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Commit Graph

43349 Commits

Author SHA1 Message Date
Niklas Haas
68c77d955f vo_opengl: default hdr-tone-mapping to hable
This algorithm works really well. Setting it is a much better
"out-of-the-box" experience than just clipping, which will always look
ugly.

In other words, with this default, users of mpv will just be able to
play HDR content without even realizing it's HDR (pretty much).
2016-05-30 20:17:35 +02:00
Niklas Haas
45c3e0f0d0 vo_opengl: refactor HDR mechanism
Instead of doing HDR tone mapping on an ad-hoc basis inside
pass_colormanage, the reference peak of an image is now part of the
image params (alongside colorspace, gamma, etc.) and tone mapping is
done whenever peak_src != peak_dst.

To get sensible behavior when mixing HDR and SDR content and displays,
target-brightness is a generic filler for "the assumed brightness of SDR
content".

This gets rid of the weird display_scaled hack, sets the framework
for multiple HDR functions with difference reference peaks, and allows
us to (in a future commit) autodetect the right source peak from
the HDR metadata.

(Apart from metadata, the source peak can also be controlled via
vf_format. For HDR content this adjusts the overall image brightness,
for SDR content it's like simulating a different exposure)
2016-05-30 20:17:33 +02:00
Rostislav Pehlivanov
098ff4174c wayland: implement HIDPI support
The wayland protocol exposes scaling done by the compositor to
compensate for small window sizes on small high DPI displays. If the
program ignores the scaling done, what'll happen is the compositor is
going to ask the program to be scaled down by N times the window size and
then it'll upscale the program's surface by N times. The scaling
algorithm seems to be bilinear so the scaling is quite obvious.

This commit sets up callbacks to listen for the scaling factor of each
output and, on rescale events, notifies the compositor that the
surface's scale is what the compositor asked for and changes the
player's surface to the appropriate size, causing no scaling to be done
by the compositor.

Compositors not supporting this interface will ignore the callbacks and do
nothing, keeping program behaviour the same. For compositors supporting
and using this interface (mutter), this will fix the rendering to be pixel
precise as it should be.

Both the opengl wayland backend and the wayland vo have been fixed to support
this. Verified to not break either on weston and mutter.

Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
2016-05-30 20:17:26 +02:00
wm4
9009601c2d vf: fix filter auto-insertion
Commit 0348cd08 was too naive/simple, and always inserted the d3d11vpp
filter if any d3d11 output image formats were supported, even if it
makes no sense. For example --vf=format=rgb8 already breaks it.

It needs to take the set of supported input formats into account. the
weird format negotiation makes this hard. As a simple and cheap
solution, make some assumptions about the supported formats of a filter.

I hope to simplify this one day by using another format negotiation
algorithm, but this can probably wait.
2016-05-30 20:03:01 +02:00
wm4
4853eca8c6 mp_image: properly communicate aspect ratio through AVFrame
No idea why this wasn't done before. In particular, this fixes playing
anamorphic video through --lavfi-complex.
2016-05-30 19:12:41 +02:00
wm4
079f67268f mp_image: don't reset pixel aspect with mp_image_set_size()
No reason to do so. See also commit 240ba92b.

Since now many mp_images will never have a pixel aspect ratio set,
redefine a 0/0 aspect ratio to "undefined" instead invalid. This also
brings it more in line with how decoder vs. container aspect ratios are
handled.

Most callers seem to be fine with the new behavior.

mp_image_params_valid() in particular has to be adjusted, or some things
stop working due to mp_images not becoming valid after setting size and
format.
2016-05-30 19:07:22 +02:00
Niklas Haas
15bb05d2fe vo_opengl: add hable tone-mapping algorithm
Developed by John Hable for use in Uncharted 2. Also used by Frictional
Games in SOMA. Originally inspired by a filmic tone mapping algorithm
created by Kodak.

From http://frictionalgames.blogspot.de/2012/09/tech-feature-hdr-lightning.html
2016-05-30 16:58:25 +02:00
Niklas Haas
48015009b7 vo_opengl: rename tone-mapping=simple to reinhard
This is the canonical name for the algorithm. I simply didn't know it
before.
2016-05-30 16:58:22 +02:00
maniak1349
899d3e55b3 w32_common: center window on original window center on video resize
Position the window around the original window center on video size change
(when switching to the next file with different resolution, for example)
instead of keeping the position of its top-left corner fixed.
2016-05-30 16:58:07 +02:00
Ricardo Constantino
256d9d2b89 ytdl: fix brightcove urls 2016-05-30 16:57:43 +02:00
Ilya Tumaykin
b1dd3beda9 build: don't install tests, only build them
Considering tests are usually executed right after a successful build,
there's no reason to keep them around for later.
2016-05-29 20:02:47 +02:00
wm4
240ba92bed mp_image: don't lose pixel aspect ratio when setting format
This is quite unexpected. It's caused by mp_image_set_size(), which is
used to update certain fields which can be format-dependent, but which
is actually also supposed to reset the pixel aspect ratio.
2016-05-29 19:00:55 +02:00
wm4
0348cd080f video: remove d3d11 video processor use from OpenGL interop
We now have a video filter that uses the d3d11 video processor, so it
makes no sense to have one in the VO interop code. The VO uses it for
formats not directly supported by ANGLE (so the video data is converted
to a RGB texture, which ANGLE can take in).

Change this so that the video filter is automatically inserted if
needed. Move the code that maps RGB surfaces to its own inteorp backend.
Add a bunch of new image formats, which are used to enforce the new
constraints, and to automatically insert the filter only when needed.

The added vf mechanism to auto-insert the d3d11vpp filter is very dumb
and primitive, and will work only for this specific purpose. The format
negotiation mechanism in the filter chain is generally not very pretty,
and mostly broken as well. (libavfilter has a different mechanism, and
these mechanisms don't match well, so vf_lavfi uses some sort of hack.
It only works because hwaccel and non-hwaccel formats are strictly
separated.)

The RGB interop is now only used with older ANGLE versions. The only
reason I'm keeping it is because it's relatively isolated (uses only
existing mechanisms and adds no new concepts), and because I want to be
able to compare the behavior of the old code with the new one for
testing. It will be removed eventually.

If ANGLE has NV12 interop, P010 is now handled by converting to NV12
with the video processor, instead of converting it to RGB and using the
old mechanism to import that as a texture.
2016-05-29 19:00:55 +02:00
wm4
49f73eaf7b vf_d3d11vpp: add a D3D11 video processor filter
Main use: deinterlacing.

I'm not sure how to select the deinterlacing mode at all. You can
enumate the available video processors, but at least on Intel, all of
them either signal support for all deinterlacers, or none (the latter is
apparently used for IVTC). I haven't found anything that actually tells
the processor _which_ algorithm to use.

Another strange detail is how to select top/bottom fields and field
dominance. At least I'm getting quite similar results to vavpp on Linux,
so I'm content with it for now.

Future plans include removing the D3D11 video processor use from the
ANGLE interop code.
2016-05-28 19:28:08 +02:00
James Ross-Gowan
9eccedf447 vo_opengl: angle: enable DirectComposition
This avoids a copy of the video image and lowers vsync jitter. Since
there are now two options to add to the window_attribs list, it has been
made dynamic.
2016-05-29 01:55:10 +10:00
wm4
9f42760538 vf_vdpaupp: use refqueue helper
This makes vf_vdpaupp use the deinterlacer helper code already used by
vf_vavpp. I nice side-effect is that this also removes some traces of
code originating from vo_vdpau.c, so we can switch it to LGPL.

Extend the refqueue helper with a deint setting. If not set,
mp_refqueue_should_deint() always returns false, which slightly
simplifies vf_vdpaupp. It's of no consequence to vf_vavpp (other than it
has to set it to get expected behavior).
2016-05-27 17:03:00 +02:00
Niklas Haas
f8df0528b5 vo_opengl: skip junk before first user shader pass
A lot of real-world shaders start off with comments explaining the usage
or license, generating lots of "empty" passes. This simply change allows
us to skip them, which silences the warning spam and prevents us from
having to store and copy around these empty passes.

It also adds a more useful failure check: Attempting to use a user
shader that doesn't define any passes at all.
2016-05-27 17:03:00 +02:00
Yen Chi Hsuan
72e94941c9 TOOLS/zsh.pl: add .f4v extension in zsh completions 2016-05-27 17:03:00 +02:00
James Ross-Gowan
84fba1df21 vo_opengl: enable color management on GLES
This requires the GL_EXT_texture_norm16 extension and works in ANGLE.
A default precision had to be set for sampler3Ds, otherwise the shaders
would fail to compile.
2016-05-27 23:02:26 +10:00
wm4
ca87e623b5 command: add playlist-pos-1 property
This has often been requested for use on OSD. I don't really like having
such "special" properties, but whatever. Hopefully this will be the only
case.

Untested because I'm too damn lazy.

Fixes #2828.
2016-05-26 18:44:01 +02:00
wm4
306c554376 vo_opengl: fix superxbr shader compilation on ES
ES shaders do not allow implicit conversion from int to float, which
is the most annoying ES anti-feature ever.
2016-05-26 08:21:10 +02:00
wm4
e5f49d9685 vo_opengl: always autoselect ANGLE as backend if available
Remove the opengl-hq option default that caused it not to autoselect
ANGLE (unlike --vo=opengl). Details see commit d5df90a2.

Back then the intention was to use ANGLE by default, since it integrates
much nicer with the Windows compositor (instead of native OpenGL, which
tends to cause crazy glitches). On the other hand, many opengl-hq
capabilities are not available with older ANGLE builds, so it didn't
make any sense to autoselect ANGLE for it.

With the GL_EXT_texture_norm16 extension recently added to ANGLE, it has
essentially reached feature parity to desktop GL for the subset we are
using. (Even the integer texture hack for high bit depth input could be
dropped now.)

It (probably) still does not support nnedi3, due to the weird way the NN
coefficients are imported. Also, it uses half-floats instead of 16 bit
fixed-point textures for technical reasons, which implies about 5 bits
of precision loss. If anyone actually manages to distinguish the two
dithering texture formats in a double-blind test, I will fix it.
2016-05-26 00:07:10 +02:00
wm4
5c9f164caf vf_vavpp: make refqueue logic field-based
Abstracts the annoying framerate-doubling behavior.

Same deal as with refqueue introduction: the code size blows up, but at
least it can be reused for other filters.
2016-05-25 23:51:24 +02:00
wm4
fc18e1df62 vf_vavpp: minor simplification 2016-05-25 23:51:24 +02:00
wm4
68191fdca7 vf_vavpp: simplify update_pipeline() usage
Calling this right at start of filter_ext() also fixes a small
regression from previous commit. The change in reference surfaces due to
the first update_pipeline() with deinterlacing enabled changed behavior
of mp_refqueue_next() and mp_refqueue_has_output(). Since
update_pipeline() was called between those, the frame output logic got
inconsistent, and the first deinterlaced frame was duplicated from the
previous non-deinterlaced frame.

Also reset the number of ref-frames when switching back to non-deint
mode.
2016-05-25 23:51:24 +02:00
wm4
5353571de0 vf_vavpp: use future instead of past PTS to determine field duration
If the deinterlacer separates fields, the framerate must be doubled.
Since we have no stable and reliably framerate anywhere, we've been
calculating it by taking the time halfway to the next frame.

vf_vavpp actually used the past frame to calculate the frame duration,
which is sort of ok, but will skip the 2nd field in a stream (since the
first frame has no past PTS). This is annoying for testing, so use the
future frame PTS instead, which means the last field of the stream will
be dropped instead.
2016-05-25 23:51:24 +02:00
wm4
15a5d33b79 vf_vavpp: move frame handling to separate file
Move the handling of the future/past frames and the associated dataflow
rules to a separate source file.

While this on its own seems rather questionable and just inflates the
code, I intend to reuse it for other filters. The logic is annoying
enough that it shouldn't be duplicated a bunch of times.

(I considered other ways of sharing this logic, such as an uber-
deinterlace filter, which would access the hardware deinterlacer via a
different API. Although that sounds like kind of the right approach,
this would have other problems, so let's not, at least for now.)
2016-05-25 23:51:24 +02:00
wm4
b9cc33de58 win32: pthread: use SRW locks by default
SRW locks are available since Windows Vista. They work essentially like
Linux futexes. In particular, they can be statically initialized, and do
not require deinitialization. This makes them ideal for implementing
PTHREAD_MUTEX_INITIALIZER.

We still need CRITICAL_SECTION for recursive mutexes.
2016-05-24 19:02:22 +02:00
wm4
8ff96f0216 hwdec_d3d11egl: call ID3D11DeviceContext::Flush
This must be called if a texture shared between D3D devices is updated.

Often enough, the shared devices will be the same device, but ANGLE
forces using shared surfaces. I suppose there is no guarantee the driver
will do the expected thing. Internally, the driver could for example not
insert the required barriers before the shared texture is used.
2016-05-24 14:30:15 +02:00
dequis
d941a57bd3 vo_xv: Handle incorrect size returned by Xv(Shm)CreateImage
Fixes #320 (which is closed as 'not our problem' but eh)

Relevant xorg bug: https://bugs.freedesktop.org/show_bug.cgi?id=70931

For me this happened when (accidentally) trying to play a 8460x2812 jpg
file with mpv. Like the referenced bug, xvinfo reports "maximum XvImage
size: 8192 x 8192". So the returned XvImage is 8192x2812 and memory
corruption happens.

Only after handling this BadShmSeg X11 errors are shown.
2016-05-24 10:25:39 +02:00
wm4
6bd021e4ee manpage: adjust dxva2 description 2016-05-23 23:46:58 +02:00
wm4
e293e411b5 etc/mpv.conf: add missing comment
The config file is an example, and is not supposed to actually define
anything by default.
2016-05-23 23:41:58 +02:00
wm4
335278b86e manpage: document how hardware decoding might cause quality loss 2016-05-23 22:55:30 +02:00
wm4
c4707cdee6 vo_opengl: fix other minor namespace issues
See previous commit.
2016-05-23 21:27:18 +02:00
wm4
e76aa7e8db vo_opengl: rename glUploadTex, drop unused parameter
Rename it to get out of OpenGL's namespace. The gl_ prefix is used by
other mpv functions, but no OpenGL ones.

The "slice" parameter was never actually used, and all callers passed 0
for it.
2016-05-23 21:27:18 +02:00
wm4
66079048ea vo_opengl: unify PBO and normal OSD texture upload path
The main change is actually that e first copy to a "staging" memory
frame, and then upload this at once. The old non-PBO code called
glTexsubImage2D for each OSD sub-bitmap.

The new non-PBO code path is a bit faster now if there are many small
sub-bitmaps (on Linux/nVidia). It's also a bit simpler, so this is a
win.

(Although I don't particularly appreciate the mixed normal/PBO texture
code.)
2016-05-23 21:27:18 +02:00
wm4
049e3ccb65 vo_opengl: make ES float texture format checks stricter
Some of these checks became pointless after dropping ES 2.0 support for
extended filtering.

GL_EXT_texture_rg is part of core in ES 3.0, and we already check for
this version, so testing for the extension is redundant.

GL_OES_texture_half_float_linear is also always available, at least as
far as our needs go.

The functionality we need from GL_EXT_color_buffer_half_float is always
available in ES 3.2, and we explicitly check for ES 3.2, so reject this
extension if the ES version is new enough.
2016-05-23 21:27:18 +02:00
wm4
80d702dce8 vo_opengl: make PBOs work on GLES 3.x
For some reason, GLES has no glMapBuffer, only glMapBufferRange.

GLES 2 has no buffer mapping at all, and GL 2.1 does not always have
glMapBufferRange. On those PBOs remain unsupported (there's no reason to
care about GL 2.1 without the extension).

This doesn't actually work on ANGLE, and I have no idea why. (There are
artifacts on OSD, as if parts of the OSD data weren't copied.) It works
on desktop OpenGL and at least 1 other ES 3 implementation. Don't enable
it on ANGLE, I guess.
2016-05-23 21:27:18 +02:00
Ben Boeckel
afcef4c25b docs: fix some typos 2016-05-23 21:27:18 +02:00
wm4
75f373cc46 vo_opengl: remove unused glDrawBuffer 2016-05-23 21:27:18 +02:00
wm4
cc72a4e8c3 vo_opengl: support framebuffer invalidation
Not sure how much can be gained with this, as we can't use it properly
yet. For now, this is used only before rendering, which probably does
overwhelmingly nothing.

In the future, this should be used after temporary passes, which could
possibly reduce memory usage and even memory bandwidth usage, depending
on the drivers.
2016-05-23 21:27:18 +02:00
wm4
cc4a0571fa vo_opengl: slightly improve logging of loaded extensions
Only log when actual extensions are loaded, never log anything about
builtins.
2016-05-23 21:27:18 +02:00
wm4
c06a92e09e demux_edl: adjust warnings and variable names
Don't warn against unknown sourve length if the segment length is
explicitly provided.

Rename "len" to "end_time", because that's what it actually is.
2016-05-23 15:23:27 +02:00
Ricardo Constantino
4ff2a60632 ytdl_hook: support multi-arc subtitles
While at it, pass durations of segments from ytdl if available.
2016-05-23 15:14:14 +02:00
Josh de Kock
4aa017e301 ao_opensles: remove 32bit audio
It's unsupported by android, and can cause problems when trying to play 32bit audio. Removing 32bit fixes it by forcing 16 bit or 8 bit audio.
2016-05-22 14:31:37 +02:00
maniak1349
c4e8c36071 options: --geometry: center window position after applying size
Center window position after applying W and H parameters of the --geometry
option. Passing valid X and Y values will still override the position.

Fixes #2397.
2016-05-22 14:31:37 +02:00
maniak1349
5a3c299ca1 w32_common: make VOCTRL_SET_UNFS_WINDOW_SIZE resize the window around its center
Before that position of the window top-left corner was remaining the same
when the window was scaled.

Right now VOCTRL_SET_UNFS_WINDOW_SIZE is called only by window-scale. This
change will not affect resizes made by the user (dragging window edge).

Fixes #3164.
2016-05-22 14:31:37 +02:00
maniak1349
364af7c630 w32_common: center window on original window center on resize to fit screen
Center the window on the original window center instead of the screen center
when the window has been resized due to requested window size exceeding the
size of the screen.

If user moved the window, he probably did it for the reason and he probably
don't want it to get back to the center of the screen when he is resizing it
(with window-scale for example).
2016-05-22 14:31:37 +02:00
maniak1349
981048e041 w32_common: update stored client area size on window resize
Properly update stored client area size when the window is resized in
reinit_window_state due to window size exceeding the size of the screen.

This was causing wrong behavior with window-scale - when window size was
becoming too big the window was resized but the video was not.
2016-05-22 14:31:37 +02:00
wm4
035297212a demux_mkv: better resync behavior for broken google-created webms
I've got a broken webm that fails to seek correctly with "--start=0".
The problem is that every index entry points to 1 byte before cluster
start (!!!). demux_mkv tries to resync to the next cluster, but since it
already has read 2 bytes with ebml_read_id(), it doesn't get the first
cluster, but the following one. Actually, it can be any amount of bytes
from 1-4, whatever happens to look valid at this essentially random byte
position.

Improve this by resyncing from the original position, instead of the one
after the EBML element ID has been attempted to be read.

The file shows the following headers:

| + Muxing application: google at 177
| + Writing application: google at 186

Indeed, the file was downloaded with youtube-dl. I can only guess that
Google got it completely wrong.
2016-05-21 16:39:44 +02:00