Commit Graph

6 Commits

Author SHA1 Message Date
wm4 fb1266c98b player: update cache state only if requested
Add a mechanism to the client API code, which allows the player core to
query whether a client API event is needed at all. Use it for the cache
update.

In this case, this is probably a pure microoptimization; but the
mechanism will be useful for other things too.
2014-08-28 17:49:09 +02:00
wm4 733bdebcb9 client API: minor optimizations for property notification
Internally, there are two mechanisms which can trigger property
notification as used with "observed" properties in the client API.

The first mechanism associates events with a group of properties that
are potentially changed by a certain event. mp_event_property_change[]
declares these associations, and maps each event to a set of strings.
When an event happens, the set of strings is matched against the list of
observed properties of each client. Make this more efficient by
comparing bitsets of events instead. This way, only a bit-wise "and" is
needed for each observed property. Even better, we can completely skip
clients which have no observed properties that match.

The second mechanism just updates individual properties explicitly by
name. Optimize this by using the property index instead. It would be
nice if we could reuse the first mechanism for the second one, but
there are too many properties to fit into a 64 bit mask.

(Though the limit on 64 events might get us into trouble later...)
2014-08-02 01:53:22 +02:00
wm4 99f5fef0ea Add more const
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
2014-06-11 00:39:14 +02:00
wm4 2279f718de player: reorganize how lua scripts are loaded
Make loading of scripts independent of Lua. Move some of the loading
code from lua.c to scripting.c, and make it easier to add new scripting
backends.
2014-05-13 02:39:37 +02:00
wm4 49d1b42f70 client API: add a way to notify clients of property changes
This turned out ridiculously complex. I think it will have to be
simplified some day. Main reason for the complexity are:
- filtering properties by forcing clients to observe individual
  properties explicitly
  (to avoid spamming clients with changes they don't want)
- optional retrieval of property value with the notification
  (the basic idea was that this is more user friendly)
- allowing to the client to specify a format in which the value
  should be retrieved
  (because if a property changes its type, the client API couldn't
  convert it properly, and compatibility would break)

I don't know yet which of these are important, and everything could
change. In particular, the interface and semantics should be adjusted
to reduce the implementation complexity.

While I consider the API complete, there could (and probably will) be
bugs left. Also while the implementation is complete, it's inefficient.
The complexity of the property matching is O(a*b*c) with a clients,
b observed properties, and c properties changing at once. I threw away
an earlier implementation using bitmasks, because it was too unwieldy.
2014-04-06 03:22:49 +02:00
wm4 88ae914b1e Add a client API
Add a client API, which is intended to be a stable API to get some rough
control over the player. Basically, it reflects what can be done with
input.conf commands or the old slavemode. It will replace the old
slavemode (and enable the implementation of a new slave protocol).
2014-02-10 21:01:35 +01:00