this is meant to replace the old and not properly working vo_gpu/opengl
cocoa backend in the future. the problems are various shortcomings of
Apple's opengl implementation and buggy behaviour in certain
circumstances that couldn't be properly worked around. there are also
certain regressions on newer macOS versions from 10.11 onwards.
- awful opengl performance with a none layer backed context
- huge amount of dropped frames with an early context flush
- flickering of system elements like the dock or volume indicator
- double buffering not properly working with a none layer backed context
- bad performance in fullscreen because of system optimisations
all the problems were caused by using a normal opengl context, that
seems somewhat abandoned by apple, and are fixed by using a layer backed
opengl context instead. problems that couldn't be fixed could be
properly worked around.
this has all features our old backend has sans the wid embedding,
the possibility to disable the automatic GPU switching and taking
screenshots of the window content. the first was deemed unnecessary by
me for now, since i just use the libmpv API that others can use anyway.
second is technically not possible atm because we have to pre-allocate
our opengl context at a time the config isn't read yet, so we can't get
the needed property. third one is a bit tricky because of deadlocking
and it needed to be in sync, hopefully i can work around that in the
future.
this also has at least one additional feature or eye-candy. a properly
working fullscreen animation with the native fs. also since this is a
direct port of the old backend of the parts that could be used, though
with adaptions and improvements, this looks a lot cleaner and easier to
understand.
some credit goes to @pigoz for the initial swift build support which
i could improve upon.
Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739,
#2392, #2217
other Apps do the same as mpv and tap into the global event chain.
events that are handled are not being propagated down the event chain.
that can lead to mpv not getting any media key events anymore when they
are held back by other Apps. we will just move mpv back to the top of
the event list when mpv is refocused and is not at the top of the list
any more.
Fixes#4834
There is explicit code to handle the libmpv case, but it expects that
a dispatch queue is running. This is not necessarily the case. E.g.
edit the simple.c mpv example not to do any playback and to destroy
the mpv handle immediately. It will freeze on exit, because nothing
will release the mpv_handle.
I'm not sure how this should be fixed, so disable it for now in
library mode.
a small logic error in 063ca8f broke the filtering of the menu bar item
key shortcuts. they where called several times per event because the
propagation wasn't stopped properly.
for a reason i can just assume some key events can vanish from the
event chain and mpv seems unresponsive.
after quite some testing i could confirm that the events are present at
the first entry point of the event chain, the sendEvent method of the
Application, and that they vanish at a point afterwards. now we use
that entry point to grab keyDown and keyUp events. we also stop
propagating those key events to prevent the no key input' error sound.
if we ever need the key events somewhere down the event chain we need
to start propagating them again. though this is not necessary currently.
When dropping a file on mpv, either on the window
or the App bundle icon, while holding the shift
key the dropped files will be appended to the
playlist.
Fixes#2166
This puts in place the machinery to merely append dropped file to the playlist
instead of replacing the existing playlist. In this commit, all front-ends
set this to false preserving the existing behaviour.
While all functions of input_ctx are inherently thread-safe, access to
the _inputContext field itself is not. It could be unset any time by
cocoa_set_input_context(). So even trivial input_ctx calls must be under
a lock, so that the input_ctx can not be destroyed while the function
call is "starting". (Even a function call in progress wouldn't be fine,
because mp_input_uninit() requires the caller to "own" the object, i.e.
no other threads can access it at this point.)
The event monitor is used to get keyboard events when there is no window, but
since it is a global monitor to the current process, we don't want it in a
library setting.
Prior to this commit we had a list of key modifiers and checked against that.
Actually, the Cocoa framework has a built in way to do it and it involves
calling performKeyEquivalent: on the menu instance.
Fixes#946
cc @mpv-player/stable: this should apply with no conflicts
Bug introduced by commit 6fb020f5. It doesn't always happen, since it is
caused by the playloop and cocoa UI code running in separate threads.
Fixes#398.
mpv was hardcoded to always consider the right Alt key as Alt Gr, but there
are parituclar combinations of platforms and keyboard layouts where it's more
convenient to treat the right Alt as a keyboard modifier just like the left
one.
Fixes#388
This prevents keys to become stuck due to changing keyboard modifiers during
the key down. Not the prettiest approach but event `x11_common` does it like
this.
Fixes#210
Update Cocoa parts to remove usage of the mp_fifo internal API to send events
to the core and use the input context directly. This is to follow commits the
work in commits 70a8079c and d603e73c.
Recent work in the OS X parts of the code started using clang's support for
Obj-C's support for Literals and Subscripting. These particular language
features remove a lot of boilerplate code and allow to interact with
collections as consicely as one would do in scripting languages like Ruby or
Python.
Even if these are compiler features, Subscripting needs some runtime support.
This is provided with libarclite (coming with the compiler), but we need to
add the proper method definitions since the 10.7 SDK headers do not include
them. That is because 10.7 shipped before this language features.
This will cause some warnings when compiling with the 10.7 SDK because the
commit also redefines BOOL to make autoboxing/unboxing of BOOL literals to
work.
If you need to test this for whatever reason on 10.8, just pass in the correct
SDK to configure's extra cflags:
./configure --extra-cflags='-mmacosx-version-min=10.7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk'
Fixes#117
This was overlooked in the previous inplementation. Adding it required some
refactoring of the `handleKeyDown:` method in order to extract common parts
with `handleMediaKey:`.
This commit addresses some issues with the users had with the previous
implementation in commit c39efb9. Here's the changes:
* Use Quartz Event Taps to remove Media Key events mpv handles from
the global OS X queue. This prevents conflicts with iTunes. I did this on
the main thread since it is mostly idling. It's the playloop thread that
actually does all the work so there is no danger of blocking the event tap
callback.
* Introduce `--no-media-keys` switch so that users can disable all of mpv's
media key handling at runtime (some prefer iTunes for example).
* Use mpv's bindings so that users can customize what the media keys do via
input.conf. Current bindings are:
MK_PLAY cycle pause
MK_PREV playlist_prev
MK_NEXT playlist_next
An additional benefit of this implementation is that it is completly handled
by the `macosx_events` file instead of `macosx_application` making the
project organization more straightforward.