Many asynchronous commands are potentially long running operations, such
as loading something from network or running a foreign process.
Obviously it shouldn't just be possible for them to freeze the player if
they don't terminate as expected. Also, there will be situations where
you want to explicitly stop some of those operations explicitly. So add
an infrastructure for this.
Commands have to support this explicitly. The next commit uses this to
actually add support to a command.
If a struct as large as MPContext contains a field named "lock", it
creates the impression that it is the primary lock for MPContext. This
is wrong, the lock just protects a single field.
Basically, the ytdl_hook script will not terminate the script, even if
you change to a new playlist entry. This happens because ytdl_hook keeps
the player core in an early loading stage, and the forceful playback
abort is done only in the ermination code.
This does not handle the "stop" and "quit" commands, which can still
take longer than expected, but on the other hand have some weird special
handling (see below). I'm not doing this out of laziness. Playback
stopping will have to be somewhat redone anyway. Basically we want to
give everything a chance to terminate, and if it doesn't work, we want
to stop loading or playback forcefully after a small timeout. We also
want to remove the mess with input.c's special handling of "quit" and
some other commands (see abort_playback_cb stuff).
It seems the ytdl script like to continue loading external tracks even
if loading was aborted. Trying to do so will still quickly fail, but not
without a load of log noise. So check and error out early.
Pretty trivial, since commands can be async now, and the common code
even provides convenience like running commands on a worker thread.
The only ugly thing is that mp_add_external_file() needs an extra flag
for locking. This is because there's still some code which calls this
synchronously from the main thread, and unlocking the core makes no
sense there.
The main change is that we wait with opening the muxer ("writing
headers") until we have data from all streams. This fixes race
conditions at init due to broken assumptions in the old code.
This also changes a lot of other stuff. I found and fixed a few API
violations (often things for which better mechanisms were invented, and
the old ones are not valid anymore). I try to get away from the public
mutex and shared fields in encode_lavc_context. For now it's still
needed for some timestamp-related fields, but most are gone. It also
removes some bad code duplication between audio and video paths.
Fundamentally, scripts are loaded asynchronously, but as a feature,
there was code to wait until a script is loaded (for a certain arbitrary
definition of "loaded"). This was done in scripting.c with the
wait_loaded() function.
This called mp_idle(), and since there are commands to load/unload
scripts, it meant the player core loop could be entered recursively. I
think this is a major complication and has some problems. For example,
if you had a script that does 'os.execute("sleep inf")', then every time
you ran a command to load an instance of the script would add a new
stack frame of mp_idle(). This would lead to some sort of reentrancy
horror that is hard to debug. Also misc/dispatch.c contains a somewhat
tricky mess to support such recursive invocations. There were also some
bugs due to this and due to unforeseen interactions with other messes.
This scripting stuff was the only thing making use of that reentrancy,
and future commands that have "logical" waiting for something should be
implemented differently. So get rid of it.
Change the code to wait only in the player initialization phase: the
only place where it really has to wait is before playback is started,
because scripts might want to set options or hooks that interact with
playback initialization. Unloading of builtin scripts (can happen with
e.g. "set osc no") is left asynchronous; the unloading wasn't too robust
anyway, and this change won't make a difference if someone is trying to
break it intentionally. Note that this is not in mp_initialize(),
because mpv_initialize() uses this by locking the core, which would have
the same problem.
In the future, commands which logically wait should use different
mechanisms. Originally I thought the current approach (that is removed
with this commit) should be used, but it's too much of a mess and can't
even be used in some cases. Examples are:
- "loadfile" should be made blocking (needs to run the normal player
code and manually unblock the thread issuing the command)
- "add-sub" should not freeze the player until the URL is opened (needs
to run opening on a separate thread)
Possibly the current scripting behavior could be restored once new
mechanisms exist, and if it turns out that anyone needs it.
With this commit there should be no further instances of recursive
playloop invocations (other than the case in the following commit),
since all mp_idle()/mp_wait_events() calls are done strictly from the
main thread (and not commands/properties or libmpv client API that
"lock" the main thread).
There was a "generic" function to run a hook and to wait for its
completion, yet there were two duplicated functions doing the same
anyway. Replace them with a single function.
They differed in how stop_play was handled, but it was broken anyway.
stop_play is set when playback is stopped due to quitting or changing
the playlist entry - but we still can't stop hook processing, because
that would mean asynchronously doing something else while the user hook
code is still busy and might still have the expectation that running the
hook stops everything else. So not waiting until the hook ends properly
is against the whole hook idea. That this was done inconsistently is
even worse. (Though it could be argued that when quitting the player,
everything should just be stopped violently. But I still think that's
up to the hook handler.)
process_hooks() does not return anything, since hook processing doesn't
really have a result (it's all about blocking and letting some other
code synchronously do something). Just let the caller check whether
loading was aborted in the meantime.
Also change the potentially misleading name of mp_hook_run().
As it turns out, there are multiple libmpv users who saw a need to
use the hook API. The API is kind of shitty and was never meant to be
actually public (it was mostly a hack for the ytdl script).
Introduce a proper API and deprecate the old one. The old one will
probably continue to work for a few releases, but will be removed
eventually.
There are some slight changes to the old API, but if a user followed
the manual properly, it won't break.
Mostly untested. Appears to work with ytdl_hook.
After switching, the playback state was not reset, which could leave it
in a strange, pause like state, that could be fixed by e.g. seeking.
This seems to be an older regression - it's even in 0.27.
Sometimes, playback needs to be fully uninitialized and reinitialized
without "officially" closing and reopening the playlist entry. This
happens with PT_RELOAD_FILE, which is triggered by edition switching and
also DVD/BD title switching. (Not really sure why it goes through so
much pain for such obscure cases. All it gains is not resetting "local"
options, and not signaling a reload to the client API. Whatever.)
The recent filter change freed filter_root too early without recreating
it, so it crashed on edition switching.
Fixes#5587.
If you used --aufio-file=file.mkv, and file.mkv included a video track
marked as default, then the logic in select_default_track() would pick
the video track from file.mkv. This is 100% broken, so fix it.
Before this commit, auto_loaded and lang were only set for the first
track in auto-loaded external files. Likewise, for the title and
lang arguments to the sub-add and audio-add commands.
Fixes#5432
Setting lavfi-complex at runtime will now forcefully reselect the tracks
as needed, even if it was a "proper" track selection via --aid or --vid.
Before this commit, it just failed and complained that the VO/AO was
already "used".
Requested.
This makes it actually somewhat simpler, and doesn't have any
disadvantages. It should also make some new features easier.
Mostly just moves code around.
The somewhat confusing thing is that many filters (including track->dec)
have a public struct, but to free them, you need to free the mp_filter
pointer itself (track->dec->f). The assignment wrote to a dangling
pointer, instead of removing the dangling pointer.
(Other than that, this idiom is actually nice.)
Use the decoder wrapper that was introduced for video. This removes all
code duplication the old audio decoder wrapper had with the video code.
(The audio wrapper was copy pasted from the video one over a decade ago,
and has been kept in sync ever since by the power of copy&paste. Since
the original copy&paste was possibly done by someone who did not answer
to the LGPL relicensing, this should also remove all doubts about
whether any of this code is left, since we now completely remove any
code that could possibly have been based on it.)
There is some complication with spdif handling, and a minor behavior
change (it will restrict the list of codecs to spdif if spdif is to be
used), but there should not be any difference in practice.
Move dec_video.c to filters/f_decoder_wrapper.c. It essentially becomes
a source filter. vd.h mostly disappears, because mp_filter takes care of
the dataflow, but its remains are in struct mp_decoder_fns.
One goal is to simplify dataflow by letting the filter framework handle
it (or more accurately, using its conventions). One result is that the
decode calls disappear from video.c, because we simply connect the
decoder wrapper and the filter chain with mp_pin_connect().
Another goal is to eventually remove the code duplication between the
audio and video paths for this. This commit prepares for this by trying
to make f_decoder_wrapper.c extensible, so it can be used for audio as
well later.
Decoder framedropping changes a bit. It doesn't seem to be worse than
before, and it's an obscure feature, so I'm content with its new state.
Some special code that was apparently meant to avoid dropping too many
frames in a row is removed, though.
I'm not sure how the source code tree should be organized. For one,
video/decode/vd_lavc.c is the only file in its directory, which is a bit
annoying.
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
If you play a video with an external audio track, and do backwards
keyframe seeks, then audio can be missing. This is because a backwards
seek can end up way before the seek target (this is just how this seek
mode works). The audio file will be seeked at the correct seek target
(since audio usually has a much higher seek granularity), which results
in silence being played until the video reaches the originally intended
seek target.
There was a hack in audio.c to deal with this. Replace it with a
different hack. The new hack probably works about as well as the old
hack, except it doesn't add weird crap to the audio resync path (which
is some of the worst code here, so this is some nice preparation for
rewriting it). As a more practical advantage, it doesn't discard the
audio demuxer packet cache. The old code did, which probably ruined
seeking in youtube DASH streams.
A non-hacky solution would be handling external files in the demuxer
layer. Then chaining the seeks would be pretty easy. But we're pretty
far from that, because it would either require intrusive changes to the
demuxer layer, or wouldn't be flexible enough to load/unload external
files at runtime. Maybe later.
The underlying logic is still the same (basically pausing if the demuxer
cache underruns), but clean up the higher level logic a bit. It goes
from 3 levels of nested if statements to 1.
Also remove the code duplication for the --cache-pause-initial logic.
In addition, make sure an earlier buffering state has no influence on
the new state after a seek (this is also why some of the state resetting
can be removed from loadfile.c).
Initialize cache_buffer always to 100. It basically means we start out
assuming all buffers are filled enough. This actually matters for
verbose messages only, but removes some weird special casing.
Before this commit, some autoselection of tracks coming from files
loaded with --external-files was still done. This commit removes all of
it, and the only way to select a track is via the explicit stream
selection options like --vid/--sid/--aid.
I think this was always the original intention. The change could in
theory still unintentionally surprise some users, so add a changelog
entry.
This does not affect --audio-file/--sub-file, even if these contain
mismatching track types. E.g. if audio files passed to --audio-file
contain subtitles, these should still be selected. Past feature requests
indicate that users want this.
A release has been made, so drop options deprecated for that release.
Also drop some options which have been deprecated a much longer time
before.
Also fix a typo in client-api-changes.rst.
This will help with things like livestreams.
As a minor detail, subtitles are excluded, because they sometimes have
"unused" events after video and audio ends. To avoid this annoying
corner case, just ignore them.
Until now, using --sub-file would add only subtitle tracks from the
given file. (E.g. if you passed a video file, only the subtitle tracks
from it were added, not the video or audio tracks.)
This is slightly messy (because streams are hidden), and users don't
even want it, as shown by #5132. Change it to always add all streams.
But if there's no stream of the wanted type, we still report an error
and do not add any streams. It's also made sure none of the other track
types are autoselected.
Also adjust the error messages on load failure slightly.
Fixes#5132.
It appears libavformat never sets the file start time for subtitles, so
this special check is not needed. The original idea was probably that
_if_ the demuxer set the start time to the first subtitle packet, the
subtitles would be shifted incorrectly.
Added a get_play_start_pts function to coincide with the
already-existing get_play_end_pts. This prevents code duplication
and also serves to make it so code that probes the start time
(such as get_current_pos_ratio) will work correctly with chapters.
Included is a bug fix for misc.c/rel_time_to_abs that makes it work
correctly with chapters when --rebase-start-time=no is set.
Always display the duration as "unknown" if the duration is known. Also
fix that at least demux_lavf reported unknown duration as 0 (fix by
setting the default to unknown in demux.c).
Remove the dumb _u formatter function, and use a different approach to
avoiding displaying "unknown" as playback time on playback start (set
last_seek_pts for that).
This is pretty pointless, but I believe it allows us to claim that the
new code is not affected by the copyright of the old code. This is
needed, because the original mp_audio struct was written by someone who
has disagreed with LGPL relicensing (it was called af_data at the time,
and was defined in af.h).
The "GPL'ed" struct contents that surive are pretty trivial: just the
data pointer, and some metadata like the format, samplerate, etc. - but
at least in this case, any new code would be extremely similar anyway,
and I'm not really sure whether it's OK to claim different copyright. So
what we do is we just use AVFrame (which of course is LGPL with 100%
certainty), and add some accessors around it to adapt it to mpv
conventions.
Also, this gets rid of some annoying conventions of mp_audio, like the
struct fields that require using an accessor to write to them anyway.
For the most part, this change is only dumb replacements of mp_audio
related functions and fields. One minor actual change is that you can't
allocate the new type on the stack anymore.
Some code still uses mp_audio. All audio filter code will be deleted, so
it makes no sense to convert this code. (Audio filters which are LGPL
and which we keep will have to be ported to a new filter infrastructure
anyway.) player/audio.c uses it because it interacts with the old filter
code. push.c has some complex use of mp_audio and mp_audio_buffer, but
this and pull.c will most likely be rewritten to do something else.
Refresh seeks are automatically issued when changing filters, which
improves user experience if these filters change buffering or such.
The refresh seek could actually overwrite a previously ongoing seek:
set pause yes
set time-pos 10
set vf ""
Here, the video code issued a refresh seek to the previous video
position, which could be different from the previously triggered (and
still ongoing) seek, this overwriting the seek.
Factor all refresh seek handling into a new function, and make it handle
ongoing seeks correctly.
Remove the weird new canonical_pts field, which actually had no use.
Fixes#4757.
Tends to be somewhat glitchy if subtitles are enabled, and you enable
and disable tracks.
On error, this will disable --lavfi-complex, which will result in
whatever behavior.
Remove the various redundant m_config_set_option* calls, rename the
remaining one to m_config_set_option_cli(), and merge the
m_config_parse_option() function.
These files have all in common that they were fully or mostly taken from
mplayer.c. (mplayer.c was a huge file that contains almost all of the
playback core, until it was split into multiple parts.) This was
probably the hardest part to relicense, because so much code was moved
around all the time.
player/audio.c still does not compile. We'll have to redo audio
filtering. Once that is done, we can probably actually provide an
actual LGPL configure switch.
Here is a relatively detailed list of potential issues:
8d190244: author did not reply, parts were made GPL-only in a previous
commit.
7882ea9b: author could not be reached, but the code is gone. wscript
still has --datadir switch, but I don't think this is relevant to
copyright.
f197efd5: unclear origin, but I consider the code gone anyway (replaced
with generic OSD mechanisms).
8337d9c2: author did not reply, but only the option still exists (under
a different name), other code was removed.
d8fd7131: did not reply. Disabled in a previous commit.
05258251: same author as above. Both fields actually seem to have
vanished (even when tracking renames), so no action taken.
d459e644, 268b2c1a: author did not reply, but we reuse only the options
(with different names and slightly or fully different semantics, and
completely different implementations), so I don't think this is relevant
for copyright.
09e742fe, 17c39c4e: same as above.
e8a173de, bff4b3ee: author could not be reached. The commands were
reworked to properties, and the code outside of the TV code were moved
back to the TV code. So I don't think copyright applies to the current
command.c parts (mp_property_tv_color, mp_property_tv_freq,
mp_property_tv_scan). The TV parts remain GPL.
0810e427: could not be reached. Disabled in a previous commit.
43744a2d: unknown author, but this was replaced by dynamic alloc (if the
change is even copyrightable).
116ca0c7: unknown author; reasoning see input.c relicensing commit.
e7e4d1d8: these semantics still exist, but as generic code, and this
code was fully removed.
f1175cd9: the author of the cited patch is unknown, and upon inspection
it turns out that I was only using the idea to pause the player on EOF,
so I claim it's not copyright relevant.
25affdcc: author could not be reached (yet) - but it's only a function
rename, not copyrightable.
5728504c was committed by Arpi (who agreed), but hints that it might be
by a different author. In fact it seems to be mostly this patch:
http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html
The author did not respond, but it all seems to have been removed later.
It's a terrible mess though. Arpi reverted the A-V sync code at first,
but left the RTC code for a while. The following commits remove these
changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822.
cehoyos did explicitly not agree to LGPL, but was involved in the
following changes:
c99d8fc8: applied a patch and didn't modify it, the original author
agreed.
40ac0d31: author could not be reached, but all code is gone anyway. The
"af" command has a similar function, but works completely different and
actually reuses a mechanism older than this patch.
54350436: applied a patch, but didn't modify it, except for adding a
German translation, which was removed later.
a2dda036: same situation as above
240b743e: this was made GPL-only in a previous commit
7b25afd7: same as above (for now)
kirijua could not be reached, but was a regular patch contributor:
c2c997fd: video equalizer code move; probably not copyrightable. Is GPL
due to Nick anyway.
be54f481: technically, this became the audio track property later. But
all what is left is the fact that you pass a track ID to it, so consider
the original coypright non-relevant.
2f376d1b: this was rewritten in b7052b43, but for now we can afford to
be careful, so this was marked as GPL only in a previous commit.
43844d09: remaining parts in main.c were reverted in a previous commit.
anders has mostly disagreed with the LGPL relicensing. Does not want
libaf to become LGPL, but made some concessions. In particular, he
granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also
consider some of his changes remaining in mpv not relevant for copyright
(such as 735de602 - we won't remove the this option completely). We will
completely remove his other contributions, including the entire audio
filter chain. For now, this stuff is marked as GPL only. The remaining
question is how much code in player/audio.c (based on the former
mplayer.c and dec_audio.c) is under his copyright. I made claims about
this in a previous commit.
Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be
reached. He had a lot of changes in early MPlayer. It seems all of that
was removed, at least in mpv. His main work, like VIDIX or libswscale
work, does not exist in mpv anymore, but the changes to mplayer.c and
other core parts still deserve attention:
a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in
b43d67e0, d1628d12, 24ed01fe, df58e822.
0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and
"tune" stuff was fully removed later on or replaced with other
mechanisms.
340183b0: screenshots were redone later (the VOCTRL was even removed,
with an independent implementation using the same VOCTRL a few years
later), so not relevant anymore. Basically only the 's' shortcut remains
(but not its implementation).
92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous
commit.
Might contain some trace amounts of "michael"'s copyright, who agreed to
LGPL only once the core is relicensed. This will still be respected, but
I don't think it matters at this in this case. (Some code touched by him
was merged into mplayer.c, and then disappeared after heavy
refactoring.)
I tried to be as careful and as complete as possible. It can't be
excluded that amends to this will be made later.
This does not make the player LGPL yet.
Commit d8fd7131 changes this. "tibcu" did not reply. While I'm not sure
whether copyrightable code remains, I'd tend towards saying yes (the
basic idea is still intact after years of refactoring), so make it
GPL-only for now.
The previous commit set "mpctx->playback_active = false;" before unload
hooks were processed. This was intentional, but could in theory cause
playback_active to be set to true again, and actually it's plain wrong
if playback was exited in the middle it. There needs to be something
else that forces playback_active to be set to false while in this
unloading state.
Make mpv_observe_property() work correctly on them even with
--keep-open-pause=no.
This also changes the situations in which the screensaver is
enabled/disabled subtly.
Merge the pause_player() and unpause_player() functions. Make sure the
pause events are emitted properly. We can now set the internal pause
state based on a predicate, instead of e.g. handle_pause_on_low_cache()
making a mess to trigger the internal pause state as wanted.
Preparation for some more changes.
This was excessively useless, and I want my time back that was needed to
explain users why they don't want to use it.
It captured the byte stream only, and even for types of streams it was
designed for (like transport streams), it was rather questionable.
As part of the removal, un-inline demux_run_on_thread() (which has only
1 call-site now), and sort of reimplement --stream-dump to write the
data directly instead of using the removed capture code.
(--stream-dump is also very useless, and I struggled coming up with an
explanation for it in the manpage.)
Disabling cache readahead by default until at least 1 track is selected
is mainly for external files and such, where you don't want them to use
up resources until they're actually used.
It doesn't make sense to disable the cache for the demuxer opened for
prefetch. Also, it's fine to let it do that for the main file too (doing
or not doing it is of little consequence). That saves us from having to
distinguish them.
Since for mpv CLI, the player state is a singleton, full prefetching is
a bit tricky. We do it only on the demuxer layer.
The implementation reuses the old "open thread". This means there is
significant potential for regressions even if the new option is not
used. This is made worse by the fact that I barely tested this code.
The generic mpctx_run_reentrant() wrapper is also removed - this was its
only user, and its remains become part of the new implementation.
As preparation for file prefetching, we basically have to get rid of
using mpctx->playback_abort for the main demuxer (i.e. the thing that
can be prefetched). It can't be changed on a running demuxer, and always
using the same cancel handle would either mean aborting playback would
also abort prefetching, or that playback can't be aborted anymore.
Make this more flexible with some refactoring.
Thi is a quite shitty solution if you ask me, but YOLO.
Was intended to show a "nice" message on edition switching. In practice,
the message was never visible. The OSD code checks whether a demuxer is
loaded, and if not, discards the message - meaning if the OSD code
happened to run before the demuxer was fully loaded, no message was
shown. This is apparently a regression due to extensions to the OSD and
the situations in which it can be used.
Remove the broken code since it's too annoying to fix. Instead, a
default property message will be shown, which is a bit uglier, but
actually not too unuseful.
The way playback/loading is stopped on the demuxer layer makes it report
an error to the higher levels of the player. But if playback/loading was
explicitly aborted, printing such an error is confusing and misleading.
This was probably just an oversight anyway. Fix it by using the libmpv
API reported error field instead, which handles this better.
Move the screensaver enable/disable determination to a central place,
and call it if the stop-screensaver property is changed.
Also, do not stop the screensaver when in idle mode (i.e. no file is
loaded).
Fixes#3615.
Add this flag where needed. You shouldn't be able to set e.g. config-dir
in these situations.
Remove the mpctx->initialized check from the property/option bridge,
since it's in use strictly only after initialization. Likewise, the
apply-profile command doesn't need to check this.
Move the MPV_LEAK_REPORT env query to mp_create(), where it will also be
used by the client API (it might be helpful, so why not). The same
applies to MPV_VERBOSE.
The prepare_playlist() call doesn't need to be in mp_initialize() and
can just be in mp_play_files() to reduce the size of mp_initialize().
Also, remove wakeup_playloop(), which is 100% redundant with
mp_wakeup_core_cb().
This does 3 kinds of changes:
- change sleeptime=x to mp_set_timeout()
- change sleeptime=0 to mp_wakeup_core() calls (to be more explicit)
- change commands etc. to call mp_wakeup_core() if they do changes that
require the playloop to be rerun
This is preparation for the following changes. The goal is to process
client API requests without having to rerun the playloop every time. As
of this commit, the changes should not change behavior. In particular,
the playloop is still implicitly woken up on every command.
Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".
This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
Remove the per-part force_redraw flags, and instead make the difference
between flagging dirty state and returning it to the player frontend
more explicit. The big issue is that 1. the OSD needs to know the dirty
state, and it should be cleared strictly when it is re-rendered
(force_redraw flag), and 2. the player core needs to be notified once,
and the notification must be reset (want_redraw flag).
The call in loadfile.c is replaced by making osd_set_sub() set the
change flag. Increasing the change flag on dirty state (the force_redraw
check in render_object()) should not be needed, because OSD part
renderers set it correctly (at least now).
Doing this just because someone pointed this out.
This has all been made unnecessary recently. The change not to copy the
global option struct in particular can be made because now nothing
accesses the global options anymore in the demux and stream layers.
Some code that was accidentally added/changed in commit 5e30e7a0 is also
removed, because it was simply committed accidentally, and was never
used.
Cleaner and makes it easier to change the underlying stream.
mp_property_stream_capture() still directly accesses it directly via
demux_run_on_thread(). This is evil, but still somewhat sane and is not
getting into the way here.
Not sure if I got all field accesses.
Change the last parameter from a bool to an int, which is supposed to
take bit-flags. The at this point only flag is MPSEEK_FLAG_DELAY, which
replaces the previous bool parameter. The old false parameter becomes 0,
the old true parameter becomes MPSEEK_FLAG_DELAY.
Since the old "immediate" parameter is now essentially inverted, two
coalesced immediate and delayed seeks end up as delayed instead of
immediate. This change doesn't matter, since there are no relative
immediate seeks anyway.
When switching tracks, we normally have the problem that data gets lost
due to readahead buffering. (Which in turn is because we're stubborn and
instruct the demuxers to discard data on unselected streams.) The
demuxer layer has a hack that re-reads discarded buffered data if a
stream is enabled mid-stream, so track switching will seem instant.
A somewhat similar problem is when all tracks of an external files were
disabled - when enabling the first track, we have to seek to the target
position.
Handle these with the same mechanism. Pass the "current time" to the
demuxer's stream switch function, and let the demuxer figure out what to
do. The demuxer will issue a refresh seek (if possible) to update the
new stream, or will issue a "normal" seek if there was no active stream
yet.
One case that changes is when a video/audio stream is enabled on an
external file with only a subtitle stream active, and the demuxer does
not support rrefresh seeks. This is a fuzzy case, because subtitles are
sparse, and the demuxer might have skipped large amounts of data. We
used to seek (and send the subtitle decoder some subtitle packets
twice). This case is sort of obscure and insane, and the fix would be
questionable, so we simply don't care.
Should mostly fix#3392.
Assume you use a large value like --audio-delay=20. Then until now the
player would just have seeked normally to a "too late" position, and
played silence for about 20 seconds until audio in the correct time
range is coming again.
Change this by offsetting seeks by the right amount. This works for both
external and muxed files. If a seek isn't precise, then it works only
for external files.
This might cause issues with very large delay options. Hr-seek skipping
could take a lot of time (especially because it affects video too), the
demuxer queue could overflow, and other weird corner cases could appear.
But we just try this on best-effort basis, and if the user uses extreme
values we don't guarantee good behavior.
mixer.c didn't really deserve to be separate anymore, as half of its
contents were unnecessary glue code after recent changes. It also
created a weird split between audio.c and af.c due to the fact that
mixer.c could insert audio filters. With the code being in audio.c
directly, together with other code that unserts filters during runtime,
it will be possible to cleanup this code a bit and make it work like the
video filter code.
As part of this change, make the balance code work like the volume code,
and add an option to back the current balance value. Also, since the
balance semantics are unexpected for most users (panning between the
audio channels, instead of just changing the relative volume), and there
are some other volumes, formally deprecate both the old property and the
new option.
Calculate the buffering percentage in the same code which determines
whether the player is or should be buffering. In particular it can't
happen that percentage and buffering state are slightly out of sync due
to calling DEMUXER_CTRL_GET_READER_STATE and reusing it with the
previously determined buffering state.
Now it's also easier to guarantee that the buffering state is updated
properly.
Add some more verbose output as well.
(Damn I hate this code, why did I write it?)
Ever since a change in mplayer2 or so, relative seeks were translated to
absolute seeks before sending them to the demuxer in most cases. The
only exception in current mpv is DVD seeking.
Remove the SEEK_ABSOLUTE flag; it's not the implied default. SEEK_FACTOR
is kept, because it's sometimes slightly useful for seeking in things
like transport streams. (And maybe mkv files without duration set?)
DVD seeking is terrible because DVD and libdvdnav are terrible, but
mostly because libdvdnav is terrible. libdvdnav does not expose seeking
with seek tables. (Although I know xbmc/kodi use an undocumented API
that is not declared in the headers by dladdr()ing it - I think the
function is dvdnav_jump_to_sector_by_time().) With the current mpv
policy if not giving a shit about DVD, just revert our half-working seek
hacks and always use dvdnav_time_search(). Relative seeking might get
stuck sometimes; in this case --hr-seek=always is recommended.
Some oddity that is not needed anymore. The only thing which still
referenced them was avoiding loading external files more than once,
which is now prevented by checking the list of tracks instead.
When playback of a video ends, and the next file has no video at all (no
cover art or anything), then the window must be cleared.
This also resizes the window forcibly, which is by design.
Fixes#2825.
See --lavfi-complex option.
This is still quite rough. There's no support for dynamic configuration
of any kind. There are probably corner cases where playback might freeze
or burn 100% CPU (due to dataflow problems when interaction with
libavfilter).
Future possible plans might include:
- freely switch tracks by providing some sort of default track graph
label
- automatically enabling audio visualization
- automatically mix audio or stack video when multiple tracks are
selected at once (similar to how multiple sub tracks can be selected)
Slightly helps with timeline stuff, like EDL. There is no need to keep
network (or even just disk I/O) busy for all segments at the same time,
because 1. the data won't be needed any time soon, and 2. will probably
be discarded anyway if the stream is seeked when segment is resumed.
Partially fixes#2692.
Eventually we want the VO be driven by a A->V filter, so a decoder
doesn't even have to exist. Some features definitely require a decoder
though (like reporting the decoder in use, hardware decoding, etc.), so
for each thing which accessed d_video, it has to be redecided if and how
it can access decoder state.
At least the "framedrop" property slightly changes semantics: you can
now always set this property, even if no video is active.
Some untested changes in this commit, but our bio-based distributed
test suite has to take care of this.
Basically reimplement it. The old implementation was quite stupid, and
was probably done this way because video filtering and output used to be
way less decoupled. Now we can reimplement it in a very simple way: when
backstepping, seek to current time, but keep the last frame that was
supposed to be discarded when reaching the target time. When the seek
finishes, prepend the saved frame to the video frame queue.
A disadvantage is that the new implementation fails to skip over
timeline boundaries (ordered chapters etc.), but this never worked
properly anyway. It's possible that this will be fixed some time in the
future.
This is mainly a refactor. I'm hoping it will make some things easier
in the future due to cleanly separating codec metadata and stream
metadata.
Also, declare that the "codec" field can not be NULL anymore. demux.c
will set it to "" if it's NULL when added. This gets rid of a corner
case everything had to handle, but which rarely happened.
This slightly changes behavior when seeking with external audio/subtitle
tracks if transport streams and mpeg files are played, as well as
behavior when seeking with such external tracks.
get_main_demux_pts() is evil because it always blocks on the demuxer (if
there isn't already a packet queued). Thus it could lock up the player,
which is a shame because all other possible causes have been removed.
The reduced "precision" when seeking in the ts/mpeg cases (where
SEEK_FACTOR is used, resulting in byte seeks instead of timestamp seeks)
might lead to issues. We should probably drop this heuristic. (It was
introduced because there is no other way to seek in files with PTS
resets with libavformat, but its value is still questionable.)
PT_RELOAD_FILE is a somewhat obscure case when using DVB or when
switching Matroska editions. Both cases were broken, because the
asynchronous playback abort mechanism was still triggered. This
mechanism is used to force the demuxer and stream layers to exit
immediately (instead of blocking on I/O possibly forever), and
is normally disabled on playback start. The reopen path is a bit
strange, and needs to reset it manually.
Pointed out in #2568.
If you do "mpv /bla/", and then branch out into sub-directories using
playlist navigation, and then used quit and watch later, then playing
the same directory did not resume from the previous point. This was
because resuming is based on the path hash, so a path prefix can't be
detected when resuming the parent directory.
Solve this by writing each path prefix when playing directories is
involved. (This includes all parent paths, so interestingly, "mpv /"
would also resume in the above example.)
Something like this was requested multiple times, and I want it too.
When using --start with timeline/ordered chapters, then the
timeline_switch_to_time() function will look at playback_initialized
whether to rselect the currently selected streams on the demuxer level.
So we need to set this field to true at an earlier stage during
initialization, and in particular before the code for --start is called.
This includes the case of switching ordered chapter boundaries. It will
now be recreated on each timeline part switch. This shouldn't be much of
a problem with modern libass. (Older libass versions use fontconfig for
memory fonts, and will be very slow to reinitialize memory fonts.)
Since commit 6d9cb893, subtitle state doesn't survive timeline switches
(ordered chapters etc.). So there is no point in caching the state per
sh_stream anymore (which would be required to deal with multiple
segments). Move the cache to struct track.
(Whether it's worth caching the subtitle state just for the situation
when subtitle tracks get reselected is questionable. But for now, it's
nice to have the subtitles immediately show up when reselecting a
subtitle.)
When crossing timeline boundaries (such as switching to a new segment or
chapter with ordered chapters), clear the internal text subtitle list.
This breaks the sub-seek command, but is otherwise not too harmful.
Fixes Sub-OC-test-final7.mkv. (The internal text subtitle list is
basically a cache to make subtitles show up at the right time when
seeking back.)
I suspect this was caused by 76fcef61. The sample file times subtitles
slightly before the video frame when it should show up. This is to avoid
problems with subtitles showing up a frame later than intended. It also
means that a subtitle which is supposed to show up on the start of a
timeline part boundary actually might first be shown in a different
part. Since we now manipulate the packet timestamps, instead of
manipulating timestamps after the subtitle decoder, this means this
subtitle event would have 2 timestamps, which our code of course does
not handle.
If the two parts come one after another, this would actually work (since
the subtitle would have the same timestamps in the old and new part),
but it breaks if the new part (which follows the old part in the
physical file) is has a completely different start time in the timeline.
Essentially, the trick used to time subtitles correctly is incompatible
with the way we cache subtitles (to make them survive seeks).
The simple solution is just clearing the cached subtitles when crossing
chapter boundaries.
The demuxer infrastructure was originally single-threaded. To make it
suitable for multithreading (specifically, demuxing and decoding on
separate threads), some sort of tripple-buffering was introduced. There
are separate "struct demuxer" allocations. The demuxer thread sets the
state on d_thread. If anything changes, the state is copied to d_buffer
(the copy is protected by a lock), and the decoder thread is notified.
Then the decoder thread copies the state from d_buffer to d_user (again
while holding a lock). This avoids the need for locking in the
demuxer/decoder code itself (only demux.c needs an internal, "invisible"
lock.)
Remove the streams/num_streams fields from this tripple-buffering
schema. Move them to the internal struct, and protect them with the
internal lock. Use accessors for read access outside of demux.c.
Other than replacing all field accesses with accessors, this separates
allocating and adding sh_streams. This is needed to avoid race
conditions. Before this change, this was awkwardly handled by first
initializing the sh_stream, and then sending a stream change event. Now
the stream is allocated, then initialized, and then declared as
immutable and added (at which point it becomes visible to the decoder
thread immediately).
This change is useful for PR #2626. And eventually, we should probably
get entirely of the tripple buffering, and this makes a nice first step.
Use the demux_set_ts_offset() added in the previous commit to base each
timeline segment to use timestamps according to its relative position
within the overall timeline. As a consequence we don't need to care
about these timestamps anymore, and everything becomes simpler.
(Another minor but delicious nugget of sanity.)
Most of this is explained in the DOCS additions.
This gives us slightly more sanity, because there is less interaction
between the various parts. The goal is getting rid of the video_offset
entirely.
The simplification extends to the user API. In particular, we don't need
to fix missing parts in the API, such as the lack for a seek command
that seeks relatively to the start time. All these things are now
transparent.
(If someone really wants to know the real timestamps/start time, new
properties would have to be added.)
Get rid of get_past_frame_durations(), which was a bit too messy. Add
a past_frames array, which contains the same information in a more
reasonable way. This also means that we can get the exact current and
past frame durations without going through awful stuff. (The main
problem is that vo_pts_history contains future frames as well, which is
needed for frame backstepping etc., but gets in the way here.)
Also disable the automatic disabling of display-sync if the frame
duration changes, and extend the frame durations allowed for display
sync. To allow arbitrarily high durations, vo.c needs to be changed
to pause and potentially redraw OSD while showing a single frame, so
they're still limited.
In an attempt to deal with VFR, calculate the overall speed using the
average FPS. The frame scheduling itself does not use the average FPS,
but the duration of the current frame. This does not work too well,
but provides a good base for further improvements.
Where this commit actually helps a lot is dealing with rounded
timestamps, e.g. if the container framerate is wrong or unknown, or
if the muxer wrote incorrectly rounded timestamps. While the rounding
errors apparently can't be get rid of completely in the general case,
this is still much better than e.g. disabling display-sync completely
just because some frame durations go out of bounds.
The stop command didn't always stop. In this case, opening a HLS URL and
then sending "stop" during loading would actually make it fallback to
parsing it as a playlist, and then continued to play the playlist items.
(This corner case makes several unfortunate factors come together to
produce this really odd behavior.)
Another issue is that the "stop" was not always explicitly set. This
could be a problem when sending several commands at once. Only the
"quit" command should have priority over the "stop" command, so this is
still checked.
This was in sub/, because the code used to be specific to subtitles. It
was extended to automatically load external audio files too, and moving
the file and renaming it was long overdue.
The previous commit was incomplete (and I didn't notice due to a broken
test procedure).
The annoying part is that actually creating the VO was separate; redo
this and merge the code for this into handle_force_window() as well.
This will also make implementing proper reaction to runtime option
changes easier. (Only the part for actually listening to option changes
is missing.)
This is a bad hack; the correct way to handle this would be implementing
profiles differently, and then listen to option changes and act on them
dynamically.
If this mode is enabled, the player tries to strictly synchronize video
to display refresh. It will adjust playback speed to match the display,
so if you play 23.976 fps video on a 24 Hz screen, playback speed is
increased by approximately 1/1000. Audio wll be resampled to keep up
with playback.
This is different from the default sync mode, which will sync video to
audio, with the consequence that video might skip or repeat a frame once
in a while to make video keep up with audio.
This is still unpolished. There are some major problems as well; in
particular, mkv VFR files won't work well. The reason is that Matroska
is terrible and rounds timestamps to milliseconds. This makes it rather
hard to guess the framerate of a section of video that is playing. We
could probably fix this by just accepting jittery timestamps (instead
of explicitly disabling the sync code in this case), but I'm not ready
to accept such a solution yet.
Another issue is that we are extremely reliant on OS video and audio
APIs working in an expected manner, which of course is not too often
the case. Consequently, the new sync mode is a bit fragile.
For video sync, we want separate playback speed controls for user-
requested speed and the "correction" speed for video timing. Further, we
use this separation to make sure only a resampler is inserted if
playback speed is only changed for video sync correction.
As of this commit, this is basically inactive code. It's just
preparation for the video sync code (the following commit).
Additionally to taking the average, this tries to use the demuxer FPS to
eliminate jitter, and applies some other heuristics to check if the
result is sane.
This code will also be used for the display sync code (it will actually
make use of the require_exact parameter).
(The value of doing this over keeping the simpler demux_mkv hack is
somewhat questionable. But at least it allows us to deal with other
container formats that use jittery timestamps, such as mp4 remuxed
from mkv.)
Instead of opening a stream and then a demuxer, do both at once with
demux_open_url().
This requires some awkward additions to demuxer_params, because there
are some weird features associated with opening the main file. E.g. the
relatively useless --stream-capture features requires enabling capturing
on the stream before the demuxer is opened, but on the other hand
shouldn't be done on secondary files like external subtitles.
Also relatively bad: since demux_open_url() returns just a demuxer
pointer or NULL, additional error reporting is done via demuxer_params.
Still, at least conceptually, it's ok, and simpler than before.
Nobody wanted to restore this, so it gets the boot.
If anyone still wants to volunteer to restore menu support, this would
be welcome. (I might even try it myself if I feel masochistic and like
wasting a lot of time for nothing.) But if it does get restored, it
should be done differently. There were many stupid things about how it
was done. For example, it somehow tried to pull mp_nav_events through
all the layers (including needing to "buffer" them in the demuxer),
which was needlessly complicated. It could be done simpler.
This code was already inactive, so this commit actually changes nothing.
Also keep in mind that normal DVD/BD playback still works.
This is a real pain: if a quit command is received, it's set to PT_QUIT.
And then other code could overwrite it, making it not quit. The annoying
bit is that stop_play is written and read in many places. Just not
overwriting it unconditionally seems to be the best course of action.
For the sake of removing the separate stream/demuxer loading code.
This could probably be reimplemented in some other way, but I have no
DVB hardware for testing. The most preferred way would be making DVB to
not quit, and just rerun the stream selection.
The final goal is making opening the demuxer and opening the stream the
same operation.
Stream dumping is a rather uninteresting feature, but has a small
number of vocal users, and it's easy to keep.
At least Matroska files have a "forced" flag (in addition to the
"default" flag). Export this flag. Treat it almost like the default
flag, but with slightly higher priority.
Adding an external audio track before loading the main file didn't work
right. For one, mp_switch_track() assumes it is called after the main
file is loaded. (The difference is that decoders are only initialized
once the main file is loaded, and we avoid doing this before that for
whatever reason.)
To avoid further messiness, just allow mp_switch_track() to be called at
any time. Also make it do what mp_mark_user_track_selection() did, since
the latter requires current_track to be set. (One could probably simply
allow current_track to be set at this point, but it'd interfere with
default track selection anyway and thus would be pointless.)
Fixes#1984.
mp_find_config_file() will print the filename lookup and its result in
verbose mode. This is wanted, but gets inconvenient when it is done for
every playlist entry (for resuming).
Lookup the watch_later subdir only once and cache the result instead.
This drops the logic for loading the resume file from other locations,
which should generally be unnecessary, though might lead to confusion if
the user has mixed old and new config paths (which the user shouldn't).
Also add a mp_find_user_config_file() function for a more
straightforward and reliable way to get actual local configpaths,
instead of possibly global and unwritable locations.
Also, for symmetry, check the resume option in mp_load_playback_resume()
just like mp_check_playlist_resume() does.
Should help with debugging, and might be slightly more userfriendly.
Note that this is called manually in multiple entry-points, instead of
the functions doing the actual work (like mp_remove_track()). This is
done so that exiting the player or calling the sub_reload command won't
print redundant in-between states.
This could make the player crash on exit if the "sub_reload" command was
used successfully. the reason was that the mpctx->sources array could
have dangling pointers to the unloaded demuxers.
Also fix a memory leak by actually always freeing the per-stream
subtitle decoders (which are a hack to make ordered chapters behave
better).
It was possible to make the player play local files by putting rar://
links into remote playlists, and some other potentially unsafe things.
Redo the handling of it. Now the rar-redirector (the thing in
demux_playlist.c) sets disable_safety, which makes the player open any
playlist entries returned. This is fine, because it redirects to the
same file anyway (just with different selection/interpretation of the
contents). On the other hand, rar:// itself is now considered fully
unsafe, which means that it is ignored if found in normal playlists.
Commit f54220d9 attempted to improve this, but it got worse. Now there
was a crash when ytdl_hook.lua added external tracks. This happened
because close_unused_demuxers() assumed that sources[0] was the main
demuxer (so that it didn't close it). This assumption failed, because
the ytdl script can add external tracks before the main file is loaded.
The easy fix would have been to check for master_demuxer, and not i==0.
But instead give up on the old idea, make some stricter assumptions how
demuxers and external tracks map, and simplify the code.
Do timeline building (scanning & opening reference files for ordered
chapters, and more) in a thread. As a result, this process can actually
be stopped without having to kill the player.
This is pretty simple: just reuse the demuxer opening thread. We have
to give up on the idea that open_demux_reentrant() is reusable, though.
(Althoughthe timeline readers still need some fixes before they react to
the quit request.)
These functions do blocking work on a separate thread, but wait until
they return. So they are not async or non-blocking. But they do react to
user-input and client API accesses, which makes them reentrant.
Includes some logic for not starting the demuxer thread for fully read
subtitles. (Well, the cache will still waste _lots_ of resources, and
the cache always has to be created, because we don't know whether it'll
be needed _before_ opening the file.)
See #1597.
Instead of accessing MPContext in player/timeline/*, create a separate
context struct, which the timeline loaders fill out. It turns out that
there's not much in the way too big MPContext that these need to access.
One major PITA is managing (and closing) the set of open demuxers. The
problem is that we need a list of all demuxers to make sure no unneeded
streams are enabled.
This adds a callback to the demuxer_desc struct, with the intention of
leaving to to the demuxer to call the right loader, instead of
explicitly checking the demuxer type and dispatching manually in common
code. I also considered making the timeline part of the demuxer state,
but decided against: it's too much of a mess wrt. memory management and
threading, and also doesn't make it clear who owns the child demuxers.
With the struct timeline decoupled from the demuxer state, it's at least
somewhat clear that the child demuxers are independent from the "main"
demuxer.
The actual changes to player/timeline/* are separated in the following
commits, because they're quite verbose. Some artifacts will be removed
later as soon as there's only 1 timeline loading mechanism.
Also effects some other cases.
The real reason for this is for keeping track of which demuxers can be
closed (see following commit). Since I don't want to use reference
counting for this, some sort of simplistic mark-and-sweep is done to
determine whether a demuxer is still needed.
This removes the delay when switching audio tracks in mkv or mp4 files.
Other formats are not enabled, because it's not clear whether the
demuxers fulfill the requirements listed in demux.h. (Many formats
definitely do not with libavformat.)
Background:
The demuxer packet cache buffers a certain amount of packets. This
includes only packets from selected streams. We discard packets from
other streams for various reasons. This introduces a problem: switching
to a different audio track introduces a delay. The delay is as big as
the demuxer packet cache buffer, because while the file was read ahead
to fill the packet buffer, the process of reading packets also discarded
all packets from the previously not selected audio stream. Once the
remaining packet buffer has been played, new audio packets are available
and you hear audio again.
We could probably just not discard packets from unselected streams. But
this would require additional memory and CPU resources, and also it's
hard to tell when packets from unused streams should be discarded (we
don't want to keep them forever; it'd be a memory leak).
We could also issue a player hr-seek to the current playback position,
which would solve the problem in 1 line of code or so. But this can be
rather slow.
So what we do in this commit instead is: we just seek back to the
position where our current packet buffer starts, and start demuxing from
this position again. This way we can get the "past" packets for the
newly selected stream. For streams which were already selected the
packets are simply discarded until the previous position is reached
again.
That latter part is the hard part. We really want to skip packets
exactly until the position where we left off previously, or we will skip
packets or feed packets to the decoder twice. If we assume that the
demuxer is deterministic (returns exactly the same packets after a seek
to a previous position), then we can try to check whether it's the same
packet as the one at the end of the packet buffer. If it is, we know
that the packet after it is where we left off last time.
Unfortunately, this is not very robust, and maybe it can't be made
robust. Currently we use the demux_packet.pos field as unique packet
ID - which works fine in some scenarios, but will break in arbitrary
ways if the basic requirement to the demuxer (as listed in the demux.h
additions) are broken. Thus, this is enabled only for the internal mkv
demuxer and the libavformat mp4 demuxer.
(libavformat mkv does not work, because the packet positions are not
unique. Probably could be fixed upstream, but it's not clear whether
it's a bug or a feature.)
Requested. See manpage additions.
This also makes the magical loop_times constants slightly saner, but
shouldn't change the semantics of any existing --loop option values.
Autoload external audio files only if there's at least a video track
(which is not coverart pseudo-video).
Enable external audio file autoloading by default. Now that we actively
avoid doing stupid things like loading an external audio file for an
audio-only file, this should be fine.
Additionally, don't autoload subtitles if a subtitle is played.
Although you currently can't play subtitles without audio or video,
it's disturbing and stupid that the player might load subtitle files
with different extension and then fail.
In ancient times, this was needed because it was not default, and many
VOs had problems with it. But it was always default in mpv, and all VOs
are required to deal with it. Also, running --fixed-vo=no is not useful
and just creates weird corner cases. Get rid of it.
These commands are counterparts of sub_add/sub_remove/sub_reload which
work for external audio file.
Signed-off-by: wm4 <wm4@nowhere>
(minor simplification)
Opening the stream and opening the demuxer are both done asynchronously,
meaning the player reacts to client API requests. They also can
potentially take a while. Thus it's better to process outstanding
property changes, so that change events are sent for properties that
were changed during opening.
mpctx->audio_delay always has the same value as opts->audio_delay. (This
was not the case a long time ago, when the audio-delay property didn't
actually write to opts->audio_delay. I think.)
This is for the ordered chapters case only. In theory this could have
resulted in initial audio, video or subs missing, although it didn't
happen in practice (because no streams were selected, thus the demuxer
thread didn't actually try to read anything). It's still better to make
this explicit.
Also, timeline_set_part() can be private to loadfile.c.
mpv needs at least an audio or video track to play something. If the
track selection is basically insufficient, the player will immediately
skip to the next file (or quit).
One slightly annoying thing might be that trying to play a subtitle file
will close the VO window, and then go to the next file immediately (so
"mpv 1.mkv 2.srt 3.mkv" would flash the video window when 2.srt is
skipped). Move the check to before the video window is possibly closed.
This is a minor cosmetic issue; one can use --force-window to avoid
closing the video window at all.
Fixes#1459.
Enable asynchronous reading for external files. This excludes subtitle
files (so it's effectively enabled for audio files only), because most
subtitle files are fully read on loading, and running a thread for them
would just cause slowdowns and increase resource usage, without having
any advantages.
In theory, an external file could provide multiple tracks from the same
demuxer, but demux_start_thread() is idempotent, so the code can be
kept simple.
Should help with playing DASH with ytdl_hook.
This attempts to increase user-friendliness by excluding useless tags.
It should be especially helpful with mp4 files, because the FFmpeg mp4
demuxer adds tons of completely useless information to the metadata.
Fixes#1403.
Until now, these options took effect only at program start. This could
be confusing when e.g. doing "mpv list.m3u --shuffle". Make them always
take effect when a playlist is loaded either via a playlist file, or
with the "loadlist" command.
The code in the demuxer etc. was changed to update all metadata/tags at
once, instead of changing each metadata field. As a consequence,
printing of the tags to the terminal was also changed to print
everything on each change.
Some users didn't like this. Add a very primitive way to avoid printing
fields with the same value again if metadata is marked as changed. This
is not always correct (could print unchanged fields anyway), but usually
works.
(In general, a rather roundabout way to reflect a changed title with ICY
streaming...)
Fixes#813 (let's call it a "policy change").
The player thinks an error happened because no audio or video was played
after finishing the file, but this obviously makes no sense with stream
dumping. (error_playing follows the client API convention that negative
values are errors.)
Ordered chapter EOF was handled as special-case of ending the last
segment. This broke --kee-open, because it set AT_END_OF_FILE in an
"inconvenient" place (after checking for --keep-open, and before the
code that exits playback if EOF is reached).
We don't actually need to handle the last segment specially. Instead, we
remain in the same segment if it ends. The normal playback logic will
recognize EOF, because the end of the segment "cuts off" the file.
Now timeline_set_from_time() never "fails", and we can remove the old
segment EOF handling code in mp_seek().
libass won't use embedded fonts, unless ass_set_fonts() (called by
mp_ass_configure_fonts()) is called. However, we call this function when
the ASS_Renderer is initialized, which is long before the .ass file is
actually loaded. (I'm not sure why it tries to keep 1 ASS_Renderer, but
it always did this.)
Fix by calling mp_ass_configure_fonts() after loading them. This also
means this function will be called multiple times - hopefully this is
harmless (it will reinit fontconfig every time, though).
While we're at it, also initialize the ASS_Renderer lazily.
Fixes#1244.
The purpose of temporarily setting stop_play was to make the audio
uninit code to explicitly drain audio if needed. This was the only way
to do it before ao_drain() was made a separate function; now we can just
do it explicitly instead.
Instead of defining a separate data structure in the core.
For some odd reason, demux_chapter exported the chapter time in
nano-seconds. Change that to the usual timestamps (rename the field
to make any code relying on this to fail compilation), and also remove
the unused chapter end time.
Note that you can't pass .cue or .edl files to it, at least not yet.
Requested in context of allowing to specify custom chapters. For that
to work well, we probably need to add some sort of chapter metadata
pseudo-demuxer.
If you played e.g. an audio-only file and something bad happened that
interrupted playback, the exit message could say "No files played".
This was awkward, so show a different message in this case.
Also overhaul how the exit status is reported in order to make this
easier. This includes things such as not reporting a playback error
when loading playlists (playlists contain no video or audio, which
was considered an error).
Not sure if I'm happy with this, but for now it seems like a slight
improvement.
This is probably what libmpv users want; and it also improves error
reporting (or we'd have to add a way to communicate such mid-playback
failures as events).
This was probably done incorrectly in cases when the currently selected
channel had no data. I'm not sure if this codepath is functional at all,
though. Maybe not.
Untested due to lack of DVB hardware.
Using magic integer values was an attempt to keep the API less verbose.
But it was probably not a good idea.
Reason 1 (restart) is not made explicit, because it is not used anymore
starting with the previous commit. For ABI compatibility, the value is
left as a hole in the enum.
Use the codepath that is normally used for DVD/BD title switching and
DVB channel switching. Removes some extra artifacts from the client API:
now MPV_EVENT_END_FILE will never be called on reloads (and neither is
MPV_EVENT_START_FILE).
No development activity (or even any sign of life) for almost a year.
A replacement based on youtube-dl will probably be provided before the
next mpv release. Ask on the IRC channel if you want to test.
Simplify the Lua check too: libquvi linking against a different Lua
version than mpv was a frequent issue, but with libquvi gone, no
direct dependency uses Lua, and such a clash is rather unlikely.
Apparently using the stream index is the best way to refer to the same
streams across multiple FFmpeg-using programs, even if the stream index
itself is rarely meaningful in any way.
For Matroska, there are some possible problems, depending how FFmpeg
actually adds streams. Normally they seem to match though.
This was probably commented as an oversight. Since the subtitle renderer
was uninitialized on reinitialization anyway, this had no negative
consequences, except a memory on exit.
A vague idea to get something similar what libquvi did.
Undocumented because it might change a lot, or even be removed. To give
an idea what it does, a Lua script could do the following:
-- type ID priority
mp.commandv("hook_add", "on_load", 0, 0)
mp.register_script_message("hook_run", function(param, param2)
-- param is "0", the user-chosen ID from the hook_add command
-- param2 is the magic value that has to be passed to finish
-- the hook
mp.resume_all()
-- do something, maybe set options that are reset on end:
mp.set_property("file-local-options/name", "value")
-- or change the URL that's being opened:
local url = mp.get_property("stream-open-filename")
mp.set_property("stream-open-filename", url .. ".png")
-- let the player (or the next script) continue
mp.commandv("hook_ack", param2)
end)