See 1b035402a6. This is only relevant if
you are using d3d11 on --vo=gpu which is windows-only. For all other
platforms, vulkan uses libplacebo which uses shaderc. mpv itself doesn't
need it in those cases.
Meson was pretty strict about target ids and generating the mpv.com in
the same directory as mpv.exe wasn't possible. So as a workaround we
tucked it away in a subdirectory, but that's not really intuitive at
all. Well as of meson 1.3.0, this is now possible so leverage it since
it makes way more sense. We still keep the old workaround for anyone
using older meson versions.
- Don't define _GNU_SOURCE on Windows, no need
- Define WIN32_LEAN_AND_MEAN to strip some unneded headers from
windows.h
- Define NOMINMAX and _USE_MATH_DEFINES as they are common for Windows
headers
Only vaapi-copy variant as nothing can map D3D12 resources currently.
And even if we would add resource sharing to D3D11 it would invoke copy
at some point, so there is no point really. Maybe in the future when
libplacebo get smarter about resource sharing on Windows, but practical
advantages are really small. I've tested it with Vulkan <-> D3D11
sharing and GPU <-> GPU copy is still invoked. Better than CPU memcpy,
something for the future.
the OpenGL cocoa backend was deprecated in 0.29, it has lot of bugs, is
completely unmaintained and can't properly playback anything anymore on
the newest macOS. it is time to remove it.
older macOS dev tools were inconsistent with the way how SDK versions
were returned, some truncated the minor versions. in those cases the
SDK version had to be retrieved through the SDK build version.
recently the scheme for the SDK build version changed that our heuristic
for converting it to an SDK version produced wrong version strings.
the stride of the minor version changed from 1 to 2, so SDK versions
ended up higher than they actually were. furthermore macOS 11 was
hardcoded.
since Xcode 12 Apple fixed the SDK version retrieval and it is no longer
truncated when using Xcode as dev tools. Xcode 12 is also the latest
supported version on macOS 10.15, which is also our oldest supported
version. we can remove the old SDK build version conversation and use
the Xcode only tool to retrieve the SDK version in the case Xcode is
used as dev tools. furthermore this als keeps support for Xcode 11 where
the problem wasn't fixed yet, but is still a supported version on macOS
10.15.
Fixes#9907
These have been build options since the waf build, but that doesn't
really make sense. The build can detect whatever macOS sdk version is
available and then use that information to determine whether to enable
the features or not. Potentially disabling multiple sdk versions doesn't
really make any sense. Because f5ca11e12b
effectively made macOS 10.15 the minimum supported version, we can drop
all of these checks and bump the required sdk version to 10.15. The rest
of the build simplifies from there.
Since we can no longer rely on distuils for a version comparison, let's
modify the macos-sdk-version script so it returns multiple potential
versions to meson. Then use meson's built-in version comparison to pick
the right one instead. This avoids the complication of needing certain
python packages installed since everything simply uses stdlib functions.
Since distutils was dropped from python 3.12, we can't rely on a
standard library implementation for version comparison anymore hence
the switch to packaging instead which is essentially supposed to be the
replacement. This is problematic though because macOS can have several
ways of managing python can result in the build calling the wrong python
binary that doesn't have the actual packaging library installed. This
commit was a workaround for that since it would fetch the python used to
run the build (which is probably the one the user wants), but apparently
upstream doesn't like this and it's subject to change*. So instead,
let's solve try, and solve this a different way.
This reverts commit a57bd8e2b8.
*: https://github.com/mesonbuild/meson/pull/12116#pullrequestreview-1575846647
- Use import to find Python installation.
- Run macos-sdk-version.py with Python provided by meson.
This fixes an error when meson and python-packaging are installed from
Homebrew. Currently, the Python executable from python@3.12 is installed as
python3.12 so python3 is referring to system installation, which may not
have packaging module. meson can provide the correct executable via import.
Make it not possible to build mpv without the latest libplacebo anymore.
This will allow for less code duplication between mpv and libplacebo,
and in the future also let us delete legacy ifdefs and track libplacebo
better.
CDIO_API_VERSION 6 has been around since libcdio 0.90. That was release
over a decade ago. There's literally no reason to keep the ugly mess of
the old api around so remove it.
add support for vulkan through metal and a translation layer like
MoltenVK. also add the possibility to use different render timing modes
for testing.
i still consider this experimental atm.
On linux, several platforms poll for events over a fd. This has ms
accuracy, but mpv's timer is in ns now so lots of precision is lost. We
can use an mp_poll wrapper to use ppoll instead which takes a timespec
directly with nanosecond precision. On systems without ppoll this falls
back to old poll behavior. On wayland, we don't actually use this
because ppoll completely messes up the event loop for some unknown
reason.
Originally, this was added as purely a shim for macOS. However since we
want to do high resolution polling which is not neccesarily available on
all platforms, making this a generic wrapper for poll functions is
useful so rename it.
This allows libmpv users to build it as a subproject easily, i.e. meson
setup build --force-fallback-for=mpv -Dmpv:libmpv=true, if the mpv
source is in the subprojects directory. Mainly useful for development.
It turns out that iOS doesn't actually need swift so this sdk check was
too strict and the build failed. Instead, only check this if we have
darwin and then make sure that the osdep subdir is only executed if
there are swift sources in the list. Fixes#12161.
In the previous change, I added the uuid files. In this change, we
check the libavutil version and if it's too old, we compile in our
local copy.
We have to change the include paths of the uuid code to find some other
libavutil headers, but nothing beyond that.
mpv mixes xinerama and randr usage together which gets kind of
confusing and is also pretty stupid. Xinerama is completely unneccesary
today since randr can do everything it can do and much more. Remove it.
This reworks a lot of the window/geometry handling stuff to be centered
completely around xrandr_display plus some other tweaks to the geometry
handling. An important concept is that current_icc_screen is changed
into current_screen and used more generously since it is useful for
things besides just icc profiles.
There really is no reason to not just hard require randr 1.4. xorg added
1.4 support in 2012 and someone somehow using an xorg server older than
that today surely has several other problems.
At least NetBSD ossaudio(3) right now has SNDCTL_DSP_SETPLAYVOL support
but does not support SNDCTL_DSP_HALT chocking at build time.
NFCI on platforms where oss audio output is supported.
mpv has a generic method for getting the display resolution, so we can
save it in vf_vapoursynth without too much trouble. Unfortunately, the
resolution won't actually be available in many cases (like my own)
because the windowing backend doesn't actually know it yet. It looks
like at least windows always returns the default monitor (maybe we
should do something similar for x11 and wayland), so there's at least
some value. Of course, this still has a bunch of pitfalls like not being
able to cope with multi monitor setups at all but so does display_fps.
As an aside, the vapoursynth API this uses apparently requires R26 (an
ancient version anyway), so bump the build to compensate for this.
Fixes#11510