It is unclear whether there actually is any usecase for this option
which isn't better served by sub-ass-use-video-data and/or LayoutRes
overrides, but prior to the introduction of sub-ass-use-video-data
it was possible to pass along storage resolution while faking an
aspect ratio of 1:1.
sub-ass-video-aspect-override=1 combined with sub-ass-use-video-data=all
now makes this possible again.
The uper limit of a 10:1 aspect matches
the general video-aspect-override option.
The naming for "blur-compat" was misleading since the setting
actually affects more than just blur affects. Additionally
forwarding storage resolution but forcing an aspect ratio
of 1.0 for the video is likely to result in odd rendering
and there’s no known usecase for it.
Both options control which video properties are exposed to libass
so to fix the aforementioned issues merge these settings into one
tri-state sub-ass-use-video-data.
The default V keybind now cycles through all states of
use-video-data instead of toggling vsfilter-aspect-compat.
Resolves: https://github.com/mpv-player/mpv/issues/10680
If you type something before pressing Ctrl+r, filter the commands
containing the typed line.
fuzzy_find() is modified to not code a separate case when the line is
empty in both handle_edit() or search_history().
If a playlist entry ends with a slash these scripts only show the
basename which is empty. Fix this by stripping trailing slashes so that
the last directory component becomes the basename.
Waiting for audio_started to be set to true takes too long which causes
us to miss it for the first frame, instead invert the condition so it's
set on the first frame.
Fixes#14615
player/main.c runs all option callbacks with a flag on init, so since
a5937ac7e3 which added UPDATE_VO, if --force-window=yes is passed, the
VO is immediately initialized, as if --force-window=immediate was
passed. Fix this by not running the UPDATE_VO code when there is no
video output.
Follow up to the previous commit. Stop decreasing --ab-loop-count=N on
each iteration so it is preserved across different loops. In particular
it is preserved between different files without adding it to
--reset-on-next-file. Add a property to expose the remaning A-B loop
count instead.
The current behavior of --ab-loop-count=N is even worse than --loop-file
since it also doesn't reset when defining a new A-B loop in the same
file. Defining it has no effect after --ab-loop-count has decreased to
0, and this can't be fixed by adding it to --reset-on-next-file. This
commit also resets remaining-ab-loops every time --ab-loop-a and
--ab-loop-b are set to fix this.
This will allow reiniting the VO when more options are changed without
hardcoding them in options.c
Also reinit the VO when changing --gpu-debug and --gpu-sw.
These have been deprecated for 9 years so it's fine to remove them.
Using the replacement properties like video-bitrate in stats.lua will
convert big enough bitrates to Mbps.
Show the same flags in loadfile.c, select.lua and stats.lua. The only
differences are that only stats.lua prints both image and albumart
because it's supposed to show detailed track information, and select.lua
prints the image flag because pressing g-v doesn't show Video or Image
like in loadfile.c and stats.lua.
This lets touch events activate a separate timeout for osc hiding so that
the osc only hides when both mouse and touch timeout are expired.
This is the general expectation with touchscreen UI, and also fixes
platforms which reset the mouse position when all fingers leave the
touchscreen (e.g. sway).
option-info/<name>/default-value would be initialized with zeroed
object, which is not valid for string typed options, as the would be set
to NULL.
Found by OSS-Fuzz.
tag_property() expect metadata to not be NULL on M_PROPERTY_KEY_ACTION.
M_PROPERTY_GET_TYPE can be skipped only if key is not queried.
Fixes: a05b847879
This change removes convoluted core thread extraction through dispatch
added in 500ce69a06.
Currently we fully control this thread, create it and join, there is no
reason not to keep the handle of it in the player context.
As a bonus to code simplification this also fixes thread handle leak on
Windows.
Fixes: #14472