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Commit Graph

391 Commits

Author SHA1 Message Date
wm4
477af1c777 osd: remove FAST_OSD code
This code has never been active by default, ever since it was added
back in 2001. You had to edit config.h or configure manually to enable
it.
2012-08-07 02:21:19 +02:00
wm4
e48b21dd87 VO: remove VO direct rendering
This was disabled by default, and could be enabled with -dr. It was
disabled by default because it was buggy: there were issues with OSD
corruption.

It wasn't entirely sane for OpenGL based VOs either. OpenGL can chose
to drop mapped pixel buffer objects, requiring the application to map
and fill the buffer again. But there was no mechanism in mplayer to
fill the lost buffer again. (It seems this rarely happened in practice,
though.)

On the other side, users liked the --dr flag, because it promised them
more speed. I'm not sure if it actually helped with speed, but it's
unlikely it had any real advantages on modern systems.

In order to evade the --dr cargo culting in mplayer config files, it's
best to get rid of it.
2012-08-02 22:07:38 +02:00
wm4
168293e0ae osd: minor simplification of vo_osd_changed()
vo_osd_changed() was a weird function: it was used both to query and
mutate state, which is a bad combination. The VOs used it to query
and reset the state, and the mplayer frontend mostly used it to set
the state. In some cases, the frontend did both (that code used a
variable "int hack" to backup the state and set it again).

Simplify it and make the VOs use a vo_osd_has_changed() function to
query whether the OSD bitmaps have to be recreated. vo_osd_changed()
on the other hand is now used to update state only. The OSD change
state is reset when osd_draw_text() is called.

Update vo_corevideo.m to use vo_osd_resized() as well (forgotten change
from libass-OSD merge).

Simplify osd_set_text() and its usages.
2012-08-01 18:23:28 +02:00
wm4
3c98615069 vo_gl, vo_gl3: honor global --vsync option
Both VOs will now by default try to set vsync according to the global
vsync setting. By default, vsync is enabled, and passing --no-vsync will
disable it.

The --vsync option used to matter for vo_vesa only, but that VO has been
removed.
2012-07-30 01:42:54 +02:00
wm4
74e7a1e937 osd: use libass for OSD rendering
The OSD will now be rendered with libass. The old rendering code, which
used freetype/fontconfig and did text layout manually, is disabled. To
re-enable the old code, use the --disable-libass-osd configure switch.

Some switches do nothing with the new code enabled, such as -subalign,
-sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that
the code for rendering unstyled subtitles with libass doesn't make any
attempts to support them. Some of them could be supported in theory.)

Teletext rendering is not implemented in the new OSD rendering code. I
don't have any teletext sources for testing, and since teletext is
being phased out world-wide, the need for this is questionable.

Note that rendering is extremely inefficient, mostly because the libass
output is blended with the extremely strange mplayer OSD format. This
could be improved at a later point.

Remove most OSD rendering from vo_aa.c, because that was extremely
hacky, can't be made work with osd_libass, and didn't work anyway in
my tests.

Internally, some cleanup is done. Subtitle and OSD related variable
declarations were literally all over the place. Move them to sub.h and
sub.c, which were hoarding most of these declarations already. Make the
player core in mplayer.c free of concerns like bitmap font loading.

The old OSD rendering code has been moved to osd_ft.c. The font_load.c
and font_load_ft.c are only needed and compiled if the old OSD
rendering code is configured.
2012-07-28 23:36:07 +02:00
wm4
16145ff43f libvo, libao: remove useless video and audio output drivers
Some of these have only limited use, and some of these have no use at
all. Remove them. They make maintainance harder and nobody needs them.
It's possible that many of the removed drivers were very useful a dozen
of years ago, but now it's 2012.

Note that some of these could be added back, in case they were more
useful than I thought. But right now, they are just a burden.

Reason for removal for each module:
    vo_3dfx, vo_dfbmga, vo_dxr3, vo_ivtv, vo_mga, vo_s3fb,
    vo_tdfxfb, vo_xmga, vo_tdfx_vid:
        All of these are for very specific and outdated hardware. Some
        of them require non-standard kernel drivers or do direct HW
        access.
    vo_dga: the most crappy and ancient way to get fast output on X.
    vo_aa: there's vo_caca for the same purpose.
    vo_ggi: this never lived, and is entirely useless.
    vo_mpegpes: for DVB cards, I can't test this and it's crappy.
    vo_fbdev, vo_fbdev2: there's vo_directfb2
    vo_bl: what is this even? But it's neither important, nor alive.
    vo_svga, vo_vesa: you want to use this? You can't be serious.
    vo_wii: I can't test this, and who the hell uses this?
    vo_xvr100: some Sun thing.
    vo_xover: only useful in connection with xvr100.
    ao_nas: still alive, but I doubt it has any meaning today.
    ao_sun: Sun.
    ao_win32: use ao_dsound or ao_portaudio instead.
    ao_ivtv: removed along vo_ivtv.

Also get rid of anything SDL related. SDL 1.x is total crap for video
output, and will be replaced with SDL 2.x soon (perhaps), so if you
want to use SDL, write output drivers for SDL 2.x.

Additionally, I accidentally damaged Sun support, which made me
completely remove Sun/Solaris support. Nobody cares about this anyway.

Some left overs from previous commits removing modules were cleaned up.
2012-07-28 20:44:59 +02:00
wm4
149d98d244 vo_gl: reject MS Windows native OpenGL as software rasterizer
If the graphics driver doesn't provide its own OpenGL implementation,
applications get Microsoft's OpenGL emulation. Even if it should be the
case that it's not strictly a software renderer, it provides OpenGL 1.1
only, no shaders in any form, and has other limitations that make it
almost completely useless for mplayer.
2012-04-24 01:27:00 +02:00
wm4
025caa9fb5 vo_gl: refuse to use software renderer, unless explicitly requested
vo_gl will now fail at initialization if a software renderer is
detected. This is the same behavior as vo_gl_nosw. Making this the
default behavior is preferable, because it will simplify positioning
vo_gl in the VO autoprobe list (video_out_drivers[]). Also, vo_gl_nosw
exists only if X11 support is configured.

Move gl in place of gl_nosw. Add the "sw" suboption to vo_gl to allow
using vo_gl even if a software renderer is detected.

vo_gl_nosw is now completely equivalent to vo_gl. It is kept in order
not to break too many user configurations, but should be considered
deprecated.
2012-04-24 01:25:33 +02:00
wm4
6de8120822 Merge remote-tracking branch 'origin/master' into my_master
Conflicts:
	command.c
	mp_core.h
	mplayer.c
	screenshot.c
2012-03-16 19:14:44 +01:00
Uoti Urpala
a816810266 vo_gl: improve 10-bit YUV->RGB conversion accuracy slightly
Modify the YUV->RGB conversion matrix to take into account the
difference between the same color value being x/255 in a 8-bit texture
and x*256/65535 in a 16-bit texture (actually things are stored as
x*4/65535 for 10-bit color, but that can be ignored here). This 0.4 %
difference in the shader float value could make shades of gray in
10-bit (or generally more than 8 bit) YUV produce RGB values with
green slightly higher than red/blue.
2012-03-09 20:48:55 +02:00
wm4
93d4dd46bf mpcodecs: remove mp_image_t.x/y
These were never used.
2012-02-24 15:25:22 +01:00
wm4
4352f9feca vo_gl: add "backend" suboption to allow selecting the GUI backend
The "backend" suboption allows selecting the GUI backend used by vo_gl.
Normally, it's auto-selected, but sometimes it's desireable to explicitly
select it.

Remove the gl_sdl VO. This can now be done by using: --vo=gl:backend=sdl

This is based on svn commit 34438, and tries to be compatible with it. The
undocumented numeric backend names serve this purpose. (They are
undocumented because names are preferred.)
2012-02-09 04:58:41 +01:00
reimar
93ae55c2c3 vo_gl: minor cleanups
Fix spelling.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34006 b3059339-0415-0410-9bf9-f77b7e298cf2

Fix disabled code.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34007 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove pointless pointer indirection for shader program strings.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34016 b3059339-0415-0410-9bf9-f77b7e298cf2

Remove usage of glColor3f, there is not really a point in it.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34149 b3059339-0415-0410-9bf9-f77b7e298cf2
2012-02-09 04:58:27 +01:00
reimar
8767c060cf vo_gl: add noise filter
Add disabled feature: noise filter for vo_gl.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34014 b3059339-0415-0410-9bf9-f77b7e298cf2

Hook up -vo gl noise support.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34015 b3059339-0415-0410-9bf9-f77b7e298cf2
2012-02-09 04:58:07 +01:00
wm4
adc85b0031 vo_gl: use generic eosd code
This is an experiment.

The change probably doesn't matter much.

One issue with the old code was that "large" images caused each sub-image
to be created and rendered as a new texture. "Large" in this case means
larger than 32x32 pixels, which actually isn't very large with screen
sizes beyond 1500x1000 pixels. This means rendering a simple subtitle for
a fullscreened video may allocate many small textures, one for each glyph.
On the other hand, the old code could be fixed by tuning the texture sizes
for "modern" work loads.

Also, the new code uses less deprecated OpenGL features and draws all
sub-images in one batch.

There are two possible issues the new code could cause:
- Drivers could have performance issues with the larger texture sizes and
  the number of glTexSubImage2D calls on it
- There is only one EOSD texture, which could become full (it's enlarged
  on demand, but restricted by driver texture size limitations)

It has been reported that this is faster on OSX with ATI GPUs than the old
code.
2011-12-25 20:42:58 +01:00
Uoti Urpala
fe69b49ccc Merge remote-tracking branch 'wm4/window_title' 2011-12-07 00:13:51 +02:00
wm4
d4de92e808 libvo: remove title argument from struct vo_driver.config
This affects only the "new" VO API. The config() title argument was barely
used, and it's hardcoded to "MPlayer" in vf_vo.c. The X11 and the Cocoa
GUI backends, which are the only ones properly supporting window titles,
ignored this argument. Remove the title argument.

Add the vo_get_window_title function. All GUI VOs are supposed to use it
for the window title.
2011-12-06 20:32:33 +01:00
Uoti Urpala
253f62c564 core, vo: new window refresh logic, add slow-video OSD redraw
Remove code refreshing window contents after events such as resize
from vo_vdpau, vo_gl and vo_xv. Instead have them simply set a flag
indicating that a refresh is needed, and have the player core perform
that refresh by doing an OSD redraw. Also add support for updating the
OSD contents over existing frames during slow-but-not-paused playback.

The VOs now also request a refresh if parameters affecting the picture
change (equalizer settings, colormatrix, VDPAU deinterlacing setting).
Even previously the picture was typically redrawn with the new
settings while paused because new OSD messages associated with setting
changes triggered a redraw, but this did not happen if OSD was turned
off.

A minor imperfection is that now window system events can trigger a
single one-frame step forward when using vo_xv after pausing so that
vo_xv does not yet have a copy of the current image. This could be
fixed but I think it's not important enough to bother.
2011-12-06 07:47:35 +02:00
Uoti Urpala
ad0348cf0a core, vo: modify OSD redraw architecture, support EOSD
Previously the core sent VFCTRL_REDRAW_OSD to change OSD contents over
the current frame. Change this to VFCTRL_REDRAW_FRAME followed by
normal EOSD and OSD drawing calls, then vo_flip_page(). The new
version supports changing EOSD contents for libass-rendered subtitles
and simplifies the redraw support code needed per VO. vo_xv doesn't
support EOSD changes because it relies on vf_ass to render EOSD
contents earlier in the filter chain.

vo_xv logic is additionally simplified because the previous commit
removed the need to track the status of current and next images
separately (now each frame is guaranteed to become "visible" soon
after we receive it as "next", with no VO code running in the interval
between).
2011-12-06 05:03:39 +02:00
wm4
046692d90b vo_gl: fix 10 bit with Mesa drivers (Intel/Nouveau on Linux)
The GL_LUMINANCE16 texture format had only 8 bit precision on Mesa
based drivers. This caused heavy degradation of the image when playing
formats with more than 8 bits per pixel, such as 10 bit h264. Use
GL_R16 instead, which at least Mesa and Nvidia drivers actually
implement as 16 bit textures. Since sampling from this texture format
doesn't return anything meaningful in the other color components
(unlike luminance textures), the shader code has to be slightly
changed.

GL_R16 requires the GL_ARB_texture_rg extension. Check for it, and fall
back to the old texture format if it's not available.

The low precision of the GL_LUMINANCE16 format has just been fixed in
upstream Mesa, but it'll take a while before that fix is available in
distros.
2011-11-25 23:59:49 +02:00
wm4
28eaf11cf3 vo_gl: implement screenshots 2011-11-25 23:56:28 +02:00
wm4
b200583403 vo_gl: fix crash with backends lacking control() features
Some functionality provided by the windowing backend (such as x11,
win32) is optional. The function pointers in MPGLContext are NULL if
the functionality is not implemented. Check them before calling them,
instead of crashing. This happened at least on Windows with the
"vo_ontop" command.
2011-10-24 08:36:17 +03:00
wm4
2123bff6fa vo_gl: remove support for nvidia register combiners (yuv=1)
The register combiner color conversion is broken and seems to use a
slightly incorrect color matrix (the image looks gray-ish). Completely
remove all code related to nVidia register combiners.

Unless you have an ancient nVidia GPU, there's no reason to prefer register
combiners over fragment shaders. Users with ancient GPUs without fragment
shader support can just use -vo xv.

Passing yuv=1 (register combiners) as sub option will print a warning and
use yuv=2 (fragment shaders) instead.
2011-10-24 08:36:17 +03:00
wm4
23fa8e9964 vo_gl: fix crash with ati-hack after 20256a8a64
Using the ati-hack and force-pbo suboptions (both can be enabled
automatically when particular ATI drivers are detected) could lead to
segfaults due to incorrect length calculation.

The problem is that width*((bpp+7)/8) == width*(bpp+7)/8 doesn't hold
true in general. The old code used bpp/8, because bpp was always
guaranteed to be divisible by 8. When commit 20256a8a64 fixed bugs
around 10 bit pixel formats, this assumption was broken, and resulted
in out of bounds memory accesses.

Additionally, the color values that were used to clear image borders
were incorrect and showed up as pink borders on the right/bottom sides
of the video when playing 10 bit content. Make the clear value
approximately correct; the borders are still filled with a single byte
value even though formats with 9-16 bits should be cleared with 2-byte
values with the low byte 0.

This commit also contains some other minor cleanups with no functional
changes.
2011-10-24 08:36:13 +03:00
wm4
64f44ad316 vo_gl: remove mesa-buffer suboption
This option enabled using Mesa specific functions, which have never been
widely supported, and were removed from Mesa in 2010.

http://cgit.freedesktop.org/mesa/mesa/commit/?id=cb2a66fd0c095fe03be5aaf88c8d48f5867425d3
2011-10-24 07:31:09 +03:00
wm4
3eeca4838d vo_gl: move window creation functions from vo_gl.c into gl_common.c
Now all windowing specific code is in gl_common.c.

init_mpglcontext() used to set dummy callbacks for non-optional windowing
callbacks. Remove these, as they only lead to confusion.
2011-10-24 07:19:29 +03:00
wm4
bb8781a00a vo_gl: add new vo name "gl_sdl" to make SDL+GL mode available
The actual work is done by the existing SDL code. This commit merely
makes it possible to explicitly select the SDL backend ("gl" alone
uses SDL only if the X11 and win32 backends are not available, while
the new "gl_sdl" always forces use of SDL).

Also disable YUV conversion method autodetection when SDL is used.
This gets rid of a temporary window that appears for a moment and is
immediately closed again. SDL can't deal with the VOFLAG_HIDDEN flag,
which is needed to create an invisible GL context (when the
autodetection is run, the video size isn't yet known to the VO, and
creating a window then resizing would cause problems with window
placement). Instead always pick the fragment program method by default
(yuv=2). This change affects the normal "gl" VO too if it chooses the
SDL backend.
2011-10-24 06:14:19 +03:00
wm4
98b89d4aa7 vo_gl: remove "noaspect" suboption
Apparently this is fully redundant given the global "noaspect" option.
Refuse this suboption, and output an error message suggesting the
correct option.
2011-10-24 06:14:19 +03:00
wm4
c852246cdf vo_gl: convert to new API, clean up code
Reformat vo_gl.c, gl_common.c, gl_common.h.
Remove all global variables and move them into a context struct (the
Windows and SDL backends still refer to global_vo though).
Change vo_gl.c to use the "new" VO API.
2011-10-24 06:13:17 +03:00
wm4
75eab4f72a video, options: implement better YUV->RGB conversion control
Rewrite control of the colorspace and input/output level parameters
used in YUV-RGB conversions, replacing VO-specific suboptions with new
common options and adding configuration support to more cases.

Add new option --colormatrix which selects the colorspace the original
video is assumed to have in YUV->RGB conversions. The default
behavior changes from assuming BT.601 to colorspace autoselection
between BT.601 and BT.709 using a simple heuristic based on video
size. Add new options --colormatrix-input-range and
--colormatrix-output-range which select input YUV and output RGB range.
Disable the previously existing VO-specific colorspace and level
conversion suboptions in vo_gl and vo_vdpau. Remove the
"yuv_colorspace" property and replace it with one named "colormatrix"
and semantics matching the new option. Add new properties matching the
options for level conversion.

Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv
and vf_scale, and all can change it at runtime (previously only
vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion
matrix generation as vo_gl instead of libvdpau functionality; the main
functional difference is that the "contrast" equalizer control behaves
somewhat differently (it scales the Y component around 1/2 instead of
around 0, so that contrast 0 makes the image gray rather than black).
vo_xv does not support level conversion. vf_scale supports range
setting for input, but always outputs full-range RGB.

The value of the slave properties is the policy setting used for
conversions. This means they can be set to any value regardless of
whether the current VO supports that value or whether there currently
even is any video. Possibly separate properties could be added to
query the conversion actually used at the moment, if any.

Because the colorspace and level settings are now set with a single
VF/VO control call, the return value of that is no longer used to
signal whether all the settings are actually supported. Instead code
should set all the details it can support, and ignore the rest. The
core will use GET_YUV_COLORSPACE to check which colorspace details
have been set and which not. In other words, the return value for
SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace
conversion handling exists at all, and VOs have to take care to return
the actual state with GET_YUV_COLORSPACE instead.

To be changed in later commits: add missing option documentation.
2011-10-16 21:11:11 +03:00
wm4
20256a8a64 vo_gl: fix image corruption with PBOs when playing 10 bit video
vo_gl.c hardcoded the assumption that YUV formats always use 1 byte per
component. This corrupted the output when playing 10 bit h264 video.

Only the PBO code path was affected. PBOs are normally unused, unless ATI
is detected, or the force-pbo option is used.
2011-10-06 17:03:23 +03:00
reimar
950003b0c3 vo_gl: fix YUY2/YVYU colorspace mixup
Second GL_YCBCR_MESA format is YVYU, not YUY2.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33694 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-07-06 13:01:07 +03:00
reimar
48fdd3d926 vo_gl: Support 9- and 10-bit YUV input for OpenGL VOs
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33502 b3059339-0415-0410-9bf9-f77b7e298cf2

Fix clear/border color of chroma texture for 9- and 10-bit formats.
Avoids pink borders for those formats.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33504 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-07-06 07:31:54 +03:00
reimar
57f48fc1bf vo_gl: don't accept 9/10-bit formats as input
Make mp_get_chroma_shift() simpler/more generic and add an argument
to get the per-component bit depth.
Use this to check more properly for supported formats in
gl and gl2 vos (only 8 and 16 bit are supported, 9 and 10 are not).

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33452 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-06-29 10:49:41 +03:00
reimar
c246c09b03 vo_gl: fix "gamma" equalizer setting
The "gamma" setting only changed red gamma. Fix it to change all of
red, green and blue gamma.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@32895 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-04-12 18:41:26 +03:00
reimar
7c8cb100af vo_gl: mark llvmpipe as a software renderer
llvmpipe, while only slow instead of insanely slow, is a software
renderer. Recognize it as such and disable -vo gl_nosw on it.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@32719 b3059339-0415-0410-9bf9-f77b7e298cf2
2011-01-29 02:48:58 +02:00
Uoti Urpala
c9026cb321 sub/OSD: move some related files to sub/ 2011-01-26 20:39:05 +02:00
cboesch
fe3c4810e1 cleanup: remove NULL checks before free() all over the code
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@32624 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-14 13:11:20 +02:00
reimar
111757c3f4 vo_gl: create stereo-capable window when using Quadbuffer 3D
Select a stereo pixel format for window when Quadbuffer OpenGL was
selected as 3D mode.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@32620 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-14 12:32:00 +02:00
reimar
91565a3d77 vo_gl.c: Use early return instead of large if block
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31887 b3059339-0415-0410-9bf9-f77b7e298cf2

Reindent.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31888 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:15:01 +02:00
reimar
0edb9e62d0 vo_gl: Make OSD rendering code more readable
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31886 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:15:01 +02:00
reimar
ccb01cc877 vo_gl: Make it possible to select GL_NEAREST scaling
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31743 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:14:44 +02:00
reimar
93336619b2 vo_gl: add helper macros to build the yuv conversion type number
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31742 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:14:44 +02:00
reimar
4f15b55c9b vo_gl: Cosmetics: create luma texture first
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31740 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:14:44 +02:00
Uoti Urpala
8115fedc97 vo_gl: remove unused label 2010-11-02 04:14:43 +02:00
cehoyos
b3c3a40c6e vo_gl: remove "broken" comment from quadbuffer stereo
Independent tests indicate that GLX_STEREO is working fine on
supported hardware.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31647 b3059339-0415-0410-9bf9-f77b7e298cf2

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31648 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:14:20 +02:00
reimar
4e151f79e9 vo_gl: Some small whitespace and {} cosmetics
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31639 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:14:20 +02:00
reimar
14d00a65e9 vo_gl: Try to get a quadbuffered visual for corresponding 3D mode
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31638 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:14:20 +02:00
reimar
42a8c42eb2 vo_gl: cleanup
Move declaration to where it is actually used.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31636 b3059339-0415-0410-9bf9-f77b7e298cf2

Use a more sensible variable name.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31637 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:14:20 +02:00
reimar
ccb6675fbd vo_gl: Add initial stereo support
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31633 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:14:20 +02:00