eglGetPlatform() is a broken API, since it takes a windowing specific
argument, yet is supposed to work for multiple APIs at the same time. On
Linux, it can take both a X11 "Display" and a "wl_display". Obviously
there is no way to specify what kind of display the argument is (it's
just a void*).
Mesa has _eglNativePlatformDetectNativeDisplay, which does funny stuff
to try to guess the display type, including trying to call mincore() to
determine whether the pointer can be accessed at all. I guess this
recently accidentally broke (as a bug), but on the other hand, maybe
it's time to do this properly.
The fix is using eglGetPlaformDisplay(). This requires EGL 1.5, plus
Mesa needs to support the associated platform extension
(EGL_KHR_platform_x11).
Since I see no reasonable way to do this in a compatible way, just
require that EGL 1.5 is available. The problem is that EGL 1.4 seems to
require you to create a display to query EGL version and extension, and
you have a chicken-and-egg problem. It's very stupid. Maybe you could
jump through some more hoops to get something compatible, but fuck that.
Users on "too old" Mesa will fall back to GLX (which we keep around for
a regrettable company known by the name of Nvidia).
I think Wayland and GBM should do the same. They're sufficiently
bleeding-edge that you can expect them to have EGL 1.5. On the other
hand, the cursed RPI code will have to stay with a eglGetDisplay().
Speculative fix for #7154.
(Rant about EGL follows. Actually I deleted it.)
This stopped doing anything since how many years?
The only actual effect was that af_rubberband was made GPL only. Now it
is available in LGPL builds too.
Until now, each .c file in test/ was built as separate, self-contained
binary. Each binary could be run to execute the tests it contained.
Change this and make them part of the normal mpv binary. Now the tests
have to be invoked via the --unittest option. Do this for two reasons:
- Tests now run within a "properly" initialized mpv instance, so all
services are available.
- Possibly simplifying the situation for future build systems.
The first point is the main motivation. The mpv code is entangled with
mp_log and the option system. It feels like a bad idea to duplicate some
of the initialization of this just so you can call code using them.
I'm also getting rid of cmocka. There wouldn't be any problem to keep it
(it's a perfectly sane set of helpers), but NIH calls. I would have had
to aggregate all tests into a CMUnitTest list, and I don't see how I'd
get different types of entry points easily. Probably easily solvable,
but since we made only pretty basic use of this library, NIH-ing this is
actually easier (I needed a list of tests with custom metadata anyway,
so all what was left was reimplement the assert_* helpers).
Unit tests now don't output anything, and if they fail, they'll simply
crash and leave a message that typically requires inspecting the test
code to figure out what went wrong (and probably editing the test code
to get more information). I even merged the various test functions into
single ones. Sucks, but here you go.
chmap_sel.c is merged into chmap.c, because I didn't see the point of
this being separate. json.c drops the print_message() to go along with
the new silent-by-default idea, also there's a memory leak fix unrelated
to the rest of this commit.
The new code is enabled with --enable-tests (--enable-test goes away).
Due to waf's option parser, --enable-test still works, because it's a
unique prefix to --enable-tests.
In some corner cases (see #6802), it can be beneficial to use a larger
stream buffer size. Use this as argument to rewrite everything for no
reason.
Turn stream.c itself into a ring buffer, with configurable size. The
latter would have been easily achievable with minimal changes, and the
ring buffer is the hard part. There is no reason to have a ring buffer
at all, except possibly if ffmpeg don't fix their awful mp4 demuxer, and
some subtle issues with demux_mkv.c wanting to seek back by small
offsets (the latter was handled with small stream_peek() calls, which
are unneeded now).
In addition, this turns small forward seeks into reads (where data is
simply skipped). Before this commit, only stream_skip() did this (which
also mean that stream_skip() simply calls stream_seek() now).
Replace all stream_peek() calls with something else (usually
stream_read_peek()). The function was a problem, because it returned a
pointer to the internal buffer, which is now a ring buffer with
wrapping. The new function just copies the data into a buffer, and in
some cases requires callers to dynamically allocate memory. (The most
common case, demux_lavf.c, required a separate buffer allocation anyway
due to FFmpeg "idiosyncrasies".) This is the bulk of the demuxer_*
changes.
I'm not happy with this. There still isn't a good reason why there
should be a ring buffer, that is complex, and most of the time just
wastes half of the available memory. Maybe another rewrite soon.
It also contains bugs; you're an alpha tester now.
These are inherently incompatible. As far as I'm aware, SDL must be used
from the main thread on OSX.
(Technically, this condition is wrong: the problem happens on OSX in
general, or more precisely, when SDL uses Cocoa. I didn't find the waf
OSX dependency name after 5 second of searching, so I'm just using
cocoa, without which mpv is useless on OSX anyway.)
The code is very basic:
- only handles gamepads, could be extended for generic joysticks in the
future.
- only has button mappings for controllers natively supported by SDL2.
I heard more can be added through env vars, there's also ways to load
mappings from text files, but I'd rather not go there yet. Common ones
like Dualshock are supported natively.
- analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an
activation threshold.
- only supports one gamepad at a time. the feature is intented to use
gamepads as evolved remote controls, not play multiplayer games in mpv :)
This can be used by distros to disable all known FFmpeg ABI violations.
Currently only 1 is known, in demux_lavf.c. In addition to if-defing out
the access to the private FFmpeg field, this disables the possibly
fragile nested open callbacks, which make sense only if the
aforementioned field can be accessed.
The FFmpeg version was last bumped a long time ago, except in commit
1638fa7b46, where it was used for some obscure pixel
format.
This is pretty annoying, so make it optional.
This syscall avoids the need to guess an unused filename in /dev/shm and
allows seals to be placed on it. We immediately return if no fd got
returned, as there isn’t anything we can do otherwise.
Seals especially allow the compositor to drop the SIGBUS protections,
since the kernel promises the fd won’t ever shrink.
This removes support for any platform but Linux from this vo.
Query information on the system output most linked to the swap chain,
and either utilize a user-configured format, or either 8bit
RGBA or 10bit RGB with 2bit alpha depending on the system output's
bit depth.
all the get_property_* usages were removed because in some circumstances
they can lead to deadlocks. they were replaced by accessing the vo and
mp_vo_opts structs directly, like on other vos.
additionally the mpv helper was split into a mpv and libmpv helper, to
differentiate between private and public APIs and for future changes
like a macOS vulkan context for vo=gpu.
`egl.pc` can be provided either by mesa or libglvnd. The latter doesn't
follow the same version scheme as mesa but instead uses the API version
that the library exposes, which is 1.5 for EGL[1]
[1] 0dfaea2bcb (diff-b58a140c00ea99fb9a708e15afaade62R8)
TARGET_OS_TV seems to always be defined, but set according to the
build configuration. This fixes all Apple configurations being
mis-identified as tvOS.
The completion function itself now parses --list-options on the first
tab press and caches the results. This does mean a slight delay on that
first tab press, but it will only do this if the argument being
completed looks like an option (i.e. starts with "-"), so there is never
a delay when just completing a file name. I've also put some effort into
making it reasonably fast; on my machine it's consistently under 100 ms,
more than half of which is mpv itself.
Installation of zsh completion is now done unconditionally because it's
nothing more than copying a file. If you really don't want it installed,
set zshdir to empty: `./waf configure --zshdir= ...`
Improvements in functionality compared to the old script:
* Produces the right results for mpv binaries other than the one it was
installed with (like a dev build for testing changes).
* Does not require running mpv at build time, so it won't cause
problems with cross compilation.
* Handles aliases.
* Slightly nicer handling of options that take comma-separated values
and/or sub-options: A space is now inserted at the end instead of a
comma, allowing you to immediately start typing the next argument,
but typing a comma will still remove the automatically added space,
and = and : will now do that too, so you can immediately add a
sub-option.
* More general/flexible handling of values for options that print their
possible values with --option=help. The code as is could handle quite
a few more options (*scale, demuxers, decoders, ...), but nobody
wants to maintain that list here so we'll just stick with what the
old completion script already did.
This allows to use drm hwaccels that require a hwdevice.
Tested with v4l2request hwaccel and cedrus driver on an allwinner device
running mpv with --vo=gpu --gpu-context=drm --hwdec=drm.
This test requires libavutil headers but there is no avutil
dependency for it to use. So let's add one, and also reorder the
ffmpeg tests ahead of the video tests so that the avutil dependency
can be used.
Just use cmocka's function. It takes an epsilon argument, which we now
provide directly.
There's no assert_double_equal() in cmocka (and the float variant
actually forces a conversion to the float type), but fortunately we
didn't use it.
Use `private-code` instead of `code` here. Also this bumps up the
required wayland-client/wayland-cursor version to 1.15 which is still
pretty old anyway.
I was assuming posix_memalign was the most portable function to use, but
MinGW does not provide it for some reason. Switch to C11 aligned_alloc()
which someone suggested was provided by MinGW (but actually isn't,
someone probably confused it with the incompatible _aligned_malloc),
and add a configure check.
Even though it turned out that MinGW doesn't provide it, the function
is slightly more elegant than posix_memalign(), so stay with it.
skip-logo.lua is just what I wanted to have. Explanations are on the top
of that file. As usual, all documentation threatens to remove this stuff
all the time, since this stuff is just for me, and unlike a normal user
I can afford the luxuary of hacking the shit directly into the player.
vf_fingerprint is needed to support this script. It needs to scale down
video frames as part of its operation. For that, it uses zimg. zimg is
much faster than libswscale and generates more correct output. (The
filter includes a runtime fallback, but it doesn't even work because
libswscale fucks up and can't do YUV->Gray with range adjustment.)
Note on the algorithm: seems almost too simple, but was suggested to me.
It seems to be pretty effective, although long time experience with
false positives is missing. At first I wanted to use dHash [1][2], which
is also pretty simple and effective, but might actually be worse than
the implemented mechanism. dHash has the advantage that the fingerprint
is smaller. But exact matching is too unreliable, and you'd still need
to determine the number of different bits for fuzzier comparison. So
there wasn't really a reason to use it.
[1] https://pypi.org/project/dhash/
[2] http://www.hackerfactor.com/blog/index.php?/archives/529-Kind-of-Like-That.html
I once created this because someone wanted to use vapoursynth without
the Python dependency. No idea if anyone ever actually used it. It's
sort of icky (it calls itself "lazy" to preempt complaints about how
much it sucks), and complicates the build process. Kill it.
It seems much more promising to have something like this:
https://github.com/vapoursynth/vapoursynth/issues/386
This would either solve the build distribution problem by relaxing the
Python dependency, and/or allow a Lua backend to be included without
pain.
Like hwdec_cuda, you get a big #ifdef mess if you try and keep the
OpenGL and Vulkan interops in the same file. So, I've refactored
them into separate files in a similar way.
Linux analog TV support (via tv://) was excessively complex, and
whenever I attempted to use it (cameras or loopback devices), it didn't
work well, or would have required some major work to update it. It's
very much stuck in the analog past (my favorite are the frequency tables
in frequencies.c for analog TV channels which don't exist anymore).
Especially cameras and such work fine with libavdevice and better than
tv://, for example:
mpv av://v4l2:/dev/video0
(adding --profile=low-latency --untimed even makes it mostly realtime)
Adding a new input layer that targets such "modern" uses would be
acceptable, if anyone is interested in it. The old TV code is just too
focused on actual analog TV.
DVB is rather obscure, but has an active maintainer, so don't remove it.
However, the demux/stream ctrl layer must go, so remove controls for
channel switching. Most of these could be reimplemented by using the
normal method for option runtime changes.
stream_dvd.c contained large amounts of ancient, unmaintained code,
which has been historically moved to libdvdnav. Basically, it's full of
low level parsing of DVD on-disc structures.
Kill it for good. Users can use the remaining dvdnav support (which
basically operates in non-menu mode). Users have reported that
libdvdread sometimes works better, but this is just libdvdnav's problem
and not ours.
this migrates our current swift code to version 5 and 4. building is
support from 10.12.6 and xcode 9.1 onwards.
dynamic linking is the new default, since Apple removed static libs
from their new toolchains and it's the recommended way.
additionally the found macOS SDK version is printed since it's an
important information for finding possible errors now.
Fixes#6470
this is in preparation for the upcoming swift 5 transition, where static
linking was replaced by dynamic linking the swift libraries as the
preferred way, by Apple. furthermore Apple removed the static swift libs
from their dev Tools starting with xcode 10.2/swift 5.
because of ABI incompatibility dynamic linking for swift versions prior
to 5 doesn't use the system lib path for the dynamic swift libs.
for now static linking is still the default, but that will be changed
when swift 5 support is added and swift 3 support is dropped.
Fixes#6232
This change introduces a vulkan interop path for the vaapi hwdec.
The basic principles are mostly the same as for EGL, with the
exported dma_buf being imported by Vukan. The biggest difference
is that we cannot reuse the texture as we do with OpenGL - there's
no way to rebind a VkImage to a different piece of memory, as far
as I can see. So, a new texture is created on each map call.
I did not bother implementing a code path for the old libva API as
I think it's safe to assume any system with a working vulkan driver
will have access to a newer libva.
Note that we are using separate layers for the vaapi surface, just
as is done for EGL. This is because libplacebo doesn't support
multiplane images.
This change does not include format negotiation because no driver
implements the vk_ext_image_drm_format_modifier extension that
would be required to do that. In practice, the two formats we care
about (nv12, p010) work correctly, so we are not blocked. A separate
change had to be made in libplacebo to filter out non-fatal validation
errors related to surface sizes due to the lack of format negotiation.
New releases of VDPAU support decoding 4:4:4 content, and that comes
back as NV24 when using 'direct mode' in OpenGL Interop. That means we
need to be a little bit smarter about how we set up the OpenGL
textures.
When the D3D11 backend was first written, SPIRV-Cross only had a C++ API
and no guarantee of API or ABI stability, so instead of using
SPIRV-Cross directly, mpv used an unofficial C wrapper called crossc.
Now that KhronosGroup/SPIRV-Cross#611 is resolved, SPIRV-Cross has an
official C API that can be used instead, so remove crossc and use
SPIRV-Cross directly.
This change updates the vulkan interop code to work with the
libplacebo based ra_vk, but also introduces direct VkImage
sharing to avoid the use of the intermediate buffer.
It is also necessary and desirable to introduce explicit
semaphore bsed synchronisation for operations on the shared
images.
Synchronisation means we can safely reuse the same VkImage for every
mapped frame, by ensuring the frame is copied to the VkImage before
mapping the next frame.
This functionality requires a 417.xx or newer nvidia driver, due to
bugs in the VkImage interop in the earlier 411 and 415 drivers.
It's definitely worth the effort, as the raw throughput is about
twice that of implementation using an intermediate buffer.
This commit rips out the entire mpv vulkan implementation in favor of
exposing lightweight wrappers on top of libplacebo instead, which
provides much of the same except in a more up-to-date and polished form.
This (finally) unifies the code base between mpv and libplacebo, which
is something I've been hoping to do for a long time.
Note: The ra_pl wrappers are abstract enough from the actual libplacebo
device type that we can in theory re-use them for other devices like
d3d11 or even opengl in the future, so I moved them to a separate
directory for the time being. However, the rest of the code is still
vulkan-specific, so I've kept the "vulkan" naming and file paths, rather
than introducing a new `--gpu-api` type. (Which would have been ended up
with significantly more code duplicaiton)
Plus, the code and functionality is similar enough that for most users
this should just be a straight-up drop-in replacement.
Note: This commit excludes some changes; specifically, the updates to
context_win and hwdec_cuda are deferred to separate commits for
authorship reasons.
This option has been deprecated upstream for a long time, probably
doesn't even work anymore, and won't work moving forwards as we replace
the vulkan code by libplacebo wrappers.
I haven't removed the option completely yet since in theory we could
still add support for e.g. a native glslang wrapper in the future. But
most likely the future of this code is deletion.
As an aside, fix an issue where the man page didn't mention d3d11.
`vkGetPhysicalDeviceProperties2KHR` was added in Vulkan 1.0.39,
but 1.0.61 from Ubuntu Xenial (16.04) was the lowest anyone tried
to build mpv with as of late, so we are marking that as the minimum
required version.
This fixes issues arising during build time from having too old
version of vulkan available on a system, instead of causing a failure
to build.
Despite their place in the tree, hwdecs can be loaded and used just
fine by the vulkan GPU backend.
In this change we add Vulkan interop support to the cuda/nvdec hwdec.
The overall process is mostly straight forward, so the main observation
here is that I had to implement it using an intermediate Vulkan buffer
because the direct VkImage usage is blocked by a bug in the nvidia
driver. When that gets fixed, I will revist this.
Nevertheless, the intermediate buffer copy is very cheap as it's all
device memory from start to finish. Overall CPU utilisiation is pretty
much the same as with the OpenGL GPU backend.
Note that we cannot use a single intermediate buffer - rather there
is a pool of them. This is done because the cuda memcpys are not
explicitly synchronised with the texture uploads.
In the basic case, this doesn't matter because the hwdec is not
asked to map and copy the next frame until after the previous one
is rendered. In the interpolation case, we need extra future frames
available immediately, so we'll be asked to map/copy those frames
and vulkan will be asked to render them. So far, harmless right? No.
All the vulkan rendering, including the upload steps, are batched
together and end up running very asynchronously from the CUDA copies.
The end result is that all the copies happen one after another, and
only then do the uploads happen, which means all textures are uploaded
the same, final, frame data. Whoops. Unsurprisingly this results in
the jerky motion because every 3/4 frames are identical.
The buffer pool ensures that we do not overwrite a buffer that is
still waiting to be uploaded. The ra_buf_pool implementation
automatically checks if existing buffers are available for use and
only creates a new one if it really has to. It's hard to say for sure
what the maximum number of buffers might be but we believe it won't
be so large as to make this strategy unusable. The highest I've seen
is 12 when using interpolation with tscale=bicubic.
A future optimisation here is to synchronise the CUDA copies with
respect to the vulkan uploads. This can be done with shared semaphores
that would ensure the copy of the second frames only happens after the
upload of the first frame, and so on. This isn't trivial to implement
as I'd have to first adjust the hwdec code to use asynchronous cuda;
without that, there's no way to use the semaphore for synchronisation.
This should result in fewer intermediate buffers being required.
This started breaking with newer (2.0.x) waf versions, and it was
noticed that a built-in waf module was providing very similar
functionality.
APPNAME definition was required to have `gnu_dirs`' PACKAGE
variable to be defined in order to have f.ex. documentation
installed to the correct directory.
Currently unused options added by `gnu_dirs` were removed to clean
up the output of the help command.
Effective changes to behavior:
- `gnu_dirs` will attempt to figure out if it needs to use lib64
instead of lib within your installation prefix. If you would
like it to not do that, set `--libdir` during configuration.
The way it tries to figure lib/lib64 out is if there's a
`/usr/lib64` and no `/usr/lib32`.
- `--incdir` is now `--includedir` as per standard `gnu_dirs`
behavior.