +02:00
wm4
e4fb23ed7d command: add a way to abort asynchronous commands
Many asynchronous commands are potentially long running operations, such
as loading something from network or running a foreign process.
Obviously it shouldn't just be possible for them to freeze the player if
they don't terminate as expected. Also, there will be situations where
you want to explicitly stop some of those operations explicitly. So add
an infrastructure for this.

Commands have to support this explicitly. The next commit uses this to
actually add support to a command.
2018-05-24 19:56:34 +02:00
wm4
ce1f5e78c2 player: rename "lock" to "abort_lock"
If a struct as large as MPContext contains a field named "lock", it
creates the impression that it is the primary lock for MPContext. This
is wrong, the lock just protects a single field.
2018-05-24 19:56:34 +02:00
wm4
7f91e2684e lua: reimplement mp.subprocess_detached() by invoking the "run" command
The "run" command is old. I'm not sure why the separate Lua
implementation was added. But maybe it as because the "run" command used
to be limited to a small number of arguments. This limit has been
removed a while ago. In any case, the old implementation is not needed
anymore.
2018-05-24 19:56:34 +02:00
wm4
548ef07864 lua: reimplement mp.subprocess() by invoking the new subprocess command
We keep mp.subprocess() with roughly the same semantics for
compatibility with scripts (including the internal ytdl script).

Seems to work with rhe ytdl wrapper. Not tested further.
2018-05-24 19:56:34 +02:00
wm4
d9bc97bda6 command: add a subprocess command
This supports named arguments. It benefits from the infrastructure of
async commands.

The plan is to reimplement Lua's utils.subprocess() on top of it.
2018-05-24 19:56:34 +02:00
wm4
0354e7c599 video: trust container FPS early on if possible
If the container FPS is correct, this can help getting ideal mix factors
for vo_gpu interpolation mode. Otherwise, it doesn't matter.
2018-05-24 19:56:34 +02:00
wm4
cc2490ea7e input: add a define for the number of mouse buttons and use it
(Why the fuck are there up to 20 mouse buttons?)
2018-05-24 19:56:34 +02:00
wm4
159379980e lua: expose async commands
Might be useful for some.
2018-05-24 19:56:34 +02:00
wm4
d7ed3ba473 screenshot: report success to caller
Matters only to API callers, but still nice to have.
2018-05-24 19:56:34 +02:00
wm4
b0a04b8dea client API: merge status_reply() helper with only remaining caller
All other callers had to be changed, so there's no point in keeping this
helper function around. It's just another unnecessary indirection.
2018-05-24 19:56:34 +02:00
wm4
f0678afba0 client API: add returning of data from async commands
This was not done sooner out of laziness.
2018-05-24 19:56:34 +02:00
wm4
a4321cf687 screenshot: change async behavior to be in line with new semantics
Basically reimplement the async behavior on top of the async command
code. With this, all screenshot commands are async, and the "async"
prefix basically does nothing. The prefix now behaves exactly like with
other commands that use spawn_thread.

This also means using the prefix in the preset input.conf is pointless
(without effect) and misleading, so remove that.

The each_frame mode was actually particularly painful in making this
change, since the player wants to block for it when writing a
screenshot, and generally doesn't fit into the new infrastructure. It
was still relatively easy to reimplement by copying the original command
and then repeating it on each frame. The waiting is reentrant now, so
move the call in video.c to a "safer" spot.

One way to observe how the new semantics interact with everything is
using the mpv repl script and sending a screenshot command through it.
Without async flag, the script will freeze while writing the screenshot
(while playback continues), while with async flag it continues.
2018-05-24 19:56:34 +02:00
wm4
059e7fdb3a command: move screenshot command stubs to screenshot.c
Commands are not a monolithic giant switch() statement anymore, but
individual functions. There's no reason to have the command handlers
themselves in command.c, with a weird under-defined API in between.

(In the future, I'd like to split up command.c further, and when I do
that, scrrenshot.c will probably gets its own mp_cmd_def[] array, and
define the commands locally instead of exporting the raw handlers.)
2018-05-24 19:56:34 +02:00
wm4
1b611e38ef player: make all external file loading actions async
Still missing: not freezing when removing a track (i.e. closing demuxer)
with the sub-remove/audio-remove/rescan-external-files commands.
2018-05-24 19:56:34 +02:00
wm4
115a9b19f1 player: make abort during loading faster if ytdl_hook is used
Basically, the ytdl_hook script will not terminate the script, even if
you change to a new playlist entry. This happens because ytdl_hook keeps
the player core in an early loading stage, and the forceful playback
abort is done only in the ermination code.

This does not handle the "stop" and "quit" commands, which can still
take longer than expected, but on the other hand have some weird special
handling (see below). I'm not doing this out of laziness. Playback
stopping will have to be somewhat redone anyway. Basically we want to
give everything a chance to terminate, and if it doesn't work, we want
to stop loading or playback forcefully after a small timeout. We also
want to remove the mess with input.c's special handling of "quit" and
some other commands (see abort_playback_cb stuff).
2018-05-24 19:56:34 +02:00
wm4
79596113ea player: don't even start loading external tracks when aborting loading
It seems the ytdl script like to continue loading external tracks even
if loading was aborted. Trying to do so will still quickly fail, but not
without a load of log noise. So check and error out early.
2018-05-24 19:56:34 +02:00
wm4
c349e2f337 command: make sub-add and audio-add commands async
Pretty trivial, since commands can be async now, and the common code
even provides convenience like running commands on a worker thread.

The only ugly thing is that mp_add_external_file() needs an extra flag
for locking. This is because there's still some code which calls this
synchronously from the main thread, and unlocking the core makes no
sense there.
2018-05-24 19:56:34 +02:00
wm4
b440f6dfb3 command: add infrastructure for async commands
This enables two types of command behavior:

1. Plain async behavior, like "loadfile" not completing until the file
   is fully loaded.
2. Running parts of the command on worker threads, e.g. for I/O, such as
   "sub-add" doing network accesses on a thread while the core
   continues.

Both have no implementation yet, and most new code is actually inactive.
The plan is to implement a number of useful cases in the following
commits.

The most tricky part is handling internal keybindings (input.conf) and
the multi-command feature (concatenating commands with ";"). It requires
a bunch of roundabout code to make it do the expected thing in
combination with async commands.

There is the question how commands should be handled that come in at a
higher rate than what can be handled by the core. Currently, it will
simply queue up input.conf commands as long as memory lasts. The client
API is limited by the size of the reply queue per client. For commands
which require a worker thread, the thread pool is limited to 30 threads,
and then will queue up work in memory. The number is completely
arbitrary.
2018-05-24 19:56:34 +02:00
wm4
a1ed1f8be0 thread_pool: make it slightly less dumb
The existing thread pool code is the most primitive thread pool
possible. That's fine, but one annoying thing was that it used a static
number of threads. Make it dynamic, so we don't need to "waste" idle
threads.

This tries to add threads as needed. If threads are idle for some time,
destroy them again until a minimum number of threads is reached.

Also change the license to ISC.
2018-05-24 19:56:34 +02:00
wm4
a0308d3169 client: merge can_terminate() function
This has some tricky interactions. In particular, it requires the core
to be locked due to reading outstanding_async, which is documented on
the only caller only. It's probably better to merge it with its only
caller.

The new code should be strictly equivalent, other than the fact that it
doesn't temporarily unlock+lock when entering the loop for the first
time (which doesn't matter here).
2018-05-24 19:56:34 +02:00
wm4
dc00566963 command: handle list commands like normal commands
Pretty annoying.
2018-05-24 19:56:33 +02:00
Aman Gupta
814869759c demux, player: fix playback of sparse video streams (w/ still images)
Fixes several issues playing back mpegts with video streams marked
as having "still images". For example, see this video which has
frames only every 6s: https://s3.amazonaws.com/tmm1/music-choice.ts

Changes include:
- start playback right away, without waiting for first video frame
- do not consider the sparse video stream in demuxer underrun detection
- do not require multiple video frames for the VO
- use audio as the master stream for demuxer metadata events
- use audio stream for playback time

Signed-off-by: Aman Gupta <aman@tmm1.net>
2018-05-24 10:26:41 -07:00
sfan5
1f01c05fef stats: show sample format of audio track 2018-05-17 22:54:56 +03:00
Ricardo Constantino
11289d5238 ytdl_hook: try to set video track first if available
Fixes `--ytdl-format="dash-fastly_skyfire-video-363357330+dash-fastly_skyfire_sep-audio-363357330" https://vimeo.com/108650530`

This happened because the video track also had audio available and after
adding it expecting an audio-only track, there were no more tracks with video.
2018-05-03 22:03:48 +03:00
Aman Gupta
98b8e60b14 player: add more logging around buffering state 2018-05-03 19:47:58 +03:00