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Commit Graph

152 Commits

Author SHA1 Message Date
wm4
543ba6c114 video: add VO framedropping mode
This mostly uses the same idea as with vo_vdpau.c, but much simplified.

On X11, it tries to get the display framerate with XF86VM, and limits
the frequency of new video frames against it. Note that this is an old
extension, and is confirmed not to work correctly with multi-monitor
setups. But we're using it because it was already around (it is also
used by vo_vdpau).

This attempts to predict the next vsync event by using the time of the
last frame and the display FPS. Even if that goes completely wrong,
the results are still relatively good.

On other systems, or if the X11 code doesn't return a display FPS, a
framerate of 1000 is assumed. This is infinite for all practical
purposes, and means that only frames which are definitely too late are
dropped. This probably has worse results, but is still useful.

"--framedrop=yes" is basically replaced with "--framedrop=decoder". The
old framedropping mode is kept around, and should perhaps be improved.
Dropping on the decoder level is still useful if decoding itself is too
slow.
2014-08-15 23:33:33 +02:00
wm4
fa7c421588 player: use virtual time for --audio-file with ordered chapters
Apparently users prefer this behavior.

It was used for subtitles too, so move the code to calculate the video
offset into a separate function. Seeking also needs to be fixed.

Fixes #1018.
2014-08-15 23:32:37 +02:00
wm4
010b86fd34 player: don't quit with --loop-file
Fixes #1009.

CC: @mpv-player/stable
2014-08-13 21:50:01 +02:00
wm4
5ed7bc6321 video: fix and simplify video format changes and last frame display
The previous commit broke these things, and fixing them is separate in
this commit in order to reduce the volume of changes.

Move the image queue from the VO to the playback core. The image queue
is a remnant of the old way how vdpau was implemented, and increasingly
became more and more an artifact. In the end, it did only one thing:
computing the duration of the current frame. This was done by taking the
PTS difference between the current and the future frame. We keep this,
but by moving it out of the VO, we don't have to special-case format
changes anymore. This simplifies the code a lot.

Since we need the queue to compute the duration only, a queue size
larger than 2 makes no sense, and we can hardcode that.

Also change how the last frame is handled. The last frame is a bit of a
problem, because video timing works by showing one frame after another,
which makes it a special case. Make the VO provide a function to notify
us when the frame is done, instead. The frame duration is used for that.

This is not perfect. For example, changing playback speed during the
last frame doesn't update the end time. Pausing will not stop the clock
that times the last frame. But I don't think this matters for such a
corner case.
2014-08-12 23:24:08 +02:00
wm4
df58e82237 video: move display and timing to a separate thread
The VO is run inside its own thread. It also does most of video timing.
The playloop hands the image data and a realtime timestamp to the VO,
and the VO does the rest.

In particular, this allows the playloop to do other things, instead of
blocking for video redraw. But if anything accesses the VO during video
timing, it will block.

This also fixes vo_sdl.c event handling; but that is only a side-effect,
since reimplementing the broken way would require more effort.

Also drop --softsleep. In theory, this option helps if the kernel's
sleeping mechanism is too inaccurate for video timing. In practice, I
haven't ever encountered a situation where it helps, and it just burns
CPU cycles. On the other hand it's probably actively harmful, because
it prevents the libavcodec decoder threads from doing real work.

Side note:

Originally, I intended that multiple frames can be queued to the VO. But
this is not done, due to problems with OSD and other certain features.
OSD in particular is simply designed in a way that it can be neither
timed nor copied, so you do have to render it into the video frame
before you can draw the next frame. (Subtitles have no such restriction.
sd_lavc was even updated to fix this.) It seems the right solution to
queuing multiple VO frames is rendering on VO-backed framebuffers, like
vo_vdpau.c does. This requires VO driver support, and is out of scope
of this commit.

As consequence, the VO has a queue size of 1. The existing video queue
is just needed to compute frame duration, and will be moved out in the
next commit.
2014-08-12 23:24:08 +02:00
wm4
ece61bfa10 player: don't delay OSD redraw when paused
We want this heuristic to trigger during normal playback only.
2014-08-10 13:24:29 +02:00
wm4
0f5aed9c62 player: some further playloop cleanups
Handle --term-playing-msg at a better place.

Move MPV_EVENT_TICK hack into a separate function. Also add some words
to the client API that you shouldn't use it. (But better leave breaking
it for later.)

Handle --frames and frame_step differently. Remove the mess from the
playloop, and do it after frame display. Give up on the weird semantics
for audio-only mode (they didn't make sense anyway), and adjust the
manpage accordingly.
2014-08-03 20:31:00 +02:00
wm4
0ddbf92d06 player: make quit exit immediately
Stopping playback canceled waiting, but executed the remainder of the
playloop, including things like executing pointless seeks.
2014-08-03 20:30:39 +02:00
wm4
575314eafa player: allow redrawing screen during seeks
If seeks take very long, it's better not to freeze up the display.

(This doesn't handle the case when decoding video frames is extremely
slow; just if hr-seek is used, or the demuxer is threaded and blocks on
network I/O.)
2014-08-03 20:30:34 +02:00
wm4
33f465d9a7 player: don't ignore first chapter
It's a mystery why this was done this way. If the first chapter starts
later than the current position, we do have to return -1.
2014-07-31 22:54:57 +02:00
wm4
b4f24544bb client API: make "cache" property and similar observable
Achieve this by polling. Will be used by the OSC. Basically a bad hack -
but the point is that the mpv core itself is in the best position to
improve this later.
2014-07-31 04:19:41 +02:00
wm4
dacbaea1a8 player: rename a variable
Make it clear that this condition happens when switching to a new
timeline segment. It doesn't even need to coincide with a chapter.
2014-07-30 23:29:01 +02:00
wm4
1423bd0bfd player: move video display code out of the playloop
Basically move the code from playloop.c to video.c. The new function
write_video() now contains the code that was part of run_playloop().

There are no functional changes, except handling "new_frame_shown"
slightly differently. This is done so that we don't need new a new
MPContext field or a return value for write_video() to signal this
condition. Instead, it's handled indirectly.
2014-07-30 23:29:00 +02:00
wm4
8f2e9f1d61 player: split seek_reset()
This also reduces some code duplication with other parts of the code.

The changfe is mostly cosmetic, although there are also some subtle
changes in behavior. At least one change is that the big desync message
is now printed after every seek.
2014-07-30 23:29:00 +02:00
wm4
593ad996e0 player: fix time display wheen seeking past EOF with --keep-open
Regression since commit 261506e3. Internally speaking, playback was
often not properly terminated, and the main part of handle_keep_open()
was just executed once, instead of any time the user tries to seek. This
means playback_pts was not set, and the "current time" was determined by
the seek target PTS.

So fix this aspect of video EOF handling, and also remove the now
unnecessary eof_reached field.

The pause check before calling pause_player() is a lazy workaround for
a strange event feedback loop that happens on EOF with --keep-open.
2014-07-30 00:22:38 +02:00
wm4
b6a7c321db player: let explicitly imprecise seeks cancel precise seeks
If an imprecise seek is issues while a precise seek is ongoing,
don't wait up to 300ms (herustistic which usually improves user
experience), but instead let it cancel the seek.

Improves responsiveness of the OSC after the previous commit.

Note that we don't do this on "default-precise" seeks, because we
don't know if they're going to be precise or not.
2014-07-29 20:04:08 +02:00
wm4
6d15c491b0 player: remove a pointless field 2014-07-29 01:00:54 +02:00
wm4
25ceb3289d player: disable hr-seek in .ts files
Seeking in .ts files (and some other formats) is too unreliable, so
there's a separate code path for this case. But it breaks hr-seek.

Maybe hr-seek could actually be enabled in this case if we're careful
enough about timestamp resets, but for now nothing changes.
2014-07-29 00:59:00 +02:00
wm4
d6445d7ab6 player: allow precise seeking with percent seeks
I'm not sure why this was explicitly disabled. It's from mplayer2 times.
2014-07-29 00:26:52 +02:00
wm4
d563dc8cb9 player: update playback position on seek
If the actual PTS is not known yet right after a seek, the "time-pos"
property will just return the seek target PTS. For this purpose, trigger
a change event to make the client API update the "time-pos" and related
properties. (MPV_EVENT_TICK triggers this update.)
2014-07-29 00:20:54 +02:00
wm4
846257da13 player: logically speed up seek logic
Commit 261506e3 made constant seeking feel slower, because a subtle
change in the restart logic makes it now waste time showing another
video frame. The slowdown is about 20%.

(Background: the seek logic explicitly waits until a video frame is
displayed, because this makes it easier for the user to search for
something in the video. Without this logic, the display would freeze
until the user stops giving seek commands.)

Fix this by letting the seek logic issue another seek as soon as the
first video frame is displayed. This will prevent it from showing a
(useless, slow) second frame. Now it seems to be as fast as before the
change.

One side-effect is that the next seek happens after the first video
frame, but _before_ audio is restarted. Seeking is now silent. I guess
this is ok, so we don't do anything about it. Actually, I think whether
this happens is probably random; the seeking logic simply doesn't make
this explicit, so anything can happen.
2014-07-28 22:13:42 +02:00
wm4
261506e36e audio: change playback restart and resyncing
This commit makes audio decoding non-blocking. If e.g. the network is
too slow the playloop will just go to sleep, instead of blocking until
enough data is available.

For video, this was already done with commit 7083f88c. For audio, it's
unfortunately much more complicated, because the audio decoder was used
in a blocking manner. Large changes are required to get around this.
The whole playback restart mechanism must be turned into a statemachine,
especially since it has close interactions with video restart. Lots of
video code is thus also changed.

(For the record, I don't think switching this code to threads would
make this conceptually easier: the code would still have to deal with
external input while blocked, so these in-between states do get visible
[and thus need to be handled] anyway. On the other hand, it certainly
should be possible to modularize this code a bit better.)

This will probably cause a bunch of regressions.
2014-07-28 21:20:37 +02:00
wm4
6b51b73a04 player: fix idle mode event handling 2014-07-22 19:33:24 +02:00
wm4
a84517c1d8 player: don't sleep after seeks 2014-07-21 19:31:25 +02:00
wm4
0248de84ea player: simplify a condition
Move a condition somewhere else, which makes it conceptually simpler.

Also, the assignment to full_audio_buffers removed with this commit was
dead, and its value never used.
2014-07-20 20:47:30 +02:00
wm4
da1925ae2e player: simplify logic on video errors
Fatal errors in the vidoe chain (such as failing to initialize the video
chain) disable video decoding. Restart the playloop, instead of just
continuing the current iteration.

The resulting behavior should be the same, but it gets rid of possible
corner cases.
2014-07-20 20:43:06 +02:00
wm4
1313d38efb player: don't wait forever with --cache-pause-below behavior
Commit dc00b146, which disables polling by default, missed another
instance of polling: when the player pauses automatically on low cache.

This could lead to apparent freezes when playing network streams.
2014-07-20 00:16:43 +02:00
wm4
2646874369 video: use symbolic constants instead of magic integers
In my opinion this is not really necessary, since there's only a single
user of update_video(), but others reading this code would probably hate
me for using magic integer values instead of symbolic constants.

This should be a purely cosmetic commit; any changes in behavior are
bugs.
2014-07-18 15:11:21 +02:00
wm4
7083f88ca8 video: don't block when reading video packets
Instead of blocking on the demuxer when reading a packet, let packets be
read asynchronously. Basically, it polls whether a packet is available,
and if not, the playloop goes to sleep until the demuxer thread wakes it
up.

Note that the player will still block for I/O, because audio is still
read synchronously. It's much harder to do the same change for audio
(because of the design of the audio decoding path and especially
initialization), so audio will have to be done later.
2014-07-18 15:10:28 +02:00
wm4
dc00b146c4 player: remove the last instances of polling
Mouse cursor handling, --heartbeat-cmd, and OSD messages basically
relied on polling. For this reason, the playloop always used a small
timeout (not more than 500ms).

Fix these cases, and raise the timeout to 100 seconds. There is no
reason behind this number; for this specific purpose it's as close to
infinity as any other number.

On MS Windows, or if vo_sdl is used, the timeout remains very small.
In these cases the GUI code doesn't do proper event handling in the
first place, and fixing it requires much more effort.

getch2_poll() still does polling, because as far as I'm aware no event-
based way to detect this state change exists.
2014-07-18 15:04:46 +02:00
wm4
1301a90761 demux: add a demuxer thread
This adds a thread to the demuxer which reads packets asynchronously.
It will do so until a configurable minimum packet queue size is
reached. (See options.rst additions.)

For now, the thread is disabled by default. There are some corner cases
that have to be fixed, such as fixing cache behavior with webradios.

Note that most interaction with the demuxer is still blocking, so if
e.g. network dies, the player will still freeze. But this change will
make it possible to remove most causes for freezing.

Most of the new code in demux.c actually consists of weird caches to
compensate for thread-safety issues (with the previously single-threaded
design), or to avoid blocking by having to wait on the demuxer thread.

Most of the changes in the player are due to the fact that we must not
access the source stream directly. the demuxer thread already accesses
it, and the stream stuff is not thread-safe.

For timeline stuff (like ordered chapters), we enable the thread for the
current segment only. We also clear its packet queue on seek, so that
the remaining (unconsumed) readahead buffer doesn't waste memory.

Keep in mind that insane subtitles (such as ASS typesetting muxed into
mkv files) will practically disable the readahead, because the total
queue size is considered when checking whether the minimum queue size
was reached.
2014-07-16 23:25:56 +02:00
wm4
23a7257cca Revert "Remove DVD and Bluray support"
This reverts commit 4b93210e0c.

*shrug*
2014-07-15 01:49:02 +02:00
wm4
4b93210e0c Remove DVD and Bluray support
It never worked well. Just remux your DVD and BD images to mkv.
2014-07-14 14:34:14 +02:00
wm4
9b654fd540 player: remove some inactive code
demux_seek() actually doesn't return seek success. Instead, it fails if
the demuxer is flagged as unseekable (but this is checked explicitly at
the beginning of this function), or if the seek target PTS is
MP_NOPTS_VALUE (which can never happen).
2014-07-13 20:07:29 +02:00
wm4
93f63214e0 demux: remove accurate_seek field
It's unused now. (Only the dvd code used it until recently.)
2014-07-08 22:20:39 +02:00
wm4
acd60736ef Remove stream_pts stuff
This was used by DVD/BD, but its usage was removed with one of the
previous commits.
2014-07-06 19:05:59 +02:00
wm4
4f00c74491 player: don't use stream position as fallback for percent-pos
This should be unneeded, and the packet position is already sufficient
for this case.

Accessing the stream position directly is going to be a problem when the
stream is accessed from another thread later.
2014-07-05 17:07:15 +02:00
Tsukasa OMOTO
a73415584c player: make the time display relative to start PTS
This commit makes the playback start time always at time 0.

Signed-off-by: wm4 <wm4@nowhere>
2014-06-29 20:39:49 +02:00
wm4
716285782d video/out: change aspects of OSD handling
Let the VOs draw the OSD on their own, instead of making OSD drawing a
separate VO driver call. Further, let it be the VOs responsibility to
request subtitles with the correct PTS. We also basically allow the VO
to request OSD/subtitles at any time.

OSX changes untested.
2014-06-15 20:53:15 +02:00
wm4
ce0bf5e7dd player: hide some messages in verbose mode
This started getting annoying.
2014-06-09 01:21:13 +02:00
wm4
a4d487f5b2 stream: don't use end_pos
Stop using it in most places, and prefer STREAM_CTRL_GET_SIZE. The
advantage is that always the correct size will be used. There can be no
doubt anymore whether the end_pos value is outdated (as it happens often
with files that are being downloaded).

Some streams still use end_pos. They don't change size, and it's easier
to emulate STREAM_CTRL_GET_SIZE using end_pos, instead of adding a
STREAM_CTRL_GET_SIZE implementation to these streams.

Make sure int64_t is always used for STREAM_CTRL_GET_SIZE (it was
uint64_t before).

Remove the seek flags mess, and replace them with a seekable flag. Every
stream must set it consistently now, and an assertion in stream.c checks
this. Don't distinguish between streams that can only be forward or
backwards seeked, since we have no such stream types.
2014-05-24 16:17:51 +02:00
wm4
e3c20bf350 stream: kill start_pos, remove --sb option
stream.start_pos was needed for optical media only, and (apparently) not
for very good reasons. Just get rid of it.

For stream_dvd, we don't need to do anything. Byte seeking was already
removed from it earlier.

For stream_cdda and stream_vcd, emulate the start_pos by offsetting the
stream pos as seen by the rest of mpv.

The bits in discnav.c and loadfile.c were for dealing with the code
seeking back to the start in demux.c. Handle this differently by
assuming the demuxer is always initialized with the stream at start
position, and instead seek back if initializing the demuxer fails.

Remove the --sb option, which worked by modifying stream.start_pos. If
someone really wants this option, it could be added back by creating a
"slice" stream (actually ffmpeg already has such a thing).
2014-05-24 16:17:50 +02:00
wm4
d45b68b938 player: fix cover art sometimes "syncing" against audio
Cover art is treated like video, but is not really video. In one case,
the audio sync code was accidentally still active. Fixes cover art
playback with --ao=null. (This is due to ao_null's latency emulation.
Although it's not very clear whether that is actually correct...)
2014-05-22 20:54:50 +02:00
wm4
4664f8b3b7 cache: redo options and default settings
Some options change from percentages to number of kilobytes; there are
no cache options using percentages anymore.

Raise the default values. The cache is now 25000 kilobytes, although if
your connection is slow enough, the maximum is probably never reached.
(Although all the memory will still be used as seekback-cache.)

Remove the separate --audio-file-cache option, and use the cache default
settings for it.
2014-05-20 02:40:22 +02:00
wm4
9e94de29b7 player: disable hr-seek framedropping during backstepping 2014-05-12 23:24:19 +02:00
wm4
f3362e22eb player: remove VO from seeking code path
Until recently, the VO was an unavoidable part of the seeking code path.
This was because vdpau deinterlacing could double the framerate, and hr-
seek and framestepping etc. all had to "see" the additional frames. But
we've removed the frame doubling from the vdpau VO and moved it into a
video filter (vf_vdpaupp), and there's no reason left why the VO should
participate in seeking.

Instead of queuing frames to the VO during seek and skipping them
afterwards, drop the frames early.

This actually might make seeking with vo_vdpau and software decoding
faster, although I haven't measured it.
2014-05-07 21:50:16 +02:00
wm4
bd2bcc4399 player: minor reshuffling of video code 2014-05-07 21:48:36 +02:00
wm4
725e956b11 player: limit max. fallback frame duration
It's calculated from the demuxer reported FPS, which is not very
reliable. Limit the damage a completely insane and broken value could
cause.
2014-05-07 21:41:14 +02:00
wm4
eada87853e player: handle video reconfig slightly different again
Now we avoid calling update_video() twice on reconfig (once to check
whether there are still new frames, and again to actually do the
reconfig). Instead, we check whether there's still something going on
before calling update_video() at all, and depending on that
update_video() will be allowed to reconfig or not.

This will simplify some things later.
2014-05-07 21:39:17 +02:00
Martin Herkt
48bd03dd91 options: remove deprecated --identify
Also remove MSGL_SMODE and friends.

Note: The indent in options.rst was added to work around a bug in
ReportLab that causes the PDF manual build to fail.
2014-05-04 02:46:11 +02:00
wm4
ae4613cd3b video: fix video end condition
This wasn't really fine, and could (perhaps) cause weird corner cases on
reinit or when the player was paused.

Before eb9d20, video_left was also set to true if vo->frame_loaded was
set, and this variable basically indicated whether the previous
update_video() call was successful. This was overlooked when changing
everything. Simply always call update_video(), it should be equivalent.
2014-05-03 15:29:48 +02:00
wm4
c9ed70b666 video: rename a variable
Cosmetic change, reduce the diff of the following commit.
2014-05-03 15:27:17 +02:00
wm4
eb9d203946 video: change everything
Change how the video decoding loop works. The structure should now be a
bit easier to follow. The interactions on format changes are (probably)
simpler. This also aligns the decoding loop with future planned changes,
such as moving various things to separate threads.
2014-05-02 01:09:58 +02:00
wm4
ee574c67ea video: improve error messages 2014-04-30 22:20:08 +02:00
wm4
e8a996cede client API: add chapter change event
Also works for mpv_observe_property() on the "chapter" property.
2014-04-27 22:28:07 +02:00
wm4
2b26517ef7 dispatch: move into its own source file
This was part of osdep/threads.c out of laziness. But it doesn't contain
anything OS dependent. Note that the rest of threads.c actually isn't
all that OS dependent either (just some minor ifdeffery to work around
the lack of clock_gettime() on OSX).
2014-04-23 21:16:51 +02:00
wm4
e6f4c50f46 player: fix audio EOF check on --no-audio
This considered audio to never reach EOF when audio was disabled,
instead of always being EOF.
2014-04-18 00:03:49 +02:00
wm4
1b398e99f7 player: add a --loop-file option
Unlike --loop, loops a file instead of the playlist.
2014-04-17 23:55:42 +02:00
wm4
5059039c95 player: unrangle one aspect of audio EOF handling
For some reason, the buffered_audio variable was used to "cache" the
ao_get_delay() result. But I can't really see any reason why this should
be done, and it just seems to complicate everything.

One reason might be that the value should be checked only if the AO
buffers have been recently filled (as otherwise the delay could go low
and trigger an accidental EOF condition), but this didn't work anyway,
since buffered_audio is set from ao_get_delay() anyway at a later point
if it was unset. And in both cases, the value is used _after_ filling
the audio buffers anyway.

Simplify it. Also, move the audio EOF condition to a separate function.
(Note that ao_eof_reached() probably could/should whether the last
ao_play() call had AOPLAY_FINAL_CHUNK set to avoid accidental EOF on
underflows, but for now let's keep the code equivalent.)
2014-04-17 23:48:09 +02:00
wm4
fe298bc2a5 audio: explicitly document audio EOF condition
This should probably be an AO function, but since the playloop still has
some strange stuff (using the buffered_audio variable instead of calling
ao_get_delay() directly), just leave it and make it more explicit.
2014-04-17 22:45:49 +02:00
wm4
9dba2a52db player: add a --dump-stats option
This collects statistics and other things. The option dumps raw data
into a file. A script to visualize this data is included too.

Litter some of the player code with calls that generate these
statistics.

In general, this will be helpful to debug timing dependent issues, such
as A/V sync problems. Normally, one could argue that this is the task of
a real profiler, but then we'd have a hard time to include extra
information like audio/video PTS differences. We could also just
hardcode all statistics collection and processing in the player code,
but then we'd end up with something like mplayer's status line, which
was cluttered and required a centralized approach (i.e. getting the data
to the status line; so it was all in mplayer.c). Some players can
visualize such statistics on OSD, but that sounds even more complicated.
So the approach added with this commit sounds sensible.

The stats-conv.py script is rather primitive at the moment and its
output is semi-ugly. It uses matplotlib, so it could probably be
extended to do a lot, so it's not a dead-end.
2014-04-17 21:47:00 +02:00
wm4
824e4982bd player: remove audio waiting
The audio subsystem now wakes up the playback thread explicitly, and we
don't need this anymore.

It still could cause dropouts and such if there are bugs in the recently
introduced audio changes, so this is a thing to watch out for.
2014-04-15 22:54:52 +02:00
wm4
196619671d client API: remove mpv_event_pause_reason
And slightly adjust the semantics of MPV_EVENT_PAUSE/MPV_EVENT_UNPAUSE.

The real pause state can now be queried with the "core-idle" property,
the user pause state with the "pause" property, whether the player is
paused due to cache with "paused-for-cache", and the keep open event can
be guessed with the "eof-reached" property.
2014-04-14 22:33:41 +02:00
wm4
60b9004872 command: add property to indicate when pausing due to --keep-open
This property is set to "yes" if playback was paused due to --keep-open.

The change notification might not always be perfect; maybe that should
be improved.
2014-04-14 22:19:07 +02:00
Sebastian Morr
9b5cbe4bf0 player: add missing "-" to options in workaround notice on A/V desynchronization
While it technically works, using GNU-style options seems cleaner nowadays.

Signed-off-by: wm4 <wm4@nowhere>
2014-03-30 09:17:24 +02:00
wm4
d2e4938c78 player: use MP_NOPTS_VALUE as rel_time_to_abs() error value
And consistently use MP_NOPTS_VALUE as error value for the users of this
function. This is better than using -1, especially because negative
values can be valid timestamps.
2014-03-25 02:32:24 +01:00
wm4
6c2cd08aff player: handle chapter range like --start/--end
Instead of comparing the current chapter every time, set the playback
end timestamp to the chapter end. Likewise, don't execute an extra seek
for the start chapter.

Maybe we could also use the timeline facility to restrict playback to
the given chapter range, but this would be strange when using
--chapter=N to start playback at a given chapter. Then you couldn't seek
back, which is possibly not what the user wants.
2014-03-25 02:27:22 +01:00
wm4
c19c777061 player: let chapter_start_time() return MP_NOPTS_VALUE for unknown times 2014-03-25 02:18:12 +01:00
wm4
5cae4a807c player: remove weird separation between no chapters and 0 chapters
For some reason, it mattered whether mpctx->chapters was NULL or not,
even if mpctx->num_chapters was 0. Remove this separation; it serves no
purpose.
2014-03-25 02:10:24 +01:00
wm4
92d7dc9e88 player: remove demuxer chapoter API wrappers
Instead, always use the mpctx->chapters array. Before this commit, this
array was used only for ordered chapters and such, but now it's always
populated if there are chapters.
2014-03-25 02:05:48 +01:00
wm4
2c693a4732 stream: remove old chapter handling code
Stream-level chapters (like DVD etc.) did potentially not have
timestamps for each chapter, so STREAM_CTRL_SEEK_TO_CHAPTER and
STREAM_CTRL_GET_CURRENT_CHAPTER were needed to navigate chapters. We've
switched everything to use timestamps and that seems to work, so we can
simplify the code and remove this old mechanism.
2014-03-25 01:38:18 +01:00
wm4
d7dfd2cca3 Revert "player: simplify audio reset when seeking"
This reverts commit 75dd3ec210.

This broke seeking with ordered chapters in some situations. While
the reverted commit was perfectly fine for playback of normal files,
it overlooked that in the ordered chapters case switching segments
actually reinitialized the audio chain completely, including the
decoder. And decoders still read packets on initialization. We can
restore the original commit as soon as decoders stop doing this.
2014-03-10 23:47:31 +01:00
wm4
41f2b26d11 audio/out: make ao struct opaque
We want to move the AO to its own thread. There's no technical reason
for making the ao struct opaque to do this. But it helps us sleep at
night, because we can control access to shared state better.
2014-03-09 00:19:31 +01:00
wm4
8f2ee917d4 player: cheap hack against idle event feedback loop
The OSC used significant CPU time while the player was paused. It turned
out that the "tick" event sent during pause is the problem. The OSC
accesses the player core when receiving a tick event, which in turn will
cause the core to send another tick event, leading to infinite feedback.

Fix this by sending an idle tick only every 500ms. This is not very
proper, but the idea behind the tick event isn't very clean to begin
with (and the OSC should use timers instead).
2014-03-01 21:29:13 +01:00
xylosper
dd13e29cc2 client APIs: fix some typos 2014-02-28 20:54:47 +01:00
wm4
c30bf22d8d client API: rename MPV_EVENT_PLAYBACK_START, add MPV_EVENT_SEEK
Rename MPV_EVENT_PLAYBACK_START to MPV_EVENT_FILE_LOADED.

Add MPV_EVENT_SEEK and MPV_EVENT_PLAYBACK_RESTART.
2014-02-28 01:31:38 +01:00
wm4
5bfe131340 client API: don't send MPV_EVENT_IDLE when not entering idle mode
For simplicity, this was sent before actually checking the idle
condition, which meant that we'd send it even of the idle loop is never
entered.
2014-02-26 21:03:35 +01:00
wm4
0adb8a9aaf client API: report pause/unpause reason
Not sure about this... might redo.

At least this provides a case of a broadcasted event, which requires
per-event data allocation.

See github issue #576.
2014-02-24 22:50:25 +01:00
wm4
98dc8206ae options: handle escape sequences in e.g. --playing-msg differently
M_OPT_PARSE_ESCAPES was pretty stupid, and broke the (useful) assumption
that string variables contain exactly the same value as set by the
option. Simplify it, and move escape handling to the place where it's
used.

Escape handling itself is not terribly useful, but still allows useful
things like multiline custom OSD with "\n".
2014-02-20 14:46:23 +01:00
wm4
0ad2211508 client API: add event for metadata changes 2014-02-19 16:00:37 +01:00
wm4
5fcf4b46f7 client API: add events for video and audio reconfig 2014-02-17 02:52:59 +01:00
wm4
206616b697 lua: port to client API
This is partial only, and it still accesses some MPContext internals.
Specifically, chapter and track lists are still read directly, and OSD
access is special-cased too.

The OSC seems to work fine, except using the fast-forward/backward
buttons. These buttons behave differently, because the OSC code had
certain assumptions how often its update code is called.

The Lua interface changes slightly.

Note that this has the odd property that Lua script and video start
at the same time, asynchronously. If this becomes an issue, explicit
synchronization could be added.
2014-02-10 21:03:59 +01:00
wm4
88ae914b1e Add a client API
Add a client API, which is intended to be a stable API to get some rough
control over the player. Basically, it reflects what can be done with
input.conf commands or the old slavemode. It will replace the old
slavemode (and enable the implementation of a new slave protocol).
2014-02-10 21:01:35 +01:00
wm4
8437356b6c options: add --no-terminal switch
Mostly useful for internal reasons. This code will be enabled by
default if mpv is started via the client API.
2014-02-10 00:14:52 +01:00
wm4
17ec073a15 player: handle seek delays differently
The code removed from handle_input_and_seek_coalesce() did two things:

1. If there's a queued seek, stop accepting non-seek commands, and delay
   them to the next playloop iteration.
2. If a seek is executing (i.e. the seek was unqueued, and now it's
   trying to decode and display the first video frame), stop accepting
   seek commands (and in fact all commands that were queued after the
   first seek command). This logic is disabled if seeking started longer
   than 300ms ago. (To avoid starvation.)

I'm not sure why 1. would be needed. It's still possible that a command
immediately executed after a seek command sees a "seeking in progress"
state, because it affects queued seeks only, and not seeks in progress.
Drop this code, since it can easily lead to input starvation, and I'm
not aware of any disadvantages.

The logic in 2. is good to make seeking behave much better, as it
guarantees that the video display is updated frequently. Keep the core
idea, but implement it differently. Now this logic is applied to seeks
only. Commands after the seek can execute freely, and like with 1., I
don't see a reason why they couldn't. However, in some cases, seeks are
supposed to be executed instantly, so queue_seek() needs an additional
parameter to signal the need for immediate update.

One nice thing is that commands like sub_seek automatically profit from
the seek delay logic. On the other hand, hitting chapter seek multiple
times still does not update the video on chapter boundaries (as it
should be).

Note that the main goal of this commit is actually simplification of the
input processing logic and to allow all commands to be executed
immediately.
2014-02-07 22:29:50 +01:00
wm4
7f4a09bb85 sub: uglify OSD code path with locking
Do two things:
1. add locking to struct osd_state
2. make struct osd_state opaque

While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses
lots of osd_state (and osd_object) members. To make sure everything is
accessed synchronously, I prefer making osd_state opaque, even if it
means adding pretty dumb accessors.

All of this is meant to allow running VO in their own threads.
Eventually, VOs will request OSD on their own, which means osd_state
will be accessed from foreign threads.
2014-01-18 01:27:43 +01:00
wm4
6759941fca player: redo terminal OSD and status line handling
The terminal OSD code includes the handling of the terminal status line,
showing player OSD messages on the terminal, and showing subtitles on
terminal (the latter two only if there is no video window, or if
terminal OSD is forced).

This didn't handle some corner cases correctly. For example, showing an
OSD message on the terminal always cleared the previous line, even if
the line was an important message (or even just the command prompt, if
most other messages were silenced).

Attempt to handle this correctly by keeping track of how many lines the
terminal OSD currently consists of. Since there could be race conditions
with other messages being printed, implement this in msg.c. Now msg.c
expects that MSGL_STATUS messages rewrite the status line, so the caller
is forced to use a single mp_msg() call to set the status line.

Instead of littering print_status() all over the place, update the
status only once per playloop iteration in update_osd_msg(). In audio-
only mode, the status line might now be a little bit off, but it's
perhaps ok.

Print the status line only if it has changed, or if another message was
printed. This might help with extremely slow terminals, although in
audio+video mode, it'll still be updated very often (A-V sync display
changes on every frame).

Instead of hardcoding the terminal sequences, use
terminfo/termcap to get the sequences. Remove the --term-osd-esc option,
which allowed to override the hardcoded escapes - it's useless now.

The fallback for terminals with no escape sequences for moving the
cursor and clearing a line is removed. This somewhat breaks status line
display on these terminals, including the MS Windows console: instead of
querying the terminal size and clearing the line manually by padding the
output with spaces, the line is simply not cleared. I don't expect this
to be a problem on UNIX, and on MS Windows we could emulate escape
sequences. Note that terminal OSD (other than the status line) was
broken anyway on these terminals.

In osd.c, the function get_term_width() is not used anymore, so remove
it. To remind us that the MS Windows console apparently adds a line
break when writint the last column, adjust screen_width in terminal-
win.c accordingly.
2014-01-13 20:08:13 +01:00
wm4
a1c22f763d player: mention subtitles in av_desync_help_text
Insane .ass subtitle scripts can cause severe slowdown (depending on the
speed of the machine, or the insanity of the script), so mention how to
test without subtitles. This is mainly to make the user aware that
subtitle rendering can be a problem. For longwinded explanation, there
isn't enough space.
2014-01-12 21:41:09 +01:00
wm4
0b1ba0bf64 player: fix setting smaller timeout on Windows systems
On Windows, we don't have proper input event wakeup handling, so we
need to lower the playloop timeout in order to react fast to input.

Closes #387.
2014-01-08 19:16:30 +01:00
Martin Herkt
cd53de958d Fix audio delay inversion 2014-01-06 18:40:31 +01:00
wm4
3720b3f17d player: add --secondary-sid for displaying a second subtitle stream
This is relatively hacky, but it's Christmas, so it's ok. This does two
things: 1. allow selecting two subtitle tracks, and 2. include a hack
that renders the second subtitle always as toptitle. See manpage
additions how to use this.
2013-12-24 17:46:14 +01:00
wm4
1d86134ec1 player: slightly simplify seeking in external files
For some reason, this checked whether there are external tracks at all
before doing any seeks. Possibly this was to avoid multiple
get_main_demux_pts() calls, but calling this multiple times shouldn't be
too bad.
2013-12-24 17:45:06 +01:00
wm4
b796f2bb76 player: redo demuxer stream selection
Use struct track to decide what stream to select.

Add a "selected" field and use that in some places instead of
checking mpctx->current_track.
2013-12-24 17:44:34 +01:00
wm4
fb5ee5bfbe player: use MSGL_SMODE for some slave-mode stuff
Replacement for MSGT_IDENTIFY. Can't kill it off completely yet; certain
people would complain to me personally.
2013-12-21 20:50:11 +01:00
wm4
25d4ae74f1 Rename getch2....c/h to terminal....c/h
"getch2" really tells nothing about what the heck this code does. It'd
be even worse when moving the rest of terminal handling code there.
2013-12-19 21:31:27 +01:00
wm4
5e0c4ec3e8 player: replace some overlooked mp_msgs
There are still some using IDENTIFY, and some without context in
configfiles.c.
2013-12-19 21:31:18 +01:00
wm4
4ed83fe2e5 Remove the _ macro
This was a gettext-style macro to mark strings that should be
translated.
2013-12-18 17:12:07 +01:00
wm4
0112143fda Split mpvcore/ into common/, misc/, bstr/ 2013-12-17 02:39:45 +01:00
wm4
eb15151705 Move options/config related files from mpvcore/ to options/
Since m_option.h and options.h are extremely often included, a lot of
files have to be changed.

Moving path.c/h to options/ is a bit questionable, but since this is
mainly about access to config files (which are also handled in
options/), it's probably ok.
2013-12-17 02:07:57 +01:00
wm4
8d5214de0a Move mpvcore/input/ to input/ 2013-12-17 01:23:09 +01:00