Broken by commit 1301a907. This commit added demuxer threading, and
changed some other things to make them simpler and more orthogonal. One
of these things was ntofications about streams that appear during
playback. That's an obscure corner case, but the change made handling of
it as natural as normal initialization.
This didn't work for two reasons:
1. When playing an ordered chapters file where the initial segment was
not from the main file, its streams were added to the track list. So
they were printed twice, and switching to the next segment didn't work,
because the right streams were not selected.
2. EDL, CUE, as well as possibly certain Matroska files don't have any
data or tracks in the "main" demuxer, so normally the first segment is
picked for the track list. This was simply broken.
Fix by sprinkling the code with various hacks.
This called demux_flush(), but that doesn't make any sense with an
asynchronously running demuxer. It would just keep reading and add new
packets again. Explicitly pause the demuxer, so that this can't happen.
Also, when flushing, data will be missing, so the decoders should
always be reinitialized, even if the operation fails.
Commit dc00b146, which disables polling by default, missed another
instance of polling: when the player pauses automatically on low cache.
This could lead to apparent freezes when playing network streams.
In my opinion this is not really necessary, since there's only a single
user of update_video(), but others reading this code would probably hate
me for using magic integer values instead of symbolic constants.
This should be a purely cosmetic commit; any changes in behavior are
bugs.
Instead of blocking on the demuxer when reading a packet, let packets be
read asynchronously. Basically, it polls whether a packet is available,
and if not, the playloop goes to sleep until the demuxer thread wakes it
up.
Note that the player will still block for I/O, because audio is still
read synchronously. It's much harder to do the same change for audio
(because of the design of the audio decoding path and especially
initialization), so audio will have to be done later.
Mouse cursor handling, --heartbeat-cmd, and OSD messages basically
relied on polling. For this reason, the playloop always used a small
timeout (not more than 500ms).
Fix these cases, and raise the timeout to 100 seconds. There is no
reason behind this number; for this specific purpose it's as close to
infinity as any other number.
On MS Windows, or if vo_sdl is used, the timeout remains very small.
In these cases the GUI code doesn't do proper event handling in the
first place, and fixing it requires much more effort.
getch2_poll() still does polling, because as far as I'm aware no event-
based way to detect this state change exists.
This adds a thread to the demuxer which reads packets asynchronously.
It will do so until a configurable minimum packet queue size is
reached. (See options.rst additions.)
For now, the thread is disabled by default. There are some corner cases
that have to be fixed, such as fixing cache behavior with webradios.
Note that most interaction with the demuxer is still blocking, so if
e.g. network dies, the player will still freeze. But this change will
make it possible to remove most causes for freezing.
Most of the new code in demux.c actually consists of weird caches to
compensate for thread-safety issues (with the previously single-threaded
design), or to avoid blocking by having to wait on the demuxer thread.
Most of the changes in the player are due to the fact that we must not
access the source stream directly. the demuxer thread already accesses
it, and the stream stuff is not thread-safe.
For timeline stuff (like ordered chapters), we enable the thread for the
current segment only. We also clear its packet queue on seek, so that
the remaining (unconsumed) readahead buffer doesn't waste memory.
Keep in mind that insane subtitles (such as ASS typesetting muxed into
mkv files) will practically disable the readahead, because the total
queue size is considered when checking whether the minimum queue size
was reached.
There was confusion about what should go into audio pts calculation and
what not (mainly due to the audio push thread). This has been fixed by
using the playing - not written - audio pts (which properly takes into
account the ao's buffer), and incrementing the samples count only by the
amount of samples actually taken from the buffer (unfortunately this
now forces us to keep the lock too long for my taste).
Until now, changing the properties showed the VO colorspace parameters
on OSD. This didn't work quite well, because it showed the VO parameters
_before_ the change. This is because at least one video frame with the
new parameters has to be shown, and this doesn't happen right after
changing the property, but a bit later.
Also fix a random typo in unrelated code.
The final goal is all mp_msg calls produce complete lines. We want this
because otherwise, race conditions could corrupt the terminal output,
and it's inconvenient for the client API too. This commit works towards
this goal. There's still code that has this not fixed yet, though.
demux_seek() actually doesn't return seek success. Instead, it fails if
the demuxer is flagged as unseekable (but this is checked explicitly at
the beginning of this function), or if the seek target PTS is
MP_NOPTS_VALUE (which can never happen).
No reason to wait until the audio has been played. This isn't a problem
with gapless audio disabled, and since gapless is now default, this
behavior might be perceived as regression.
CC: @mpv-player/stable
The original goal was just adding backtraces, however making the code
safe (especially wrt. to out of memory Lua errors) was hard. So this
commit also restructures error handling to make it conceptually simpler.
Now all Lua code is run inside a Lua error handling, except the calls
for creating and destroying the Lua context, and calling the wrapper C
function in a safe way.
The new error handling is actually conceptually simpler and more
correct, because you can just call any Lua function at initialization,
without having to worry whwther it throws errors or not.
Unfortunately, Lua 5.2 removes lua_cpcall(), so we have to emulate it.
There isn't any way to emulate it in a way that works the same on 5.1
and 5.2 with the same semantics in error cases, so ifdeffery is needed.
The debug.traceback() function also behaves weirdly differently between
the Lua versions, so its output is not as nice as it could be (empty
extra line).
This should be unneeded, and the packet position is already sufficient
for this case.
Accessing the stream position directly is going to be a problem when the
stream is accessed from another thread later.
DVD and Bluray (and to some extent cdda) require awful hacks all over
the codebase to make them work. The main reason is that they act like
container, but are entirely implemented on the stream layer. The raw
mpeg data resulting from these streams must be "extended" with the
container-like metadata transported via STREAM_CTRLs. The result were
hacks all over demux.c and some higher-level parts.
Add a "disc" pseudo-demuxer, and move all these hacks and special-cases
to it.
It's unlikely that files with multiple audio tracks and with replaygain
actually happen, but this change might help avoid minor corner cases
with later changes.
This also means that the printed size is always rounded to KBs, because
the cache properties are returned in KB. I think this doesn't matter
much. But if it does, the cache properties should probably changed to
return bytes in the first place.
Something like "char *s = ...; isdigit(s[0]);" triggers undefined
behavior, because char can be signed, and thus s[0] can be a negative
value. The is*() functions require unsigned char _or_ EOF. EOF is a
special value outside of unsigned char range, thus the argument to the
is*() functions can't be a char.
This undefined behavior can actually trigger crashes if the
implementation of these functions e.g. uses lookup tables, which are
then indexed with out-of-range values.
Replace all <ctype.h> uses with our own custom mp_is*() functions added
with misc/ctype.h. As a bonus, these functions are locale-independent.
(Although currently, we _require_ C locale for other reasons.)
Also allows it to deal with NULL return values, which currently is not
needed, but may or may not be required at some point in the future (what
if malloc fails).
It's better to keep the logic in one place.
Also drop that a broken config file aborts loading of the player. I
don't see much reason for this, and it inflates the code slightly.
Search $XDG_CONFIG_HOME and $XDG_CONFIG_DIRS for config files.
This also negates the need to have separate user and global variants of
mp_find_config_file()
Closes#864, #109.
Signed-off-by: wm4 <wm4@nowhere>
The main issue was actually that the OSD callback locked the subtitle
decoder, which does not necessarily work, because the OSD code is
already allowed to lock it. The state was already protected by
unsetting the callback (which involes the OSD lock). So, in summary,
this is probably just a cleanup.
Let the VOs draw the OSD on their own, instead of making OSD drawing a
separate VO driver call. Further, let it be the VOs responsibility to
request subtitles with the correct PTS. We also basically allow the VO
to request OSD/subtitles at any time.
OSX changes untested.
Instead of absuing m_option to store the property list, introduce a
separate type for properties. m_option is still used to handle data
types. The property declaration itself now never contains the option
type, and instead it's always queried with M_PROPERTY_GET_TYPE. (This
was already done with some properties, now all properties use it.)
This also fixes that the function signatures did not match the function
type with which these functions were called. They were called as:
int (*)(const m_option_t*, int, void*, void*)
but the actual function signatures were:
int (*)(m_option_t*, int, void*, MPContext *)
Two arguments were mismatched.
This adds one line per property implementation. With additional the
reordering of the parameters, this makes most of the changes in this
commit.
Does anyone actually use this?
For now, update it, because it's the only case left where an option
points to a global variable (and not a struct offset).
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
Convert all these commands to properties. (Except tv_last_channel, not
sure what to do with this.) Also, internally, don't access stream
details directly, but dispatch commands with stream ctrls.
Many of the new properties are a bit strange, because they're write-
only. Also remove some OSD output these commands produced, because I
couldn't be bothered to port these.
In general, this makes everything much cleaner, and will also make it
easier to e.g. move the demuxer to its own thread.
Don't bother updating input.conf, but changes.rst documents how old
commands map to the new ones.
Mostly untested, due to lack of hardware.
Basically, this allows gapless playback with similar files (including
the ordered chapter case), while still being robust in general.
The implementation is quite simplistic on purpose, in order to avoid
all the weird corner cases that can occur when creating the filter
chain. The consequence is that it might do not-gapless playback in
more cases when needed, but if that bothers you, you still can use
the normal gapless mode.
Just using "--gapless-audio" or "--gapless-audio=yes" selects the old
mode.
Since redundant wakeups are avoided now, it's easy to miss a wakeup when
creating/setting the pipe/callback after the client API was signalled.
If the client API is signalled, need_wakeup is set to true, and
wakeup_client skips writing to the pipe or calling the client API. That
this can happen is not very obvious to the client API, so trigger a
wakeup right on start in order to remove this special case.
Until now, availability of new log messages (through the mechanism
associated with mpv_request_log_messages()) did not wakeup the client
API properly. Commit 3b7402b5 was basically a hack to improve that
somewhat, but it wasn't a solution.
The main problem is that the client API itself is producing messages, so
the message callback would attempt to lock the client API lock,
resulting in a deadlock. Even if the lock was recursive, we'd run into
lock-order issues.
Solve this by using a separate lock for waiting and wakeup. Also, since
it's a natural addition, avoid redundant wakeups. This means the wakeup
callback as well as the wakeup pipe will be triggered only once until
the next mpv_wait_event() call happens.
This might make the wakeup callback be invoked in a reentrant way for
the first time, for example if a mpv_* function prints to a log. Adjust
the docs accordingly. (Note that non-reentrant beheavior was never
guaranteed - basically the wakeup callback is somewhat dangerous and
inconvenient.)
Also remove some traces of unneeded code. ctx->shutdown for one was
never set, and probably a leftover of an abandoned idea.
A bit verbose, but less misleading. In most cases, the API user probably
actually wants mpv_terminate_destroy() instead, so the less-useful
function shouldn't have a simnpler name anyway.
mpv_destroy() should perhaps better be called mpv_detach(), because it
destroys only the handle, not necessarily the player. The player is only
terminated if a quit command is sent.
This function quits automatically, and additionally waits until the
player is completely destroyed. It removes the possibility that the
player core is still uninitializing, while all client handles are
already destroyed. (Although in practice, the difference is usually not
important.)
Now a negative timeout mean an infinite timeout. This is similar to the
poll() system call. Apparently this is more intuitive and less confusing
than specifying a "very high" value as timeout if you want to wait
forever.
For callers that never pass negative timeouts, nothing changes.
Listening on messages currently uses polling (every time
mpv_wait_event() has no new events, the message buffer is polled and a
message event is possibly created). Improve this situation a bit, and
call the user-supplied wakeup callback.
This will increase the frequency with which the wakeup callback is
called, but the client is already supposed to be able to deal with this
situation. Also, as before, calling mpv_wait_event() from the wakeup
callback is forbidden, so the client can't read new messages from the
callback directly.
The wakeup pipe is written either. Since the wakeup pipe is created
lazily, we can't access the pipe handle without creating a race
condition or a deadlock. (This is actually very silly, since in practice
the race condition won't matter, but for now let's keep it clean.)
If an API user calls mpv_wait_event() and mpv_observe_property() before
mpv_initialize(), it could happen that a property was accessed before
initialization, which is not ok.
This was always intended this way, and even documented in client.h. Due
to an oversight it was never actually implemented.
The intention is that mpv embedded in applications and "real mpv" don't
conflict. An API user can undo this by setting the "config" option to
"yes", if using the user's mpv config is desired.
This simply writes the file name as a comment to the top of the watch later
config file.
It can be useful to the user for determining whether a watch later config file
can be manually removed (e.g. in case the corresponding media file has been
deleted) or not.
Until now, an error was reported only if the command couldn't be parsed.
Attempt to do more fine-grained reporting. This is not necessarily
perfect, but it's an improvement.
This code handles buggy AOs (even if all AOs are bug-free, it's good for
robustness). Move handling of it to the AO feed thread. Now this check
doesn't require magic numbers and does exactly what's it supposed to do.
The i_bps members of the sh_audio and dev_video structs are mostly used
for displaying the average audio and video bitrates. Keeping them in
bits-per-second avoids truncating them to bytes-per-second and changing
them back lateron.
When Lua itself prints errors such as:
Error: [string "mp.defaults"]:387: syntax error near 'function'
It's unclear why the location is prefixed with "string ". And for some
reason, it disappears if you prefix the name with '@'. I suppose this is
done for the sake of luaL_loadstring. With the '@' prefix added, the
output is now:
Error: mp.defaults:387: syntax error near 'function'
These are actually already included in osdep/io.h, but I think it's
cleaner to repeat them in the file where they are actually needed.
(osdep/io.h needs to have them for other reasons.)
Commit e2e450f9 started making use of luaL_register(), but OF COURSE
this function disappeared in Lua 5.2, and was replaced with a 5.2-only
alternative, slightly different mechanism.
So just NIH our own function. This is actually slightly more correct,
since it forces the user to call "require" to actually make the module
visible for builtin C-only modules other than "mp". Fix autoload.lua
accordingly.
We need this only because Lua's stdlib is so scarce. Lua doesn't intend
to include a complete stdlib - they confine themselves to standard C,
both for portability reasons and to keep the code minimal. But standard
C does not provide much either.
It would be possible to use Lua POSIX wrapper libraries, but that would
be a messy (and unobvious) dependency. It's better to implement the
missing functions ourselves, as long as they're small in number.
Stop using it in most places, and prefer STREAM_CTRL_GET_SIZE. The
advantage is that always the correct size will be used. There can be no
doubt anymore whether the end_pos value is outdated (as it happens often
with files that are being downloaded).
Some streams still use end_pos. They don't change size, and it's easier
to emulate STREAM_CTRL_GET_SIZE using end_pos, instead of adding a
STREAM_CTRL_GET_SIZE implementation to these streams.
Make sure int64_t is always used for STREAM_CTRL_GET_SIZE (it was
uint64_t before).
Remove the seek flags mess, and replace them with a seekable flag. Every
stream must set it consistently now, and an assertion in stream.c checks
this. Don't distinguish between streams that can only be forward or
backwards seeked, since we have no such stream types.
stream.start_pos was needed for optical media only, and (apparently) not
for very good reasons. Just get rid of it.
For stream_dvd, we don't need to do anything. Byte seeking was already
removed from it earlier.
For stream_cdda and stream_vcd, emulate the start_pos by offsetting the
stream pos as seen by the rest of mpv.
The bits in discnav.c and loadfile.c were for dealing with the code
seeking back to the start in demux.c. Handle this differently by
assuming the demuxer is always initialized with the stream at start
position, and instead seek back if initializing the demuxer fails.
Remove the --sb option, which worked by modifying stream.start_pos. If
someone really wants this option, it could be added back by creating a
"slice" stream (actually ffmpeg already has such a thing).