Due to the plethora of historical baggage from different eras getting
confusing, I decided to simplify and unify the struct organization and
naming scheme.
Structs that got renamed:
1. fbodst -> ra_fbo (and moved to gpu/context.h)
2. fbotex -> removed (redundant after 2af2fa7a)
3. fbosurface -> surface
4. img_tex -> image
In addition to these structs being renamed, all of the names have been
made consistent. The new scheme is as follows:
struct image img;
struct ra_tex *tex;
struct ra_fbo fbo;
This also affects derived names, e.g. indirect_fbo -> indirect_tex.
Notably also, finish_pass_fbo -> finish_pass_tex and finish_pass_direct
-> finish_pass_fbo.
The new equivalent of fbotex_change() is called ra_tex_resize().
This commit (should) contain no logic changes, just renaming a bunch of
crap.
I've observed the garbage pixels in more scenarios. They also were never
really needed to begin with, originally being a discovered work-around
for bug that we fixed since then anyway. Doesn't really seem to even
help resizing, since the OpenGL drivers are all smart enough to pool
resources internally anyway.
Fixes#1814
This is done in several steps:
1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
(note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
ra itself (and vo_gpu altered to compensate), but this was a stop-gap
measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten
Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.
Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.
Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.