dlopen() and dlsym() can fail in various ways, and we can find out
how it failed by calling dlerror(). This is particularly useful if
you typo the filename of a script when explicitly passing it with
--script, and dlopen actually tells you that the file doesn't exist
instead of leading you down a rabbit hole of disassembling your
shared object file to figure out why the thing won't load.
Change it from explicit metadata about every hwaccel method to trying to
get it from libavcodec. As shown by add_all_hwdec_methods(), this is a
quite bumpy road, and a bit worse than expected.
This will probably cause a bunch of regressions. In particular I didn't
check all the strange decoder wrappers, which all cause some sort of
special cases each. You're volunteering for beta testing by using this
commit.
One interesting thing is that we completely get rid of mp_hwdec_ctx in
vd_lavc.c, and that HWDEC_* mostly goes away (some filters still use it,
and the VO hwdec interops still have a lot of code to set it up, so it's
not going away completely for now).
Seems like they finally got rid of this. It was the first lavc vdpau
API, and mpv stopped supporting it in favor of newer APIs a long time
ago, causing confusion to users who tried to enable vdpau decoding by
forcing the decoders (MPlayer style).
The libavcodec mediacodec support does not conform to the new hwaccel
APIs yet. It has been agreed uppon that this glue code can be deleted
for now, and support for it will be restored at a later point.
Readding would require that it supports the AVCodecContext.hw_device_ctx
API. The hw_device_ctx would then contain the surface ID.
vo_mediacodec_embed would actually perform the task of creating
vo.hwdec_devs and adding a mp_hwdec_ctx, whose av_device_ref is a
AVHWDeviceContext containing the android surface.
It makes more sense to have it in the general video directory (along
with vdpau.c and vaapi.c), since the decoder source files don't even
access it anymore.
Like with all hwaccels, there's little that is actually specific to
decoding (which has been moved away anyway), and what is left are
declarations (which will also go away soon).
Lots of shit code for nothing. We probably could just use libavutil's
code for all of this. But for now go with this, since it tends to
prevent stupid terminal messages during probing (libavutil has no
mechanism to selectively suppress errors specifically during probing).
Ignores the "emulated" API flag (for avoiding vaapi/vdpau wrappers), but
it doesn't matter that much for -copy anyway.
This leaked 2 unreffed AVFrame structs (roughly 1KB) per decoded frame.
Can I blame the FFmpeg API and the weird difference between freeing and
unreffing an AVFrame?
The idea is to get rid of vd_lavc_hwdec, so special functionality like
this has to go somewhere else. At this point, hwframes_refine is only
needed for d3d11, and it doesn't do much, so for now the new callback
has no context. In can be made more fancy if really needed.
The testing_only field is not referenced anymore with vaglx removed and
the previous commit dropping all uses.
The ra_hwdec_driver.api field became unused with the previous commit,
but all hwdec interop drivers still initialized it.
Since this touches highly OS-specific code, build regressions are
possible (plus the previous commit might break hw decoding at runtime).
At least hwdec_cuda.c still used the .api field, other than initializing
it.
Make the VO<->decoder interface capable of supporting multiple hwdec
APIs at once. The main gain is that this simplifies autoprobing a lot.
Before this change, it could happen that the VO loaded the "wrong" hwdec
API, and the decoder was stuck with the choice (breaking hw decoding).
With the change applied, the VO simply loads all available APIs, so
autoprobing trickery is left entirely to the decoder.
In the past, we were quite careful about not accidentally loading the
wrong interop drivers. This was in part to make sure autoprobing works,
but also because libva had this obnoxious bug of dumping garbage to
stderr when using the API. libva was fixed, so this is not a problem
anymore.
The --opengl-hwdec-interop option is changed in various ways (again...),
and renamed to --gpu-hwdec-interop. It does not have much use anymore,
other than debugging. It's notable that the order in the hwdec interop
array ra_hwdec_drivers[] still matters if multiple drivers support the
same image formats, so the option can explicitly force one, if that
should ever be necessary, or more likely, for debugging. One example are
the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both
support d3d11 input.
vo_gpu now always loads the interop lazily by default, but when it does,
it loads them all. vo_opengl_cb now always loads them when the GL
context handle is initialized. I don't expect that this causes any
problems.
It's now possible to do things like changing between vdpau and nvdec
decoding at runtime.
This is also preparation for cleaning up vd_lavc.c hwdec autoprobing.
It's another reason why hwdec_devices_request_all() does not take a
hwdec type anymore.
nvdec aka cuvid aka cuda should work much better than vdpau, and support
newer codecs (such as vp9), and more advanced surface formats (like 10
bit).
This requires moving the d3d hwaccels in the autoprobe order, since on
Windows, d3d decoding should be preferred over nvidia proprietary stuff.
Users of older drivers will need to force --hwdec=vdpau, since it could
happen that the vo_gpu cuda hwdec interop loads (so the vdpau interop is
not loaded), but the hwdec itself doesn't work.
I expect this does not break AMD (which still needs vdpau for vo_gpu
interop, until libva is fixed so it can fully support AMD).
This has stopped being useful a long time ago, and it's the only GPL
source file in the vo_gpu source directories. Recently it wasn't even
loaded at all, unless you forced loading it.
stdatomic.h defines no atomic_float typedef. We can't just use _Atomic
unconditionally, because we support compilers without C11 atomics. So
just create a custom atomic_float typedef in the wrapper, which uses
_Atomic in the C11 code path.
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
Oops. This is part of the TV code, for which we didn't make any effort
to relicense. But files were always built, because they didn't depend on
the common TV code. (The HAVE_GPL in the source file exposed this by
making the build fail.)
These couldn't be relicensed, and won't survive the LGPL transition. The
other existing filters are mostly LGPL (except libaf glue code).
This remove the deprecated pan option. I guess it could be restored by
inserting a libavfilter filter (if there's one), but for now let it be
gone.
This temporarily breaks volume control (and things related to it, like
replaygain).
The internal stereo3d filter was removed due to being GPL only, and due
to being a mess that somehow used libavfilter's filter. Without this
filter, it's hard to remove our internal stereo3d image attribute, so
even using libavfilter's stereo3d filter would not work too well (unless
someone fixes it and makes it able to use AVFrame metadata, which we
then could mirror in mp_image).
This was never well thought-through anyway, so just drop it. I think
some "downsampling" support would still make sense, maybe that can be
readded later.
Now using libavfilter filters directly.
The rotation case is a bit lazy, because it uses the slow vf_rotate
filter in all cases, instead of using special filters for 90° step
rotations.
This was marked GPL, because the implementation in command.c (which is
shared with the subtitle code) was marked as GPL. This has been changed,
so this is unnecessary. The original commands for external audio tracks
have been added to mpv by someone who agreed with the relicensing.
They were added to the "to deleted" list and never relicensed, because I
thought I'd delete them early. But it's possible that they'll stay in
mpv for a longer time, so relicense them. Still leaving them as
deprecated and scheduled for removal, so they can still be dropped once
there is a better way to deal with them, if they get annoying, or if a
better mechanism is found that makes them unnecessary.
All contributors agreed. There are some minor changes by people who did
not agree, but these are all not relevant or have been removed.
Almost all of them had their guts removed and replaced by libavfilter
long ago, but remove them anyway. They're pointless and have been
scheduled for deprecation.
Still leave vf_format (because we need it in some form) and vf_sub (not
sure).
This will break some builtin functionality: lavfi yadif defaults are
different, auto rotation and stereo3d downconversion are broken. These
might be fixed later.
We want to drop vf_scale, but we still need a way to auto convert
between imgfmts. In particular, vf.c will auto insert the "scale" filter
if the VO doesn't support a pixfmt.
To avoid chaos, create a new vf_convert.c filter, based on vf_scale.c,
but without the unrelicensed code parts. In particular, this filter does
not do scaling and has no options. It merely converts from one imgfmt to
another, if needed.
Apparently a relatively widespread convention, and almost as strict as
the old "exact" semantics. (So it's not going to auto load radically
unrelated files.)
There has been no new developments or agreements, but I was uncertain
about the copyright status of them. Thus this part of code was marked as
being potentially GPL, and was not built in LGPL mode. Now I've taken a
close look again, and decided that these can be relicensed using the
existing relicensing agreements.
OSD level 3 was introduced in commit 8d190244, with the author being
unreachable. As I decided in commit 6ddd95fd, OSD level 3 itself can
be kept, but the "osd" command had to go, and the "rendering" of OSD
level 3 (the HAVE_GPL code in osd.c) was uncertain. But the code for
this was rewritten: instead of duplicating the time/percent formatting
code, it was changed to use common code, and some weird extra logic was
removed. The code inside of the "if" is exactly the same as the code
that formats the OSD status line (covered by LGPL relicensing).
The current commands for adding/removing sub/audio tracks more or less
originated from commit 2f376d1b39, with the author being unreachable.
But the original code was very different, mostly due to MPlayer's
incredibly messy handling of subtitles in general. Nothing of this
remains in the current code. Even the command declarations were
rewritten. The commands (as seen from the user side) are rather similar
in naming and semantics, but we don't consider this copyrightable. So it
doesn't look like anything copyrightable is left.
The add/cycle commands were more or less based on step_property,
introduced in commit 7a71da01d6, with the patch author disagreeing with
the LGPL relicensing. But all code original to the patch has been
replaced in later mpv changes, and the original code was mostly copied
from MP_CMD_SET_PROPERTY anyway. The underlying property interface was
completely changed, the error handling was redone, and all of this is
very similar to the changes that were done on SET_PROPERTY. The command
declarations are completely different in the first place, because the
semantic change from step to add/cycle. The commit also seems to have
been co-authored by reimar to some degree. He also had the idea to
change the original patch from making the command modify a specific
property to making it generic.
(The error message line, especially with its %g formatting, might
contain some level of originality, so change that just to be sure.
This commit Copies and adapts the error message for SET_PROPERTY.)
Although I'm a bit on the fence with all the above things, it really
doesn't look like there's anything substantial that would cause issues.
I thus claim that there is no problem with changing the license to LGPL
for the above things. It's probably still slightly below the standard
that was usually applied in the code relicensing in mpv, but probably
still far above to the usual in open source relicensing (and above
commercial standards as well, if you look what certain tech giants do).
Always display the duration as "unknown" if the duration is known. Also
fix that at least demux_lavf reported unknown duration as 0 (fix by
setting the default to unknown in demux.c).
Remove the dumb _u formatter function, and use a different approach to
avoiding displaying "unknown" as playback time on playback start (set
last_seek_pts for that).
Looks like this is covered by LGPL relicensing agreements now.
Notes about contributors who could not be reached or who didn't agree:
Commit 7fccb6486e has tons of mp_msg changes look like they are not
copyrightable (even if they were, all mp_msg calls were rewritten in
mpv times again). The additional play() change looks suspicious, but
the function was rewritten several times anyway (first time after that
commit in 4f40ec312).
Commit 89ed1748ae was rewritten in commit 325311af3 and then again
several times after that. Basically all this code is unnecessary in
modern mpv and has been removed.
No code survived from the following commits: 4d31c3c53, 61ecf838f2,
d38968bd, 4deb67c3f. At least two cosmetic typo fixes are not
considered as well.
Commit 22bb046ad is reverted (this wasn't a valid warning anyway, just
a C++-ism icc applied to C). Using the constants is nicer, but at least
I don't have to decide whether that change was copyrightable.
The D3D11_CREATE_DEVICE_BGRA_SUPPORT flag doesn't enable support for
BGRA textures. BGRA textures will be supported whether or not the flag
is passed. The flag just fails device creation if they are not supported
as an API convenience for programs that need BGRA textures, such as
programs that use D2D or D3D9 interop. We can handle devices without
BGRA support fine, so don't bother with the flag.
This sliences some warnings about unused values and statements with no
effect, but it also fixes a logic error with freelocale(), since
previously it would not work as expected when used in the body of an if
statement without braces.
Uses real functions, because with macros, I don't think there is a way
to silence the "statement with no effect" warnings in the case where the
return value of uselocale() is ignored.
As for replacing the these functions with working implementations, I
don't think this is possible for mpv's use-case, since MSVCRT does not
support UTF-8 locales, or any locale with multibyte characters that are
three or more bytes long. See:
https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/setlocale-wsetlocale