Commit Graph

199 Commits

Author SHA1 Message Date
wm4 d89eb74cb7 cocoa: redo synchronization
Before this change, Cocoa state was accessed from both the VO and the
Cocoa main thread. This was probably not a good idea. There was some
locking as well as implicit synchronization using the dispatch
mechanism, but it wasn't watertight.

Change this completely. Now Cocoa things are always accessed from the
main thread only. The old mutex falls away, as well as the
vo_cocoa_set_current_context() function, which implicitly used the lock
to coordinate VO accesses. With the new code, the VO thread generally
has to wait for the main thread, while the main thread never waits for
the VO and rarely accesses it. Fortunately, this is rather straight
forward, and most of this is achieved by making vo_cocoa_control() run
on the main thread. The logic of the code does generally not change.

Some aspects are trickier. Apparently we can't access the
NSOpenGLContext from the VO thread, because this object is not thread-
safe. We use some CGLContextObj functions instead, such as for making
the context current and swapping the buffers.
2015-05-13 22:00:34 +02:00
wm4 29eb764fe0 cocoa: make live-resizing as fast as before
Interrupt video timing. This means the Cocoa event loop does not have
to up to 2 video frame durations until redrawing the frame finally has
finished.

We abuse the VO event flags for this. Eventually this should use
wait_vo() or so in the video timing wait function, but for now the
interaction this would require with the code of other VOs/backends
would cause too much of a mess.
2015-05-12 22:42:06 +02:00
wm4 7735b29732 cocoa: handle live-resizing differently
Instead of requiring a complicated mechanism to share the entire OpenGL
and renderer state between VO and Cocoa thread just to do the redrawing
during live-resize on the Cocoa thread, let the Cocoa thread wait on the
VO thread. This wil allow some major simplifications and cleanups in the
future.

One problem with this is that it can enter a deadlock whenever the VO
tries to sync with the Cocoa thread. To deal with this, the Cocoa thread
waits with a timeout. This can probably be improved later, though in
general this situation can always happen, unless the Cocoa thread waits
in a reentrant way.

Some other details aren't completely clean either. For example,
pending_events should be accessed atomically. This will also be fixed
later.
2015-05-12 22:31:03 +02:00
wm4 10149f68a5 cocoa: add missing break statements in switch
The first one (for VOCTRL_GET_DISPLAY_FPS) could have led to undefined
behavior if the FPS was unknown. The second is for general symmetry.
2015-05-11 22:56:18 +02:00
wm4 a7ecb11ddd cocoa: remove unused macro 2015-05-11 22:56:15 +02:00
wm4 f58d3591d9 cocoa: remove an unused parameter 2015-05-06 21:48:39 +02:00
wm4 e777756301 cocoa: lock cocoa main thread on uninit
This should fix some crashes due to dangling pointers.

The problem was that with_cocoa_lock_on_main_thread() is asynchronous.
It will not wait until it is finished. In the uninit case, this means
the VO could be deallocated and destroyed while cocoa was still running
uninit code.

So simply wait until it is done by using dispatch_sync(). There were
concerns that this could introduce a deadlock by the main thread trying
to wait for something on the VO thread. But from what I can see, this
never happens, and even if it does, it would crash anyway since the VO
is already gone.

One remaining worry is the video_resize_redraw_callback. From what I can
see, it still can mess things up, and will need a more elaborate fix.
2015-05-06 00:36:33 +02:00
wm4 19a5b20752 cocoa: always compile OSX application code with cocoa
This unbreaks compiling command line player and libmpv at the same
time. The problem was that doing so silently disabled the OSX
application thing - but the command line player can not use the
vo_opengl Cocoa backend without it.

The OSX application code is basically dead in libmpv, but it's not
that much code anyway.

If you want a mpv binary that does not create an OSX application
singleton (and creates a menu etc.), you must disable cocoa
completely, as cocoa can't be used anyway in this case.
2015-05-02 18:09:56 +02:00
wm4 e23e4c7c60 cocoa: don't accidentally drop initial screen drawing
With --idle --force-window, or when started from the bundle, the cocoa
code dropped the first frame. This resulted in a black frame on start
sometimes.

The reason was that the live resizing/redrawing code was invoked, which
simply set skip_swap_buffer to false, blocking redrawing whatever was
going to be rendered next. Normally this is done so that the following
works:

1. vo_opengl draw a frame, releases GL lock
2. live resizing kicks in, redraw the frame
3. vo_opengl wants to call SwapBuffers, drawing a stale buffer
   overwritten by the live resizing code

This is solved by setting skip_swap_buffer in 2., and querying it in 3.

Fix this by resetting the skip_swap_buffer at a known good point: when
vo_opengl starts drawing a new frame.

The start_frame function returns bool, so that it can be merged with
is_active in a following commit.
2015-05-01 18:26:58 +02:00
Stefano Pigozzi efe0fb75bc cocoa: signal VO_EVENT_WIN_STATE on fps change
Fixes #1686
2015-03-14 12:33:09 +01:00
Stefano Pigozzi 735bf48496 cocoa: fix minimized state getter 2015-03-09 12:01:55 +01:00
Jaime Marquínez Ferrándiz d7f04e2085 cocoa: support the "window-minimized" property
Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
2015-03-08 22:00:47 +01:00
Stefano Pigozzi 8ec9bce2d3 cocoa: fix autohide in fullscreen 2015-03-08 15:19:17 +01:00
Stefano Pigozzi ce239f1577 cocoa: fix mouse hiding with launchpad and dock folders
Some UI elements in OS X – like Launchpad and Dock folders – are implemented
using borderless windows in background demonized applications.
When we use these elements, mpv doesn't stop to be the active application, but
the mpv window leaves keyWindow state while we use the OS controls.

This commit just keeps track of window state to update the cursor visibility
accordingly.

Fixes #513
2015-03-08 11:56:56 +01:00
torque bce753060e cocoa: update mouse coordinates when window is initialized.
Make MpvEventsView -signalMousePosition a public method so it can be
called without a compiler warning. Previously, the mouse position would
be reported as (0,0) until the cursor was moved.
2015-03-07 19:31:52 +01:00
Stefano Pigozzi 678cd30904 cocoa: don't uninit light sensor if not present 2015-03-07 19:28:00 +01:00
Stefano Pigozzi 5cddd4ccca cocoa: remove possible use after free 2015-03-07 09:13:05 +01:00
Stefano Pigozzi c66b51dab0 cocoa: fix some crashes caused by async uninit
Always keep around our private state and destroy it when we are really done in
the async uninit callback.

Fixes #1657
2015-03-07 08:54:05 +01:00
Stefano Pigozzi 89306818bb cocoa: add support for querying ambient lighting
This will be pretty useful to let mpv automatically change VO parameters based
on ambient lighting conditions.

The conversion code and polinomial equation from Apple LMU values to Lux is
taken from Firefox: their license, MPL is GPL compatible and allows
relicensing to GPL (MPL is more liberal).
2015-03-04 10:06:08 +01:00
Stefano Pigozzi 03a69bac95 cocoa: remove the setNextKeyView hack
Just use makeFirstResponder on the mpv events view from client code
if you need the built in keyboard events (this is easier for dealing with view
nesting).
2015-02-28 14:55:32 +01:00
Stefano Pigozzi eacf22e42a cocoa: improve refresh rate fallback code
Apparently CoreGraphics reports the actual refresh rate. DisplayLink can also
query the nominal refresh rate of the display so we use that as fallback
instead of the fugly 60fps hardcode added in aeb1fca0d.

Props to people on https://github.com/glfw/glfw/issues/137
2015-02-03 22:59:54 +01:00
Stefano Pigozzi aeb1fca0d4 cocoa: automatically fetch display-fps from the monitor
Comment explains why I have been so doubtful at adding this. The Apple docs
say CGDisplayModeGetRefreshRate is supposed to work only for CRTs, but it
doesn't, and actually works for LCD TVs connected over HDMI and external
displays (at least that's what I'm told, I don't have the hardware to test).
Maybe Apple docs are incorrect.

Since AFAIK Apple doesn't want to give us a better API – maybe in the fear we
might be able to actually write some useful software instead of "apps" –
I decided not to care as well and commit this.
2015-02-03 22:07:37 +01:00
wm4 f47b14b717 video/out: cosmetics: rename VO_EVENT_ICC_PROFILE_PATH_CHANGED
Remove the "PATH" bit, because VOCTRL_GET_ICC_PROFILE returns an in-
memory profile, and not a path. (This was changed a while ago.)
2015-01-26 02:21:00 +01:00
wm4 78e3821bd5 cocoa: fix fullscreen handling
Fixes #1483, if it even compiles.
2015-01-17 02:45:17 +01:00
wm4 fc524e8a07 command: unify handling of fullscreen and other VO flags
The "ontop" and "border" properties already used a common
mp_property_vo_flag() function, and the corresponding VOCTRLs used the
same conventions. "fullscreen" is pretty similar, but was handled
slightly similar. Change how VOCTRL_FULLSCREEN behaves, and use the same
helper function for "fullscreen" as the other flags.
2015-01-16 23:07:13 +01:00
Stefano Pigozzi 730db25b1b cocoa: don't set application icon in libmpv 2015-01-16 19:24:25 +01:00
Stefano Pigozzi f811348d0c vo_opengl: add support for in memory icc profiles
Previously we just forced loading a profile from file, but that has poor
integration for querying the OS / display server for an ICC profile, and
generating profiles on the fly (which we might use in the future for creating
preset 3dluts).

Also changed the previous icc-profile-auto code to use this mechanism, and
moved gl_lcms to be an opaque type with state instead of just providing pure
functions.
2015-01-07 18:47:27 +01:00
Stefano Pigozzi 64b6b2ea45 cocoa: fix uninitialization while in fullscreen
This is only needed for switching video track with `_`, since Cocoa
automatically handles cleaning up the application's presentation options when
quitting the process.

Fixes #1399
2015-01-01 14:38:08 +01:00
Stefano Pigozzi f987625d5a cocoa: move the gl function loader to gl_cocoa.c 2014-12-28 19:10:44 +01:00
Stefano Pigozzi e80d233fd4 cocoa: mark window for redraw after title change
This used to work correctly without the call to displayIfNeeded. I think this
may only be needed for Yosemite.

Fixes #1330
2014-12-20 11:45:51 +01:00
Stefano Pigozzi f93e8bb490 cocoa: fix crash
fixes #1323

Doesn't leak unless we switch video tracks on and off while in fullscreen.
2014-12-08 23:02:09 +01:00
Stefano Pigozzi 2833670b71 cocoa: fix view leak in uninit when fullscreen 2014-12-06 21:55:36 +01:00
Stefano Pigozzi 685b8b7a00 cocoa: use --idle when running inside bundle
Previously when using the bundle we used a custom bizarro thing to wait for
events. Just use `--idle` and greatly simplify the code.
2014-12-06 14:16:13 +01:00
Stefano Pigozzi 73b7d4516b cocoa: don't change app activation policy in libmpv
/cc @mpv-player/stable
2014-12-06 10:13:11 +01:00
Stefano Pigozzi ed76d22b22 cocoa: don't create Dock icon for audio only files
fixes #635
2014-12-05 23:13:21 +01:00
Stefano Pigozzi bc1b9aa984 cocoa: don't async redraw when waiting for VO redraw
This fixes the very annoying glitch where the black bars disappear for
a single frame when going fullscreen.
2014-12-04 22:53:50 +01:00
Stefano Pigozzi 82afc0f343 vda: use implicit current GL context
Removes the dependency from the Cocoa backend in case we are not using
it but still wanna use VDA GL introp.
2014-12-03 20:40:06 +01:00
Stefano Pigozzi 586c9e7155 cocoa: allow to black out other display when going fs
fixes #1302
2014-12-01 18:05:30 +01:00
Stefano Pigozzi 4590c198e6 cocoa: don’t hand over view memory ownership to libmpv clients 2014-11-25 14:45:13 +01:00
Stefano Pigozzi 98b1f861cb cocoa: fix fullscreen delay when paused
NSDisableScreenUpdates came to hunt me in the end and when mpv was paused, it
did wait for a frame that never came (because of interaction with the live
resizing code)!
2014-11-01 17:29:10 +01:00
Stefano Pigozzi fccd08f43b build: remove bundle support from waf
Use TOOLS/osxbundle.py instead. It's just better and less hacky.
2014-11-01 17:29:10 +01:00
Stefano Pigozzi 1d7ae5829e cocoa: fix small leak 2014-10-27 19:18:29 +01:00
Stefano Pigozzi 55396ee554 libmpv: cocoa: fix view leak on uninit
The code was lacking a -removeFromSuperview call which resulted in a leak on
our part if the parent view in the client was not released.
2014-10-27 19:14:55 +01:00
Stefano Pigozzi 7822b97033 cocoa: perform VOCTRL_SET_UNFS_WINDOW_SIZE asyncronously
Apparently if resizing a NSWindow from a secondary thread Cocoa will
automatically protect itself using NSViewHierarchyLock and in our case,
cause a deadlock.

Fixes #1210
2014-10-24 20:30:53 +02:00
Stefano Pigozzi fa904150bf cocoa: reintroduce async resize
After removing synchronous libdispatch calls, this looks like it doesn't
deadlock anymore. I also experimented with pthread_mutex_trylock liek wm4
suggested, but it leads to some annoying black flickering. I will fallback to
that only if some new deadlocks are discovered.
2014-10-18 18:30:22 +02:00
Stefano Pigozzi 421bce0077 Revert "cocoa: perform init and uninit synchronously"
This reverts commit a0ac8b6331.
2014-10-18 14:28:47 +02:00
Stefano Pigozzi eb902efb04 cocoa: allow mouse events to bubble up with no-input-cursor
Previously we didn't report events to the core, but still prevented the events
to travel on the responder chain.
2014-10-17 19:19:45 +02:00
Stefano Pigozzi a0ac8b6331 cocoa: perform init and uninit synchronously
This is slightly safer and without the resize redraw, should not cause any
deadlock.
2014-10-16 22:53:08 +02:00
Stefano Pigozzi c2eca2e4b7 libmpv/cocoa: allow clients to use mpv event system
This allows mpv's view to take key and send events to mpv's core.
To set key status correctly, clients must call -[NSWindow selectNextKeyView:]
during reconfig on the main thread. All is 'documented' in the cocoabasic
example.

If someone knows a better way to handle giving key to the embedded view,
let me know!
2014-10-12 00:19:44 +02:00
Stefano Pigozzi 8a25a4af65 cocoa: post keydown and keyup events without event monitor
Our code worked under the assumption that the event monitor is always active
and we did remove the keydown and keyup overrides from our cocoa view.
2014-10-09 22:14:41 +02:00