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Commit Graph

24 Commits

Author SHA1 Message Date
wm4
80270218cb osd: make the OSD and sub font more customizable
Make more aspects of the OSD font customizable. This also affects the
font used for unstyled subtitles (such as SRT), or when using the
--no-ass option. This adds back some customizability that was lost with
commit 74e7a1 (osd: use libass for OSD rendering).

Removed options:
--ass-border-color
--ass-color
--font
--subfont
--subfont-text-scale

Added options:
--osd-color
--osd-border
--osd-back-color
--osd-shadow-color
--osd-font
--osd-font-size
--osd-border-size
--osd-margin-x
--osd-margin-y
--osd-shadow-offset
--osd-spacing
--sub-scale

The font size is now specified in pixels as it would be rendered on a
window with a height of 720 pixels. OSD and subtitles are always scaled
with the window height, so specifying or expecting an absolute font
size doesn't make sense.

Such scaled pixel units are used to specify font border etc. as well.

(Note: the font size is directly passed to libass. How the fonts are
actually rasterized is outside of our control, but in theory ASS font
sizes map to "script" pixels and then are scaled to screen size.)

The default settings should be about the same, with slight difference
due to rounding to the new scales.

The OSD and subtitle fonts are not separately configurable. It has
limited use and would double the number of newly added options, which
would be more confusing than helpful. It could be easily added later,
should the need arise.

Other small details that change:
- ASS_Style.Encoding is not set to -1 for subs anymore
  (assuming subs use VSFilter direction in -no-ass mode too)
- use a different WrapStyle for OSD
- ASS forced styles are not applied to OSD
2012-11-20 18:00:15 +01:00
wm4
4873b32c59 Rename directories, move files (step 2 of 2)
Finish renaming directories and moving files. Adjust all include
statements to make the previous commit compile.

The two commits are separate, because git is bad at tracking renames
and content changes at the same time.

Also take this as an opportunity to remove the separation between
"common" and "mplayer" sources in the Makefile. ("common" used to be
shared between mplayer and mencoder.)
2012-11-12 20:08:18 +01:00
wm4
0e81d62c53 Merge branch 'master' into osd_changes
Conflicts:
	libvo/vo_xv.c
2012-10-24 22:38:45 +02:00
wm4
a8824f12dd options: remove --subfont-autoscale (changes default font scale)
The code for this option attempted to emulate the old as-documented
behavior. It wasn't very good at it, and now that the old OSD code has
been removed, it's entirely pointless.

This removes the factor 1.7 with which --subfont-text-scale was
multiplied.
2012-10-24 21:56:35 +02:00
wm4
4d11f32162 VO, sub: refactor
Remove VFCTRL_DRAW_OSD, VFCAP_EOSD_FILTER, VFCAP_EOSD_RGBA, VFCAP_EOSD,
VOCTRL_DRAW_EOSD, VOCTRL_GET_EOSD_RES, VOCTRL_QUERY_EOSD_FORMAT.

Remove draw_osd_with_eosd(), which rendered the OSD by calling
VOCTRL_DRAW_EOSD. Change VOs to call osd_draw() directly, which takes
a callback as argument. (This basically works like the old OSD API,
except multiple OSD bitmap formats are supported and caching is
possible.)

Remove all mentions of "eosd". It's simply "osd" now.

Make OSD size per-OSD-object, as they can be different when using
vf_sub. Include display_par/video_par in resolution change detection.

Fix the issue with margin borders in vo_corevideo.
2012-10-24 21:56:34 +02:00
wm4
98f74335d5 sub: fix text subtitle aspect ratio with vo_xv and vo_lavc, refactor
This fixes that vo_xv didn't display text subtitles correctly when
using anamorphic video. It didn't pass the aspect information to the
subtitle renderer. Also, try to render OSD correctly with respect to
aspect ratio settings: on vo_xv, the OSD is rendered into the video,
and needs to be "stretched" too when playing anamorphic video. When
the -monitorpixelaspect option is used, even with VOs such as vo_opengl
the OSD has to be rendered with that aspect ratio.

As preparation for future commits, replace the weird vsfilter_scale
value with a somewhat more sensible video_par member.

Also, struct mp_eosd_res is a better place for the aspect ratio
parameters, as OSD needs this too.

Use osd_draw_on_image() directly in vo_lavc, which fixes aspect ratio
issues as well.
2012-10-24 21:56:33 +02:00
wm4
a781fe14f7 osd_libass: increase robustness when handling internal OSD escapes
The \xFF escape is used internally to insert special OSD symbols (which
need a font change to the internal OSD font). There was potential for
breakage when \xFF was followed by \0, because then "in" would be
advanced past the string's end.

Normally this can't happen, as it would require invalid UTF-8 input
data. But we don't check input for UTF-8 validness, so there's a
potential issue here. Garbled output is ok on invalid UTF-8 input,
but crashing is not.

Make it more robust by checking for this.
2012-10-22 01:55:58 +02:00
wm4
7b65202e47 osd_libass: fix stupid dangling pointer crash
append_utf8_buffer() reallocates the buffer passed to it, and returns
the new pointer.

This bug was originally introduced in mplayer2 when that project merged
mpv's osd_libass.c. That merge changed some minor things, including ASS
escape handling. When mpv used this better method of escape handling too
(commit 0ff7dd992f), the bug was duplicated.
2012-10-22 01:55:55 +02:00
wm4
4e89851aa1 Merge branch 'master' into osd_changes
Conflicts:
	Makefile
	command.c
	libvo/gl_common.c
	libvo/vo_corevideo.m
	libvo/vo_opengl.c
	libvo/vo_opengl_old.c
	libvo/vo_opengl_shaders.glsl
	sub/ass_mp.c
	sub/osd_libass.c
	sub/sd_ass.c
2012-10-16 07:30:30 +02:00
wm4
cc05910f16 sub: cosmetics: move things around
Move sub-bitmap definitions from dec_sub.h to sub.h. While it's a bit
odd that OSD data structures are in a file named sub.h, it's definitely
way too strange to have them in a file about subtitle decoding. (Maybe
sub.h/.c and the sub/ directory should be split out and renamed "osd"
at a later point.)

Remove including ass_mp.h (and the libass headers) where possible.

Remove typedefs for mp_eosd_res and sub_bitmaps structs.

Store a mp_eosd_res struct in osd_state instead of just w/h. Note that
sbtitles might be rendered using different sizes/margins when filters
are involved (the subtitle renderer is not supposed to use the OSD res
directly, and the "dim" member removed in the previous commit is
something different).
2012-10-16 07:26:32 +02:00
wm4
5357b38d40 osd_libass: set RTL base direction to neutral
We are using libass for OSD rendering. One problem with that is that
libass has to be bug-compatible to VSFilter. This includes the setting
for the default RTL base direction. Neutral would be most reasonable,
but VSFilter assumes LTR.

This commit forces the default to neutral.

Unconfirmed whether this actually works as intended.

See the following libass commits:

9dbd12d shaper: allow font encoding -1 for neutral base direction
a80c45c shaper: always use LTR base direction by default
2012-10-16 07:26:31 +02:00
wm4
252ddcc014 sub: cleanup: remove vo_osd_probar_type/value global variables 2012-10-16 07:26:31 +02:00
wm4
e62b3a1750 sub: cosmetics: turn some defines into enums 2012-10-16 07:26:31 +02:00
wm4
3365514951 sub: allow rendering OSD in ASS image format directly, simplify
Before this commit, the OSD was drawn using libass, but the resulting
bitmaps were converted to the internal mplayer OSD format. We want to
get rid of the old OSD format, because it's monochrome, and can't even
be rendered directly using modern video output methods (like with
OpenGL/Direct3D/VDPAU).

Change it so that VOs can get the ASS images directly, without
additional conversions. (This also has the consequence that the OSD can
render colors now.) Currently, this is vo_gl3 only. The other VOs still
use the old method. Also, the old OSD format is still used for all VOs
with DVD subtitles (spudec).

Rewrite sub.c. Remove all the awkward flags and bounding boxes and
change detection things. It turns out that much of that isn't needed.

Move code related to converting subtitle images to img_convert.c. (It
has to be noted that all of these conversions were already done before
in some places, and that the new code actually makes less use of them.)
2012-10-16 07:26:30 +02:00
wm4
0ff7dd992f osd_libass: fix \n escapes
Apparently libass can't be made to not interpret "\n" as escape. That
means "\n" can't be printed literally. Use the same hack that was added
to mplayer2 when that project merged osd_libass.c: add an invisible
zero-width joiner character between "\" and "n". It seems U+FEFF is
deprecated, because it has been redefined as BOM mark. Use U+2060, which
seems to be the replacement.
2012-10-14 22:28:51 +02:00
wm4
2f6713bede sub: enable sub-pos with libass
The --sub-pos option and sub-pos property control the vertical position
of a subtitle.

Also change how sub-pos is handled in the old subtitle renderer (used
with -no-ass). The new behavior doesn't render subtitles out of the
screen if the subtitle is located near the top screen border and has
too many lines.
2012-10-12 10:13:42 +02:00
Uoti Urpala
89a5714893 subs: always use sub decoder framework for libass rendering
Remove subtitle selection code setting osd->ass_track directly and
vf_ass/vf_vo code rendering the track directly with libass. Instead,
do track selection and rendering with dec_sub.c functions.

Before, mpctx->set_of_ass_tracks[] contained bare libass tracks
generated from external subtitle files. For use with dec_sub.c, it now
contains struct sh_sub instances with decoder already initialized.

This commit breaks the sub_step command ('g' and 'y' keys) for
libass-rendered subtitles. It could be fixed, but it's so useless -
especially as with the existing implementation there's no practical
way to get subtitle delay back to normal after using it - that I
didn't bother.

Conflicts:
	command.c
	mp_core.h
	mplayer.c
2012-09-18 21:04:46 +02:00
wm4
b65424f5c2 osd_libass: fix displaying empty text, fix API usage
If empty text is rendered, the bounding box is empty. Instead of
continuing with a bogus bounding box that would result in garbage
being rendered on screen, make the OSD image invisible.

This happened when playing demuxer SRT subtitles (e.g. SRT embedded in
MKV) with -no-ass at the moment a subtitle line disappeared.

Unrelated to this issue, fix libass API usage. Delete the event with
libass_flush_events(), instead of trying to reuse the previous event.

Based on a patch by uau.
2012-08-21 18:58:15 +02:00
wm4
fb563de255 sub: fix confusion of ass_library handles
Commit 7484ae8e2e attempted to introduce two ass_library handles
(as it was needed to deal with how ass_library manages fonts), but the
commit was completely bogus: it assumed osd_state->ass_library would be
used by osd_libass.c only, which is not the case. As result, some of the
subtitle code used the wrong ass_library handle.

We need two ass_library handles in osd_state. The one from the mplayer
core for subtitles (osd_state->ass_library), and one for OSD rendering
(osd_state->osd_ass_library).
2012-08-07 19:21:46 +02:00
wm4
7484ae8e2e osd_libass: allocate separate ASS_Library for OSD
osd_libass.c used the same ASS_Library object as the player core. This
caused a problem: when playing a new file, all fonts loaded by the
ASS_Library object were unloaded, including the OSD font. Parts of the
OSD would stop being rendered correctly.

Solve this by creating a separate ASS_Library, with its own set of
fonts.
2012-08-07 02:15:27 +02:00
wm4
ebaaa41f2a Remove teletext support
Teletext requires special OSD support. Because I can't even test
teletext, I can't restore support for it. Since teletext can be
considered ancient and obscure, and since it doesn't make sense to keep
the remaining teletext code without being able to use it, I'm removing
it.
2012-08-03 00:12:46 +02:00
wm4
71e51d948c osd: osd_font.h -> osd_font.pfb
osd_font.pfb is an actual font file extracted from osd_font.h.
file2string.py is used to turn it back into a header during the
build process.
2012-07-28 23:36:08 +02:00
wm4
85a3a0d5bc osd: remove freetype font rendering code
The previous commit made libass the default OSD renderer. This commit
removes the disabled freetype renderer completely. The commits were
done separately to make rolling back easier, because using libass for
OSD rendering is a risky choice.

Also remove freetype/fontconfig/fribidi code. This is all done by
libass now.

If mplayer is compiled without libass, no OSD is displayed.
2012-07-28 23:36:08 +02:00
wm4
74e7a1e937 osd: use libass for OSD rendering
The OSD will now be rendered with libass. The old rendering code, which
used freetype/fontconfig and did text layout manually, is disabled. To
re-enable the old code, use the --disable-libass-osd configure switch.

Some switches do nothing with the new code enabled, such as -subalign,
-sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that
the code for rendering unstyled subtitles with libass doesn't make any
attempts to support them. Some of them could be supported in theory.)

Teletext rendering is not implemented in the new OSD rendering code. I
don't have any teletext sources for testing, and since teletext is
being phased out world-wide, the need for this is questionable.

Note that rendering is extremely inefficient, mostly because the libass
output is blended with the extremely strange mplayer OSD format. This
could be improved at a later point.

Remove most OSD rendering from vo_aa.c, because that was extremely
hacky, can't be made work with osd_libass, and didn't work anyway in
my tests.

Internally, some cleanup is done. Subtitle and OSD related variable
declarations were literally all over the place. Move them to sub.h and
sub.c, which were hoarding most of these declarations already. Make the
player core in mplayer.c free of concerns like bitmap font loading.

The old OSD rendering code has been moved to osd_ft.c. The font_load.c
and font_load_ft.c are only needed and compiled if the old OSD
rendering code is configured.
2012-07-28 23:36:07 +02:00