Commit Graph

209 Commits

Author SHA1 Message Date
wm4 b9f804b566 audio: rewrite filtering glue code
Use the new filtering code for audio too.
2018-01-30 03:10:27 -08:00
wm4 76276c9210 video: rewrite filtering glue code
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.

This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.

vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.

f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).

The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.

Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)

In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.

vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.

The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.

Exporting VO capabilities is still a big mess (mp_stream_info stuff).

The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.

f_async_queue is unused.
2018-01-30 03:10:27 -08:00
Kevin Mitchell 3766024dcd command: add --osd-on-seek option defaulting to bar
Restores behaviour prior to aef2ed5dc1.

That change was apparently unpopular. However, given the amount of
complaining over how hard it is to change the defaults by rebinding every
key, I think the extra option introduced by this commit is justified.

Technically not all behaviour is restored, because now --no-osd-bar will
not instead display the msg text on seek. I think that feature was a
little weird and is now easy enough to remedy with the --osd-on-seek
option.
2018-01-26 21:50:38 -08:00
wm4 6d4b4c0de3 audio: add global options for resampler defaults
This is part of trying to get rid of --af-defaults, and the af
resample filter.

It requires a complicated mechanism to set the defaults on the resample
filter for backwards compatibility.
2018-01-13 03:26:45 -08:00
wm4 e894f75bb5 player: cosmetics: rename internal variable for consistency
This was so annoying.
2018-01-03 15:43:51 -08:00
wm4 f798bc3c25 player: add --cache-pause-initial option to start in buffering state
Reasons why you'd want this see manpage additions. Disabled by default,
because it would increase latency of live streams by default. (Or well,
at least it would be another problem when trying getting lower latency.)
2018-01-03 15:43:51 -08:00
wm4 9c22108fec player: use fixed timeout for cache pausing (buffering) duration
This tried to be clever by waiting for a longer time each time the
buffer was underrunning, or shorter if it was getting better. I think
this was pretty weird behavior and makes no sense. If the user really
wants the stream to buffer longer, he/she/it can just pause the player
(the network caches will continue to be filled until they're full).
Every time I actually noticed this code triggering in my own use, I
didn't find it helpful. Apart from that it was pretty hard to test.

Some waiting is needed to avoid that the player just plays the available
data as fast as possible (to compensate for late frames and underrunning
audio). Just use a fixed wait time, which can now be controlled by the
new --cache-pause-wait option.
2018-01-03 15:43:51 -08:00
wm4 6aad532aa3 options: move most subtitle and OSD rendering options to sub structs
Remove them from the big MPOpts struct and move them to their sub
structs. In the places where their fields are used, create a private
copy of the structs, instead of accessing the semi-deprecated global
option struct instance (mpv_global.opts) directly.

This actually makes accessing these options finally thread-safe. They
weren't even if they should have for years. (Including some potential
for undefined behavior when e.g. the OSD font was changed at runtime.)

This is mostly transparent. All options get moved around, but most users
of the options just need to access a different struct (changing sd.opts
to a different type changes a lot of uses, for example).

One thing which has to be considered and could cause potential
regressions is that the new option copies must be explicitly updated.
sub_update_opts() takes care of this for example.

Another thing is that writing to the option structs manually won't work,
because the changes won't be propagated to other copies. Apparently the
only affected case is the implementation of the sub-step command, which
tries to change sub_delay. Handle this one explicitly (osd_changed()
doesn't need to be called anymore, because changing the option triggers
UPDATE_OSD, and updates the OSD as a consequence). The way the option
value is propagated is rather hacky, but for now this will do.
2018-01-02 14:27:37 -08:00
sfan5 451fc931b0 vo_gpu/context: Let embedding application handle surface resizes
The callbacks for this are Java-only and EGL does not reliably
return the correct values.
2017-12-27 14:29:15 -07:00
wm4 69ae23fdd1 options: drop some previously deprecated options
A release has been made, so drop options deprecated for that release.
Also drop some options which have been deprecated a much longer time
before.

Also fix a typo in client-api-changes.rst.
2017-12-25 04:06:17 -07:00
wm4 eb8957cea1 vd_lavc: rewrite how --hwdec is handled
Change it from explicit metadata about every hwaccel method to trying to
get it from libavcodec. As shown by add_all_hwdec_methods(), this is a
quite bumpy road, and a bit worse than expected.

This will probably cause a bunch of regressions. In particular I didn't
check all the strange decoder wrappers, which all cause some sort of
special cases each. You're volunteering for beta testing by using this
commit.

One interesting thing is that we completely get rid of mp_hwdec_ctx in
vd_lavc.c, and that HWDEC_* mostly goes away (some filters still use it,
and the VO hwdec interops still have a lot of code to set it up, so it's
not going away completely for now).
2017-12-01 21:11:43 +01:00
wm4 91586c3592 vo_gpu: make it possible to load multiple hwdec interop drivers
Make the VO<->decoder interface capable of supporting multiple hwdec
APIs at once. The main gain is that this simplifies autoprobing a lot.
Before this change, it could happen that the VO loaded the "wrong" hwdec
API, and the decoder was stuck with the choice (breaking hw decoding).
With the change applied, the VO simply loads all available APIs, so
autoprobing trickery is left entirely to the decoder.

In the past, we were quite careful about not accidentally loading the
wrong interop drivers. This was in part to make sure autoprobing works,
but also because libva had this obnoxious bug of dumping garbage to
stderr when using the API. libva was fixed, so this is not a problem
anymore.

The --opengl-hwdec-interop option is changed in various ways (again...),
and renamed to --gpu-hwdec-interop. It does not have much use anymore,
other than debugging. It's notable that the order in the hwdec interop
array ra_hwdec_drivers[] still matters if multiple drivers support the
same image formats, so the option can explicitly force one, if that
should ever be necessary, or more likely, for debugging. One example are
the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both
support d3d11 input.

vo_gpu now always loads the interop lazily by default, but when it does,
it loads them all. vo_opengl_cb now always loads them when the GL
context handle is initialized. I don't expect that this causes any
problems.

It's now possible to do things like changing between vdpau and nvdec
decoding at runtime.

This is also preparation for cleaning up vd_lavc.c hwdec autoprobing.
It's another reason why hwdec_devices_request_all() does not take a
hwdec type anymore.
2017-12-01 05:57:01 +01:00
wm4 3d27a0792b af: remove deprecated audio filters
These couldn't be relicensed, and won't survive the LGPL transition. The
other existing filters are mostly LGPL (except libaf glue code).

This remove the deprecated pan option. I guess it could be restored by
inserting a libavfilter filter (if there's one), but for now let it be
gone.

This temporarily breaks volume control (and things related to it, like
replaygain).
2017-11-29 21:30:51 +01:00
James Ross-Gowan e7bf5576e5 vo_gpu: hwdec_d3d11va: allow zero-copy video decoding
Like the manual says, this is technically undefined behaviour. See:
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476085.aspx

In particular, MSDN says texture arrays created with the BIND_DECODER
flag cannot be used with CreateShaderResourceView, which means they
can't be sampled through SRVs like normal Direct3D textures. However,
some programs (Google Chrome included) do this anyway for performance
and power-usage reasons, and it appears to work with most drivers.

Older AMD drivers had a "bug" with zero-copy decoding, but this appears
to have been fixed. See #3255, #3464 and http://crbug.com/623029.
2017-11-07 20:27:13 +11:00
James Ross-Gowan 68eac1a1e7 vo_gpu: d3d11: initial implementation
This is a new RA/vo_gpu backend that uses Direct3D 11. The GLSL
generated by vo_gpu is cross-compiled to HLSL with SPIRV-Cross.

What works:

- All of mpv's internal shaders should work, including compute shaders.

- Some external shaders have been tested and work, including RAVU and
  adaptive-sharpen.

- Non-dumb mode works, even on very old hardware. Most features work at
  feature level 9_3 and all features work at feature level 10_0. Some
  features also work at feature level 9_1 and 9_2, but without high-bit-
  depth FBOs, it's not very useful. (Hardware this old is probably not
  fast enough for advanced features anyway.)

  Note: This is more compatible than ANGLE, which requires 9_3 to work
  at all (GLES 2.0,) and 10_1 for non-dumb-mode (GLES 3.0.)

- Hardware decoding with D3D11VA, including decoding of 10-bit formats
  without truncation to 8-bit.

What doesn't work / can be improved:

- PBO upload and direct rendering does not work yet. Direct rendering
  requires persistent-mapped PBOs because the decoder needs to be able
  to read data from images that have already been decoded and uploaded.
  Unfortunately, it seems like persistent-mapped PBOs are fundamentally
  incompatible with D3D11, which requires all resources to use driver-
  managed memory and requires memory to be unmapped (and hence pointers
  to be invalidated) when a resource is used in a draw or copy
  operation.

  However it might be possible to use D3D11's limited multithreading
  capabilities to emulate some features of PBOs, like asynchronous
  texture uploading.

- The blit() and clear() operations don't have equivalents in the D3D11
  API that handle all cases, so in most cases, they have to be emulated
  with a shader. This is currently done inside ra_d3d11, but ideally it
  would be done in generic code, so it can take advantage of mpv's
  shader generation utilities.

- SPIRV-Cross is used through a NIH C-compatible wrapper library, since
  it does not expose a C interface itself.

  The library is available here: https://github.com/rossy/crossc

- The D3D11 context could be made to support more modern DXGI features
  in future. For example, it should be possible to add support for
  high-bit-depth and HDR output with DXGI 1.5/1.6.
2017-11-07 20:27:13 +11:00
Lionel CHAZALLON 1992bb5151 video : Move drm options to substruct.
This allows to group them and most of all query the group config when
needed and when we don't have the access to vo.
2017-10-23 21:08:20 +02:00
Lionel CHAZALLON cfcee4cfe7 Add DRM_PRIME Format Handling and Display for RockChip MPP decoders
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.

That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.

This has been tested on RockChip ROCK64 device.
2017-10-23 21:07:24 +02:00
wm4 ac295960b8 video: make it possible to always override hardware decoding format
Mostly an obscure option for testing. But --videotoolbox-format can be
deprecated, as it becomes redundant.

We rely on the libavutil hwcontext implementation to reject invalid
pixfmts, or not to blow up if they are incompatible.
2017-10-16 15:02:12 +02:00
Julian 92a9150cc2 lua: integrate stats.lua script
Signed-off-by: wm4 <wm4@nowhere>

Rename --stats to --load-stats-overlay and add an entry to options.rst
over the original commit.

Signed-off-by: wm4 <wm4@nowhere>
2017-10-09 20:47:33 +02:00
Niklas Haas 258487370f vo_gpu: vulkan: generalize SPIR-V compiler
In addition to the built-in nvidia compiler, we now also support a
backend based on libshaderc. shaderc is sort of like glslang except it
has a C API and is available as a dynamic library.

The generated SPIR-V is now cached alongside the VkPipeline in the
cached_program. We use a special cache header to ensure validity of this
cache before passing it blindly to the vulkan implementation, since
passing invalid SPIR-V can cause all sorts of nasty things. It's also
designed to self-invalidate if the compiler gets better, by offering a
catch-all `int compiler_version` that implementations can use as a cache
invalidation marker.
2017-09-26 17:25:35 +02:00
Niklas Haas 91f23c7067 vo_gpu: vulkan: initial implementation
This time based on ra/vo_gpu. 2017 is the year of the vulkan desktop!

Current problems / limitations / improvement opportunities:

1. The swapchain/flipping code violates the vulkan spec, by assuming
   that the presentation queue will be bounded (in cases where rendering
   is significantly faster than vsync). But apparently, there's simply
   no better way to do this right now, to the point where even the
   stupid cube.c examples from LunarG etc. do it wrong.
   (cf. https://github.com/KhronosGroup/Vulkan-Docs/issues/370)

2. The memory allocator could be improved. (This is a universal
   constant)

3. Could explore using push descriptors instead of descriptor sets,
   especially since we expect to switch descriptors semi-often for some
   passes (like interpolation). Probably won't make a difference, but
   the synchronization overhead might be a factor. Who knows.

4. Parallelism across frames / async transfer is not well-defined, we
   either need to use a better semaphore / command buffer strategy or a
   resource pooling layer to safely handle cross-frame parallelism.
   (That said, I gave resource pooling a try and was not happy with the
   result at all - so I'm still exploring the semaphore strategy)

5. We aggressively use pipeline barriers where events would offer a much
   more fine-grained synchronization mechanism. As a result of this, we
   might be suffering from GPU bubbles due to too-short dependencies on
   objects. (That said, I'm also exploring the use of semaphores as a an
   ordering tactic which would allow cross-frame time slicing in theory)

Some minor changes to the vo_gpu and infrastructure, but nothing
consequential.

NOTE: For safety, all use of asynchronous commands / multiple command
pools is currently disabled completely. There are some left-over relics
of this in the code (e.g. the distinction between dev_poll and
pool_poll), but that is kept in place mostly because this will be
re-extended in the future (vulkan rev 2).

The queue count is also currently capped to 1, because of the lack of
cross-frame semaphores means we need the implicit synchronization from
the same-queue semantics to guarantee a correct result.
2017-09-26 17:25:35 +02:00
Niklas Haas 65979986a9 vo_opengl: refactor into vo_gpu
This is done in several steps:

1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
   (note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
   it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
   ra itself (and vo_gpu altered to compensate), but this was a stop-gap
   measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten

Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.

Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.

Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-21 15:00:55 +02:00
wm4 80e3173aa1 options: remove --heartbeat-cmd and --heartbeat--interval
This mechanism uses system() and shouldn't even exist. x11_common.c has
its own solution for the original problem (disabling Linux DE
screensavers without MPlayer/mpv having to link a dbus lib). If that is
not sufficient, you can create a simple Lua script.

Incidentally fixes #4888.
2017-09-18 22:54:03 +02:00
wm4 03cf150ff3 video: redo video equalizer option handling
I really wouldn't care much about this, but some parts of the core code
are under HAVE_GPL, so there's some need to get rid of it. Simply turn
the video equalizer from its current fine-grained handling with vf/vo
fallbacks into global options. This makes updating them much simpler.

This removes any possibility of applying video equalizers in filters,
which affects vf_scale, and the previously removed vf_eq. Not a big
loss, since the preferred VOs have this builtin.

Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and
vo_xv. I'm not going to waste my time on these legacy VOs.

vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which
exists _only_ to trigger a redraw. This seems silly, but for now I feel
like this is less of a pain. The rest of the equalizer using code is
self-updating.

See commit 96b906a51d for how some video equalizer code was GPL only.
Some command line option names and ranges can probably be traced back to
a GPL only committer, but we don't consider these copyrightable.
2017-08-22 17:01:35 +02:00
wm4 c6628a5fb6 player: add --track-auto-selection option
I imagine this is useful. Or maybe it isn't.
2017-08-12 23:44:47 +02:00
Akemi f550fdaa91 cocoa: add an option to disable the native macOS fullscreen
Fixes #4014
2017-08-06 22:48:26 +02:00
wm4 4bc29c1730 options: kill --field-dominance
GPL-only author, no chance of relicensing.
2017-07-21 20:00:09 +02:00
wm4 633152e55a options: remove weird --really-quiet special behavior
This was especially grating because it causes problems with the
option/property unification, uses as only thing OPT_FLAG_STORE, and
behaves weird with the client API or scripts.

It can be reimplemented in a much simpler way, although it needs
slightly more code. (Simpler because less special cases.)
2017-06-23 20:42:20 +02:00
Philip Langdale 7424651b96 vo_opengl: hwdec_cuda: Support separate decode and display devices
In a multi GPU scenario, it may be desirable to use different GPUs
for decode and display responsibilities. For example, if a secondary
GPU has better video decoding capabilities.

In such a scenario, we need to initialise a separate context for each
GPU, and use the display context in hwdec_cuda, while passing the
decode context to avcodec.

Once that's done, the actually hand-off between the two GPUs is
transparent to us (It happens during the cuMemcpy2D operation which
copies the decoded frame from a cuda buffer to the OpenGL texture).

In the end, the bulk of the work is around introducing a new
configuration option to specify the decode device.
2017-06-03 16:41:03 +02:00
wm4 afead7a356 audio: merge --replaygain-track and --replaygain-album into one option
This is probably better than separate options. For example, the user
does not have to guess which one is applied if both options are enabled.
2017-04-27 00:21:17 +02:00
wm4 f1c4d20e65 audio: move replaygain control to top-level options
af_volume is deprecated, and so are its replaygain sub-options. To make
it possible to use replaygain without deprecated options (and of course
to make it available at all after af_volume is dropped), reintroduce
them as top-level options.

This also means that they are easily changeable at runtime by using them
as properties. Change the "volume" property to use the new update
mechanism as well.

We don't actually bother sharing the implementation between new and
deprecated mechanisms, as the deprecated one will simply be deleted.

For the from_dB() functions, we mention anders' copyright, although I'm
not sure if a mere formula is copyrightable. This will have to be
determined later.

This whole change is mostly untested. Our distributed human CI will take
care of it.
2017-04-26 21:45:55 +02:00
Dan Oscarsson ae0a40259f player: add --keep-open-pause=no option
Instead of pausing if --keep-open is active, stop
at end but continue playing if seeking backwards.
And then stop again when end is reached.

Signed-off-by: wm4 <wm4@nowhere>

Over the PR, the option was renamed, and the manpage additions were
slightly changed/enhanced.
2017-04-14 17:43:34 +02:00
Dan Oscarsson 5b75142a1d sub: add SDH subtitle filter
Add subtitle filter to remove additions for deaf or hard-of-hearing
(SDH). This is for English, but may in part work for others too.
This is an ASS filter and the intention is that it can always be
enabled as it by default do not remove parts that may be normal text.
Harder filtering can be enabled with an additional option.

Signed-off-by: wm4 <wm4@nowhere>
2017-03-25 15:04:05 +01:00
Akemi 2292501533 cocoa: add option to force dedicated GPU
Fixes #3242
2017-02-27 23:53:53 +01:00
Akemi 64b0d81c32 cocoa: add --ontop-level option for modifying ontop window level
since there are different views on what ontop is, we make the ontop
window level modifiable. at the moment only support for macOS was added.
the default for macOS was changed from 'system' to 'window' since this
fixes an unwanted behaviour in fullscreen and in general causes less
issues with expected behaviour.

Fixes #2376 #3974
2017-02-13 22:49:11 +01:00
wm4 96a45a16af player: add experimental stream recording feature
This is basically a WIP, but it can't remain in a branch forever. A
warning is print when using it as it's still a bit "shaky".
2017-02-07 17:05:17 +01:00
Dan Oscarsson f1c9032ddf sub: add justify of subtitles
To make it easier for the eyes, multi line subtitles should
be left justified (for most languages).
This adds an option to define how subtitles are to be justified
inpendently of how they are aligned.
Also add option to enable --sub-justify to be applied on ASS subtitles.
2017-02-01 16:42:58 +01:00
pavelxdd 9c90c902c1 win32: snap to screen edges
Disabled by default. The snap sensitivity value depends on
the screen DPI. The default value is 16px on a 96 DPI screen.

Fixes #2248
2017-01-27 12:00:32 +01:00
wm4 00eadcec8d sub: add option to force using video resolution for image subtitles
Basically for debugging and dealing with broken files.
2017-01-23 15:55:09 +01:00
wm4 73858bb0cc player: remove --stream-capture option/property
This was excessively useless, and I want my time back that was needed to
explain users why they don't want to use it.

It captured the byte stream only, and even for types of streams it was
designed for (like transport streams), it was rather questionable.

As part of the removal, un-inline demux_run_on_thread() (which has only
1 call-site now), and sort of reimplement --stream-dump to write the
data directly instead of using the removed capture code.

(--stream-dump is also very useless, and I struggled coming up with an
explanation for it in the manpage.)
2017-01-21 17:19:01 +01:00
wm4 fd203ff16a options: refacactor how --opengl-dwmflush is declared
Same deal as previous commit, except this time we just readd it as lone
global option, and read it directly.
2017-01-20 14:03:34 +01:00
wm4 d890e0731c options: refactor how --opengl-dcomposition is declared
vo_opengl used to have it as sub-option, which made it very hard to pass
down option values to backends in a generic way (even if these options
were completely backend-specific). For --opengl-dcomposition we used a
VOFLAG to deal with this. Fortunately, sub-options are gone, and we can
just add it as global option.

Move the option to context_angle.c and add it as global option. I
thought about adding a mechanism to let backends declare options, which
would get magically picked up my m_config instead of having to add them
to the global option list manually (similar to VO vo_driver.options),
but decided against this complexity just for 1 or 2 backends. Likewise,
it could have been added as a single option to avoid the boilerplate of
an option struct, but then again there are probably going to be more
angle suboptions, and it's cleaner.
2017-01-20 13:40:59 +01:00
wm4 e277fadd60 player: add prefetching of the next playlist entry
Since for mpv CLI, the player state is a singleton, full prefetching is
a bit tricky. We do it only on the demuxer layer.

The implementation reuses the old "open thread". This means there is
significant potential for regressions even if the new option is not
used. This is made worse by the fact that I barely tested this code.

The generic mpctx_run_reentrant() wrapper is also removed - this was its
only user, and its remains become part of the new implementation.
2017-01-18 19:02:50 +01:00
wm4 9d68d8fb0f vo_opengl, vo_opengl_cb: better hwdec interop backend selection
Introduce the --opengl-hwdec-interop option, which replaces
--hwdec-preload. The new option allows explicit selection of the interop
backend.

This is relatively complex, and I would have preferred not to add this,
but it's probably useful to debug certain problems. In exchange, the
"new" option documents that pretty much any but the simplest use of it
will not be forward compatible.
2017-01-17 15:48:56 +01:00
Akemi a8347eb9ba cocoa: fullscreen refactoring
this replaces the old fullscreen with the native
macOS fullscreen. additional the
--fs-black-out-screens was removed since the new
API doesn't support it in a way the old one did.
it can possibly be re-added if done manually.

Fixes #2857 #3272 #1352 #2062 #3864
2016-12-15 20:55:16 +01:00
wm4 1a2319f3e4 options: remove deprecated sub-option handling for --vo and --ao
Long planned. Leads to some sanity.

There still are some rather gross things. Especially g_groups is ugly,
and a hack that can hopefully be removed. (There is a plan for it, but
whether it's implemented depends on how much energy is left.)
2016-11-25 21:17:25 +01:00
Akemi aceeeaf9bb cocoa: option to scale window by HiDPI scale factor
Deactivating this options makes it possible to
circumvent the default OS X behavior of using
points. Windows on HiDPI resolutions won't open
in double the size anymore and videos are display
in their native resolution when windowed.

Fixes #3716
2016-11-11 21:37:04 +01:00
rr- 403f489f6c vo_drm: change CLI options + refactors
- Change connector selection to accept human readable names (such as
  eDP-1, HDMI-A-2) rather than arbitrary numbers.
- Change GPU selection to accept GPU number rather than device paths.
- Merge connector and GPU selection into one --drm-connector.
- Add support for --drm-connector=help.
- Add support for --drm-* in EGL backend.
- Refactor KMS; reduce state sharing across drm_common.
2016-10-07 00:22:23 +02:00
Dan Oscarsson 7debdde9b9 options: rename subtitle options
Rename the text subtitle options from --sub-text- to --sub-
and --ass- options to --sub-ass-.
The intention is to common sub options to prefixed --sub-
and special ASS option be seen as a special version of sub options.
The OSD options that work like the --sub- options are still named
--osd-.
Man page updated including a short note about renamed --sub-text-*
and --ass-* options to --sub-* and --sub-ass-*.
2016-10-03 16:57:04 +02:00
wm4 9eef41dec1 player: do not let pseudo-gui override user config settings
Seems like this confused users quite often.

Instead of --profile=pseudo-gui, --player-operation-mode=pseudo-gui now
has to be used to invoke pseudo GUI mode. The old way still works, and
still behaves in the old way.
2016-09-23 21:24:50 +02:00